Category Archives: Action

Space Colors [$0.99] makes a simple bet: that blowing stuff up in space, amongst a rainbow colorful explosions, is its own reward. That just doing that, with only cursory guidance as to what to do next, is enough to make for a fun game. While perhaps the meta-game of missions and perfromance is somewhat lacking, there's a lot of enjoyment to be had from just playing the game itself...

As was announced late last month, the big version 2.0 "Game of the Year Edition" update for FDG and Cornfox's Oceanhorn [$8.99] is now available in the App Store. The big update includes "up to 4 hours of additional gameplay" as you explore the new area called the Island of Whispers and explore the northern regions of the world in search of Cursed Skulls. In addition to that, a new fishing feature has been added which will let you cast out into the sea and collect a host of different fish varieties. The fishing meta game even comes with Game Center leaderboards so you can compete with friends...

It was just yesterday that we told you the third Act for Joe Dever's Lone Wolf [$0.99] would be hitting this Thursday, but due to how time zones work and other wackiness, it's actually available as I type this. In addition to that, if you haven't already bought Lone Wolf previously, the first Act which is included with the initial download of the game is now temporarily free to celebrate the arrival of Act 3. In case you missed it, Act 3 is entitled "The Shianti Halls" and you can scope out the trailer for it below...

One of the finest action platformers on the App Store is Traps n' Gemstones [$4.99] from Donut Games. In fact, it's somewhat surprising it turned out to be so great, considering Donut has largely focused on simplistic puzzle and arcade games during their time creating for iOS. ..

Forge Reply's impressive gamebook-inspired adventure Joe Dever's Lone Wolf [$0.99] will be getting its third act this Thursday August 7th, the developer has announced in our forums. The new Act is called "The Shianti Halls" and will have you exploring "a not-so-abandoned place full of dangerous enemies, included the fearsome Vordak!" About that Vordak… yeah, I'm not looking forward to running into that guy, nor any of the other enemies you'll square off against which are shown in the following Act 3 trailer...

For the most part, Regular Show games tend to fit the videogame mold far better than its Adventure Time brethren. Videogames are heavily cemented in the show itself, and there's hardly a season that passes by when stars Mordecai and Rigby veg out on the couch and game for hours on end. This time around the gang finds themselves in a tower defense-like situation, sparked by rival park manager Gene and The Great Prank War [$2.99]...

'Angels in the Sky' Review - A Fallen Star

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August 5th, 2014 11:00 AM EDT by Eric Ford in $6.99, 2 stars, Action, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
$2.99 Buy Now

Boasting visuals powered by Unreal Engine 4, the developers behind Angels In The Sky are obviously banking on a graphical backbone to power their on-rails shooter. While visuals can certainly pick up any game, there’s not much it can do for a game that suffers from fundamental gameplay issues. Unfortunately, with its relatively bland shooter mechanics combined with an IAP focused upgrade system, Angels In The Sky [$2.99] suffers from this issue, making it simply another pretty face...

'Deep Loot' Review - A Treasure Hauled Up from the Depths of the App Store

If you've played a Monster and Monster game before, you will probably already be familiar with their ability to turn atmospheric chiptune music and simple yet detailed pixel graphics into a great mood driven experience. Autumn Walk [Free] and Winter Walk [Free] live and breathe on this adorable mood they instill. If you think Deep Loot [Free] is going to give you a similar experience, however, you are going to be in for some surprises at what else the game has in store for you...

Super Heavy Sword [$0.99] is one of those games that really breaks me up. It's such an earnest effort, full of interesting ideas and mechanics that pay clear tribute to some all-time greats. It's also a complete mess. This is becoming the unfortunate calling card of developer Monster Robot Studios, who make games I truly want to love, but can't for a variety of reasons. Anyway, this one is the sequel to Heavy Sword [Free], which is probably this developer's best effort, largely due to the design obscuring the game's technical flaws. This sequel takes things in a bit of a different direction, dragging the gameplay into places it really shouldn't be. This is basically a 2D take on Super Mario 64, an idea that hasn't been tapped out nearly as much as it should have. You guide your choice of the hero of the first game or the princess he rescued on a quest to defeat the bad guys and restore peace to the realm...

