Category Archives: Action

Cartoon Network has been my go-to animated block for years. I remember when it first debuted (complete with plenty of teaser commercials) and hosted master-crafted shows like Dexter's Lab and Powerpuff Girls (which is coming back by the way!) and smiling throughout. Over time Adult Swim ushered me into my teens. In recent years it gave birth to Adventure Time and my personal favorite, Regular Show, while publishing games on the side...

Ellipsis [$2.99] feels at first like it should be a tilt game, taking place in a small arena and with all sorts of abstract shapes. Thankfully, it doesn't – it would be awkward if it and Abzorb [$2.99] came out the same week – but instead is a touch-based game. And the touch part of the experience plays a major role. You move your blue circle around, trying to hit the blue targets, while dodging anything that's red. Blue = good, red = deadly. But the game is all about dodging hazards while collecting the things you need to unlock the exit, while trying to perform as well as possible. It's a game whose quality is pretty solid, but it reveals some clever things and does small things well. Ellipsis is a tough game to evaluate, because it might not reach the dizzying heights of the absolute best games, but its design is subtly brilliant, with few demerits...




Shadow Blade: Reload [$4.99] is not a sequel to Shadow Blade [$1.99], but an enhanced re-release of the original. The best way to describe this in relation to the original Shadow Blade is that this is like returning to a piece of work completed a while ago, and doing some further work to it to improve it in some way. For example, one of my favorite bands, Fair to Midland, had a bunch of songs that appeared on earlier albums that they cleaned up and re-recorded along with new material for their major label debut, Fables from a Mayfly...

'Ys Chronicles 2' Review - Adol's Back, And He's All Fired Up

Last May, DotEmu surprised us with an iOS port of Nihon Falcom's Ys Chronicles 1 [$4.99], a PC remake of one of the best action-RPGs of the 1980s, Ys: Ancient Ys Vanished. Aside from a rough job on the English translation, the port came out surprisingly well. While the lack of an attack button has always caused some misunderstandings on other platforms, body-checking enemies into oblivion makes an awful lot of sense on a touch-screen device with no buttons to speak of. The game itself is just as great as it has ever been, with a blistering fast pace and amazing soundtrack that few other action-RPGs can match. The biggest downer of Ys Chronicles 1 is that it ends on a cliffhanger that leads directly into Ys Chronicles 2 [$4.99]. The two games are frequently packed together due to their tight continuity and are best enjoyed as one complete adventure. DotEmu quickly confirmed the second game would be coming to iOS as well, and here we are...

I am a major fan of Orangepixel's games. The solo developer should be remembered by history as a unique, standout artist, despite his games not being the kind of artsy-fartsy stuff you'd typically expect to be called artsy. But it's because his games always have this unique touch to them in the art and gameplay that makes them feel unique compared to other games, even ones from consistent studios. The games having this consistent vision behind them is part of what makes them special. An Orangepixel game looks and feels like something only he could have made...

As I've said before, there's nothing wrong with chilling out with a mindless arcade game. I grew up playing flashy shooters and beat 'em ups just as often as deep RPGs and point and click adventure games, and both philosophies scratch certain itches on any given day. The former mindset is most evident in Call of Commander [$0.99], which has some RPG elements, but mostly caters towards the part of your brain that likes to shut itself off...

If you thought you'd be able to kick back and soak in some Final Fantasy IX [$20.99] since its surprise launch earlier today, I have some bad news. Or good news, depending on how much free time you actually have and/or how massive your backlog already is. The classic Ys action RPG series continues on iOS with Ys Chronicles 2 [$4.99], which just dropped mere moments ago from the fine folks at DotEmu...

It seems crazy that the release of Jack B. Nimble [$1.99] was well over a year ago, back in September of 2014. This plucky little runner combined the simplistic running and jumping of a typical runner but added in an extra dimension with the ability to crack a whip mid-jump, making it feel like the lovechild of Canabalt [$2.99] and Castlevania. We really enjoyed it in our review, and two post-release updates sweetened the pot by adding in two extra environments, two new color palettes, Game Center integration, and an extra playable character. Since its last update in December of 2014, Jack B. Nimble hasn't seen a whole lot of love, mostly due to it being the passion project of sole developer Sean Noonan. There have been big plans in the works for the game, they just haven't had a chance to come to fruition. ..

