Category Archives: Full Content

TA Plays Live: 'Hodappy Bird' Launch Party

April 17th, 2014 5:06 PM EDT by Eli Hodapp in News
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Podcast-Illustration-0121There was a moment there at the start of the recording of this podcast that we might be Mike-less, as every time he spoke on Skype he sounded like a late-80's dot matrix printer printing out a 30 page Print Shop Deluxe banner. But, we overcame all odds and put a podcast together anyway, hitting the hot games of the week, relevant news... And loads of Wrestlemania chat. Don't worry, wrestling junk is at the end if you're not the kind of person who cares about that stuff.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

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Direct Link: TouchArcadeShow-150.mp3, 105.4MB

GAMES

NEWS

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865020_largerIn the days leading up to Wrestlemania this Sunday, we recorded a quick podcast with potentially questionable audio quality due to the universally terrible magic of hotel WiFi. Either way, we chat about the hot games of the week, compared FTL to Hodappy Bird, and of course, gave our predictions for what's going to happen to the Yes Movement.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
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Direct Link: TouchArcadeShow-149.mp3, 64.2MB

GAMES

NEWS


This week's episode of The TouchArcade Show is sponsored by…

SpellBounders, Free - Compete against thousands of players in a battle of wits, words, and magic! SpellBounders is a multiplayer fantasy word game from developer InsaneRoot. Use your words to destroy your enemy, unlock new heroes, cast powerful spells, and bask in the glory of victory!

Winner of Apps World 2014 Big Indie Game Pitch! SpellBounders is available now for free on the App Store. Find out more at SpellBounders.com!

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The TouchArcade Show - 148 - A Gauntlet of Bummers

March 28th, 2014 9:00 PM EDT by Eli Hodapp in Podcast
$1.99 Buy Now

855716_largerThe week following GDC, we're still down exactly one Mike Meade, but that doesn't stop Jared and I from recording a rockin' podcast. We talk about Gunnar gaming glasses, Pam's birthday, iOS games, and the ridiculous onslaught of bummer news this week... Including, but not limited to the Threes / 2048 drama and what there is to do about the crazy state of clone madness on the App Store.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-148.mp3, 87.6MB

GAMES

  • Boom Beach [Free]
  • Bad Student Driver [Free]
  • Flappy Golf [Free]
  • Nerdy Workout [Free]
  • Star Wars: Assault Team [Free]

NEWS


This week's episode of The TouchArcade Show is sponsored by…

FLASHOUT 2, $1.99 - FLASHOUT 2, the sequel to the anti-gravity racer FLASHOUT 3D, is finally here! In FLASHOUT 2, you pilot one of many ultra-fast ships and use your arsenal of rockets, guns, bonuses, and upgrades to fight your way to victory!

FLASHOUT 2 features a redesigned and enhanced Career Mode, massive improvements in steering, physics, opponents' AI, and other gameplay elements, a free Online Multiplayer Mode, and other completely new and exciting game modes.

FLASHOUT 2 also features high-end graphics and supports game controllers. It's available now in the App Store for $2.99 – be sure to check it out!

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945427_larger (1)As we mentioned last week, things were going to be a little weird with this week's episode of the podcast. Jared and I actually recorded this in our hotel room. The audio quality isn't great, but we figured you guys needed something in your podcast feeds. We chat about our favorite games of the week, what we're looking forward to, why Seabeard is so awesome, and my personal highlight: Meeting Flappy Bird creator Dong Nguyen.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!  

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-147.mp3, 47.2MB

We'll be back with a full episode next week, so be sure to stick around for that.

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489394_largerWith GDC on the horizon, we recorded a extra long podcast as the environment surrounding GDC isn't the best for podcastin' so I've got no idea what next week's episode is going to be like. This one has it all: Rants on controls, free to play discussion, Flappy Bird, Wrestling, you name it. Two hours and sixteen minutes of it. You better not miss it. Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!  

