Category Archives: Action

Team17 is on a roll with bringing their desktop and console published titles over to mobile, with Mouldy Toof's The Escapists [$3.99] arriving early last month and Self Made Miracle's awesome arena platformer Penarium [$1.99] surprise launching this morning. Penarium is actually the name of the twisted circus where the game takes place, and you'll play as Willy hopping from platform to platform trying to avoid an increasingly deadly barrage of hazards and traps as you try to collect as many barrels and coins as possible. Every fifth barrel you collect a new set of hazards will appear, and you'll continue on until you've completed a certain objective to finish a level or for as long as possible in the endless modes. Coins collected go towards picking up special cards which give you different abilities during the campaign levels...

'Star Cat Adventure' Review - Galactic Psychedelic Kitten

Sometimes it's nice to just relax and play a game with a weird creature at the helm. Maybe Bubsy isn't the best example, but cats are relaxing and stress-reducing creatures by nature, so I naturally gravitate towards projects that feature felines. That's why I opted to take a chance on Star Cat Adventure [$0.99]. Well, that, and the fact that its titular character looks like a rad '90s mascot...




The silence you hear after successfully unloading an entire volley of cannon fire into a now sinking enemy ship in HeroCraft's latest release, Tempest [$7.99] , is euphoric. The only problem is that a stop in the action is guaranteed to be short lived. The pace and pay off of being a pirate captain may feel highly romanticized in this sea-worthy offering, but I approve. Any time a developer cooks up an ARPG that even seems half-baked, my ears perk up and this time I am really glad they did. This game taps directly into a whole lot of what makes the genre great and does it in a way that is original enough for you to sit up and take notice too...

'Get Me Outta Here' Review - Don't Have a Cow, Man

The Rossman Bros. have delivered a rather fun arena shooter in Get Me Outta Here [Free]. Starring a middle-aged man (with surprising jumping and rolling skills!) abducted by aliens, and given a limited amount of time to clear them all out with his deadly firepower, what seems like a simple game of run 'n gun action has a surprising amount of depth to it. The heart of the game is you trying to survive the same arena with the same enemies, but interesting strategies that appear over time. Plus, it features a giant weaponized cow boss, and some heavy weaponry to deploy. Who doesn't love that?..

Back in early March, we told you that HeroCraft was looking for beta testers for the mobile port of their hit Steam game Tempest: Pirate Action RPG, which as you might guess is a pirate-themed action RPG. About a month later, we learned that the game was just about finished and was scheduled to launch on April 18th. Today I woke up and looked at the calendar, and noticed that the date is April 18th. You see where this is going? Yes, as of this morning Tempest: Pirate Action RPG [$7.99] is now available on the App Store and if you've missed our previous coverage you can see it in action in the following trailer...

Hello, gentle readers, and welcome to the first (only? WE'LL SEE) Musgravian Musings. I figured if Andy Fretz gets his own Zone, Tasos gets his own Principle, and Carter can Crater all day long, I could do a sort of editorial column of my own. But rather than share strong opinions on the issues, what I'd like to do is to use this space to do some short non-review reflections on recent game releases. In general, these will be games that have caught my interest in some way or another. They'll also tend to be games that I didn't review in the first place. I'm going to kick things off by taking a look at two of the biggest recent releases, Card Thief [$1.99] from TinyTouchTales and Death Road to Canada [$7.99] from Rocketcat Games...

Mobile has perhaps been lacking the great Spelunky-like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work. Orangepixel steps up to the plate with Meganoid 2017 [$4.99], the nebulously-named reboot/sequel to one of the solo developer's earliest works. Where the original Meganoid games, both Meganoid 1 [$1.99] and Meganoid 2 [$1.99], were more challenge platformers, Meganoid 2017 is a procedurally-generated platform that takes a lot of cues from Spelunky. Exploring the Meganoid spaceship, you have nothing but your platforming wits, some explosive charges, and whatever you find as you venture further into the spaceship, taking on a different layout when you die, and you will die a lot. Spelunky 2017 had a rather rapid development time, and while it gets the core gist of the Spelunky formula right, and does some rather cool things, the game suffers from its short development time, leading to a lack of variation in level designs. Also, the game just doesn't have the tight platformer feel necessary for what the demanding difficulty requires to give the player a good shot at succeeding...

'Death Road to Canada' Review - A Dog, Anime Magical Girl, and A Farting Man Enter a Bar...

I think you could make a strong argument that Rocketcat Games is the greatest developer in the history of mobile games. No studio has quite the collection of masterpieces that they do. Go on and look it up, their worst title is Five Card Quest [$2.99] and even that isn't so bad. Madgarden, meanwhile, has the strongest collection of unreleased titles perhaps out there, but when he releases something, it tends to be great. See their previous collaboration Punch Quest [Free], which is still brilliant and so unlike everything else on the App Store. In fact, that's the problem: these folks make games that are such pinnacles of what they do that nobody else can even come close. So, perhaps you might think Death Road to Canada [$7.99] off the bat seems a bit weird for them to do. After all, it's a zombie survival game. There's a ton of them. But that would be short-sighted: Death Road to Canada is another masterpiece from a partnership that keeps cranking out the hits...

