Category Archives: Action

'Assassin's Creed Identity' Soft-Launches in New Zealand and Australia, Promising Authentic 'AC' Gameplay on Mobile

Remember earlier this summer when Ubisoft sneakily soft-launched Assassin's Creed Memories [Free] in New Zealand and Australia, with nary an announcement or trailer beforehand? Earlier this morning, they employed that same baffling strategy with another new title: Assassin's Creed Identity is currently free (with in-app purchases) for anyone with an iPhone living in Oceania (or pretending to)...

Here at TouchArcade, we try to keep our eyes open for lesser-known treasures, since not every great game has a great marketing budget to go with it. I feel like we do a pretty good job of it, but sometimes, we do miss something interesting or cool. Star Saver [Free] assuredly qualifies as both of those things, and I'm sad to say that I don't think we're the only ones who missed it. This game is a huge Metroid-style action-adventure game that has elements of Kirby, Mario, and Knuckles Chaotix of all things woven into it. This is probably one of the longer games in this genre I've seen on iOS, and although it's not much of a looker and has a few rough spots, I think it's something any fan of the genre should at least check out...

'Air Supply - SOS' Review - Baa-ttle Of The Planets

I'd like you to imagine an alternate universe where Rare/Ultimate Play The Game's Spectrum classic Jetpac wasn't just a huge hit, but was so influential that developers were still doing their own spins and refinements on it for generations to come. I'd also like you to imagine that people in that world are obsessed with cute, fluffy sheep. In that dimension, something like the newest game in the Air Supply series from developer Quantum Sheep might seem somewhat pedestrian. In our reality, however, Air Supply - SOS [$1.99]'s action-packed twist on the Rare classic is pretty special. It occurs to me that I should clarify that this game has nothing to do with the band, since someone always asks...

Remember Aralon: Sword and Shadow [$4.99] from Crescent Moon Games? It's gotten a number of price drops since its last update way back in the halcyon days of 2012, when iPhones were small and didn't bend. But oh, today is a different day. iPhones are bigger. iPads are the same size and also smaller and rumored to be bigger soon. But no longer is Aralon static. It has gotten the double-whammy update: it now supports widescreen iPhones. And it supports iPhone 6 and 6 Plus resolution. Plus, the game has been updated to support iOS 8, so it's widescreen, bug-free, and has improved lighting and shadow effects. My, what an age we live in...

I love tower defense games. I can totally understand the sentiment that as a genre, its a little played out though. Right Pedal Studios' newest title, Ninja Raft [$2.99], has an eye out to avoid some of the most common pitfalls many TD games make. With a focus on active gameplay and an adventurous setting, you aren't going to be left feeling like you are digging in waiting for things to happen. Your ninjas will need to be agile to keep their floating fortress safe from their ultimate nemesis...

Duke Dashington [$1.99] released a couple of weeks ago, and I enjoyed the game, but thought that there were some additions that could be made to the game to improve its longevity, without necessarily adding new content. The developer, Adventure Island, has promised that they were coming in an update, and they have delivered: Duke Dashington 1.1 is out right now, bringing a new time trial mode and Game Center to the game...

Alpha Dog Games' Wraithborne [Free] has gotten its first update in over a year. Typically such an update, especially timed around an iOS release, would be about just updating the game for the new iOS version and new devices, which this one does, yes – there's iOS 8 support and iPhone 6 and 6 Plus compatbility. But the game has also gotten some new contents, and has been made into a free-to-play title...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

Yes, I went for the low-hanging fruit with the review title. Let's just try to move past that and get to the game I want to tell you about today, Kapsula [$1.99]. This is a pretty unusual game. If it wasn't so utterly out there with its theme, I'd almost think it was the product of some bizarre marketing meeting. This is basically a lane-based endless runner mixed with a match-3 puzzle game, and I'll let you try to hash out how that might work for a second before I spoil it all for you...

It's something that mobile gamers probably overlook more often than we should, but audio can add tremendously to the experience you get from a game. From the throaty growling threats of Sinistar to the playful jingle that plays when you die in Super Mario Bros. to the unsettling atmosphere of Bioshock, video games have always used sound to subtly manipulate the emotional state of the player. Unfortunately, the very nature of how and where most handheld games are played means a lot of us rarely hear the games that engage us so well. You're going to have to trust me on one thing, though, and that's that if you play Shoot The Moon [Free], you're going to want to do it with the sound on...

Hands-on with 'Hail To The King: Deathbat' - Gothic Hack N’ Slash

We’ve talked a bit about Subscience Studio’s collaboration with Avenged Sevenfold, Hail To The King: Deathbat. After taking it for a spin recently, there’s definitely more to this hack n’ slasher than just a big name, and setting and locale are worth keeping tabs on its impending release...

1930's Heist Game 'Calvino Noir' Will Sneak onto iOS Later This Year

Daniel Walters and Ceri Williams, the duo behind Micro Macro Games' gorgeous and unfortunately overlooked Morphopolis [$3.99], are working on a stealth-slash-heist game due for the App Store later this year...

'Goblin Sword' Review - It's Still Rock and Roll to Me

My thumbs are feelin pretty raw after playing Goblin Sword[$0.99]. As a guy that grew up playing platformers in the late 80's/early 90's I don't think I can give higher praise for a game workin' it's tail off to give that old feeling back. Unforgiving yet short levels give this game a mobile focus while still retaining that frustrating level of difficulty we all had a love hate relationship back then. Gelato Games has hit all the selling points square on the head with this retro title. With controls better than Swordigo[$2.99], and more sophistication than Dodo Master[$0.99 / $0.99 (HD)], Goblin Sword is setting the bar nice and high for it's competition...

Gameloft's newest release, Spider-Man Unlimited [Free], makes me feel all complicated inside. Regular readers will know that I tend to prefer my running games to be simple and gimmick-free, and this game is anything but that. Of course, regular readers will also know that I can't resist a game based on superhero comics. I expected that to be my struggle with the game, but in a surprise twist, it's not. This is probably the most fun I've had with a gimmick-heavy runner this side of Iron Man 3 [Free]. It has a ton of gameplay variety, a great goal-based structure to accompany its endless running mode, exceptional fan service, and a few ridiculously compelling tricks borrowed from Puzzle & Dragons [Free]-style games. As a huge Spider-Man fan, playing this game is an absolute joy. Unfortunately, leveling up an assortment of collectible characters isn't the only way Spider-Man Unlimited borrowed from that popular genre, and therein lay the proverbial fly, or I suppose spider, in the soup...

One of the cool things about video games is how they let you do things that you might not be very good at in real life. For example, in the real world, I am about as stealthy as a cow on ice skates, but in video games, I can be a master big boss ninja. Stealth games were around as early as 1981's 005 from SEGA and enjoyed a few brief spikes of popularity around certain titles like Castle Wolfenstein on the Apple II and Konami's Metal Gear on the MSX, but for the most part, it was a genre waiting for technology to catch up with its ambitions. Finally, in the late 1990s, the genre broke out in a big way on the backs of titles like Metal Gear Solid, Thief, and Tenchu, and would keep going strong with heavy hitter franchises like Splinter Cell and Assassin's Creed. These big franchises are still going at it, though at times with a reduced emphasis on pure stealth, but the genre's recently been seeing a lot more small-scale projects. I think Stealth [$1.99] represents one of the smallest yet, having been created by just one person...

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