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-146.mp3, 116.2MB

GAMES

NEWS


This week's episode of The TouchArcade Show is sponsored by…

CuteEat!, $3.99 - In Two Hit Six's new tower defense game, CuteEat!, your goal is to use up to 7 heroes with unique abilities to eat food and prevent the Waste Legion from wasting any of it. You must leverage the special skills of your heroes across 7 lands, each with their own varieties of food, and 35 tasty levels to defeat the Waste Legion. CuteEat! is available now for iPhone or iPad. What are you waiting for? Go download CuteEat! now for free!

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The TouchArcade Show - 144 - A Very Hodappy Birthday

February 28th, 2014 9:30 PM EDT by Eli Hodapp in Podcast
99¢ Buy Now

It's my birthday today, so we start the show harassing Mikey Shorts developer Mike Meade about not coughing up a premium WWE account login. From there, we move on to the required Flappy Bird discussion before moving right along to how much we're digging Disco Zoo, Out There, and the other games of the week. We hit on all the hot news too, and of course, covering this week's developments in the King.com trademark soap opera.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-144.mp3, 79.2MB

GAMES

NEWS


This week's episode of The TouchArcade Show is sponsored by…

Doctor Life, $2.99 - Don’t be fooled by the cuteness! Doctor Life is a challenging simulation game where you play the role of a doctor! You will encounter real diseases and use actual treatments, so don’t be surprised if you see symptoms like pus in urine and blood in stools. Shit just got real! Be sure you’re quick as the more patients you treat in a day, the bigger your combo bonuses are. Earn big cash and attain fame to expand your little clinic into a multi-story hospital!

Doctor Life is available on the App Store as a fully premium game with no in-app purchases for just $2.99. Get it today and start diagnosing!

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887936_largerThis week's podcasts starts with a nice long discussion on emulation, spurred by the recent release of GBA4iOS. From there, we of course talk about the hottest games of the week, including a typical chat on free to play mechanics due to Bug Heroes 2 launching free to play and immediately switching back to paid. All the relevant news is in there too, and we take a break to talk about the Mikey games getting ported to Android.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-143.mp3, 82.8MB

GAMES

NEWS


This week's episode of The TouchArcade Show is sponsored by…

Epic Ninja Game, $1.99 - Epic Ninja Game is a new 2D twitch platformer – a retro blast from the past with its 8-bit sound and pixel art graphics. Play one of 90 levels in 3 exciting worlds. The story is in an action-packed comic book spread across the game. Every world has boss fights and many new ways to die!

Epic Ninja Game is available now on iOS, Android, Mac, and PC. See the trailer and get it now at www.EpicNinjaGame.com.

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Podcast-Illustration-0121Guys, guess what, I made sure to check my audio settings before recording this week which officially earns me one platinum Flappy Bird medal. This week we talk about the significance of Flappy Bird, the intense themes found inside of the game, and much more. Oh, and cool new games released this week while spending a hefty amount of time talking about dramatic paid to free to play conversions, King's recent activity upping the ante in its trademark wars, and tons more.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-142.mp3, 89MB

GAMES

NEWS

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Podcast-Illustration-0121Damn it. There's nothing better than recording an entire podcast and realizing you're recording on the wrong microphone. Seriously, nothing. Anyway, my audio this week is a little on the crazy side. It's not unlistenable, it's just weird. On the up side, it makes the other two musketeers, Jared and Mike, sound really good in comparison. My sincerest apologies, it won't happen again as next week we'll move from a "double check audio" policy to something significantly more severe.

As usual, we've got all the hottest games to talk about this week which includes a lot of Threes!, Final Fantasy, and more.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-141.mp3, 61.9MB

GAMES

NEWS

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While the pickings are pretty slim for iOS 7 controllers that are actually worth buying, things are getting pretty awesome on the software side of things as more and more games that were originally made to be played with controllers slowly begin to get controller support. Sonic the Hedgehog 2 [$2.99] already had controller support, but last night both Sonic the Hedgehog [$2.99] and Sonic CD [$2.99] joined the controller party.

I'm not sure if the Sonic games specifically are worth picking up a controller for, but if you've already got one, the Sonic games are definitely worth playing with proper controls. Additionally, the Sonic games are just worth having anyway, regardless of whether or not you've got a controller to play them with. The love they've gotten by Christian Whitehead and Sega is really remarkable.

