Category Archives: Action

Our 2016 Game of the Year 'Crashlands' is on Sale for the First Time Ever

When we posted Crashlands [$4.99] as our Game of the Year pick for 2016 this past Friday, I was really blown away by just how many people seemed to agree. We're sort of used to having dissenting opinions against the games we pick for features like that, which isn't surprising as "favorite" or "best" game picks are such a subjective thing. But it seems like just about everyone loves Crashlands! Well, if you're one of the people who didn't hop on the Crashlands bandwagon in 2016 but all the Game of the Year buzz has you curious to check it out, now is a pretty great time to do so as the game is on sale for the first time ever, down to just $1.99 from its already pretty darn reasonable regular price of $4.99...

'Don't Grind' Review - Tally Me Banana

I don't know about you, but I always get unnerved at the death of tiny cute anthropomorphic things. Most people can rationalize "that's a banana getting grinded up into bits," but when you hear their screams and see blood splattering across the screen, it's a little different. Thankfully the point of Don't Grind [Free] is to save these little creatures, but as most endless games prove, death is inevitable. Maybe that's why it makes me so uncomfortable...




Are you bummed about Nintendo making a new Mario game for mobile when you really just wanted to play the old ones? Well, Capcom has heard your pleas. Not for Mario, though. That's Nintendo's thing. Capcom has its own 8-bit hero, and they're going to be bringing all of his NES adventures to mobile next year. The company has just announced that Mega Man 1 through Mega Man 6 will all be released on iOS and Android next year. So far, they're only announced for Japan, but they're coming really soon: January 6th, 2017. I can't imagine any reason why they wouldn't release these games worldwide, and it's not like there's a lot of translation to do, so we could be seeing these not long after the start of next year...

'Super Mario Run' Review - Mario and Luigi Are Doing What They Can

I feel pretty confident saying that Super Mario Run [Free] is the most hyped game release in the history of iOS. It has had the full marketing weight of two of the biggest giants in the industry behind it since its announcement, with Apple even going so far as to introduce a new notification system to allow players to pre-order it. That hype is there for good reason, of course. This is a historical moment for the video game industry. It's the first time a Mario game developed by Nintendo has released on non-Nintendo hardware since, I think, the original Mario Bros. back in the early 1980s. The legendary game designer Shigeru Miyamoto took a direct hand in the development of Super Mario Run, something he hasn't done for a Mario game since Super Mario Galaxy back in 2007. While the concept of Miitomo [Free] felt a bit underwhelming, Super Mario Run is Nintendo committing to mobile with unexpectedly fierce intensity...

Developer Quantum Sheep has earned a strong following over the years in the TouchArcade forums thanks to a combination of making great games, his sensible love of tea, and being a friendly, fluffy sheep. While the developer has been working hard on a few projects for iOS, it's been a little while since its last release on mobile. But that doesn't mean there's nothing Sheep-related for you to put in your own stocking, friends. Quantum Sheep has put together and released a bundle containing all three Air Supply games for the low price of $1.99. Since Air Supply - SOS [$1.99] usually sells for $1.99 on its own, it's like you're getting the other two for free!..

To be honest, I thought the day would never come when we would play Party Hard on mobile. The game had been announced for mobile a long time ago, but its PC release came and went with nary a mention of the mobile version. The game's publisher tinyBuild, is typically very open about what they're working on, so them being hesitant to show off what would become Party Hard Go [$6.99] was certainly odd. I wondered if the game even existed at some point. Like, I doubted that tinyBuild would be oddly skittish on this one's existence when they're so open with everything else, but it did seem odd. Well, after some work adapting the game and giving it a Go in the name, their murder simulator is finally here. And, well, it's a unique game, but one that has a lot of oddities to it...

As there are so many fantastic sales on the App Store - especially during the lead up to Christmas - it takes a lot to really surprise me when it comes to iOS discounts, but that's exactly what developers Rayark have managed to pull off. Today, for some undisclosed reason (the aforementioned festive season is a pretty good guess), Implosion: Never Lose Hope [$9.99] is now available for free for the next two days only, which is one of the most mind-baffling sales I have seen on the App Store for years. We loved Implosion when it launched in April 2015, as its premium take on the third person action genre was stunning for a mobile game that was already easily more than worth ten dollars. This new price of absolutely nothing is therefore the epitome of a bargain, and I'd implore anyone unfortunate enough to miss out on the game first time around to take advantage of this temporary offer and download Implosion right now before it reverts back to full price at midnight of December 14th (GMT+8)...

