Category Archives: Action

'Downwell'-Inspired Retro Platformer 'Tower Fortress' to Launch March 15th on the App Store

All the way back in August 2016, we caught the first glimpse of developer Keybol's Tower Fortress. While the arcade platforming action wore its influences such as Metroid and Downwell [$2.99] on its sleeve, the stunning pixel art graphics from the creator of PC hit Dungeon Souls, as well as an ambitious amount of content and customisable options, Tower Fortress offered a lot of potential to live up to the illustrious critical acclaim of the titles it was inspired by. After many months of fervent anticipation, Keybol has finally announced that Tower Fortress is set to launch on the App Store next month on March 15th, and has released a slick launch trailer that demonstrates the game's frenetic and feverish action in great detail...

One of the best games of 2015 was Downwell [$2.99], the roguelike action game of descending down a well with rocket boots. Missileman [$2.99] turns that formula upside down, literally. Here, you play as a fellow riding a rocket upward, trying to blast all the enemies in their way, while countless other missiles become available? Oh, and the game is colorful as opposed to monochrome, so it's trying to flip just about everything. Missileman is a game with some clever ideas, but some issues with playing it keep it from being a masterpiece. Still, it's worth checking out...




If you're the type of person who spends a lot of time getting lost just wandering around and exploring in open-world games like Skyrim, then boy do I have a treat for you. Nimian Legends: BrightRidge HD [Free] is a game that's almost exclusively about exploring a big open world, and it's gone free for the first time ever. If the name sounds familiar, it's because the original Nimian Legends: BrightRidge [Free] launched all the way back in July of 2014. We reviewed it around that time and found it to be a nifty game for exploring and creating your own adventures, but kind of missed the structure and story found in most other action RPGs. For what it was though, and especially for a dollar or two, it was really cool...

Every since we first heard that a game based in the Lords of the Fallen universe would eventually hit iOS, we were curious as to how the Dark Souls-style gameplay would translate onto the mobile platform. When we finally learned that it would be, in essence, an Infinity Blade clone, we were met with even more questions. Would it offer anything to the genre? Can it successfully be a successor to the aging Infinity Blade series? Unfortunately, the answer to both those questions is a definitive ‘No.’ Lords of the Fallen [$9.99] is simply a sub-par clone in a genre that requires perfect execution to be worth playing...

Goodnight Games has made an interesting action game in Malevolent Machines [$1.99]. It's a game with some clever ideas, and a unique art style that looks both a little ugly and yet detailed and stylish in its own way. It's a game with some bugs and issues, but a lot of good ideas at the heart that shine through the experience. It's an experience that may be off-putting to some folks, but its unique charms and quirks wormed its way into my heart as an entertaining and unique action game...

'Xenoraid' Review - The 'Marvel vs. Capcom' of Shmups

I like playing games that may exist in a particular genre, but are willing to defy the conventions of that genre to create something different. That's exactly what 10tons has done with Xenoraid [Free], their entry into the shoot 'em up genre. It does things differently from other games, and maybe you won't like it! Western shmups are already so different from Eastern ones, due to cultural differences. Xenoraid manages to even transcend that difference, and feels like its own unique shoot 'em up. But you might just enjoy what this heterodox title has to bring to the table...

Malevolent Machines [$1.99] has been on my radar ever since we first caught a glimpse of the game back in September 2016. From its mysteriously ominous and beautifully alliterative title, to the game's interesting merger of auto-runner and shoot-em-up mechanics under a layer of luscious pixel art graphics, it appeared that Goodnight Games had really gone the extra mile to stand out amidst its many contemporaries on the App Store. While the developers have successfully satiated fans with a number of preview trailers over the past few months, Malevolent Machines has finally launched today on iOS for a modest $1.99, and if the game can live up to its impressive scope, it is surely an essential download for anyone wanting an accomplished attempt at an Altered Beast-meets steampunk-esque mobile game in this suitably malevolent modern era...

I’m a simple man. I see vikings, I click download. This has been true for years, and it was true a couple months ago, when Vikings: an Archer’s Journey [$2.99] was in the recommended new games section of the App Store home page. I didn’t opt for a review right away because this game definitely needed some more time in the forge, but a few thousand whacks with the hammer of improvement later and we have a solid bow-and-arrow-centric runner on our hands worth giving a look...

Prettygreat Announce Online Driving Combat Game 'Crash Club', and Are Looking for Beta Testers

Prettygreat are undoubedtly one of our favorite mobile developers of recent times, as the ex-Halfbrick heroes were responsible for the TouchArcade Game of the Year for 2015 in the form of Land Sliders [Free], as well as the eccentric and entertaining Slide the Shakes [Free]. However, the latter title released all the way back in February 2016, and so many have been fervently anticipating what the Australian developers have been working on in the months since, and whether they can push on from their admittedly excellent puzzle gaming roots. Today, such questions have been emphatically answered by the announcement of Crash Club - with the promise of hectic online driving, crashing and combat action, Crash Club is Prettygreat's most ambitious effort to date, and the developers are looking for players to help beta test the game in the lead up to its release in a few months' time...

