‘Action’ Category Articles

A Few to Consider: Chuck Norris, Implode, Snowy's Christmas Pinball

Friday, November 20th, 2009

Here are a few releases that have snuck by us over the past few weeks that are worth considering. Each game has its fans and both the gameplay video and forum threads are linked so you can dig deeper.


Chuck Norris: Bring on the Pain

Chuck Norris arrives on the iPhone with an over-the-top side scrolling shooter. The controls aren't great, and the game reminds us of an old school side shooter, but Chuck Norris fans seem to be enjoying it. It's only $0.99 and you can join the discussion thread for more impressions.

App Store Link: Chuck Norris: Bring on the Pain!, $0.99


Implode

Demolition fans may enjoy IUGO's latest physics puzzler in which you place your quota of dynamic to see if you can level each building. There are 60 levels in all drawn in chalkboard style. The game is available for $1.99, comes with online leaderboards and new levels coming in the next update. Join the discussion.

App Store Link: Implode, $1.99


Snowy's Christmas Pinball

Fans of Matmi's beautifully styled Monster Pinball will be happy to see their latest pinball creation: Snowy's Christmas Pinball. The game is set across 3 distinct interconnected tables with various mini-goals per table. The game is a little early for the Christmas season and is available for $1.99. Join the forum discussion here.

App Store Link: Snowy's Christmas Pinball, $1.99

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'MiniSquadron' – Manic, Dog-Fighting Action

Thursday, November 19th, 2009

minMiniSquadron [AppStore] brings to the platform a re-imagination of classic PC games such as Subspace Continuum and Soldat, but does so more in the fashion of the more recently released Altitude. Essentially, MiniSquadron is a 2D side-scrolling, physics-based aerial dog-fighting game. If you think that was a mouthful, MiniSquadron boasts 8 different levels, each with 12 increasingly challenging rounds and a whopping 56 different planes to unlock over the course of the game.

The game begins with you manning a simple, somewhat slow fixed wing aircraft, capable of firing only a single machine gun. Round to round you are presented with additional and varied enemy types to take down, each with their own attacking style, agility and armor. Through use of a virtual analog stick you control only the pitch of your plan, able to send it into loop-the-loops and other complex maneuvers as you wrestle for the most advantageous position in which to fire. You unleash your bullets by tapping on the right-hand side of the screen.

These straight-forward controls complement the frantic nature of the game; a fact that ramps up in no time as you find yourself facing an overwhelming number of enemy combatants, particularly in the latter rounds of each level. In order to master MiniSquadron, you have to become intimately familiar with your plane’s speed, turning circle and weapon of choice, as you’ll find yourself dodging a hail of fire from tens of other planes almost simultaneously while trying to whittle them down one-by-one. The combat really is MiniSquadron’s high water mark; an all-out romp that action fans should warm to  immediately.

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MiniSquadron rewards your progress and feats with plane unlocks; each plane different to the next, with its own speed, armor and turning attributes. Additionally, planes that you unlock will possess one of several weapons, which start off as just additional guns, but later take the form of the cluster bomb for example, requiring a completely new approach to your aerial acrobatics to get the most out of. A range of in-game power-ups also bolster your arsenal, with quick burst omnipotent weaponry such as the Big Laser providing some of the more memorable experiences, in a throwback to the over-the-top Street Fighter super attacks.

The game is presented in its own charming, cartoony fashion, with smoke trails, weapons and plane damage effects looking particularly terrific. The variety (and eccentricity) of planes to unlock is impressive; with panda-faced planes to UFOs being awarded for completing certain requirements each level.

The 8 worlds to tackle are each accompanied by well-recognised classical compositions. Unfortunately, the current version does not support use of your own music; so if you do have something against classical music you’re out of luck until the developer pushes through an update- something that is being looked into according to posts on our discussion forum.

