Category Archives: E3

E3: Peter Molyneux's 22 Cans Announces Curiosity

Fable and Populous creator Peter Molyneux's new studio, 22 Cans, has unveiled Curiosity, its first experimental release in an upcoming line of one-word "games" designed around pure concepts and ideas. This one focuses on a user's desire to poke around inside a mysterious black cube, which is presented in a flat, white room...

E3: Mixed Bag Announces 'Forma.8,' An Old-School Action Adventure

New Tourin-based studio Mixed Bag is creating an "old-school action adventure" game that will embrace the fundamentals: art, real estate, bosses, powers, and mystery. It looks a little like Metroid, except with probes...

During a pre-E3 briefing the other afternoon, Nintendo president Satoru Iwata unveiled Mii-verse for Wii U. And he also mentioned something we didn't expect: interaction with the service through web-enabled devices. You know, like smart phones or tablets. ..

E3: Madfinger Games Announces 'Dead Trigger,' A Sharp-Looking Zombie FPS

Do you like zombie games? We sure hope so. It's clear that studios aren't going to be giving the undead a break despite how clotted the market is with their moans and groans and brainless wanderings. On the other hand, we're still finding interesting things in the latest crop of zombie games. Dead Trigger, for example, is tickling us because its production values appear to be off the chain. We guess we're not over the whole zombie thing quite yet, either...

Microsoft might have something really hip coming down the pipes for Xbox Live users with iOS devices. Various tech outlets have been reporting on a project called "Smart Glass," a supposed Xbox 360 companion app that will, essentially, give the console the ability to stream content to phones of all kinds and tablets. Spicing this up rumor up, Kotaku is reporting that Smart Glass is an internal name for a project that'll ultimately be called Xbox Live Companion, and its streaming feature will extend to games after you download the app on your device of choice...

With how fast this year is racing by I can't believe I'm about to post this, but E3 in Los Angeles is next week, and then WWDC in San Francisco is the week after that. We're going to be at both events, and we should be in store for two weeks of non-stop iOS gaming news. Or, that's the plan, anyway...

E3 always has surprises, but most big publishers announce what they're taking or showing off in advance of the Los Angeles based event. Square Enix just did this, and revealed a new, or at the very least upcoming, 2D Final Fantasy game in the process. Yay!..

E3 2011: Chillingo Hands-On - 'Roll in the Hole', 'Blobster', 'DrawRace 2', and 'Contre Jour'

Of all the outfits at E3 showing iOS related stuff, Chillingo by far had the best overall lineup. All four of these games look great, and I really can't wait to give 'em all a try. They really know how to pick the games they're going to promote now, and while I'm not entirely sure any of these will be the next Angry Birds, they might be the next Feed Me Oil...

E3 2011: EA Hands-On - 'Madden 12', 'FIFA 12', 'Battleship', and a new 'Monopoly'

Meeting with EA is always a little weird at conventions. Like most massive companies they're governed by many layers of management, marketing, and more. Because of this, details on a lot of these games are hilariously vague. In fact, I was able to get a peek at The Sims Medival, but at this point in time, the only thing EA is willing to let me take away from the event is its logo. Similarly, all they'd tell me about Madden 12 is that it's better than last year, and it has leaderboards...

E3 2011: Capcom & Beeline Hands-On - 'Street Fighter IV Volt', 'Monster Pet Shop', and 'Dream Park'

Capcom (and their tiny mobile division Beeline Interactive) had a massive booth at E3. In this tiny booth was a single kiosk showing off their iOS offerings. Regardless, the guys are Capcom were totally excited to show everything off. I'm sure people will be most interested to check out Street Fighter IV Volt, the upcoming addition to the iOS Street Fighter series:..

E3 2011: 'Pocket Heroes' Hands-On Shows Great Promise

It seems like every convention we see a game (or, sometimes, games) that make us take a step back and say, "Whoa, now that's really cool." As a former hardcore Dungeons & Dragons player, Pocket Heroes hit all the right notes for me. Here's the game in a nutshell: Take a party-centric tabletop-style turn based game, give it sprite-based UI, and then add in Words With Friends-style push-powered asynchronous online multiplayer...

E3 2011: 'Sonic & Sega Allstars Racing' Hands-On

Do you find yourself craving Mario Kart on your iPhone, but then are depressed every time you realize that there isn't a Nintendo logo on the device, making such a thing hilariously unlikely? Well, Sega might be offering the next best thing. Sonic & Sega Allstars Racing takes a load of hints from Mario Kart, and utilizes their array of Sega characters instead of the Nintendo favorites. It's got multiplayer, loads of power-ups, a cool drifting system, and more...

E3 2011: Muteki Corportation - Hands-On with 'Dragon Fantasy', 'Game Studio', and the new 'Jetpack Dragon' Update

Believe it or not, E3 wasn't all big name developers and publishers, even though the insane show floor would make most believe otherwise. No, actually, it turns out that there were quite a few indie developers around enjoying the sights and sounds that I was able to catch up with. The first of which was the guys from Muteki Corporation, who had a few really rad things to show off...

E3 2011: 'Shadow Gun' Actually Running on an iPad

We've posted about Shadow Gun a few times now, but really haven't gotten much confirmation that the game will actually look (and perform) like it does in the trailer footage. Heck, being skeptical about such things is entirely reasonable too, as it seems like over the course of video game history more than a few developers have released trailers that are either pre-rendered or captured running on hardware that far exceeds the target platform. And really, I suppose as a game developer the greatest compliment you can get is producing something that is so good that people don't think it's real...

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