Category Archives: Action

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$4.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$9.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Ahoy Games has just released Tiny Bombers [Free] onto the App Store, and if you like Bomberman, this is worth checking out. Basically, the concept is Bomberman, where you have bombs on a grid where you can upgrade the number of bombs and how far the explosions reach, and you lay them down to blow up obstacles and enemies. You can chain together bomb explosions, but of course, you have to be careful with the timing such that you don't blow yourself up. Now, Tiny Bombers puts those basic mechanics into a Crossy Road [Free] style game, where the world is slowly crumbling behind you, and you have to advance ever forward...




Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

My big beef with Capcom, as a mobile fan, is that I never really know what level of effort to expect from them. I consider them responsible for some of the finest ports to iOS (Monster Hunter Freedom Unite, Ace Attorney: Dual Destinies) and some of the worst (Mega Man Mobile, Mega Man X). Since the games they choose to port are selected from their excellent library of classics, it's hard not to get excited when they announce something new is coming. But somewhere in the back of my brain, I worry that we're going to end up with another unreasonably poor effort. Such was the case when Capcom recently announced that they would be bringing four of their arcade classics to the platform. Well, the first one is here, and I'm happy to say that we got the good Capcom this time. While it's not perfect, 1942 Mobile [$1.99] is a very good re-creation of Capcom's classic vertical shoot-em-up, with all that implies...

Back in January a then-upcoming game called Edo Superstar [$0.99] caught my eye with its really nice art style and promise of beating the crap out of opponents as a martial arts expert monkey. What more is there in life to want beyond THAT? In early February, Edo Superstar dropped in the App Store, and while it got a pretty positive reaction from those who played it, it also seemed to fly a bit under the radar. Part of that might have been due to the game launching as iPhone-only, and although it still technically played on iPad in 2x mode it lacked true Universal support. Well, that's no longer an issue as Edo Superstar received an update today adding in Universal iPad support...

Okay, not quite all of them. That honor goes to Enter the Gungeon (SUCH A GOOD GAME), but it doesn’t take long to see what the primary inspiration for this game probably was. If you’re into the roguelike offerings of Nuclear Throne or Enter the Gungeon, this mobile game was made just for you. It’s solid to the core, and while it somewhat ironically lacks a soul or identity of its own, it revels in tossing pretext aside and getting to the action. Most importantly, especially for a lot of people who read this site, the economy is a glorious, unobtrusive, generous, beautiful thing. *wipes away tear* This is Soul Knight [Free]...

'Djinn Caster' Review - This Djinn's a Tonic

At this point, I'd forgive anyone for having a genuine case of Kemco fatigue. On the one hand, they're one of the few publishers left in mobile who frequently deliver new, traditional RPG experiences, and I really do appreciate that. On the other hand, it wasn't hard to notice how similar their games were to one another, particularly as their number of sub-contracted developers started to dwindle. Even with me being as enamored of RPGs as I am, my enthusiasm for new releases with Kemco's name on them has been ground down to the point that I tend to kick them off to the side for a couple of weeks after buying them. This is a publisher sorely in need of a new trick, and as luck would have it, I think they found one in Djinn Caster [$4.99]...

'MUL.MASH.TAB.BA.GAL.GAL' Review - You'll Have a Ball With This Game

Riverman Media has delivered two excellent titles in a row with Pizza vs. Skeletons [$2.99] and The Executive [$2.99], and they deliver again with MUL.MASH.TAB.BA.GAL.GAL [$2.99]. Somehow, they've taken Pong, and turned it into a chaotic action game where you're trying to stay alive while enemies try to ascend the screen, and you're there trying to manage multiple balls, paddles with special abilities, and all manner of powerups. It's a chaotic game, and a remarkably engrossing one...

'Downwell'-Inspired Retro Platformer 'Tower Fortress' to Launch March 15th on the App Store

All the way back in August 2016, we caught the first glimpse of developer Keybol's Tower Fortress. While the arcade platforming action wore its influences such as Metroid and Downwell [$2.99] on its sleeve, the stunning pixel art graphics from the creator of PC hit Dungeon Souls, as well as an ambitious amount of content and customisable options, Tower Fortress offered a lot of potential to live up to the illustrious critical acclaim of the titles it was inspired by. After many months of fervent anticipation, Keybol has finally announced that Tower Fortress is set to launch on the App Store next month on March 15th, and has released a slick launch trailer that demonstrates the game's frenetic and feverish action in great detail...

One of the best games of 2015 was Downwell [$2.99], the roguelike action game of descending down a well with rocket boots. Missileman [$2.99] turns that formula upside down, literally. Here, you play as a fellow riding a rocket upward, trying to blast all the enemies in their way, while countless other missiles become available? Oh, and the game is colorful as opposed to monochrome, so it's trying to flip just about everything. Missileman is a game with some clever ideas, but some issues with playing it keep it from being a masterpiece. Still, it's worth checking out...

If you're the type of person who spends a lot of time getting lost just wandering around and exploring in open-world games like Skyrim, then boy do I have a treat for you. Nimian Legends: BrightRidge HD [$0.99] is a game that's almost exclusively about exploring a big open world, and it's gone free for the first time ever. If the name sounds familiar, it's because the original Nimian Legends: BrightRidge [Free] launched all the way back in July of 2014. We reviewed it around that time and found it to be a nifty game for exploring and creating your own adventures, but kind of missed the structure and story found in most other action RPGs. For what it was though, and especially for a dollar or two, it was really cool...