Back in October of 2011, Rocketcat Games blew our collective minds when they released Mage Gauntlet [$2.99] on the iPhone. No but really, Mage Gauntlet was a fantastic homage to 16-bit era action RPGs and we enjoyed it tremendously in our review. In the few months following release, several updates were released for Mage Gauntlet that tweaked things, fixed things, added some new things, and most significantly updated the game with Universal iPad support. But that was really the last time Mage Gauntlet got any serious update love, and ever since the iPhone 5 debuted in September of 2012, it's felt like it's sorely missing support for 4-inch widescreens...

The latest Marvel blockbuster Guardians of the Galaxy opens in theaters today, and to celebrate the official mobile game Guardians of the Galaxy: The Universal Weapon [$2.99] is on sale for just two bucks for the weekend. We're slowly turning the tide of the long-time trend of movie tie-in games being terrible, and The Universal Weapon is a good example of that. It's an action strategy game that uses the familiar line-drawing combat that Mika Mobile's Battleheart pioneered more than three years ago. It's a perfect fit for the Guardians of the Galaxy IP as you're controlling a group of guardians as you battle through the game's campaign. Besides the five main characters from the movie, The Universal Weapon also features 20 additional playable characters pulled from the Guardians of the Galaxy universe...

Vivid Games have just released the first content update for their Greek mythology-based hack 'n slash game Godfire: Rise of Prometheus [$2.99]. While a free update with new content is always a welcome sight, this particular update, dubbed the Combat Update, seems to be sort of a mixed bag. First off, as the name implies, the combat has been significantly tweaked and in turn, according to Vivid, "the combat is now more dynamic, controls more responsive, animations more fluid, and finishers more vicious than before." Neat...

Compared to other popular licensed characters, the Ninja Turtles have had it pretty good in the video game industry. Their first game from Konami is well-remembered if not necessarily loved, though at the very least it taught many an elementary school kid that turtles can't breathe underwater. After that slight misfire, it didn't take long for Konami to put the TMNT into a few of the most beloved belt-scrolling beat-em-ups of all-time, along with a couple of less-successful one-on-one fighters. After their initial popularity waned and the license left Konami, the Ninja Turtles have had a handful of decent, if not spectacular, outings based on their various revivals, most recently seen on iOS in TMNT: Rooftop Run [$3.99]. Sure, their star may have faded over the years, but they headlined two games that are still considered among the best in their genre, something you can't say for those smug Power Rangers...

As a medium moves forward, it's often the case that things that were important and indeed integral in its early days become obsolete or out of vogue. I've talked about this a bit before with regards to shoot-em-ups, adventure games, and belt-scrolling beat-em-ups, but one genre I haven't mentioned yet perhaps represents some of the earliest and most important roots of the hobby of electronic gaming. Chances are, if you're old enough, you've got memories connected with light gun shooters in some form or another. Both in the arcades and at home, light gun games enjoyed quite a long period of popularity, possibly because of how straightforward they are to understand. At their core, you just have to point and shoot, and although new elements were added over time like reloading, choosing different routes through stages, and using cover, they've always been something you can easily pick up and play...

'Traps N' Gemstones' Review - An Excellent Metroid-Style Indy Game

I hope no one takes this the wrong way, but Traps n' Gemstones [$4.99] isn't exactly the kind of game I've come to expect from prolific mobile developers Donut Games. Don't get me wrong, their games have a very consistent quality to them, and like their namesake, there isn't really a bad one in the bunch. Still, in the past, they've tended to put together highly-focused gameplay experiences, often building a game around mastery of a single concept, whether it be cutting grass, flinging monkeys, or batting a ball between cats. Short little score-attack affairs, for the most part, have been the bread and butter of Donut Games, and they've found a lot of success with that type of game...

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