Category Archives: Action

Pixel People: Alper Sarikaya's Action Platformer 'Sword of Xolan' Coming to App Store Next Week

Alper Sarikaya's next game is a big-boned (or at least big-pixeled) little number called Sword of Xolan, an action platformer of the old school in both form and format. You'll play, of course, as Xolan a knight with a beard, armor, upgradeable abilities, and, naturally, a sword...

'Fatal Fight' Review - Two Finger Hurty Whack

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May 14th, 2015 2:00 PM EDT by Nathan Reinauer in 4 stars, Action, Free, Games, Reviews, Universal
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One of my favorite things about being a gamer in the indie/mobile/Steam age is how many new genres seem to pop up all the time. You’ve got your twitch games, Minecraft-likes, Hex-likes, Flap-likes. A lot of “-like”s. Of course, there’s a fine line between inspiration and cloning, and the App Store is rife with examples of both. Toghrul Samadov’s Fatal Fight [Free] is clearly inspired by the PC game One Finger Death Punch (which itself was inspired by those stickman flash cartoons that were all the rage a hundred internet years ago). Fatal Fight may not be the first, but it’s still a great example of a pretty kick-ass new genre of quick fix gaming...




One of the oldest names in Japanese video gaming, Namco is a publisher of many talents. Perhaps chief among them throughout its history is its ability to look at what its competitors are doing and make its own, often better version. It reached near-comical levels with SEGA in the 1990s, where SEGA would release a new arcade game, and Namco would chase it with their spin on the concept. This wasn't new behavior for them, either. Like most Japanese developers in the early era of gaming, Namco started popping out Space Invaders clones before the paint had dried on the cabinets of Taito's seminal hit. Namco's Galaxian added colorful graphics and aggressive enemies to the concept, launching a franchise that still pops up here and there, more than 35 years later...

For the fourth year in a row, Wargaming is celebrating National Military Appreciation Month during May and honoring North American vets by donating 25% of the proceeds from the dedicated in-game currency support packages sold in World of Tanks Blitz [Free] Premium Store (only in the North-American one). It's good to see such a huge gaming company like Wargaming, and not just individual streamers, promote charity work, and I hope more companies follow suit. Wargaming is supporting one charity per week starting with Amvets, Wounded Warriors Canada, National Armor & Cavalry Foundation, and Operation Supply Drop. While the Amvets week is over, Wargaming will split an additional 25% of the proceeds from the Military Appreciation Month All-Charity Support Bundle to all four organizations. The bundle costs $14.99 and offers 1,500 Gold and 1,500,000 Silver...

When we say a game is "love it or hate it", we typically mean that some people are going to dig it and other people aren't. Destiny Emerald [$2.99] is "love it or hate it" in a different sense. Sometimes I love the game, and other times I hate it. I can't really decide which one is the overpowering feeling here. I love that it's a fairly straight gameplay homage to the older Legend Of Zelda games, and that unlike most efforts in that vein, it actually delivers a satisfying, lengthy adventure. I love the thematic tip of the hat to Falcom's Legacy Of The Wizard, with a whole family of selectable characters each with their own talents. The visuals are generally appealing, and the dungeon design is solid, if a little uninspired. I hate the unforgiving collision detection. I'm not a fan of the technical issues that end up slowing the game to a standstill or warping my character when the screen scrolls. The game's economy is completely broken, and it has a serious effect on the overall experience...

Kixeye'sVEGA Conflict [Free] has been out for some time on Android and desktop. If you aren't familiar with this Facebook integrated game, think Clash of Clans with space ships and a much more interesting combat system. The IAP is real, The in-game timers are real, but this is still a hot game. What I have been wondering though is how much gameplay is lost in translation to iOS. VEGA is not your typical Facebook game. Sure you have to sit around and wait on timers and micro manage your space town. The town, to me, isn't really where the game takes place. It's kind of more like an extended UI for the best part of the game, the combat. You get to outfit and pilot a fleet of ships with a very simple interface that has some surprising depth and a high level of skill needed to master. ..