'Adventures Of Mana' Review - The Secret Is Simplicity

Adventures Of Mana [$13.99] is a remake of a classic Square Enix game, something that could be said for more than half of the company's iOS releases. Yet it's quite different from the usual Square Enix remake in that it's positively restrained in how much it chooses to change from the original game. It's especially interesting in light of the fact that said original game, Seiken Densetsu/Final Fantasy Adventure/Mystic Quest (henceforth Final Fantasy Adventure), was a 1991 release for the original Game Boy. On top of that, there was already one high-profile remake of the game, 2003's Sword Of Mana for the Game Boy Advance, which changed and added in a lot of things. Seeing Adventures Of Mana essentially present an early handheld action-RPG without doing much more than re-rendering everything in 3D and cleaning up the translation is certainly unexpected, but it's also most welcome...

Foursaken Media is undoubtedly one of the most beloved developers on our forums. They are well known for making games that take several different genres and throw them into a blender, and the resulting smoothie is usually quite tasty. My favorites are probably Block Fortress [$1.99] and Bug Heroes 2 [$1.99], but even the games that don’t quite stick are usually pretty interesting if nothing else. It was with some surprise, then, that I learned their newest game All Is Lost [Free] was essentially just a runner. A runner with... puzzle elements? Extensive RPG-like upgrade trees? Monster collecting? Base building? Nope, literally just a runner. You go from the left side of a level to the right and basically just swipe to avoid stuff. What’s truly surprising, though, is that even though they apparently dropped their modus operandi of idea-mashing, they were still able to create a compelling and fun game rooted firmly in a single genre...

Last week we got our first taste of Ninja Boy Adventures, a game created by The Clash Soft as an answer for there not being any classic Bomberman experiences available on iOS. The very next day we got a lengthy look at Ninja Boy Adventures being played with an MFi controller, a final taste of the game ahead of its planned February 3rd release date. Well, it's not quite February 3rd yet here in California, but with the wackiness of time zones and an entirely digital App Store it turns out Ninja Boy Adventures [$1.99] is already available as of just a couple hours ago...

The East New World [$2.99] is pretty comfortable wearing its inspirations on its sleeve. The enemy designs map pretty closely to those found in Goblin Sword [$1.99]. The button layout is very similar to the one used on Sword Of Xolan [$0.99]. The basic gameplay of all of these games isn't that far removed from Devious Dungeon [$2.99]. That's not to say that The East New World doesn't have a few ideas of its own, but it's similar enough to Goblin Sword in particular that it feels like a reskin at times. You'll need to make your way through preset levels, searching out three crystals and two chests per stage, defeating whatever gets in your way using your sword. Pick up all the coins and gems you find on the way so that you can buy new gear in town between levels. Use your trusty double jump to avoid spikes and other hazards, and make your way to the exit somewhere on the far right-hand side of the stage. Very much a clone, to be sure, but it's at least a good one...

As pretty much anyone who even just casually follows iOS gaming knows by now, last week brought the release of Crashlands [$4.99], an ambitious open-world action-crafting-adventure from the three brothers at Butterscotch Shenanigans. Not only was Crashlands born out of an inspirational story of facing and defeating cancer, but the game itself fully lived up to the hype and I don't think I've ever seen a mobile game (or any video game, really) that's been as universally loved as this one. Anyway, with the launch date finally coming and going, and Crashlands officially out there in the wild, the Butterscotch Bros. penned a quick blog post over the weekend with a few thoughts on where they're heading with the game's forthcoming updates...