'Bully: Anniversary Edition' Review - Another Rockstar Classic Heads to Mobile

At this point, a holiday release from Rockstar on the App Store is beginning to become tradition, and I really couldn't be happier. This year's addition to Rockstar's mobile catalog is Bully: Anniversary Edition [$6.99], celebrating the ten year anniversary of the original 2006 launch. Lots of folks in our community suspected that Grand Theft Auto: Vice City Stories would be the next Rockstar game to hit the App Store, but it turns out that the one and only bigfart12 guessed correctly all the way back in March. Bully always seemed like the "forgotten" Rockstar game, at least amongst my circle of friends. It was released sandwiched in between Grand Theft Auto: Liberty City Stories [$6.99] and Grand Theft Auto: Vice City Stories. I think it was close enough to the GTA formula that anyone interested in Bully likely just gravitated to either title instead. I suppose it also didn't help that literally everyone I know who was even remotely interested in video games was hard and heavy into World of Warcraft at the time either. Anyway, it wasn't until the remastered "Scholarship Edition" was released a few years later that I gave the game a try, and had one of those "Wait, what the. Why didn't I play this when it first came out?" epiphanies that often come with re-releases of games you heard were good but never actually got around to playing. The mobile release is technically a second remaster of the game, as Bully: Anniversary Edition comes with all the tweaks of Scholarship Edition, plus additional graphical effects, higher resolution textures, better lighting, and a new multiplayer mode, effectively making the mobile game the best version yet- At least until it's remastered a third time...

Hello, friends. Now, I know you're mostly here for the latest in iOS news and reviews, with a side order of mobile in general. Indeed, I and the others at TouchArcade do our very best to provide you with all kinds of stuff to read about the world of mobile gaming. But what do we do when we're not playing and reporting on the newest mobile games? Well, in my case, I do some writing for my personal site, Post Game Content. It's basically where I put my writing that concerns non-mobile gaming. The Shadowy Consortium that rules with an iron fist from the penthouse floor of TouchArcade Towers felt that my most recent set of articles on Post Game Content might be of interest to our readers, so here we are...

'Exiled Kingdoms RPG' Review - Chop 'til You Drop

I usually try to stay on top of the various RPGs that come out from week to week, but every once in a while, something good slips past. Fortunately, the TouchArcade forums are pretty reliable about finding the things we happen to miss, and that's just how I came across Exiled Kingdoms [Free], a surprisingly excellent action-RPG in the vein of Diablo. While it's not the prettiest game around, it offers dozens of hours of killing monsters, looting dungeons, and gathering awesome gear. Just in case you need some convincing, the game even offers a substantial portion to play for free, with the rest unlocking for a one-time IAP...

There are a wide variety of genres and types of games on the App Store, many of which would only work on the pure touchscreen-centric input that the iPhone offers. While this results in a lot of imaginative and innovative experiences, I still end up gravitating towards platformers when I'm looking for a new game to play. I don't know whether it's their intrinsic familiarity or maybe just a personal predisposition towards the genre, but games such as Mos Speedrun 2 [$1.99] and Kero Blaster [$5.99] provided incredibly compulsive platforming action that was impossible to put down. Tons of Bullets [$1.99] follows in a similar vein - with both graphics and gameplay that evoke a bygone era of chaotic 2D platformers, the developers created a predictable but fun premium game that was a bargain for its two dollar price of entry. While the developers have supported the game with successive updates since its launch, Tons of Bullets has today gone on sale for the first time ever for only $0.99, which is a fantastic price for anyone looking for even more enemies to run, shoot and jump at...

'Super Cat Tales' Review - Don't Paws, Play This Nya-ow

In spite of the seeming limitation of having no physical buttons by default, iOS has a lot of really great platformers. Some of them get by with virtual controls, putting some of the burden on the player to simply get used to them. That's fine, but unless the game is a port from another platform, I'm not sure if it's really the best way to go. I think some of the best platformers on iOS are the ones that avoid the temptation of using virtual buttons and find a way to build a game around a more fitting setup. Sure, you have to sacrifice some of the conventional ways of designing levels and obstacles, but in doing that, many games find something new and interesting...

'RunGunJumpGun' Review - The Name Says it All

It's interesting to see just how much mobile development has influenced the PC market. More and more we're seeing newer experiences that are formed around the same concept as Jetpack Joyride, whether it's of the endless or linear variety. The types of games prone to that control scheme work with touch, traditional remotes, and a mouse and keyboard. It's universal, and something gamers of all skill levels can pick up and play. It's a shame I only noticed RunGunJumpGun [$2.99] when it hit the mobile arena, because it really deserves the attention...

