Category Archives: Action

The last three major LEGO releases on iOS certainly represent quite the platter. LEGO The Lord of the Rings [$4.99], as a shared release with the other major handheld game systems, was cut down from the console versions in many respects, offering a few decent-sized hubs but taking out the interesting RPG elements. Still, while some parts were lost, the levels at least stayed fairly faithful to the console title. Then, we got a port of LEGO Star Wars: The Complete Saga [Free], which seemed to be a fairly direct port of the console games and, perhaps significantly, did not release on the 3DS and PlayStation Vita. I've mentioned this in earlier LEGO reviews, but it's worth repeating for context's sake. The entire handheld LEGO line's design is held back by the weakest hardware in the group, and that still, to this very day, includes the original Nintendo DS...

Halfbrick Studios' Age of Zombies [$0.99] is a preeetttyyy old game by iOS standards, launching way back in October of 2010, but it's actually even older than that as it was originally a PlayStation Mini title released earlier that year in February. Mobile games don't tend to have a long lifespan, so it was kind of incredible that Halfbrick up and decided to update Age of Zombies earlier this month with actual new content in the form of a rideable zombie T-Rex and MFi controller support. Not bad for a 4+ year old game. Well, Halfbrick apparently wasn't done, because there's yet another Age of Zombies update that popped up today, which adds even more new content than the last update did...

Free to play is one of the hottest topics in gaming, and especially in mobile gaming. At its best, the free to play system can offer a way for a game to reach a wide audience and allow those who enjoy the game to pay money into it only if they enjoy it, while avoiding the risk of buying a game up front that they end up not liking. At its worst, free to play can cause developers to design the mechanics of the game itself around the pay system in a way that pushes players to make purchases in the game in order to remove obtrusive paywalls or boring grinds. While I think most everyone will agree that there's a "right" way and a "wrong" way to do free to play, something that's equally important to consider is if the type of game being developed even fits the free to play style...

Back in December, Ubisoft brought some Assassin's Creed flair to iOS with the spinoff title Assassin's Creed Pirates [$4.99]. It was a pirate-themed nautical combat game, similar to the ship combat portions of Assassin's Creed 3 and 4 on consoles. This put it in a sort of weird position, as it was a pretty decent nautical adventure but failed at delivering a full Assassin's Creed experience to gamers on mobile. We enjoyed it well enough in our review upon release, but Ubisoft has been good about updating Assassin's Creed Pirates every couple of months with new features. The latest update hit yesterday and is dubbed the Freedom Update, and adds a new area to explore called La Isla de la Juventud along with a new ship customization feature...

'Powerpuff Girls: Defenders Of Townsville' Review - Once Again, The Day Is Saved

Every once in a long while, things converge in this hobby in such a way that I almost feel the resulting game was aimed right at me. I'll confess, I was on top of this game as soon as I saw it was The Powerpuff Girls. I can't explain why watching three super-powered kindergarteners beat the crap out of a hyper-intelligent megalomaniacal talking monkey is awesome. I shouldn't need to. Next, I saw that word used to describe it: Metroidvania. That term gets tossed around a lot, and even though most of the games that invoke it rarely deliver, I'll still show up every time, because I miss Metroid and Symphony-style Castlevania games. Finally, as a ridiculously unnecessary coup-de-grace on the whole thing, I saw that it was developed by none other than radiangames, who have a very fine catalog of games on the App Store, including the recent Fluid SE [$1.99] and JoyJoy [$1.99]. They're a developer I trust enough to buy their games as soon as they appear, no questions asked...

Last week, we detailed the first big update for Rockecat's epic dungeon crawler Wayward Souls [$5.99], and late Friday the update went live in the App Store. And it's quite a doozy. It contains a brand new dungeon called The Labyrinth, which is a ridiculous 20 floors long. This dungeon also features a new boss fight and concluding story bits for all of the characters. Speaking of characters, there have been a number of tweaks to the different classes, as well as a number of changes to the game in general. The full change log can be found on Rocketcat's website...

A 16 bit action platformer come endless runner, Bill Killem [Free] focuses on a movie star hero who’s out to kick some alien butt. When they destroy his movie premiere, he decides to take vengeance in the only way he knows best, guns and hellfire. The game itself is an interesting pixel-driven storyline full of unique twists, and thankfully, despite it’s free-to-play model, doesn’t require any additional spend to really get stuck in. ..