Apparently, the economy is still in the dumps because even stealing cars comes cheaper now with Grand Theft Auto: San Andreas[$6.99] dropping to its lowest price ever. Rockstar's GTA: San Andreas, the iOS port of the fantastic PS2 game originally released in 2004, made quite a few gamers very happy when it hit the App Store in 2013, and now those who don't already own the game can enjoy San Andreas at probably the lowest price ever on any platform. In our review, we talked about how the power of iOS devices fixed all the technical issues of the original version and how the on-screen controls work pretty well (there's controller support too). The game is absolutely enormous and with cloud-saving enabled (through Rockstar Social Club), you won't have to worry about anyone stealing your save games...

'Ys Chronicles 1' Review - How Much Is That Dogi In The Window?

In my personal experience, I'm not sure if there's ever been as strong a case of sounding awful on paper but being outstanding in practice as Falcom's action-RPG Ys: Ancient Ys Vanished. I'm actually something of a latecomer to the series, though it was always in my periphery. During the old console wars, there were plenty of ads in game magazines for the SEGA Master System version, and later the TurboGraphx-16 collection of the first two games. It certainly got its fair share of positive press in reviews. In those naive years of my youth, however, I was a one-company boy, and my chosen team was Nintendo. Basically, that means my first experience with the Ys series was with Tonkin House's port of Ys 3: Wanderers From Ys on the Super NES. It was a bit of an odd duck in the series, but I didn't know that at the time. I wouldn't touch another Ys game for more than 20 years...

Spirit Lords [Free] from Kabam is their twist on the popular free-to-play hack 'n slash genre. Daniel Erickson, lead designer on Star Wars: The Old Republic and Phil Shenk, lead character artist on Diablo 2, played significant roles in the creation of this game. Additionally, Kabam wanted this to be what they term "white hat" free-to-play, where you can earn all loot through normal gameplay. What they've made is a solid action-RPG, with good touch controls, and a monetization system that can provide hours of play at no cost, but demands lots of grinding to be powerful...

'Rex Rocket' For iPad Review - Mega Man Meets Metroidvania In This Excellent Action Adventure

If there's one thing I should have learned after being into video games for as long as I have, it's that nature abhors a vacuum. Even after watching countless genres swing out of and back into fashion over time, I still sometimes find myself lamenting the lack of games of a certain type during the quiet periods. After seeing Castlevania leave the hands of Koji Igarashi and Nintendo seemingly giving up on Metroid for the moment after the disappointing reception to Other M, I grumbled about the seemingly dim future of the Metroidvania sub-genre. Looking around today, I clearly needn't have worried. After all, there are more people making games than ever, and more games being released than ever, so any holes left by the big players are likely to get filled by smaller developers looking for a niche. Especially so if said hole is a genre near and dear to the hearts of many gamers-turned-developers, the way Metroidvanias seem to be...

There's no doubt in my mind that Devious Dungeon 2 [$1.99] makes some worthwhile improvements over the original game. Most of them are things that people directly asked for, even. In the end, though, it can't quite escape that feeling of repetitiveness that permeates the titles released by Ravenous Games. It's absolutely worth its price, and it's as engaging as any of the coin-grinders they've put out, but like most of their output from the last few years, it feels like all of the edges have been sanded off to make the safest, most widely-appealing product possible. Is that a bad thing? I guess it depends on what you're looking for out of it...

'Halo: Spartan Strike' Review - An Evolutionary Success

Recently, Microsoft and the folks at 343 Industries launched two Halo spinoffs on the App Store. Halo: Spartan Assault [$5.99] originally debuted back in 2013 on Windows devices and is finally on iOS devices. However, Halo: Spartan Strike [$5.99] is a brand new adventure that saw a simultaneous launch on all pertinent platforms. As a sequel to Halo: Spartan Assault, it would make sense that Strike seeks to improve upon its predecessor and it succeeds in that regard. While the changes to the formula feel more evolutionary than revolutionary, those improvements are on a game that was already great  to begin with making Strike an even better dual stick shooter...

