Category Archives: Action

The first half of 2014 has been straight up ridiculous in terms of great iOS games, and one that has stayed in my daily rotation since its release is Rocketcat's device-throwingly difficult dungeon crawler Wayward Souls [$5.99]. After a years-long development period, Wayward Souls finally launched this past April and we loved it in our review. It's not for everybody, due to its unforgiving nature, but it quickly developed a hardcore following of fans. Wayward Souls' launch was also interesting because it weighed in at $4.99, a hefty price by App Store standards, and promised to increase its price by a dollar with each update. Wayward Souls also did not include any form of IAP, and Rocketcat was betting on players who have been clamoring for "premium" games on iOS to make the game a success. So far it seems like that strategy has worked...

Certainly, Rival Knights [Free] has a formula that invites skepticism. It's free-to-play from Gameloft, a company not exactly known for making "free" games. And it's a jousting game that uses simplistic mechanics to play the game with. But it's about the sum of its parts and not just the individual elements: everything comes together fabulously in Rival Knights...

Even on devices that survive and thrive using non-conventional control methods, tilt controls are somewhat controversial among players. Some people find them a bit hard to control or inaccurate, while others are unsurprisingly using their mobile devices outside of their homes and don't want to draw attention to themselves. Those in favor of tilting usually point to the more natural feeling it sometimes offers, along with delegating fewer actions to on-screen buttons or sticks. Usually, developers who want to use the tilt feature do their best to accommodate everyone, but sometimes a game comes along where the tilt controls are inseparable from the game itself. A great example of this is the excellent Tilt To Live [$2.99], a game that typically appeals even to people who aren't big fans of motion controls. Even in the case of that game, some people just aren't convinced...

Rolling Zimro [$0.99] is an endless runner with a gimmick. Actually, it's an endless runner with two gimmicks, but one of them is just set dressing. First, and most obviously, this game has a big old coat of recreational drug culture paint covering it from head to toe. The main character is a thinly-veiled pot-farmer, some of the enemies look kind of like bongs, the name of the currency you're collecting is 'munchies', and most of the power-ups are drug references. That's going to be a selling point for some people and a turn-off for others, but personally, I'm kind of indifferent...

A few days ago, True Axis spilled the beans on its latest update for their skateboarding simulation True Skate [Free], which included a brand new skatepark called The Factory, a new Realistic mode, a simple replay viewer and a mysterious new feature called a Crash Cam. Like the past several True Skate updates, this one was set for a Thursday launch but actually went live much earlier than that, which in my case was early Wednesday morning. Since Wednesday was a hectic day, and I was off yesterday (you missed me terribly, right?), I'm just now getting around to posting about the update's availability. But I've also been able to spend the last couple of days playing around with the new stuff, so allow me to let you know what I think about it...

'Battleheart Legacy' Review - This RPG is Among the Best Games I've Played This Year

Turning the clocks back to early 2011 brings us to the original release of Mika Mobile's Battleheart [$2.99]. It's hard to forget for me, as I was living in Paris for a few months at the time, but instead of doing all sorts of Parisian things I was pounding away at monsters on my iPad. It was impossible to put down, as Battleheart did something totally unique in that it allowed you to effortlessly control a whole party of dudes in a MMO-feeling boss encounter, with fairly complicated boss gimmicks, without ever feeling frustrating. If you haven't played it, I still highly recommend the game- Or at least reading our review of it...

These days, developer 5th Cell is most famous for their huge break-out hit series, Scribblenauts. Although that series started on the Nintendo DS, it saw an iOS release more than two years ago in the form of Scribblenauts Remix [$0.99], which still regularly hangs in the top selling paid apps. Offering players a great deal of personal input into solving the game's levels, it's easy to see why it appeals to so many. However, that wasn't 5th Cell's first foray into games that allow players a way to express their creativity. That honor goes to Drawn To Life [$4.99], released in 2007 for Nintendo DS, a platformer that asks the player to draw various objects into the world, not the least of which being your main character. While it wasn't the mega-hit Scribblenauts would become, it was a very successful game that kicked off its own series, and it's now available on iOS courtesy of publisher 505 Games (Terraria [$4.99]) and developer WayForward (Shantae: Risky's Revenge [Free])...

