Category Archives: Action

When the absurd PC hit Goat Simulator [$4.99] launched on iOS last September, it was a joyous event. I'd seen all the crazy videos and read all the reviews, and I knew that Goat Simulator was something I needed in my life, but for whatever reason I never got around to playing it until it hit iOS. Once I had though, it was basically everything I'd ever hoped for, and we gave it high marks in our review. However, the iOS version wasn't quite up to snuff with its PC counterpart in terms of content, but developer Coffee Stain Studios let us know on their blog that big things were in the works for the mobile Goat Simulator. Today, one of those big things was released in the form of a new update for the game...

Combo Quest [$0.99] is a game that infuriates me and tantalizes me simultaneously. Its concept is pretty clever and fun to play with, walking a constant tightrope act to where you have to not screw up in order to succeed against increasingly-steep odds. But the balance of the game's elements feels out of whack, which I think keeps the game from being great, but causes it to remain endlessly fascinating...

The latest brawler from Warner Bros is an awfully familiar one in a lot of ways, but given how much I enjoy the mobile version of Injustice [Free], I'm sure not going to complain. Of course, living where I do, I only know who about half of the characters in WWE Immortals [Free] are, but that doesn't matter. The game plays the same whether or not you know who Roman Reigns is. Now, with a fresh new fighter comes the chance for a fresh start, and while Injustice players with years of experience behind them will probably get in the swing of things easily enough, I'm sure there are plenty of WWE fans experiencing this engine for the first time. There are also a few little differences that Injustice players should be aware of to make the most of the game. I apologize if some of this seems familiar to those who followed my Injustice guides, but surely I deserve at least as much rope as the people who made the game, right?..

Gunslugs 2 [$2.99] is a really sloppy game that revels in that fact. It's fast, you might not be able to tell what's going on all the time, and it just feels unrefined. But the game caters to the fact that it's chaotic, and makes for another great run 'n gun from Orangepixel, the veteran iOS solo developer who keeps putting out solid stuff...

Foursaken Media tackled the deficiency in games inspired by Mega Man Battle Network last year with their action-RPG Phantom Rift [$0.99]. Haven't gotten a chance to check it out yet? Well, now's as good a time as any, as the game is on sale for $0.99. The game combines deck-building with real-time combat, as you create decks of attacks, and draw them out in battles, which you use against enemies, but with an energy cost to equip. You also get to explore a world that is built before your eyes, Bastion-style [$4.99], and can get all manner of equipment to deck out your wizard...

This news flew under the radar a bit, but a few weeks back Coffee Stain Studios spelled out their plans for Goat Simulator [$4.99] on mobile, and fans of the wacky sandbox game should be pretty excited about it. As they explain in a post on their blog, they're currently working on bringing a new level, Goat City Bay, as well as "a ton of new goats" to the iOS and Android versions of Goat Simulator. Even though this is content that's already in the PC version of the game, they have to essentially build everything from scratch in order to make it work in the mobile version, which is then followed by ""months of optimizing, building and testing in a cycle that takes a really long time." So it's not like they're ignoring you, mobile goat enthusiasts, it's just time-consuming work...

'Dojo Slash' Review - Tap Ninja Tap

The mobile platform has allowed for quite a bit of experimentation. I've seen callbacks to the NES era, 16-bit, and more 32-bit remakes than you can shake a stick at (I'm looking at you Tomb Raider 1 and 2). But often times developers will put their own dose of charm into a game despite the fact that it doesn't belong in a single era -- and you get that feeling with Dojo Slash [Free] right from the get-go following a faux-DOS intro...

'Gentlemen...Ricochet Mini!' Review - Something to Reflect Upon

Limitations are often a great thing for an artist. Gentlemen...Ricochet Mini! [$0.99] shows that in two different facets. This is a sequel and de-make of Gentlemen...Ricochet! [$0.99] which strips away all the modern trappings of the original physics puzzler, and replaces it with something that could be on the original Game Boy. But this is hardly to the game's detriment, as it winds up improving on the original while not losing anything that made its concept great...

