Category Archives: Action

They ventured into outer space, starred in their own cartoon series, and even wrestled with the idea of Go-Kart racing, but now our favorite feathery icons have left their physics puzzling roots behind and nose-dived into an all new medium. Sticking with the all-familiar theme, (involving birds, pigs, and the ever iconic eggs), the feathered flock have found themselves yet again in the midst of an all-out war, and in the form of a cute strategic RPG nonetheless. Angry Birds Epic [Free] is, underneath it all, a game with familiar role-playing mechanics, but a far cry from the norm; there’s no princess to rescue or the customary “chosen one”, nor are their side-quests to unlock or towns to explore. No, Angry Birds Epic is a non-stop consecutive procession of turn-based fights that are selected from a slightly linear (and rather Mario-esque) map. ..

'OTTTD' Review - Gives a New Meaning to the Term "Guts and Glory"

We checked out SMG Studio’s Over The Top Tower Defense title (OTTTD) last month and were stoked about its unique take on the genre. With an impressive melding of traditional TD and action-RPG elements, all of my expectations as to what it had to offer were happily exceeded. Indeed, OTTTD [$2.99] not only takes tower defense to a gameplay depth rarely seen for the genre, but it does so with ease, making this an awesome and refreshing update to the classic genre...

Cave Story creator Studio Pixel last month released KeroBlaster [$4.99] on to the App Store, and we absolutely loved it in our review. Now, there's a new free version worth checking out: Pink Hour. [Free]. This serves as both a demo of the full game and as additional content: the star of the game is Pink, one of the office workers at the Cat and Frog office from the full game, who must retrieve an important document. This involves playing through a level that incorporates various elements of KeroBlaster's worlds, including the giant tire of death...

Here's a nice surprise: Warner Bros. has just slyly released LEGO Marvel Super Heroes: Universe in Peril [$4.99] to the App Store. LEGO Marvel Super Heroes was released for consoles and PC last year, and is an action adventure title in a similar vein to previous LEGO games, but using Marvel characters. On handhelds like the Nintendo DS and PlayStation Vita, the game was released with the subtitle Universe in Peril, and it appears that the iOS version is a port of that handheld version...

Ever since Vivid Games announced Godfire: Rise of Prometheus [$2.99] last year, we’ve been keeping a close eye on its development. For good reason too, as Vivid has a reputation for great games (see Real Boxing) and the thought of them creating a title in the same vein as God of War was an exciting prospect. Now that it’s finally here, it’s safe to say that the wait has been mostly worth it. Visually stunning, Godfire suffers from some gameplay monotony but is otherwise a great action-adventure title...

An action physics puzzler that illustrates life in a different form completely, Concolor Games’ Biosis [$0.99] depicts just what happens when everything you ever knew and loved is ripped away from you. Despite its alien-like setting and curious environment, Biosis tells a story that just about everybody can relate to. ..

'Doug Dug.' Review - Grab Your Shovel And Dig In!

For the life of me, I really don't understand why I find digging so much fun. Whether it's digging at the beach, at the park, in the shoe section of Walmart, or in a video game, I really seem to get a lot of enjoyment out of displacing soil. If you think I'm weird, think of all the awesome video games about digging: Dig Dug, Mr. Driller [$3.99], Super Mario Bros. 2, Minecraft [$6.99], and Steamworld Dig, just to name a few highlights. Now, I'll grant you that in some of those games, digging is just a portion of the game, but there are quite a few games that center around the idea. Doug Dug [$1.99], the new game from pixa [$2.99] developers The Electric Toy Company, is all about digging for treasure and the risk versus reward that presents itself from the concept...

The first half of 2014 has been straight up ridiculous in terms of great iOS games, and one that has stayed in my daily rotation since its release is Rocketcat's device-throwingly difficult dungeon crawler Wayward Souls [$5.99]. After a years-long development period, Wayward Souls finally launched this past April and we loved it in our review. It's not for everybody, due to its unforgiving nature, but it quickly developed a hardcore following of fans. Wayward Souls' launch was also interesting because it weighed in at $4.99, a hefty price by App Store standards, and promised to increase its price by a dollar with each update. Wayward Souls also did not include any form of IAP, and Rocketcat was betting on players who have been clamoring for "premium" games on iOS to make the game a success. So far it seems like that strategy has worked...

