Category Archives: Action

'Miner Z' Review - Mr. Zombie Driller

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I can't get enough of mining games. Although there are a decent amount of them out in the world, I feel like we still need more. The thrill of digging down deep into the depths of the unknown is unparalleled, and incredibly addictive. Miner Z [Free] might be a more arcade-like experience akin to an endless runner, but it still gets the job done...

Ever since we first caught wind of it back in February, Sick Bricks  [Free] by Spin Master has been an intriguing title to play. A lot of the individual elements have been seen before in countless games before it. However, as a compilation, we’ve never quite seen a title combine all of those elements with a real-world toy buying campaign. Granted, it’s not quite the perfect melding of real and digital world assets that I’d like. However, Sick Bricks is still a pretty fun game and should do quite well with its intended audience...

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

We're busy little bees running around GDC meeting with developers and checking out cool games, but this is just a quick heads up that the latest update for Pixelbite's tactical dual-stick shooter Space Marshals [$4.99] is now available as a free update in the App Store. The update adds Chapter Two to the game, which includes new weapons, new gear, new missions to complete and new enemies to defeat. Check out the trailer...

We were already well aware that Pixelbite Games were experts at making racing games, with the excellent Reckless Racing series and Repulze, but in early January they released Space Marshals [$4.99] and showed the world that they've also got a lock on tactical dual-stick shooters. We loved Space Marshals in our review, noting that it really focused on forethought, skill and strategy, which is a contrast from most dual-stick shooters which are largely blast-a-thons. The one bummer about Space Marshals is that it was designed as an episodic game, and the first chapter, while a nice meaty ride, still felt like it left you hanging when it was over. Good news, then, as today Pixelbite has announced that the Chapter Two update to Space Marshals is arriving next week on March 5th. They've released a new trailer showing off some of the awesome new stuff you can expect in Chapter Two...

One of the best mobile games of 2014 was Goblin Sword [$1.99], an action platformer with RPG trappings from two-man studio Gelato Games. With drop-dead gorgeous pixel art, flawless controls, a lengthy campaign and just enough character upgrading and customization elements, everything just fell into place with Goblin Sword and we effortlessly awarded it 5 stars in our original review. That was all way back in September of last year though, and while it's taken a bit of time, a huge new update has just been released for Goblin Sword which adds in all sorts of goodies...

A Closer Look at Character Beaming in the Upcoming 'Sick Bricks'

Earlier this month, we took a look at Spin Master’s Sick Bricks, a new action-adventure title with a ton of characters available to unlock. One of the coolest aspects of the game is its accompanying suite of actual physical toys that can be purchased at brick and mortar stores which can be “beamed” into the game, unlocking the character in the game. We thought we’d take a closer look at the toys themselves and how they interact with the game as we wait for its launch...

I've reviewed more than 20 RPGs from Kemco since I started at TouchArcade in mid-2013, so I like to think I've got a pretty good handle on what to expect from each game at this point. Oh, the quality varies somewhat unpredictably, but the basic outlines each developer for the publisher employs are well-established by now and all too familiar. Every once in a while, however, one of those games dares to color outside the lines just a little bit, and when that happens, you can usually find Hit-Point's name listed as the developer. Such is the case with Seven Sacred Beasts [$3.99], a strangely experimental title whose chief virtue is that it doesn't just feel like a new story plugged into the same old gameplay. Instead it's the opposite, which might seem like a good thing, but ends up causing some serious problems...

'Alto’s Adventure' Review - Winter Wonderland

'Alto’s Adventure' Review - Winter Wonderland

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February 20th, 2015 2:00 PM EDT by Eric Ford in $1.99, 4.5 stars, Action, Arcade, Games, iPad Games, iPhone games, Reviews, Universal
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Ever since we caught wind of the teaser back in September of last year, Alto’s Adventure [$1.99] has been an intriguing title. The biggest question I had was whether the game’s highly stylistic art style would be able to counterbalance a gameplay system that is essentially standard endless snowboarding fare. For me, I think the excellent visual style and soundtrack make for an experience that’s worth experiencing the otherwise basic endless gameplay...

Ammo Pigs [$1.99] is a game that figures that it just needs to do one thing and one thing only, and get that right. From Cascadia Games, it's an homage to the DOS era of gaming and its action-platformers. You control a pig with a gun who must shoot his way through a dozen levels full of sentient butcher knives, spikes, walking guns, and various robots out for your bacon. If you played 2-Bit Cowboy [$0.99] you may recall that game had a level-based structure that still had some aspects of open-world games. This game uses a bit more of a compromise in level design, as the levels have open-world elements where you have to backtrack to hit switches, with some hidden things to find. Still, they feel a bit smaller and more straightforward, but not in a bad way, but in a way that feels more focused...

Hands-on with 'Sick Bricks' - A Mobile-First Toy Adventure

iOS was a little late to the game when it came to action-adventure games that featured real-world toys. Disney’s iOS version of Infinity [Free] is restricted to its (admittedly cool) toy box mode while Skylander’s Trap Team [Free (HD)] is the first title on iOS to offer the full console package. While both have enjoyed some success on iOS, they are still ports of console juggernauts. Sick Bricks by toymaker Spin Master looks to change all that with a new universe of animated shorts and miniature toys all grounded in an action-adventure title designed for mobile...