I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$1.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$4.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$7.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Ahoy Games has just released Tiny Bombers [Free] onto the App Store, and if you like Bomberman, this is worth checking out. Basically, the concept is Bomberman, where you have bombs on a grid where you can upgrade the number of bombs and how far the explosions reach, and you lay them down to blow up obstacles and enemies. You can chain together bomb explosions, but of course, you have to be careful with the timing such that you don't blow yourself up. Now, Tiny Bombers puts those basic mechanics into a Crossy Road [Free] style game, where the world is slowly crumbling behind you, and you have to advance ever forward...

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

My big beef with Capcom, as a mobile fan, is that I never really know what level of effort to expect from them. I consider them responsible for some of the finest ports to iOS (Monster Hunter Freedom Unite, Ace Attorney: Dual Destinies) and some of the worst (Mega Man Mobile, Mega Man X). Since the games they choose to port are selected from their excellent library of classics, it's hard not to get excited when they announce something new is coming. But somewhere in the back of my brain, I worry that we're going to end up with another unreasonably poor effort. Such was the case when Capcom recently announced that they would be bringing four of their arcade classics to the platform. Well, the first one is here, and I'm happy to say that we got the good Capcom this time. While it's not perfect, 1942 Mobile [$1.99] is a very good re-creation of Capcom's classic vertical shoot-em-up, with all that implies...

Back in January a then-upcoming game called Edo Superstar [Free] caught my eye with its really nice art style and promise of beating the crap out of opponents as a martial arts expert monkey. What more is there in life to want beyond THAT? In early February, Edo Superstar dropped in the App Store, and while it got a pretty positive reaction from those who played it, it also seemed to fly a bit under the radar. Part of that might have been due to the game launching as iPhone-only, and although it still technically played on iPad in 2x mode it lacked true Universal support. Well, that's no longer an issue as Edo Superstar received an update today adding in Universal iPad support...

Okay, not quite all of them. That honor goes to Enter the Gungeon (SUCH A GOOD GAME), but it doesn’t take long to see what the primary inspiration for this game probably was. If you’re into the roguelike offerings of Nuclear Throne or Enter the Gungeon, this mobile game was made just for you. It’s solid to the core, and while it somewhat ironically lacks a soul or identity of its own, it revels in tossing pretext aside and getting to the action. Most importantly, especially for a lot of people who read this site, the economy is a glorious, unobtrusive, generous, beautiful thing. *wipes away tear* This is Soul Knight [Free]...

'Djinn Caster' Review - This Djinn's a Tonic

At this point, I'd forgive anyone for having a genuine case of Kemco fatigue. On the one hand, they're one of the few publishers left in mobile who frequently deliver new, traditional RPG experiences, and I really do appreciate that. On the other hand, it wasn't hard to notice how similar their games were to one another, particularly as their number of sub-contracted developers started to dwindle. Even with me being as enamored of RPGs as I am, my enthusiasm for new releases with Kemco's name on them has been ground down to the point that I tend to kick them off to the side for a couple of weeks after buying them. This is a publisher sorely in need of a new trick, and as luck would have it, I think they found one in Djinn Caster [$4.99]...

'MUL.MASH.TAB.BA.GAL.GAL' Review - You'll Have a Ball With This Game

Riverman Media has delivered two excellent titles in a row with Pizza vs. Skeletons [$2.99] and The Executive [$2.99], and they deliver again with MUL.MASH.TAB.BA.GAL.GAL [$2.99]. Somehow, they've taken Pong, and turned it into a chaotic action game where you're trying to stay alive while enemies try to ascend the screen, and you're there trying to manage multiple balls, paddles with special abilities, and all manner of powerups. It's a chaotic game, and a remarkably engrossing one...

'Downwell'-Inspired Retro Platformer 'Tower Fortress' to Launch March 15th on the App Store

All the way back in August 2016, we caught the first glimpse of developer Keybol's Tower Fortress. While the arcade platforming action wore its influences such as Metroid and Downwell [$2.99] on its sleeve, the stunning pixel art graphics from the creator of PC hit Dungeon Souls, as well as an ambitious amount of content and customisable options, Tower Fortress offered a lot of potential to live up to the illustrious critical acclaim of the titles it was inspired by. After many months of fervent anticipation, Keybol has finally announced that Tower Fortress is set to launch on the App Store next month on March 15th, and has released a slick launch trailer that demonstrates the game's frenetic and feverish action in great detail...

One of the best games of 2015 was Downwell [$2.99], the roguelike action game of descending down a well with rocket boots. Missileman [$0.99] turns that formula upside down, literally. Here, you play as a fellow riding a rocket upward, trying to blast all the enemies in their way, while countless other missiles become available? Oh, and the game is colorful as opposed to monochrome, so it's trying to flip just about everything. Missileman is a game with some clever ideas, but some issues with playing it keep it from being a masterpiece. Still, it's worth checking out...

If you're the type of person who spends a lot of time getting lost just wandering around and exploring in open-world games like Skyrim, then boy do I have a treat for you. Nimian Legends: BrightRidge HD [$1.99] is a game that's almost exclusively about exploring a big open world, and it's gone free for the first time ever. If the name sounds familiar, it's because the original Nimian Legends: BrightRidge [Free] launched all the way back in July of 2014. We reviewed it around that time and found it to be a nifty game for exploring and creating your own adventures, but kind of missed the structure and story found in most other action RPGs. For what it was though, and especially for a dollar or two, it was really cool...

Copyright 2014, TouchArcade.com, LLC.