Monster-Slaying MMO 'God Eater Online' Opens for Pre-Registration in Japan

Back in September, we brought you the first details on Bandai Namco's upcoming God Eater Online, which looked like a seriously impressive attempt at bringing the Monster Hunter-esque behemoth beast slaying action to mobile. While details are scarce, especially for a launch outside of Japan, the most recent PC effort God Eater 2 Rage Burst received critical acclaim on its 2016 Steam release, as its strong emphasis on plot intertwined with its hectic JRPG gameplay made it both an accessible and endlessly deep title for anime and action gaming fans. For anyone won over by the dramatic first preview trailer, today God Eater Online has opened up for pre-registration on mobile in Japan, which suggests the title is close to a release in Asia, with hopefully a prompt Western launch soon after...

'Ashworld', OrangePixel's Upcoming Post-Apocalyptic Open World Game, Gets First Teaser Trailer

OrangePixel are one of my favourite App Store developers, with Heroes of Loot 2 [$3.99] being a true sleeper hit of 2016. While not without its problems, the arcade-style dungeon crawler was mightily impressive, especially owing to the fact it was from a one-man development team. Back in December, OrangePixel announced their most ambitious effort yet in the form of Ashworld, which was an eclectic mix of driving, shooting, and platforming action into a 2D post-apocalyptic open world, and the initial preview screens the developer revealed were extremely promising. While the game is still a few months away with a tentative Q1 2017 launch window, OrangePixel has released a new teaser trailer showcasing some of the gameplay, as well as setting the scene of the cataclysmic nuclear war that led to Ashworld's survival setting...

At 3am UK time on Wednesday morning, my iPhone buzzed furiously as news spread that The Binding of Isaac: Rebirth [$14.99] had finally launched on the App Store. After what seemed like months of drama, anticipation and hype on our forums, such a sudden and unexplained release felt particularly fitting for The Binding of Isaac's turbulent development cycle, but thankfully it's now out and, according to our five star review, a rather excellent port to boot. Many people have also left glowing reviews for The Binding of Isaac on our forum thread, however the most frequently asked questions amongst gamers in our community have been how the port shapes up to the PC, 3DS, and PS Vita interactions of the title. While a small minority have taken issue with the perceived lack of precision with the controls, most TouchArcade forum members have been greatly impressed by how The Binding of Isaac has transitioned to mobile devices...

'The Binding of Isaac: Rebirth' Review - Good Things Come to Those Who Wait

At last! The Binding of Isaac: Rebirth [$14.99] has finally released on iOS, and it was well worth the wait. Perhaps the most popular dual-stick shooter roguelike out there, rumors, Apple approvals drama, and a constantly-shifting release date led to this being the white whale for many iOS gamers. As the release date narrowed down to a general range, every day saw one question surely asked: "When's Isaac coming?" Well, thanks to a surprise Tuesday night release on January 10th US time, The Binding of Isaac is finally here, and well worth the wait. The scatological, challenging roguelike dual-stick shooter promises challenging gameplay with mountains of secrets to discover...

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

It's been a bit quiet since iTunes finally thawed out after Christmas, and it feels like we're still awaiting that big first release to really kick off the year (looking at you, Binding of Isaac). Out of nowhere yesterday, Gameloft soft launched their newest entry in the Gangstar series in The Philippines, and while previous iterations have explored Miami, Rio de Janeiro and Los Angeles, your nefarious criminal kingpin is now running amok in New Orleans. While Gameloft have touted Gangstar New Orleans to be the 'gold standard for open-world action-adventure', the reaction from gamers on our forums is significantly more mixed, with some sharing positive sentiment, and others deriding the release for being a bit rough on this initial soft launch...

Earlier this week we showed you the first teaser trailer for the new game from Fixpoint Productions, creators of some great games that start with the letter P including Piloteer [$2.99], Pivvot [$2.99], and Polymer [$2.99 / Free]. Well, it lagged a bit behind our normal weekly new games post, but that game, called Remedy Rush [Free], is now officially available in the App Store. And it most definitely does not start with a P! Remedy Rush has you playing as an actual remedy fending off a sickness, and you do this by navigating a variety of strange objects through an endless maze-like level killing germs and destroying toxins by collecting health bursts along the way. If you aren't quick about it though, the sickness will consume you!..

'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

Twin-stick shooting. Roguelite elements. Pandas with heavy ordinance. It was inevitable that someone, at some point in human history, would put these things together into one game. Continuing my mop-up of games that missed getting a review upon their initial release, it's Feral Fury's turn at bat. This game has developed a strong following in the TouchArcade forums, both because of the quality of the game itself and because of its highly-responsive, courteous developer. Feral Fury [$1.99] walks along a similar path to games like Enter the Gungeon and Binding of Isaac, and although it's not quite up to the level of those games, it's still an awful lot of fun...

The gravity gun from Half-Life 2 is a dramatically underutilized tool in games. What felt so cool and revolutionary in 2004 has since been stuck to just one game. Kind of like how there were rumblings that the portal gun would show up in a future Half-Life 2 episode, and other games with portals like Portal have popped up. Thanks to Island Delta [$2.99], it has reminded me of how clever an idea the gravity gun. But also, it serves as a reminder of how a tool that requires good physics also requires good design to be used effectively...

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