When Microsoft announced Halo: Spartan Assault way back in early 2013 as a dual-stick shooter set in the Halo universe that would be exclusive to the Windows platform, no one ever thought that the folks in Redmond would ever sign off on it eventually hitting Apple’s App Store (although we dreamed about it when we checked it out at E3 that year). Yet, here we are with Microsoft pulling a rabbit out of its hat and launching both Halo: Spartan Assault [$5.99] and Halo: Spartan Strike [$5.99] simultaneously on the App Store. As you’ll soon discover, both games play quite similarly to each other, but we’ll focus primarily on Spartan Assault and the gameplay basics in this review and will get into more specifics as well as the differences of Spartan Strike in Part II of our review...

'Implosion - Never Lose Hope' Review - Hope Is The Thing With Missiles

Implosion - Never Lose Hope [$9.99] is the latest game from Rayark, the developer behind the wonderful titles Cytus [$1.99] and Deemo [$1.99]. It's an outstanding game, and if you're reading this review because you want to know whether or not you should drop ten US dollars (or your local equivalent thereof) on it, let me cut to the chase for once. Yes, you should. Head over the the App Store, hit the button to purchase it, prepare a cup of your beverage of choice while it downloads, and get ready to settle in for a slick action game with superb production values and seriously well-designed combat. I can't recommend this game enthusiastically enough...

Apparently, There's a 'Kingdom Hearts' Smartphone Game in the Works

Whether or not you like its doofy writing or calculated Disney licensing, Kingdom Hearts has always been refreshing in the face of the stridently grimdark self-seriousness of other big-budget console games. Soon, the industry's collective unicorn chaser will be available on the go: in an interview with Japan's Famitsu Weekly, veteran series director Tetsuya Nomura let slip that a Kingdom Hearts game is in the works for mobile...

There's something about girls with pet dragons. I think we can all agree on that. But while Daenerys Targaryen in Game of Thrones [$4.99] uses her scaly babies for intimidation, airborne immolation and other miscellaneous conquering duties, the princess in Dragon Hills [$1.99] uses hers strictly for vengeance. Leave the fair maiden alone and she'll not trouble you. But lock her up in a tower and she'll summon forth her fiery steed and hunt you down, wreaking all manner of chaos and destruction in the process...

'Cube Koala' Review - Super Marsupial Boy

Some people like to curl up with a good book to relax, I like to curl up with a challenging game. While that sounds like the opposite of therapy for a lot of people, I enjoy the notion of testing my brain, especially with a casual setting like a mobile device where I can pick it up and play anytime. Cube Koala [Free] pretty much encapsulates that ideology...

'DuckTales Remastered' Review -  Solve A Mystery, Or Rewrite History

Nostalgia is definitely big business, as the movie industry has known for decades and the game industry only just started catching on to. It's a tricky thing, nostalgia. Some people like to hand wave it away, as though the positive feelings from a familiar situation are any less valid than the positive feelings from seeing a bit of visual spectacle. I strongly disagree with that notion. I think nostalgia is a wonderful thing, and if a game can use it effectively the result is almost always a better all-around experience. That's a big qualifier, though. A game that relies solely on nostalgia is as empty as one that relies solely on graphical flair. Nostalgia only works for the audience that was there at the time. For everyone else, you'd better make sure the rest of the game can support its own weight...

Tap 'N' Slash [Free] is another game designed around being able to work on a touchscreen, which equates to simple controls. That's no bad thing, it's just that the makers of Tap 'N' Slash, Invictus, still chose to describe their game as an RPG and talk about exploring dungeons, which could set expectations a little high. Sure it's an RPG in the sense that you play as a character, but it's no more role-playing than Sonic or Mario. As for the dungeon exploring? Not in any traditional sense of the word...

If you've been awaiting the arrival of that Marvel beat 'em up game, no not THAT one, THIS one, then wait no longer: DeNA has just officially launched Marvel Mighty Heroes [Free] in the App Store and on Google Play. The game was originally announced back in February, and entered soft-launch just under a week ago. That's probably one of the quickest soft-launch periods I've ever seen, but hey, I'm not complaining. ..

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