'Neon Chrome' Review - The Roguelike That's Just Right

I can't get enough of dual-stick shooter roguelikes, but often the time and effort requirement is too much. I'm more of a gaming tourist – I want to enjoy a lot of different experiences in gaming rather than having to decdicate tons of hours to get the joy out of a single game. Thankfully, Neon Chrome [$9.99] from 10tons, adapted for mobile from PC and console, scratches that itch. It's not easy by any stretch of the imagination, and it can be punishing, but it tones down some of the harsher parts of the roguelike-inspired genre to be more accessible up front for players who just want to enjoy a game of this type. This is a game where you can extract genuine rewards from it in the early hours, while still getting long-term challenge and satisfaction. ..

Eisenhorn: Xenos [$5.99], the latest release from developers Pixel Hero Games, proved to be highly divisive when it launched for various reasons. Some thought it was a rare glimpse of console-quality action brought to the smaller screen of the iPhone; others, including our own Carter Dotson in his review back in August, were not impressed by the clunky combat and confusing narrative that was hidden behind the veneer of graphical prowess. With such a contrasting array of opinions, it's understandable that many were somewhat skeptical of plunging into Eisenhorn: Xenos at its initial $9.99 price point. Today, the developers have put the game on sale for $5.99 for the first time, which is slightly more palatable for anyone on the fence, or anyone looking to truly flex the muscles of the new iPhone 7 with some stunningly gorgeous graphics that make the most out of the graphical capabilities of the most recent devices...

'Mikey Jumps' Review - A Divine Slice of Mike

That Mikey sure gets around. He uses hooks, boots, and even shorts in his previous adventures on iOS. But what if Mikey were to put down his shorts for a minute and just, you know, jump? Alright, all kidding aside, the Mikey games have always been about precise platforming, a gameplay mechanic that usually involves all kinds of jumping. So what is the deal with this new game? Well, I suspect Mikey Jumps [Free] got its name from the fact that you're really only dealing with what would be the jump button in previous games. As it did in those games, it does all sorts of things here, but the key difference between this spin-off and the mainline games it that Mikey automatically runs forward at all times. Your job is to make sure you're hitting that jump button at the right times to keep Mikey (or friends) alive, collect lots of coins, and grab the star at the end of each stage...

'The Bug Butcher' Review - Squashing Makes Me Feel Good

The Bug Butcher [$3.99] might have been released on PC earlier this year, but it felt like it was built for mobile devices. The horizontal Super Pang style, the limited amount of buttons -- it gels well with the endless approach for many similar mobile games, but The Bug Butcher has a level of sheen that a lot of those games sorely lack. There's also lots of room for colorful character designs, a tight control scheme, and some silly, funny writing that tie it all together. It looks and acts like a cartoon, and you'll uncover more and more layers of depth the more you play, which is the telltale sign of something you'll want to play beyond an initial curious play session. Developer Awfully Nice Studios did a great service porting this over...

In mid-October we learned about the newest game from Little White Bear Studios, a sequel to their well-received spin on the brick-breaking formula ZenDots. The sequel was quite a different beast though, and its subtitle, One Dot's Journey, kind of said it all. Here you would be playing as a single dot navigating through complex mazes of obstacles as you attempted to make your way around and break every brick on the screen. See? It's still a brick-breaker at heart! Due to Apple taking an unusually long time approving it, it missed all the release hullabaloo from yesterday but, much like its dot protagonist, this morning ZenDots 2: One Dot's Journey [Free] pushed through all the obstacles and finally made its way to the App Store...

'The Binding of Isaac: Rebirth' Is Looking for iOS 8 and 9 Beta Testers

It may have only been a week since we heard the awesome news that The Binding of Isaac: Rebirth has finally been approved by Apple and would hit the App Store 'very soon', but that hasn't stopped excited fans speculating about numerous aspects of the game. The biggest question has unsurprisingly been how soon is 'very soon', and when would we see the critically acclaimed dual stick roguelike hit the App Store, with some even hoping for a surprise launch this Thursday. However, earlier this morning Nicalis founder and The Binding of Isaac: Rebirth producer Tyrone Rodriguez posted on his Twitter account a request for iOS 8 and 9 players to beta test the game, which means that while the game is extremely close, it's highly unlikely you'll be able to play The Binding of Isaac on your phone this week (unless you are on these previous software updates, in which case apply for the beta here)...

Classic Reload - 'Papa Sangre'

Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we spend a lot of time running into walls. Each month, we take a look at a game from the App Store's past to see how it holds up today. It's a chance to revisit old favorites, reflect on their place in the overall library, or just to take a deeper dive than our reviews typically allow for. As the leader of the underworld, I'll try to choose a nice variety of titles for this feature, but if there's something you really want to see, don't hesitate to make a suggestion in the comments below. You might not see your suggested game soon, since I plan my schedules fairly far in advance, but I will consider it for a future highlight...

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