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The TouchArcade Show - 140 - Flappy Birdcast

January 31st, 2014 9:15 PM EDT by Eli Hodapp in Podcast

Podcast-Illustration-0121Another XXL sized Hungry Man™ podcast with extra gravy is coming your way this week, topped with loads of discussion on Flappy Bird and the sheer insanity that surrounds all three of that developer's games being glued to the top half of the top ten free downloads chart. From there, we move on to the coolest games we played this week, even dipping in on some upcoming games chat as Jared has had his greasy hands all over Bug Heroes 2. Of course we round stuff off with the news of the week, including the requisite update of what it is that Nintendo is doing.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-140.mp3, 85.6MB

GAMES

NEWS

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Podcast-Illustration-0121This is a long one, with a lot of oddly on topic random sort of off topic chat about things ranging from the way Apple wants you to launch games to outdoor hockey games to our feelings on Kody from Sister Wives. Of course, like all episodes we discuss the hot games of the week, how TowerMadness 2 can stand out in a crowded genre, and more. Moving on, news is next with tons of stuff happening this week, the biggest story probably being the King.com trademark drama. Be sure to listen.

If you've been having trouble with our podcast feed, it seems like the way to fix it is by unsubscribing and resubscribing in your podcast management app of choice.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast.

As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-139.mp3, 80.1MB

GAMES

NEWS


This week's episode of The TouchArcade Show is sponsored by…

Urp!, $1.99 - URP! - the 360 degree puzzle platformer from Crazy Tooth Studio!

Urp must travel from galaxy to galaxy saving planets in this beautiful new game experience for iPhone and iPad. Each level is a 360 degree puzzle!

Both casual gamers and fans of retro platformers will love the Urp! experience. Customize your Urp character: change colors, add accessories, and boost Urp’s powers!

With challenging puzzles and addicting gameplay, Urp offers hours of fun... with some hidden surprises along the way!

For just $1.99 on the App Store you can explore the Urp Universe!

How many planets can you save?

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'Survivalcraft' Review -  A Better Mobile 'Minecraft' than the Actual Mobile 'Minecraft'

613679_largerThere's no doubt that Mojang's Minecraft has become a nearly unfathomable success over the past few years, and as with anything that becomes popular there's a seemingly unending line of people that rush to ride the coattails of that success.

Not that I'm saying there's anything wrong with taking heavy inspiration from a game. I mean heck, even Minecraft was inspired by similar games that came before it. But in the mobile space especially, 99% of anything that gets released that's reminiscent of Minecraft is just a crappy knock-off and cash-in attempt that's of little value to anyone. "Minecraft" is the new "Angry" or "Temple" in terms of latest SEO hotness, I guess you could say.

I can tell you from personal experience working at TouchArcade that with dozens of these kinds of games coming out every week it gets very hard to decide which ones are worth exploring and which ones should just be written off as the cheap clones that they are. It gets very easy to dismiss these games when so many bad ones are churned out at such an incredible pace.

With that said, a new Minecraft-y game has been ripping up the charts lately and even jockeying for position with Mojang's official Minecraft - Pocket Edition [$6.99]. That game is called Survivalcraft [$3.99], and despite being made by just a single person it bests even Mojang's official mobile offering and even does some unique things to set itself apart from the pack. And, despite our initial hesitations, this is anything but a cheap knock-off attempting to cash in on the Minecraft craze, and is in fact the best mobile sandbox game of its kind that you can get at this time.

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So what exactly is it about Survivalcraft that puts it ahead of Minecraft - PE? Well first and foremost is scope. Survivalcraft is an absolutely massive world, and for the life of me I cannot find its boundaries. That's because it doesn't have any. I'm not sure if it's just a huge world that circles around or if it just keeps on randomly generating terrain as you go ad infinitum, but as anybody who has played Minecraft - PE knows all too well there's nothing more disappointing than hitting the invisible walls of its tiny world. In Survivalcraft this just plain isn't an issue. It's astounding for a mobile device.

