Category Archives: Action

One game that launched not too long ago but has flown criminally under the radar since then is The Scrungeon Depths [$4.99] from developer Chase Holton, aka When's Lunch? Games. It's a top-down dungeon crawler that released for iOS, Android, and Steam back in early November of last year. We have a tough job here at TouchArcade as the App Store sees hundreds of releases each week, and try as we might to bring all the great games to the surface there are many that inevitably slip through the cracks. I briefly played The Scrungeon Depths when it hit in November, as I try to do with all the new games each week, and thought it seemed just fine, but never dove back in beyond that initial play test. It wasn't until this year that I got around to really giving it a go, and it has impressed me so much that I wish I'd realized it sooner as I'd certainly have included it in my top games of the year. So it goes on mobile, but just today a huge version 2.0 update arrived for The Scrungeon Depths and I figure that's good enough reason to talk about this gem of game and hopefully bring it some much needed attention. First, the trailer for the new update...

It's not the first thing that comes to mind with any sandbox game to think, "Man, I'd like this game even more if there was more to do." The whole point of a sandbox is to let you do what you want, after all. That being the case, Portal Knights [$4.99] must really want you to like it, because its brand new Adventurer's Update loads it up with new features and new ways to play...




Need something romantic to do on Valentine's Day this year? How about a road trip. Maybe to Canada? Maybe with a horde of deadly zombies trying to kill you the entire way? I really can't think of anything more romantic than that. Rocketcat Games and Madgarden seem to agree, as they've just released a surprise update for their zombie road trip simulator Death Road to Canada [$12.99]. The centerpiece of this update will be a special Valentine's Day Event, but of course you'll need to play on actual Valentine's Day to see it, so check back in tomorrow for that. When you do, Cupid will join your party and according to the developers "his sayings are VERY romantical" and he'll be sporting a new weapon, the bow and arrow. ..

'Final Fantasy 15 Pocket Edition' Review - In Other Words, Final Fantasy 15

The very existence of Final Fantasy 15 Pocket Edition [Free] is both weird and fascinating. Final Fantasy 15 is the latest in the classic series of JRPGs. It launched last year on the latest home consoles, and on its face certainly didn't appear to be a good candidate for a mobile release. Maybe Final Fantasy 8 next for mobile players? Or even Final Fantasy 10? No, Square Enix clearly wanted mobile players to experience the story of the newest game in the series, and found a way to do just that. Final Fantasy 15 Pocket Edition is Final Fantasy 15… sort of. It's as though someone had the script and a pretty decent walkthrough of the original game and was told to remake it for mobile devices. Miraculously, it works...

'Dandara' Review - Gravity-Defying Goodness

'Dandara' Review - Gravity-Defying Goodness

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February 6th, 2018 9:45 AM EDT by Nick Tylwalk in $14.99, 5 stars, Action, iPad Games, iPhone games, Platform, Reviews, Universal
$14.99 Buy Now

For anyone who's reached adulthood, few game genres are as comforting as metroidvania. There's something about the combo of action and platforming that just takes you back when done correctly, and Dandara [$14.99] surely does that. While it wears its classic influences very much on its sleeve, this game builds on them with a unique system of movement and a gorgeous environment that beckons you to explore. Even though Dandara launched on multiple platforms, it feels right at home on touchscreens, so much so that you can't help but wonder if this is how it's truly meant to be played...

Following its very well-received release on Steam back in March of 2016, developer Clever Plays brought their awesome roguelike top-down shooter Leap of Fate [$3.99] to the iOS platform in August of the same year. Leap of Fate offered up infinite replay value with its randomly-generated design and roguelike elements, and it was all wrapped up in this ultra-cool cyberpunk dystopian theme. We gushed over Leap of Fate in our Game of the Week award and our subsequent 4.5 star review, but perhaps one of the most standout features of the iOS version of the game was its ingenious control system. Top-down dual-stick shooters have always worked quite well on the touchscreen, but Leap of Fate featured some pretty interesting special abilities which wouldn't seem like they'd work so well with virtual controls. Clever Plays figured it out though, and even went in-depth into the challenges of nailing such a good control scheme on mobile. Well, be that as it may, Leap of Fate players had still been requesting MFi controller support for the game since its release, especially since the Steam version was already built for controllers. It took a year and a half, but they've finally obliged on that request with a brand new update that hit Leap of Fate this week...