'Dark Echo' Review - Silence Is Golden, And So Is This Game

While I love blockbuster gaming as much as the next person, there's no question that the ever-increasing budgets and thinner margins have made the whole upper-end of the video game business disappointingly conservative from the player's point of view. Iteration is great. It's how games have come as far as they have. Yet, as an exclusive diet, playing it safe can sometimes be a little bland. It's a good thing we've got smaller developers who can afford to take risks on crazy ideas, because without such occasional spices, the hobby would be a lot less interesting. Dark Echo [$1.99] is one of those games that simply couldn't exist under the traditional model, but I'm ecstatic it does...

In September of last year, developer Beamdog released a patch for Baldur's Gate: Enhanced Edition [$9.99] that, among many other things, added Universal iPhone support to the previously iPad-only mobile port of BioWare's classic RPG. Sure, Baldur's Gate: EE was teeny tiny on an iPhone, but it was manageable, and quite a treat to carry around in your pocket. The sequel, Baldur's Gate II: Enhanced Edition [$9.99], was released for iPad in January of last year, and had yet to receive the iPhone treatment. Until today that is, as an update has just landed adding in Universal support to Baldur's Gate II along with tons of tweaks and fixes...

'Radiation Island' Review - Get Chased by Katana-Wielding Zombies and Have Fun!

Take the most irrational and demanding mobile gaming fan – you know the kind, the person that only wants paid games and hates in-app purchases and ads in any form – and ask them for a dream wishlist of everything they'd want from a mobile game. What they will describe to you is basically what Radiation Island [$2.99] from Atypical Games delivers on. It's a game that pushes iOS devices to their absolute limits, provides PC-style gameplay on the go with gamepad support, doesn't do much hand-holding, delivers dozens of hours of gameplay, offers online multiplayer, and oh yeah, it's only $2.99 for the entire package. And there's not in-app purchases to be found anywhere in the vicinity of the game, because those are for suckers, right?. Atypical Games decided to make a game for this most vocal and demanding of irrational consumer...

Evoland [$4.99] is an odd experience. It's packed to the brim with genuine enthusiasm for my favorite genre and many great games of that genre and outside of it. Like an experienced stage magician running through his act, it has a brilliant set of tricks that it cleverly lays out one after the other, upping the ante each time to maintain your awe and excitement. At first they come at breakneck speed, not unlike the progress of gaming technology itself. After a half hour or so of this, the designers must have realized that they had to space out their remaining cards so that the game wouldn't be finished too quickly. Things slow down. They ride out the previous trick for a while, perhaps too long. Then, having exhausted their bag of tricks and understanding that even a patient audience can get restless, things come to a swift, sweet finish. Evoland is too short at times and too long at others...

In the early months of each year, I like to comb around for anything we might have missed in the rush leading up to the holidays. This extremely intensive effort typically involves heading to the TouchArcade forums and looking for big threads on games we haven't reviewed. Every time I've visited recently, one game keeps surfacing to slap me with its fins: Shark Eaters: Rise Of The Dolphins [$2.99]. While I had originally passed over the game due to its frankly aggravating controls, I saw it received an update that was supposed to address the problem, so I've given it another solid try. While I have to admit it's better than it was, it's still not doing much for me...

DeNA continues their strange new pattern of releasing iOS versions of PC indie games under new names with Yet It Moves [$2.99], probably the most famous of the batch so far. Originally titled And Yet It Moves, it was first released on PC back in 2009 before making its way to WiiWare, of all places, in 2010. It received a fair bit of praise back then for its clever take on platforming and unique presentation. Here in 2015, it's not quite as unusual as it once was, but its strong level designs and good pacing make it a game still well-worth checking out...

We're really going down the meta-rabbit hole here. The latest release in the long-running and prolific LEGO series of video games from TT Fusion and Warner Bros. is The LEGO Movie Video Game [$4.99]. It's a game based on a movie, based on a toy, whose sense of humor and visual style was heavily drawn from the games based on the toys made from licenses of other movies. This version specifically is a slightly modified port of the game as it appeared on the Nintendo 3DS and PlayStation Vita, so don't expect any open world shenanigans or levels drawn from the console version of the game. It most closely resembles LEGO Marvel Super Heroes: Universe In Peril [$4.99], which I enjoyed more than the usual fare due to it being less of poor imitation of the console versions and more of a game built for handheld play...

'Fahrenheit: Indigo Prophecy Remastered' Review - My Kind of Nightmare

Celebrating its tenth anniversary, Quantic Dream’s Indigo Prophecy was recently rereleased on PC. Luckily, the developers also saw fit to port it over to iOS under the full title Fahrenheit: Indigo Prophecy Remastered [$9.99] as part of its decennial celebration. As a narrative-heavy action-adventure, Indigo Prophecy was excellent for its time and mostly makes a successful transition to Apple’s portable devices...

When the absurd PC hit Goat Simulator [$4.99] launched on iOS last September, it was a joyous event. I'd seen all the crazy videos and read all the reviews, and I knew that Goat Simulator was something I needed in my life, but for whatever reason I never got around to playing it until it hit iOS. Once I had though, it was basically everything I'd ever hoped for, and we gave it high marks in our review. However, the iOS version wasn't quite up to snuff with its PC counterpart in terms of content, but developer Coffee Stain Studios let us know on their blog that big things were in the works for the mobile Goat Simulator. Today, one of those big things was released in the form of a new update for the game...

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