MiniSquadron also offers local WiFi play, which whilst a nice addition, seems a little out of place for a game that shines far more when heavily populated by combatants. If you can manage to get a few friends together though, there’s no doubt that there is a heap of competitive fun to be had here. MiniSquadron does seem far more suited to online play however, and its absence is notable seeing as how that was the hallmark of games on which it is based.

All in all however, MiniSquadron can be thoroughly recommended both to those who wish to take a trip down memory lane and to those who are new to the 2D dog-fighting genre. It is a well-rounded package that can be breezed through in a couple of hours, but offers you replayability as you unlock and learn to master the many different planes composing your sizable squadron. The game is also seeing overwhelmingly positive impressions in from our discussion forums.

AppStore Link: MiniSquadron, $2.99

'Castle Frenzy' – Surprisingly Good 3D Castle Defense

Wednesday, November 18th, 2009

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One of Gameloft's latest games that came out just the other night tries to breathe life into a very popular genre in the App Store: Castle Defense. Not to be confused with Tower Defense, Castle Defense games involve defending your castle from an endless onslaught of enemies that can be flicked away with the swipe of a finger. In the past, the gameplay of these have been so monotonously repetitive, you have to ask yourself why are people playing these games.

While there been some notable versions including as Monster Kill and Knights Onrush that have added their own twists to the gameplay, Gameloft's latest take seems the most ambitious with the use of 3D graphics that adds a surprising amount to the game itself.

Set in a fantasy world, the game offers 10 different types of invaders and 18 strategic upgrades. Gameloft's video shows off the gameplay really well and is worth a watch:

Readers who have already grabbed the game seem to be enjoying it and New England Gamer details its distinguishing features well:

There are different ways to kill your enemies with the fire ball, the ice ball, the griffon (how they spell it) and feeding them to the hydra. In addition you can purchase tornados and lightning spells. You can upgrade to the boulder spell which makes a boulder to roll over enemies. There is also the all powerful ghost army. There are ten types of enemies that each need to be killed in a different manner. Upgrades are available at the end of each day in the campaign mode. Catch an energy ball from a warlock for example and divert it back to kill other enemies. Redirect the bomb from the Bomb Goblin to kill enemies.

But there is also the usual dropping, slamming and throwing into the wall way of killing (though that won't work with some enemies). Feeding them to the hydra gains you life points that are needed in addition to the gold you earn for upgrades.

So there are lots of additions to the flicking and there is some strategy involved with the enemies – especially when hoards approach! Ice, fire, griffon, flick, bomb, etc. Its pretty frenzied at some points.

Some in our forums are calling it the best Castle Defense game so far, and even with our brief time with the game, we'd have to agree. So, if you've enjoyed these types of games before, Castle Frenzy is worth serious consideration.

App Store Link: Castle Frenzy, $1.99

'Jet Car Stunts' – An Exhilarating Ride

Monday, November 16th, 2009

866370_2True Axis' Jet Car Stunts [App Store] has been eagerly anticipated here at Touch Arcade, largely due to impressive previews of its stylish, uniquely crafted game world in which to soar around. Now that we have it in our hands, it is safe to say that our excitement for this game was not remiss: Jet Car Stunts has really set the bar high in both visual appeal and handling.

As explained by the developers in our earlier interview, the clean-lined track design is created by a flat-shading of solid colors that really draw the eye to the engine’s pre-calculated lightmaps. Each of the tracks are set over detailed, eye-catching skymaps that act as contrasting backdrops- the effect culminating in one particular level with a breathtaking sunset casting shadows all over the race track. The developers have previously stated in our forums that as well as looking terrific, this design has allowed them to achieve an impressive 60 frames per second on 3rd generation devices, and a smooth 30 fps on all previous models.

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All the visuals in the world however cannot sustain a lacking gameplay design or frustrating controls; two unfortunately common traits of many AppStore releases. Fortunately, Jet Car Stunts sports neither, its simple name belying a surprisingly feature and content-rich racer. There are two markedly different gameplay experiences to be had in Jet Car Stunts; a Platforming mode and a Time Trial mode, with 36 individually crafted tracks to complete between the two.