Mobile gaming certainly isn't hurting for clever puzzle games. Perhaps due to their natural fit with touch controls, puzzle games were one of the earliest genres to flourish on iOS. If you ask the average person to name off the mobile games they know of, chances are many of the entries will be from the puzzle genre. Candy Crush Saga [Free], Angry Birds [$0.99], Cut The Rope [$2.99], and similar fare are to many people the face of mobile gaming. Puzzle platformers, on the other hand, seem to have a rougher go of it. The puzzle part is usually fine, of course, but touchscreen platforming is a hard thing to nail down properly. Volt [$0.99 / $0.99 (HD)] tackles the problem by having you play as a little battery, who can't do much more than flop around on its own. Instead, it can generate beams of electricity to grapple onto various surfaces. It's like Cut The Rope meets Bionic Commando...

Anh Huy Phan has brought one of my favorite genres to iOS. Star Nomad Elite[$3.99] is a trimmed down, stream lined 2d space adventure game. The game notes have a shout out to Elite, Wing Commander, Privateer, Escape Velocity and Freelancer. I was a bit surprised that my favorite 2d space sim, Star Sonata wasn't also mentioned. In any case, I had a lot of expectations going into Star Nomad. It's a fun game from a very small indie outfit that could really take you by surprise. ..

The whole series of events leading up to Marvel Contest Of Champions [Free] is pretty weird if you think about it too much. It's a clear reply to the mobile version of Injustice: God Among Us [Free], whose console version's inception likely sprang out of Mortal Kombat Vs. DC Universe, which certainly only existed because of Marvel Vs. Capcom. That's Marvel and DC for you, friends. They bite each other's tails so often it's sometimes hard to tell where one ends and the other begins. Well, I just thought that was interesting. Truth be told, I'm glad something like Contest Of Champions came about. While Marvel Vs. Capcom 2 is ideally better than Injustice, trying to play it on a touch screen stripped away a lot of its merits, and the game was removed from the App Store even if you wanted to play it. Injustice, on the other hand, found a winning combination with its collection elements and extremely simplified take on the fighting genre. It only makes sense to have a Marvel version, and that's basically what you get in Contest Of Champions...

RPG Reload File 019 - 'Bastion'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we hear creepy voices narrating our every action in our heads, or maybe that's just me? Each week, we take a look at an RPG from the App Store's past to see how it holds up in the light of modern times. I try to cover a wide spread of RPGs in this feature, but just to keep things spicy, I turn the decision over to you, the readers, once per month. All you have to do is comment below, post in the Official RPG Reload Club thread, or tweet me at @RPGReload with the game you'd like to see me play. When the time comes each month, a roll of the dice will determine whose selection wins. Every vote has a chance, so make sure you make yourself heard!..

It feels like ages ago that Grand Theft Auto: Chinatown Wars [$4.99] made its way to the iPhone, and it kind of was. It was all the way back in January of 2010. That was at a time when it still felt like "Wow! A big publisher bringing a major IP to my little iPhone!? Amazing!" But beyond just being a major coup for iOS as a fledgling gaming platform, Chinatown Wars actually made a ton of sense for the iPhone. It was originally developed as a Nintendo DS exclusive, so it had both portability and touchscreen implementation built in from the beginning, which translated extremely well to iOS. But as I said, 2010 was a long time ago, and Chinatown Wars on iOS hadn't exactly aged well over the years...

I don't think a person needed to be a fortune-teller to see this outcome, but going back to my review of Tomb Raider 1 [$0.99] from last year, I ended it by expressing little hope for a potential port of Tomb Raider 2 [$1.99] fixing the control issues with the first game. It wasn't hard to guess because the problem is neither with the unorthodox and somewhat fussy controls of the Tomb Raider series, nor was it with virtual controls, but rather the marriage of the two that the mobile version offered. There's simply no clear way to map virtual controls to these games in a satisfying way. Tomb Raider 2 only makes that problem clearer with its increased challenge and greater emphasis on pulling off non-stop sequences of moves, particularly in timed situations. It's the kind of situation where I don't feel good about giving it a score, because if you have an MFi controller, this game is an incredible experience at a ridiculously low price, but if you don't, it's just about pointless to buy. Consider the number at the end of this review to be the middle of those two scenarios and apply it to your own situation accordingly...

It's been just over a year since FDG Entertainment and Cornfox & Bros. dropped the seafaring adventure Oceanhorn [$8.99] in the App Store, and today to celebrate how wonderful this past year has been FDG has dropped the price on the game for the first time ever, down to $4.99 from its normal price of $8.99. We loved Oceanhorn a year ago in our original review, and then back in August a huge content update was released adding even more great stuff to an already great package. Oceanhorn has also been consistent with updating for new iOS features and hardware, most recently getting an update last week that took advantage of the power in the latest iPhone and iPad devices...

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