Category Archives: Action

The whole series of events leading up to Marvel Contest Of Champions [Free] is pretty weird if you think about it too much. It's a clear reply to the mobile version of Injustice: God Among Us [Free], whose console version's inception likely sprang out of Mortal Kombat Vs. DC Universe, which certainly only existed because of Marvel Vs. Capcom. That's Marvel and DC for you, friends. They bite each other's tails so often it's sometimes hard to tell where one ends and the other begins. Well, I just thought that was interesting. Truth be told, I'm glad something like Contest Of Champions came about. While Marvel Vs. Capcom 2 is ideally better than Injustice, trying to play it on a touch screen stripped away a lot of its merits, and the game was removed from the App Store even if you wanted to play it. Injustice, on the other hand, found a winning combination with its collection elements and extremely simplified take on the fighting genre. It only makes sense to have a Marvel version, and that's basically what you get in Contest Of Champions...

RPG Reload File 019 - 'Bastion'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we hear creepy voices narrating our every action in our heads, or maybe that's just me? Each week, we take a look at an RPG from the App Store's past to see how it holds up in the light of modern times. I try to cover a wide spread of RPGs in this feature, but just to keep things spicy, I turn the decision over to you, the readers, once per month. All you have to do is comment below, post in the Official RPG Reload Club thread, or tweet me at @RPGReload with the game you'd like to see me play. When the time comes each month, a roll of the dice will determine whose selection wins. Every vote has a chance, so make sure you make yourself heard!..

It feels like ages ago that Grand Theft Auto: Chinatown Wars [$4.99] made its way to the iPhone, and it kind of was. It was all the way back in January of 2010. That was at a time when it still felt like "Wow! A big publisher bringing a major IP to my little iPhone!? Amazing!" But beyond just being a major coup for iOS as a fledgling gaming platform, Chinatown Wars actually made a ton of sense for the iPhone. It was originally developed as a Nintendo DS exclusive, so it had both portability and touchscreen implementation built in from the beginning, which translated extremely well to iOS. But as I said, 2010 was a long time ago, and Chinatown Wars on iOS hadn't exactly aged well over the years...

I don't think a person needed to be a fortune-teller to see this outcome, but going back to my review of Tomb Raider 1 [$0.99] from last year, I ended it by expressing little hope for a potential port of Tomb Raider 2 [$1.99] fixing the control issues with the first game. It wasn't hard to guess because the problem is neither with the unorthodox and somewhat fussy controls of the Tomb Raider series, nor was it with virtual controls, but rather the marriage of the two that the mobile version offered. There's simply no clear way to map virtual controls to these games in a satisfying way. Tomb Raider 2 only makes that problem clearer with its increased challenge and greater emphasis on pulling off non-stop sequences of moves, particularly in timed situations. It's the kind of situation where I don't feel good about giving it a score, because if you have an MFi controller, this game is an incredible experience at a ridiculously low price, but if you don't, it's just about pointless to buy. Consider the number at the end of this review to be the middle of those two scenarios and apply it to your own situation accordingly...

It's been just over a year since FDG Entertainment and Cornfox & Bros. dropped the seafaring adventure Oceanhorn [$4.99] in the App Store, and today to celebrate how wonderful this past year has been FDG has dropped the price on the game for the first time ever, down to $4.99 from its normal price of $8.99. We loved Oceanhorn a year ago in our original review, and then back in August a huge content update was released adding even more great stuff to an already great package. Oceanhorn has also been consistent with updating for new iOS features and hardware, most recently getting an update last week that took advantage of the power in the latest iPhone and iPad devices...

One of my favorite releases this year is RebelBinary's Only One [Free], a king of the hill-style hack 'n slash game that sees you fighting off waves of enemies from atop a giant pillar. The game originally released in February, and we thought it was pretty great, but it's only gotten better through numerous updates since then. Today, its biggest update yet has arrived adding all sorts of awesome new stuff. ..

'Injustice: Gods Among Us' Guide - More Tips To Win Without Spending Real Money

Roughly a billion years ago in App Store time, or about a year and a half ago in human time, I put together a guide for Injustice: Gods Among Us [Free]. It's a pretty nice guide, I think, but here's something interesting you may or may not know about Injustice: WB Games updates this game all the freaking time. While a lot of the advice I gave in that guide is still sound, some of it is outdated and there's a whole lot of new stuff to take into account if you play this game these days. With that in mind, I've decided to put together a new guide, a supplemental if you will, covering some of the changes and new aspects of the game as it currently stands. I'm going to start by revisiting some of the things I said in the old guide that don't quite work anymore. I'll then move into talking about Challenge Mode and Multiplayer Battles...