Developer Kenny Sun is best known for his unique puzzle games involving geometric shapes. Each of those games picks a shape and builds a puzzle experience around it that tends to differ entirely from the developer's previous games. There are some common points, of course. The games usually have a ton of levels, each one introduced with a card stating that it was made by Kenny Sun. They're also typically audiovisual treats, albeit abstract ones. A Hollow Doorway [Free] follows in the footsteps of games like Yankai's Triangle [$2.99] and Yankai's Peak [$2.99] in some ways, but it's different in that this is more of a game of reflexes than considered thought. It has this developer's usual flourishes, but in terms of mechanics, it's closer to something like Super Hexagon [$2.99] than the positional puzzles seen in the last couple of Sun games...

Nowadays platform agnosticism is pretty common and it's not surprising to see games releasing on a variety of platforms. In the case of Death Road to Canada [$12.99], it was sort of a weirder situation. You see, the game was originally envisioned as a mobile title but ultimately launched first on Steam Early Access since it was much easier to gather feedback and iterate with updates on that platform. Following lots of optimizations, tweaks, and content updates, Death Road did make its way to iOS in March of last year and then Android the following October. Since then both the desktop and mobile versions have been receiving updates and new content, but that has led to console people hollering about wanting the game on their platforms of choice. Today that dream is coming true as UKIYO Publishing has announced a partnership with developers Rocketcat Games and Madgarden to bring Death Road to Canada to Nintendo Switch, Microsoft Xbox One, and Sony PlayStation 4 this April...

After nearly a year of soft-launch and beta testing, Hothead Games has finally launched their new cover-based third-person shooter Hero Hunters [Free] in the iOS App Store. We first talked about Hero Hunters back in December, and officially the game was supposed to launch on February 1st, but as these things sometimes go it seems to have snuck out early here on iOS. Android fans might have to wait a bit as it's still listed for pre-registration over on the Google Play Store. As for the game itself, Hero Hunters is a team-based third-person shooter which utilizes destructible cover elements and takes a page out of the MOBA book with a variety of character classes to play as. One of the coolest features is that you're able to take up to 5 characters into battle at a time and then switch between them on the fly. So, for example, you might have a tanky character blast away some barriers where the enemies are taking cover and then switch over to your sniper to take shots at the now-vulnerable bad guys. ..

It feels like a million years ago now, but at one point the most hopping hub for indie games was through web portals containing games built in Flash. Yes, the one that doesn't work with iOS and has largely gone the way of the dodo. Anyway, back in 2006, if you were a Flash game developer, the place to be was Newgrounds. They had a whole bunch of the best Flash games in one place, along with seemingly thousands of, er, learning experiences. It was in this environment that Mr. Fancy Pants, the titular character of Fancy Pants Adventures [Free], made his amazing debut. That game did the most important thing a platformer can do to get going: polished its physics and controls to a fine, fine sheen. It proved incredibly popular, and its developer continued to build on it in his spare time, adding new worlds complete with new gimmicks and moves to play around with...

'World of Warships Blitz' Review - Smoke (and Shells and Torpedoes) on the Water

It's kind of a crutch any time one explains or reviews a mobile game and says "it's kind of like x but with y instead." Yet there are cases where those kinds of comparisons are more than appropriate, and World of Warships Blitz [Free] is one of those. Wargaming already gave us a good idea of what to expect with World of Tanks Blitz [Free], and if you substitute water for land and boats for tanks, you get the idea pretty quickly. Let's say, for the sake of argument, you've never played World of Tanks Blitz or any of Wargaming's free-to-play multiplayer military battlers. If this is your entry point, that might be a good thing, as life on the sea is all you'll know. ..

'JYDGE' Review - Here Comes the JYDGE

'JYDGE' Review - Here Comes the JYDGE

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January 18th, 2018 12:00 AM EDT by Andrew Fretz in $4.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
$8.99 Buy Now

10tons multiplatform hit JYDGE [$8.99] is out now on iOS. JYDGE is a twinstick shooter set in a late twentieth century urban dystopian future. You play as the titular Jydge, a cop with the authority to dispense justice to bad guys, save hostages and confiscate contriband loot along the way. You are equipped with a wide array of cyberware enhancements and your trusty firearm, Gavel, complete with various firing modes and its own upgrades. You have been tasked with completing various missions that upon completion award you with points and credits to further upgrade and customize your gear. Much like its predecessor Neon Chrome [$6.99], you can quickly get overwhelmed in enemy fire if you aren't careful. JYDGE does, however, step away from Neon Chrome in a few key areas. The levels are not procedurally generated and and feel more fine-tuned. JYDGE also trades in the endless run idea for finite levels that seem to better encapsulate the sometimes limited time requirements of being on a mobile platform...