They ventured into outer space, starred in their own cartoon series, and even wrestled with the idea of Go-Kart racing, but now our favorite feathery icons have left their physics puzzling roots behind and nose-dived into an all new medium. Sticking with the all-familiar theme, (involving birds, pigs, and the ever iconic eggs), the feathered flock have found themselves yet again in the midst of an all-out war, and in the form of a cute strategic RPG nonetheless. Angry Birds Epic [Free] is, underneath it all, a game with familiar role-playing mechanics, but a far cry from the norm; there’s no princess to rescue or the customary “chosen one”, nor are their side-quests to unlock or towns to explore. No, Angry Birds Epic is a non-stop consecutive procession of turn-based fights that are selected from a slightly linear (and rather Mario-esque) map. ..

'OTTTD' Review - Gives a New Meaning to the Term "Guts and Glory"

We checked out SMG Studio’s Over The Top Tower Defense title (OTTTD) last month and were stoked about its unique take on the genre. With an impressive melding of traditional TD and action-RPG elements, all of my expectations as to what it had to offer were happily exceeded. Indeed, OTTTD [$2.99] not only takes tower defense to a gameplay depth rarely seen for the genre, but it does so with ease, making this an awesome and refreshing update to the classic genre...

Cave Story creator Studio Pixel last month released KeroBlaster [$4.99] on to the App Store, and we absolutely loved it in our review. Now, there's a new free version worth checking out: Pink Hour. [Free]. This serves as both a demo of the full game and as additional content: the star of the game is Pink, one of the office workers at the Cat and Frog office from the full game, who must retrieve an important document. This involves playing through a level that incorporates various elements of KeroBlaster's worlds, including the giant tire of death...

Here's a nice surprise: Warner Bros. has just slyly released LEGO Marvel Super Heroes: Universe in Peril [$4.99] to the App Store. LEGO Marvel Super Heroes was released for consoles and PC last year, and is an action adventure title in a similar vein to previous LEGO games, but using Marvel characters. On handhelds like the Nintendo DS and PlayStation Vita, the game was released with the subtitle Universe in Peril, and it appears that the iOS version is a port of that handheld version...

Ever since Vivid Games announced Godfire: Rise of Prometheus [$4.99] last year, we’ve been keeping a close eye on its development. For good reason too, as Vivid has a reputation for great games (see Real Boxing) and the thought of them creating a title in the same vein as God of War was an exciting prospect. Now that it’s finally here, it’s safe to say that the wait has been mostly worth it. Visually stunning, Godfire suffers from some gameplay monotony but is otherwise a great action-adventure title...

An action physics puzzler that illustrates life in a different form completely, Concolor Games’ Biosis [$0.99] depicts just what happens when everything you ever knew and loved is ripped away from you. Despite its alien-like setting and curious environment, Biosis tells a story that just about everybody can relate to. ..

'Doug Dug.' Review - Grab Your Shovel And Dig In!

For the life of me, I really don't understand why I find digging so much fun. Whether it's digging at the beach, at the park, in the shoe section of Walmart, or in a video game, I really seem to get a lot of enjoyment out of displacing soil. If you think I'm weird, think of all the awesome video games about digging: Dig Dug, Mr. Driller [$4.99], Super Mario Bros. 2, Minecraft [$6.99], and Steamworld Dig, just to name a few highlights. Now, I'll grant you that in some of those games, digging is just a portion of the game, but there are quite a few games that center around the idea. Doug Dug [$1.99], the new game from pixa [$2.99] developers The Electric Toy Company, is all about digging for treasure and the risk versus reward that presents itself from the concept...

The first half of 2014 has been straight up ridiculous in terms of great iOS games, and one that has stayed in my daily rotation since its release is Rocketcat's device-throwingly difficult dungeon crawler Wayward Souls [$5.99]. After a years-long development period, Wayward Souls finally launched this past April and we loved it in our review. It's not for everybody, due to its unforgiving nature, but it quickly developed a hardcore following of fans. Wayward Souls' launch was also interesting because it weighed in at $4.99, a hefty price by App Store standards, and promised to increase its price by a dollar with each update. Wayward Souls also did not include any form of IAP, and Rocketcat was betting on players who have been clamoring for "premium" games on iOS to make the game a success. So far it seems like that strategy has worked...

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