In August of last year, 505 Games in partnership with Re-Logic released Terraria [$4.99] on iOS, a mobile version of the ultra-popular crafting/action/adventure/platformer on PC and console. Compared to its PC and console counterparts, Terraria on iOS was pretty stripped down, but still incredibly fun. 505 has worked diligently over the last year adding new content to the game, mostly special holiday-themed updates. The most significant updates to the game have been when it received local multiplayer in November of last year, and when it received the Hard Mode update this past August which essentially let you play a New Game+ with a ton of new stuff after defeating the final boss. This latest update though, version 1.2, blows everything else out of the water...

'Oddworld: Stranger's Wrath' Review - You're Looking Mighty Good, Stranger

The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe. A new team planning for that many games before they've even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe's Oddysee released, it seemed like the Oddworld Inhabitants weren't bluffing. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. It was followed by an initially unplanned direct sequel, Abe's Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology...

Character action games are a genre that feels underrepresented on iOS, perhaps because they inherently rely on complex button combinations for combat that just don't translate very well to the touchscreen. Well, about a month ago, Ghost Blade [$4.99] launched on the App Store seemingly out of nowhere, and set a standard for how these types of games should be built for the touchscreen. Rather than rely on a set of virtual buttons, Ghost Blade uses intuitive touchscreen gestures for its combat mechanics, and it works incredibly well, creating a very satisfying experience. ..

Coming into iOS gaming from a background in consoles, dedicated handhelds, and old computers, my first steps into the already-massive catalog were cautious ones. I stuck to familiar brands and the odd breakthrough that had made waves in the traditional media, such as Game Dev Story [$4.99]. One of the first real iOS originals that I fell absolutely in love with was League Of Evil [$1.99], from Ravenous Games. The game will always hold a special place in my heart for hammering it into me that, yes, virtual controls could work marvelously for an action game if they're handled correctly. These guys had their stuff together, I decided, and I began to follow them closely, anxiously awaiting their next big title. By all accounts, that game looked to be Random Heroes [Free], and I bought it pretty much the second it became available...

It's a frequently-visited topic throughout the history of the hobby, but the topic of the length of games (or the lack thereof) has been coming up a lot recently among mobile gaming fans. Faced with a market that that is often frighteningly resistant to handing over more than a few dollars in lump sums, many developers who want to build a traditional game with a beginning and ending, free of IAP consumables and other monetization techniques, are faced with a pretty hard economic reality. The answer to that problem is usually to scope the game's content according to some very meager budgets, leading to some great games that don't take all that long to play through. This was a very hot discussion when it came to Monument Valley [$3.99], and it may well be the same for those who pick up Space Expedition: Classic Adventure [$0.99]...

'Micro Battles' Review - Share the Wealth

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November 13th, 2014 11:00 AM EST by Chris Carter in 3.5 stars, Action, Free, Games, iPad Games, iPhone games, Prices, Reviews, Universal
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The advent of touch technology has created a vast number of innovations that weren't really evident upon release.  While many are quick to damn virtual controllers and the like, one of my favorite things about mobile platforms is the sheer lack of physical controls. For certain games that need precision it can be a pain, but for titles that are custom-created for touch controls it's a dream to just pick up and play something. One avenue that I don't think gets enough love is the multiplayer on one device market. There are a decent amount of board games and asynchronous titles out there that support multiple people, but Micro Battles [Free] does a decent job of adding some arcade action into the mix...

Forge Reply's wonderful digital realization of Joe Dever's classic gamebook series Lone Wolf is set to get its fourth and final act later this month on November 20th, the developer has announced in our forums. The new act is titled Dawn over V'Taag, and you can see it in action in the following trailer...

'Mr. Particle Man' Review - At Last, One For The Gentlemen

Up-front disclaimer: I hadn't played or even heard of Ms. Particle Man [$1.99], the game this is a sequel to, until about a week ago. It was apparently released in late 2012, so I was probably busy building my deluxe shelter to protect myself from the impending inevitable apocalypse, which appears to be rather late at this point. I wish I had discovered it sooner, but I'm glad I finally did, even more so because I've found it by way of its superb follow-up, Mr. Particle Man [$1.99]. It's an unabashedly old-school experience that manages to make use of a few modern tricks, one of which I've never seen implemented in quite the same way before in an iOS game. Fair warning: Mr. Particle Man is one of those tough as nails games where you'll die, die, and die some more, and it's very possible, likely even, that you'll hit the limits of your own skill before the game is finished. If you're the sort that gets frustrated by games like that, move along with your sanity intact. For the rest of us weirdos who meet such adversity with laughter and an insane need to keep playing, what this game does is going to be a nice, comfortable fit...

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