Platforming mode sees you carefully managing your rocket boost and brake-flaps to perfectly land mind-boggling jumps and death-defying drops. There are 25 tracks to master here, ranging in difficulty from ‘Just learning’ to ‘Impossible’, the latter of which is very true to its name. Platforming, and to a lesser extent, Time Trial mode too, is not something that you will expect to complete on your first or even fifth attempt. To pass each level you must complete the track without retrying more than 10 times. That may sound lenient, but Jet Car Stunts sees you careening off-course at blistering speeds more often than not, until you’re adequately familiar with each turn and have gauged each jump. Fortunately, there are regular checkpoints throughout each level that make each new feat manageable and prevent the game from ever getting frustrating.

866370_4Time Trial mode presents 11 tracks of lesser vertical challenge, but which are far more capable of maxing out the speed potential of your jet car. Checkpoints award a much needed time bonus and boost recharge as you wildly drift and rocket your jet car around precarious bends and stomach-wrenching leaps to complete each lap. It’s pleasing to see a racer capable of two very different yet still exciting game play approaches.

Considering the break-neck pace at which Jet Car Stunts is played, it is a credit to the developers that they have managed to fine tuned the accelerometer steering. Acceleration and braking is controlled separately from the boosting and brake-flaps, meaning four buttons must be considered at all times. When in the air, tilting the device up or down alters the pitch of the jet car to achieve desired distance and trajectory, whilst left and right tilting affect the roll of the vehicle. Proper use of air-braking and tilting is critical for success especially in the Platforming levels. Though every now and then you may find your jet car the wrong way up, you never feel as if it is a result of the game controls, but simply due to the need for extra practice with the track. It is also worth noting that there are a variety of different on-screen button configurations available depending on your personal preference.

In addition to all this, Jet Car Stunts boasts OpenFeint integration, with 39 achievements to unlock; gained through feats such as somersaulting, barrel rolling and spinning your jet car, as well as through mastering each track on offer. Online leaderboards for each track in both Platforming and Time Trial will see that the competitive types continue to play Jet Car Stunts for a long while to come. For those simply interested in completing Jet Car Stunts, the time needed to memorize and master the 36 tracks available will certinaly be satisfactory.

All in all, we've been having a great time with this game and highly recommend it. Early impressions pouring in from readers in our discussions forums are also overwhelmingly positive. If you are vaguely interested in a challenging rocket-paced racer with attractive and crafty level designs then you owe it to yourself to check out the break-neck paced racing and fresh visual design of Jet Car Stunts.

App Store Link: Jet Car Stunts, $1.99

Hands-On Videos: 'Star Wars: Trench Run', 'Skies of Glory'

Saturday, November 14th, 2009

The folks over at winandmac.com recently had the opportunity to sit down with a few people from Apple and have a look at a number of upcoming iPhone games and apps.  Among them are two titles we've recently had a look at in "upcoming" posts: THQ's Star Wars: Trench Run and Skies of Glory from SGN.

Have a look at the gameplay videos they were able to capture of these upcoming titles.

    Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small Rebel base on Yavins jungle moon.

    As part of the Rebel Alliances Red Squadron you dogfight with TIE Fighters above the Death Stars surface before heading into a trench where you are inundated by cannon fire. Dodge obstacles, and stay out of Darth Vaders sights as he tries to gun you down before you have the chance to fire your proton torpedoes into a thermal exhaust port the size of a womp rat. If successful, a direct hit will cause a chain reaction that destroys the Death Star, thus saving the Rebel base from impending doom.

    Skies of Glory is an aerial combat game much like F.A.S.T. but set in World War II with various terrains including mountains, deserts, and sea which are said to showcase the classic views of WWII air combat. The game will support both local Wi-Fi battles as well as online battles around the world.

Also demonstrated was the upcoming Harry Potter: Spells, a game that turns your iPhone into a magic wand and allows for real-time player-to-player duels utilizing 14 spells, each summoned by its own particular hand gesture.  The hands-on video of this one can be seen here.