It was just last week we learned Mika Mobile's follow-up to Battleheart was submitted to Apple, so when we saw the game show up in the New Zealand App Store this morning we weren't totally sure if it was some sort of soft-launch, an accident, or what. Well, it turns out it was simply a very fast approval process and the release date was set for May 28th, a day earlier than the typical App Store release day, which means that Battleheart Legacy [$4.99] is now officially out in the US and the rest of the world...

Cornfox & Bros. and FDG Entertainment's Oceanhorn [$8.99] is an action-RPG that was years in the making. First announced in late 2011, it wouldn't finally release until two years later, almost to the day. But it would be worth the wait, as Oceanhorn was simply wonderful. It was also a "premium" priced game with no IAP and it did quite well, enough so that FDG announced this past December that they were working on additional content for the game, and possibly even a sequel. Today, Cornfox has started teasing additional Oceanhorn content, and it looks like that will include some manner of fishing. Here are the two screens they posted to the Oceanhorn blog...

I love so many things about Uncanny X-Men: Days Of Future Past [$0.99], a new action-platformer from Glitchsoft, the developer behind He-Man: The Most Powerful Game In The Universe. Based not on the recently-released movie but rather on the comic it sources, X-Men is a full-length game, packed with nods fans will love, delivered in complete form for a reasonable price, with no IAP or online connection required. There are multiple playable characters, each with two or more costumes, with more planned as free content to be added later. Each character has their own skills and abilities that can be upgraded as you go along. The stages cover a variety of locales, and the graphics are generally quite nice. There are also tons of secrets to uncover by exploring the stages that reward you with bonus art and some extra experience...

In the current era of gaming, the phrase "Roguelike" can often be overused. It seems like any game featuring any number of elements from the genre such as permadeath and randomized situations warrant the moniker, but after the rise of major games like The Binding of Isaac and Spelunky, it's just easier to use the phrase to describe any number of elements from the age-old genre and move on. With that in mind, Power Grounds [$0.99] is kind of sort of a roguelike -- kind of...

If you're among the many who are still actively playing Chair's iOS masterpiece Infinity Blade III [$6.99], then you're probably aware of the significant new update that was released for it today. But, if you've been away from the game for a while for whatever reason, it's time to dust that puppy off because this new Blade Masters update is quite a doozy. To start off with, there's a new Deathless to battle against in the game named The Collector. When you run into him, you'll have a chance to fight for a super rare weapon, with the caveat that if you lose you'll have to give him your own weapon. In order to get it back, you'll have to fight again and beat The Collector before you even get to try and fight him for a rare weapon (or lose another one of your weapons). It's like racing for pink slips: the stakes are high. It sounds like a rad risk vs. reward battle. Here's an entire video where Chair's Donald Mustard goes into detail about The Collector...

You can't help but be won over by some games on pure charm, and Aliens Drive Me Crazy [$1.99] certainly did that for me. I play a lot of games, so it's pretty rare for a game to give me the sort of reaction where I wonder what the heck is going on, the whole time with a smile on my face. I wasn't quite sure what to expect from the opening cut-scene, which shows aliens abducting gangsters, turning into clones of them, then going on a rampage as our hero watches from his window. He takes to his car to settle some business, and the game begins...

Developer Radiangames has released a few cool puzzle games recently, but it's been a while since Radiangames last visited the shooting genre on iOS. Since their twin-stick shooters are among the best available on the App Store, it's a more than welcome return. Of course, JoyJoy [$1.99] represents a return in more than one way, since it's actually a revamped version of one of the developer's oldest games. You would think that would put the game in a hard position, launching among its successors and all, but it does enough to differentiate itself to make it worth owning for any fan of the genre...

I tend to think that gamers are probably better than the average person at coordinating their left and right hands, thanks to years of hard training on concepts like making Mario jump and move to the right at the same time, which is something my mother may not ever grasp. Well, after playing dEXTRIS [Free] for a while, I find myself rethinking just how well ol' lefty and righty play together, even after all this time as partners. Although the title of this game first made me think of Tetris [$0.99], this game is actually another one of those short, super-hard, reflex-based challenges that have become so prolific since Terry Cavanagh's Super Hexagon [$2.99] released a couple of years back. I should stress, having played quite a few of these, dEXTRIS is actually a fairly distant cousin, mostly evoking similar feelings as you play rather than actually spinning off from Hexagon's gameplay like many others...

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