'Crashlands' Review - Holy Wompit, This Is Outstanding

This might sound odd, but I hadn't been paying much attention to Crashlands [$4.99]. I had read the inspiring story behind its genesis, and I knew it was some sort of crafting game. I knew the developer, Butterscotch Shenanigans, has always turned out quality games. But because I had initially pegged it as being something outside of my usual interests, my eye was off the ball. I'm glad for that, because it allowed me to approach this game without too many preconceptions or any sort of hype build-up. If anything, I wasn't sure if I'd like it as much as another reviewer might, since I rarely get deeply into games built around crafting mechanics. Crashlands had to win me over, in other words, and my biggest surprise is how fully it did so...

Last month brought the release of Oddrok's Power Hover [$3.99], a behind-the-back hoverboarding game with an incredibly stylish look. Now, a little over a month later and Oddrok has begun teasing some of what to expect in the game's first content update. Backing up a bit, one of the things we loved most about Power Hover in our review is the number of truly interesting environments you got to hoverboard around in, and how cinematic the game could feel with its dynamic camera changing between various dramatic angles. Basically, with the cool visuals, great music, and smooth movement, Power Hover is a game that's simply fun to play and is the perfect game to kind of zone out with. So, as for the update, Oddrok says you can expect a brand new snow level and they've offered up a .gif preview which you can see below...

'Jetpack Fighter' Review - Swoopin' and Slashin'

StarStarStarStarStar
January 19th, 2016 12:34 PM EDT by Chris Carter in 4.5 stars, Action, Free, Games, iPad Games, iPhone games, Reviews, Universal
Free Buy Now

Hi-Rez Studios seems to be diversifying their portfolio. In addition to bringing back Tribes in 2011, they worked on SMITE, the action-oriented MOBA, and now, a rather un-imposing mobile game. I have to say though, if Jetpack Fighter [Free] is indicative of their future imprint on the platform, bring it on...

If the Teenage Mutant Ninja Turtles have one lesson to teach us, it's that pizza is awesome. If they have a second lesson to teach us, it's about the value of teamwork and watching out for your friends and family. The thing is, outside of the multiplayer TMNT games, we're usually only seeing one of the brothers in action at a time. Sure, you can usually choose your favorite turtle, but what would Master Splinter say if he saw the team separated all the time like that? TMNT - Portal Power [$3.99]'s main claim to fame, as near as I can see it, is that it allows you, nay, requires you to control all four of the turtles at once. If that sounds like it could get hectic, you're right. Portal Power isn't quite as deep as some other TMNT games, but it's still a pretty fun game that fans of the characters should enjoy...

When it comes to modern games trying to pay tribute to retro classics, nailing the balance between making a fun modern game and an appropriate homage is really tough. It can be done – Shovel Knight on console and PC is a fantastic example of how to pay tribute to Mega Man, Castlevania, and the like. And we look at Horizon Chase [Free] on mobile, which did an amazing job at balancing out the feel of retro racing games while not being as clunky, frustrating, and unfair as many of those games were. There's a balance to be had. Venture Kid [$0.99] from FDG Entertainment clearly wants to pay tribute to Mega Man in everything it's about, and in doing so, it's kind of a solid platformer, but it mostly just misses the point of what made the game it's paying tribute to so great...

TouchArcade Game of the Week: 'Momoka: An Interplanetary Adventure'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'TrainCrasher' review - Slash 'em up

StarStarStarStarNone
January 13th, 2016 1:00 PM EDT by Chris Carter in 3.5 stars, Action, Free, Games, iPad Games, iPhone games, Reviews, Universal
Free Buy Now

I can't exactly remember what my first beat 'em up was, but I believe it was one of the NES Teenage Mutant Ninja Turtles games. They're great to play solo for sure, but most of my fun came by way of co-op, mashing away with three (or more) players on an arcade cabinet. There's an awesome sense of comradery there, all focusing on the common goal at once -- something that's very rarely replicated in the gaming world's current online focus. TrainCrasher [Free] might not have co-op, but it's a fun enough recreation of all of those old classics...

Copyright 2014, TouchArcade.com, LLC.