Upcoming 'Hook Champ' Update: New Levels, Additional Playable Character, and More

Wednesday, November 11th, 2009

parrot1We enjoyed Rockcat Games' Hook Champ [$2.99 / Free] when we took a close look at it in our review, we then discussed the game during episode 2 of our podcast and there has been a thread on our forums that has been constantly growing since the game released late last month.

Hook Champ is a game that takes the swinging mechanic which has been amazingly popular both in Rope 'n' Fly and its sequel as well as the recently released Rope Raider. The game has wonderful pixel art retro graphics, and feels more like an Indiana Jones game than the actual Indiana Jones NES game.

Using your trusty rope and grappling hook you swing through a series of caves trying to make it out alive with the idol you stole before the evil (and hungry) ghost that is constantly chasing you catches up and eats you. Everything in the game is upgradeable via an in-game shop where you spend the gold coins you pick up, and each level has its own online leaderboard with additional in-game perks if you rank high enough such as a crown for your guy to wear if you're #1.

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The impending update is going to have even more hats for you to buy, along with full OpenFeint support. Along with OpenFeint comes loads of achievements that range from things like beating levels to killing 40 bats in a single level. Aside from the current in-game leaderboards, there will also be a myriad of OpenFeint powered leaderboards including an overall leaderboard to see who the true king of Hook Champ is. Also, you will be able to challenge friends to compete against your performance in any level in the game.

If you felt Hook Champ did a poor job at representing female grappling hook spelunkers, you'll be happy to find out that Gunny, the girl who hauls you up at the end of each level will be a playable character in the new update. Not only that, there's an entire new level set. The rat series of levels is all about doing things at blisteringly fast speeds. There's even a new ghost that chases you that's shaped like a rat skull that moves even quicker than before.

Hook Champ was a great game, even before this update was announced. Rockcat Games' commitment to adding additional content and features for fans of the game goes even further to seal the deal. If you haven't yet played Hook Champ, I highly recommend downloading the free lite version.

App Store Link: Hook Champ, $2.99Hook Champ LITE, Free

'The Settlers' and 'Castle Frenzy' by Gameloft Coming This Month

Thursday, November 5th, 2009

As is the case with most Gameloft games, very little is known about these two games short of the contents of their trailers. Thankfully, there is quite a bit of gameplay shown in both of them so it's not very hard to get a feel for each game.

The Settlers – The last in a long line of Settlers games starting with the original that was released on the Amiga all the way back in 1993. The Settlers is a real time strategy simulation game that historically has had a fairly relaxed gameplay pace which should translate well to the iPhone. The amount of units moving on screen at once is fairly impressive, and with how few of the games there are of this genre on the App Store, The Settlers should easily stand out from the pack.

Castle Frenzy – Castle defense games have seen a remarkable amount of success on the App Store, from the numerous games with simple stick figures to highly detailed games like Knights Onrush that all share the same basic gameplay elements. Castle Frenzy seems to have the same array of defense upgrades and abilities seen in most similar games, with the most notable difference being its colorful 3D graphics. It's hard to say what if any effect this will have on gameplay, but from the trailer alone Castle Frenzy seems to be one of the coolest looking castle defense games if nothing else.

'Cliffed' Makes My TI-83 Jealous

Monday, November 2nd, 2009

screen01Games with a similar gameplay mechanic to IUGO's Cliffed [App Store] will always have a place in my heart, as I burnt through countless sets of AAA batteries in my TI-83 through school playing a calculator game called Falldown which consisted of little more than navigating a small grayscale ball through sets of obstacles trying to fall as far as you could before being pushed up the top of the screen.

Cliffed takes this exact game premise, adds unlockable characters to play as, online multiplayer, global leaderboards, obstacles, and the ability to dash right or left to make it to the next level of platforms. Controls are delightfully simple, with giant arrow buttons on each side of the screen to control your character's movement. Double tapping makes you dash in that direction.