Every since we first heard that a game based in the Lords of the Fallen universe would eventually hit iOS, we were curious as to how the Dark Souls-style gameplay would translate onto the mobile platform. When we finally learned that it would be, in essence, an Infinity Blade clone, we were met with even more questions. Would it offer anything to the genre? Can it successfully be a successor to the aging Infinity Blade series? Unfortunately, the answer to both those questions is a definitive ‘No.’ Lords of the Fallen [$9.99] is simply a sub-par clone in a genre that requires perfect execution to be worth playing...

Goodnight Games has made an interesting action game in Malevolent Machines [$1.99]. It's a game with some clever ideas, and a unique art style that looks both a little ugly and yet detailed and stylish in its own way. It's a game with some bugs and issues, but a lot of good ideas at the heart that shine through the experience. It's an experience that may be off-putting to some folks, but its unique charms and quirks wormed its way into my heart as an entertaining and unique action game...

'Xenoraid' Review - The 'Marvel vs. Capcom' of Shmups

I like playing games that may exist in a particular genre, but are willing to defy the conventions of that genre to create something different. That's exactly what 10tons has done with Xenoraid [Free], their entry into the shoot 'em up genre. It does things differently from other games, and maybe you won't like it! Western shmups are already so different from Eastern ones, due to cultural differences. Xenoraid manages to even transcend that difference, and feels like its own unique shoot 'em up. But you might just enjoy what this heterodox title has to bring to the table...

Malevolent Machines [$1.99] has been on my radar ever since we first caught a glimpse of the game back in September 2016. From its mysteriously ominous and beautifully alliterative title, to the game's interesting merger of auto-runner and shoot-em-up mechanics under a layer of luscious pixel art graphics, it appeared that Goodnight Games had really gone the extra mile to stand out amidst its many contemporaries on the App Store. While the developers have successfully satiated fans with a number of preview trailers over the past few months, Malevolent Machines has finally launched today on iOS for a modest $1.99, and if the game can live up to its impressive scope, it is surely an essential download for anyone wanting an accomplished attempt at an Altered Beast-meets steampunk-esque mobile game in this suitably malevolent modern era...

I’m a simple man. I see vikings, I click download. This has been true for years, and it was true a couple months ago, when Vikings: an Archer’s Journey [$2.99] was in the recommended new games section of the App Store home page. I didn’t opt for a review right away because this game definitely needed some more time in the forge, but a few thousand whacks with the hammer of improvement later and we have a solid bow-and-arrow-centric runner on our hands worth giving a look...

Prettygreat Announce Online Driving Combat Game 'Crash Club', and Are Looking for Beta Testers

Prettygreat are undoubedtly one of our favorite mobile developers of recent times, as the ex-Halfbrick heroes were responsible for the TouchArcade Game of the Year for 2015 in the form of Land Sliders [Free], as well as the eccentric and entertaining Slide the Shakes [Free]. However, the latter title released all the way back in February 2016, and so many have been fervently anticipating what the Australian developers have been working on in the months since, and whether they can push on from their admittedly excellent puzzle gaming roots. Today, such questions have been emphatically answered by the announcement of Crash Club - with the promise of hectic online driving, crashing and combat action, Crash Club is Prettygreat's most ambitious effort to date, and the developers are looking for players to help beta test the game in the lead up to its release in a few months' time...

Monster-Slaying MMO 'God Eater Online' Opens for Pre-Registration in Japan

Back in September, we brought you the first details on Bandai Namco's upcoming God Eater Online, which looked like a seriously impressive attempt at bringing the Monster Hunter-esque behemoth beast slaying action to mobile. While details are scarce, especially for a launch outside of Japan, the most recent PC effort God Eater 2 Rage Burst received critical acclaim on its 2016 Steam release, as its strong emphasis on plot intertwined with its hectic JRPG gameplay made it both an accessible and endlessly deep title for anime and action gaming fans. For anyone won over by the dramatic first preview trailer, today God Eater Online has opened up for pre-registration on mobile in Japan, which suggests the title is close to a release in Asia, with hopefully a prompt Western launch soon after...

'Ashworld', OrangePixel's Upcoming Post-Apocalyptic Open World Game, Gets First Teaser Trailer

OrangePixel are one of my favourite App Store developers, with Heroes of Loot 2 [$3.99] being a true sleeper hit of 2016. While not without its problems, the arcade-style dungeon crawler was mightily impressive, especially owing to the fact it was from a one-man development team. Back in December, OrangePixel announced their most ambitious effort yet in the form of Ashworld, which was an eclectic mix of driving, shooting, and platforming action into a 2D post-apocalyptic open world, and the initial preview screens the developer revealed were extremely promising. While the game is still a few months away with a tentative Q1 2017 launch window, OrangePixel has released a new teaser trailer showcasing some of the gameplay, as well as setting the scene of the cataclysmic nuclear war that led to Ashworld's survival setting...

At 3am UK time on Wednesday morning, my iPhone buzzed furiously as news spread that The Binding of Isaac: Rebirth [$14.99] had finally launched on the App Store. After what seemed like months of drama, anticipation and hype on our forums, such a sudden and unexplained release felt particularly fitting for The Binding of Isaac's turbulent development cycle, but thankfully it's now out and, according to our five star review, a rather excellent port to boot. Many people have also left glowing reviews for The Binding of Isaac on our forum thread, however the most frequently asked questions amongst gamers in our community have been how the port shapes up to the PC, 3DS, and PS Vita interactions of the title. While a small minority have taken issue with the perceived lack of precision with the controls, most TouchArcade forum members have been greatly impressed by how The Binding of Isaac has transitioned to mobile devices...

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