It was 2015 when I first saw the developer of the game Let Them Come [$1.99] describe what his game would be about in our Upcoming Games forum, and I've been keeping an eye on the game's development ever since because the idea at its core was pretty smart and its visuals retro in a good way. After a long journey that took a detour to the lands of Steam, Let Them Come has finally hit the App Store, and I'm glad to say that it lives up to my expectations in terms of gameplay. At least so far; I haven't been able to get too deep into the game because I keep getting this weird crash that ruins my runs and has me start all over again. That crashing issue aside, Let Them Come appears to flesh out its simple concept very well...

Every era of gaming has one or two genres that dominate. Eventually, the popularity of said genres give way to something new, and from there it's a coin toss as to how relevant they remain. In the late 1980s and early 1990s, one of those "it" genres was the beat-em-up. In many ways defined by 1986's Renegade, the genre became a worldwide sensation with the game's spiritual successor Double Dragon. The game was a huge hit in the arcades, and its many home ports were tremendously popular. There was a Double Dragon comic, a Double Dragon cartoon, a Double Dragon toyline, and eventually even a Double Dragon live-action movie. Innumerable clones from virtually every other game publisher followed, flooding arcades and eventually the 16-bit home consoles until the coming of one-on-one fighting games pulled the market in another direction...

The legendary beat 'em up series Double Dragon is no stranger to the App Store. DotEmu brought us the entire trilogy of arcade games back in late 2013 with the appropriately titled and quite good Double Dragon Trilogy [$2.99], and way back in early 2011 developer Brizo Interactive released an enhanced remake of the original Double Dragon that was based on a version released for the obscure Zeebo console. It was super weird, but I actually loved that version, and am sad it's no longer available. Anyway, this brings us to this weekend as Arc System Works has released their 2017 entry in the series Double Dragon 4 [Free] on the App Store. Arc picked up the Double Dragon license a few years ago and announced this new entry in 2016, with a release on Playstation 4 and Windows about a year ago and a Nintendo Switch port arriving this past September. Here's the official trailer...

Sometimes all you really need is a bit of quick shooting action. Beyond Helios [$0.99] aims to fill that need in a game that feels like an homage to classic arcade shooters like Sinistar. Minus Sinistar itself, of course. No one can imitate that guy. You'll hop in your ship of choice and fly around freely in overhead stages set in space. There are a number of targets you'll need to take out, enemy ships that will hassle you as you attempt to do so, power-ups that will give you a temporary boost, and some hazards that will kill you if you bump into them. It's a pretty fast-paced game and there are some rough edges here and there, but overall there's a fair bit of fun to be had here for action fans...

SEGA Forever, the SEGA initiative to bring some of their classic library to mobile devices, has had quite the year. It launched in the early summer in a rather dismal state, faced a swift backlash, and has been trying to crawl its way back up ever since. While largely limited to games from SEGA's 16-bit console thus far, the selection has been eclectic to say the least. I'm not surprised the team wants to close out the calendar year on something of a safe note with the release of Gunstar Heroes [Free], a game that has quietly become one of the most popular classics in SEGA's back catalog. It's one of the more frequent re-releases from that era, and even iOS has played host to a version before...

Around two and a half years ago, Sonic Team released their first (and thus far only) mobile game. Sonic Runners finally brought the famous hedgehog to a gameplay style that should have fit like a glove. It was a side-scrolling auto-runner packed with rings to grab, characters to collect, and more nods to SEGA history than you could shake a ceramic knife at. Unfortunately, it was also packed with free-to-play shenanigans galore, using virtually every trick in the book to try to monetize. At its core, the game was fun, with interesting level designs and fairly solid gameplay. That clearly wasn't enough, however, as SEGA ended up pulling the plug on the game less than a year after its debut...

'Animus - Stand Alone' Review - The Dark Souls of Mobile

The Dark Souls series is an extremely popular game franchise that is infamous for its brutal difficulty, methodical combat, and merciless boss fights. I especially loved the series' "spin-off", Bloodborne on the Playstation 4. As usual, I enjoy discovering games on the App Store that are similar to some of my favorite games on console or PC. Luckily, Animus- Stand Alone [$7.99] proudly wears its Dark Souls/Bloodborne inspirations on its sleeve! Many people believe that imitation is the sincerest form of flattery. Let's see if this saying holds true, shall we?..

'Life is Strange Episode 1: Chrysalis' Review - Square Enix Kicks This Series off With a Bang

When Life is Strange [Free] was originally announced back in 2014, it immediately shot to the top of my list of anticipated releases for 2015. Since then, I’ve played it multiple times across various platforms but had been constantly puzzled at the lack of an iOS version given the genre. I thought Square Enix and Dontnod Entertainment would’ve seen the value in putting their new adventure release on a platform where Telltale Games has seen success. Fast forward to today and we finally have Life is Strange on iOS and the port is mostly great. ..

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