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Online multiplayer works great, although sadly at this point there isn't much of an online community to speak of. I've managed to arrange a few games with friends online, but just trying to find a game with random opponents is easier said than done. That being said, when you do actually arrange a game, the multiplayer is fun and lag free. Cliffed would greatly benefit with the inclusion of some kind of friends system with push alerts, or some other way to get people in to your online games.

Cliffed is a great example of yet another iPhone title that takes an amazingly simple gameplay concept and fleshes it out with unlockables and online functionality to create a much deeper experience. If you're tired of all the games that have you jumping up, maybe it's time to give one a try that has you falling down.

App Store Link: Cliffed, $1.99

Pirate Platformer 'Wheeler's Treasure' Released

Sunday, November 1st, 2009

IMG_0969-300x200.PNGFollowing an extremely positive preview earlier this week, Wheeler's Treasure [App Store] was released this evening. Wheeler's Treasure is a pirate themed high scoring game with randomly generated levels, so no two play-throughs will ever be the same. Packed with items to discover, treasure to collect, and bad guys to stomp on, the game brings a surprising amount of replay value to the table which is only enhanced by the inclusion of online scoring via OpenFeint.

The goal of the game is to see how many yarrds (get it?) you can accompany a wheel through a sidescrolling environment filled with all kinds of obstacles. You can use the wheel to shield yourself from enemies, avoid hazards, swing, jump, and more. Your character is moved using simple swiping gestures, and buttons in the bottom corner of the screen control the use of your items.

The game has a feel of part mini-game and part platformer when you first start playing, and is certainly one of the more original games we've seen in the App Store. It takes more than a few tries to learn the game's unique gameplay mechanic and how best to utilize your character's jumps and equipment to make it further along each time.

What makes the game really stand out from just another "make it further" casual game is the ability to unlock up to 16 different pieces of equipment that can be equipped prior to your gaming sessions. Each of these items give you a special ability that can aid in your run. For example, the standard pirate hook lets you hold on to the top of the wheel to avoid ground obstacles. Meanwhile, this video shows an unlockable Voodoo Pocketwatch which slows time down:

Choosing which equipment to use obviously dramatically changes each gameplay session. This keeps the gameplay evolving and makes you come back for more.

The developer plans on supporting Wheeler's Treasure with free content updates, and has already been polling our forums on what to include next. The game may suffer a bit from being a bit too different, as it doesn't really fall into an easily recognizable category. But I still adored the game in our preview and all the initial reactions from forum members in the game's thread are overwhelmingly positive.

App Store Link: Wheeler's Treasure, 99¢ – Introductory sale ends Monday.

Freebie Friday: Ezone's Plus+ Enabled 'Scarecrow'

Friday, October 30th, 2009

user5875_pic2056_1256692186If you've found yourself with nothing to do today aside wait for Halloween tomorrow, the Edis brothers of Ezone.com have offered a small amount of relief in making their latest game free for the day. Scarecrow [App Store] is a simple jumping game similar to Doodle Jump and other games with the sole goal of seeing how high you can go.

We explained the game in more detail in our review last month:

ike their predecessors, the scarecrow wishes to go high… very high. Instead of jumping on platforms, however, scarecrow is propelled by popping kernels of corn. Make sure to hit enough of them as you ascend to keep your momentum going. Hitting the explosive corn also recharges your own personal boost that can be triggered by tapping on the screen. This supply is limited so you need to use it sparingly.

Your path is hindered by a number of obstacles including chainsaws, spikes, and more that threaten to dismember you as you ascend. You can take a fair amount of damage to where you are just left with a torso flying upward.

We enjoyed Scarecrow in our review, and played it enough that we included it in our recent Halloween games roundup. So what are you waiting for? It's free, and it has Plus+ with high score tracking and Push challenges. There's not much reason to not give the game a try.

App Store Link: Scarecrow, Free (Today Only)

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