Exploring a giant open world is one of the biggest attractions of  Minecraft, but that also includes exploring dark, foreboding caves. There's nothing quite like coming across a tiny nook in the side of a mountain, seeing that it's actually an entrance to a cave, and then finding out just how far down the rabbit hole goes. It's exhilirating. Unfortunately, Minecraft - PE doesn't have caves at all, though it sounds like they are planning on adding them at some point in the future. However, Survivalcraft has caves right now, and they're just as satisfying as if you're playing the full-blown desktop version of Minecraft. It gives you that same exhilaration but on the small screen.

Another big part of the Minecraft experience is modding and customization. With the ability to create and use custom texture packs you can pretty much skin the world of Minecraft however you like. Survivalcraft supports this functionality, but Minecraft - PE does not. In fact, the most popular texture pack for Survivalcraft is the one with proper Minecraft textures. Go figure.

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You can also upload entire worlds online in Survivalcraft to be shared with anybody. The closest Minecraft - PE comes to that currently is a local multiplayer mode, though Mojang is working on official online functionality and there's at least one 3rd-party solution that works for that. Survivalcraft doesn't support any sort of multiplayer at this point, but being able to download other peoples worlds and texture packs is a really nice feature that makes it feel more social and connected to the fan community.

One thing that Survivalcraft does that might seem insignificant but I think is actually pretty important is add an overarching context to the game. In Minecraft, you just spawn in a big world for no real reason. You're just kind of there and then off you go. Survivalcraft starts off with a ship abandoning your player in a new world, and they make sure to let you know they aren't coming back. So, just as its name implies, your job in Survivalcraft is to survive and create a new life in this new world. Minecraft is about survival too, but there's nothing that ever alludes to that. You just sort of figure it out.

Honing in on the survival aspect is the direction Survivalcraft has taken and will continue to take to further differentiate itself from Minecraft proper. If you peruse the developer's blog or YouTube channel you'll see that stamina, an increased emphasis on food, and much smarter creature AI will make it more challenging just to stay alive in your new wilderness home. The following video is just a sample of the consequences of not getting enough sleep in the game, which will be part of the next major version update, and it also gives you a glimpse at what Survivalcraft is like in motion.

Oh, and you might notice something else if you check out that blog. The developer of Survivalcraft is just one person. How can one man make a better mobile Minecraft than Mojang themselves, who seemingly have unlimited money and resources? I have no idea, but it's impressive. Also, Survivalcraft orginally launched on Windows Phone back in 2011, and Android in October of 2012 before finally popping up on iOS late last month. So it has had the benefit of being tweaked, changed and updated for well over a year before coming to iOS, meaning the version we ended up with felt quite polished and complete right from the gate.

Depending on how you feel about cloning might go a long way towards how much you enjoy Survivalcraft too. Personally, the whole Minecraft revolution reminds me a lot of when Doom came out in the early '90s. For the next several years, every first-person shooter was referred to as a Doom-alike. I feel like a block-based sandbox game is just its own genre by now. Doom wasn't the first FPS and Minecraft wasn't the first block-building sandbox game, but both titles were landmarks in carving out a new kind of genre.

I could go on and on about Survivalcraft, like its extensive collection of block types and variety of creatures that inhabit the world, both of which trump Minecraft - PE soundly. But the bottom line is that if you're looking for the best mobile Minecraft experience, you're going to want to pick up Survivalcraft. Players in our forums have been hooked since its release, and even though I've dumped a considerable amount of time into the game myself I still only feel I've just scratched the surface of what's possible here.

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Mojang will hopefully get to a point where Minecraft - Pocket Edition is the robust experience everyone hopes it will be, but as of right now Survivalcraft blows it out of the water in just about every way, and even compares favorably to the full-blown desktop version of Minecraft.

To me, Minecraft is all about having adventures. Sharing amazing stories of just barely escaping a predator, accidentally burning down your house, discovering just the most expansive and detailed cave that you wind up blowing an entire afternoon exploring without even realizing. The possibilities are endless, and you know that every time you fire up Minecraft you're going to have an adventure and a new tale to share with others.

Right now, Minecraft - Pocket Edition is just a pretty block-building game. It's getting better, and I'm really rooting for it to, but it doesn't give me any sense of adventure. Survivalcraft does, and it does it in impressive fashion for a mobile device. For that reason and the reasons listed above, it's the mobile Minecraft that I'm sticking with.

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