Certainly, Rival Knights [Free] has a formula that invites skepticism. It's free-to-play from Gameloft, a company not exactly known for making "free" games. And it's a jousting game that uses simplistic mechanics to play the game with. But it's about the sum of its parts and not just the individual elements: everything comes together fabulously in Rival Knights...

Even on devices that survive and thrive using non-conventional control methods, tilt controls are somewhat controversial among players. Some people find them a bit hard to control or inaccurate, while others are unsurprisingly using their mobile devices outside of their homes and don't want to draw attention to themselves. Those in favor of tilting usually point to the more natural feeling it sometimes offers, along with delegating fewer actions to on-screen buttons or sticks. Usually, developers who want to use the tilt feature do their best to accommodate everyone, but sometimes a game comes along where the tilt controls are inseparable from the game itself. A great example of this is the excellent Tilt To Live [$2.99], a game that typically appeals even to people who aren't big fans of motion controls. Even in the case of that game, some people just aren't convinced...

Rolling Zimro [$0.99] is an endless runner with a gimmick. Actually, it's an endless runner with two gimmicks, but one of them is just set dressing. First, and most obviously, this game has a big old coat of recreational drug culture paint covering it from head to toe. The main character is a thinly-veiled pot-farmer, some of the enemies look kind of like bongs, the name of the currency you're collecting is 'munchies', and most of the power-ups are drug references. That's going to be a selling point for some people and a turn-off for others, but personally, I'm kind of indifferent...

A few days ago, True Axis spilled the beans on its latest update for their skateboarding simulation True Skate [$1.99], which included a brand new skatepark called The Factory, a new Realistic mode, a simple replay viewer and a mysterious new feature called a Crash Cam. Like the past several True Skate updates, this one was set for a Thursday launch but actually went live much earlier than that, which in my case was early Wednesday morning. Since Wednesday was a hectic day, and I was off yesterday (you missed me terribly, right?), I'm just now getting around to posting about the update's availability. But I've also been able to spend the last couple of days playing around with the new stuff, so allow me to let you know what I think about it...

'Battleheart Legacy' Review - This RPG is Among the Best Games I've Played This Year

Turning the clocks back to early 2011 brings us to the original release of Mika Mobile's Battleheart [$2.99]. It's hard to forget for me, as I was living in Paris for a few months at the time, but instead of doing all sorts of Parisian things I was pounding away at monsters on my iPad. It was impossible to put down, as Battleheart did something totally unique in that it allowed you to effortlessly control a whole party of dudes in a MMO-feeling boss encounter, with fairly complicated boss gimmicks, without ever feeling frustrating. If you haven't played it, I still highly recommend the game- Or at least reading our review of it...

These days, developer 5th Cell is most famous for their huge break-out hit series, Scribblenauts. Although that series started on the Nintendo DS, it saw an iOS release more than two years ago in the form of Scribblenauts Remix [$0.99], which still regularly hangs in the top selling paid apps. Offering players a great deal of personal input into solving the game's levels, it's easy to see why it appeals to so many. However, that wasn't 5th Cell's first foray into games that allow players a way to express their creativity. That honor goes to Drawn To Life [$4.99], released in 2007 for Nintendo DS, a platformer that asks the player to draw various objects into the world, not the least of which being your main character. While it wasn't the mega-hit Scribblenauts would become, it was a very successful game that kicked off its own series, and it's now available on iOS courtesy of publisher 505 Games (Terraria [$4.99]) and developer WayForward (Shantae: Risky's Revenge [Free])...

It was just last week we learned Mika Mobile's follow-up to Battleheart was submitted to Apple, so when we saw the game show up in the New Zealand App Store this morning we weren't totally sure if it was some sort of soft-launch, an accident, or what. Well, it turns out it was simply a very fast approval process and the release date was set for May 28th, a day earlier than the typical App Store release day, which means that Battleheart Legacy [$4.99] is now officially out in the US and the rest of the world...

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