Category Archives: Controller Support

I don't think a person needed to be a fortune-teller to see this outcome, but going back to my review of Tomb Raider 1 [$0.99] from last year, I ended it by expressing little hope for a potential port of Tomb Raider 2 [$1.99] fixing the control issues with the first game. It wasn't hard to guess because the problem is neither with the unorthodox and somewhat fussy controls of the Tomb Raider series, nor was it with virtual controls, but rather the marriage of the two that the mobile version offered. There's simply no clear way to map virtual controls to these games in a satisfying way. Tomb Raider 2 only makes that problem clearer with its increased challenge and greater emphasis on pulling off non-stop sequences of moves, particularly in timed situations. It's the kind of situation where I don't feel good about giving it a score, because if you have an MFi controller, this game is an incredible experience at a ridiculously low price, but if you don't, it's just about pointless to buy. Consider the number at the end of this review to be the middle of those two scenarios and apply it to your own situation accordingly...

Good news for MFi gamepad fans waiting on Mad Catz' entry into a field that's thankfully starting to fill up with options: the CTRLi and CTRLi Micro are both officially shipping from Mad Catz starting today. The controllers started shipping this week on Amazon in limited quantities, but now each controller is available on Mad Catz's website, costing $49.99 for the full-size CTRLi and $39.99 for the CTRLi Micro. These are especially appealing at those prices as they undercut everything else out there among MFi controllers, especially with the Micro. However, given the clamoring for full-size controllers after the initial batch were all so small, that full-size one should be especially appealing...

'Oddworld: Stranger's Wrath' Review - You're Looking Mighty Good, Stranger

The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe. A new team planning for that many games before they've even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe's Oddysee released, it seemed like the Oddworld Inhabitants weren't bluffing. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. It was followed by an initially unplanned direct sequel, Abe's Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology...

The sports genre of video games is an interesting animal. It was probably the first genre to seriously concern itself with authenticity, both in terms of the recreating the play mechanics of the real game and acquiring real licenses. One of the first times I heard a licensed song in a game was in one of EA Sports's titles, and the only reason I ever learned who people like John Madden and Jack Nicklaus were was because of video games bearing their names. It took a little while for that to catch on properly with the sport of hockey, with the first licensed products hitting in 1991. Even then, publishers had trouble deciding if they wanted the NHL license, the NHLPA license, or both. After that genie was let out of the bottle, it never went back in, at least until mobiles came around. While you would see the odd unlicensed football or basketball game, hockey games virtually always carried a license of some sort...

It may be among the lowest hanging fruit of all when it comes to entertainment, but it's hard to deny the raw comedic appeal of monkeys. They're like little hairy people that we can teach amusing tricks to without feeling bad about it. They're also very useful for filling in gaps if you lack a charismatic actor or character. Generally, people like monkeys, unless they've known a real monkey, in which case, they probably hate monkeys. ..

Looking forward to Hori's entry into the MFi gamepad market, the appropriately-named Horipad? Well, it looks like you'll be getting your hands on it soon enough. Hori announced today that the controller will release this November in Japan for 7,980 yen (~US$71.17). Hori's Twitter account has also indicated that an announcement for the US will be coming in a few days. This does jibe with what we saw a month ago when Amazon Canada listed the Horipad. That listing is still there, with a release date of November 11th and a ~ CA$65.21 price (US$57.81), so it's quite possible that it could indeed become a reality very soon...

Let's be frank, video games based on team sports aren't known for revolutions between updates. That reputation was mostly earned by them being among the first types of games to adopt a yearly release schedule. As it turns out, games take a lot of work to make, and if you're committed to meeting a particular date every year, there's only so much you can risk upheaving. Given this long-held tradition in the genre, I almost instinctively wasn't surprised to find that NHL 2K [$7.99] is, shall we say, a modest step forward from the last hockey game 2K released on iOS. Shaking away that initial gut reaction, I then remember that this isn't a yearly update, and it has in fact been over four years since NHL 2K11, and in that context, it's almost embarrassing how little has been done here. If you're looking for a decent hockey game and you don't have NHL 2K11, it's easy enough to recommend NHL 2K. It's competent, and there's honestly little competition even across the entire handheld spectrum. If you do have 2K11, the question of whether it's worth it gets a bit trickier...

Fans of Kemco's RPGs are in luck this month. We only just saw the release of Soul Of Deva [$3.99] a couple of weeks ago, and here we are with another release already. Granted, this is Kemco trying to catch iOS up with previously released Android games, but let's not look a potential gift horse in the mouth. Amazingly, Crystareino [$3.99] is done by the same team that did Deva, Hit-Point, who at this point are probably in dire need of a vacation. If you read my review of Deva, you know that I ended up liking it quite a bit thanks to its sharp 2D visuals and strategic, unique battle system. Well, I also like Crystareino quite a bit, but for almost entirely different reasons. This game plays things very safely, eschewing innovation in exchange for delivering a solid, content-rich adventure. If you're tired of the tropes of the genre, it might not be the best choice, but if you thrive on them, you'll find this to be a decent meal...

'Pixel Boat Rush' Review - Everybody Do The Wave

I've often felt that the genre that perhaps benefited the most from the jump from 2D to 3D was racing. Really thinking about it, racing is one of the genres that begged the most for polygons, having already spent years working in pseudo-3D with scaling sprites and optical tricks. Hardware that couldn't manage said tricks tended to have racers that skewed the perspective to at least offer some sort of visual depth. Racers that opted for a strict, flat side-view to the action were historically pretty rare outside of obstacle course time-attacks like Motocross Maniacs. There are lots of reasons as to why that was likely the case, but it mostly comes down to the simple idea that it's hard to express the excitement of racing from that point of view. If there is no depth, there's no passing, no hairpin turns, no drafting, and collisions become hard to sort out. You have to find other ways to bring the beautiful tension that makes racing so compelling, and that's just what Pixel Boat Rush [$1.99] sets out to do...

'Crimsonland HD' Review - Can't Beat The Real Thing

It's fun to think back to the launch of the Xbox 360 in 2005, when out of all the possible choices for a breakout early hit, the one that most gamers flocked to was the humble Geometry Wars: Retro Evolved. Starting as an in-house test demo, it's still amazing to me that this little game not only carried a console through the dry launch period all hardware suffers from, but also dragged a sub-genre back into viability, where it still sits to this day. Suddenly, twin-stick shooters were popular and prolific in a way they perhaps never were before. Mobiles have particularly enjoyed the fruits of that success, with a load of great twin-stick shooters already and more releasing all the time. But although the genre was fairly quiet in the years prior to Geometry Wars, like any dormant genre, it wasn't completely dead. One particular standout was 2003's Crimsonland [Free], an early effort from a name many iOS gamers know quite well, 10tons Entertainment...

If you like full-size Bluetooth MFi gamepads, today is a good day for you. Not only is the Mad Catz CTRLi coming soon for $60, but if Amazon Canada is to be believed, we'll be getting the Horipad, initially revealed in prototype form at E3 by hardware manufacturer Hori, this November. Listed on Amazon for $64.13 CAD, that comes out to just under $60 USD, so this is in the same price range as the CTLRi, and still about $20 below the MOGA Rebel and other first-wave MFi gamepads. ..

Unfortunately, it looks like the iOS 8 update has a pretty nasty bug in it for owners of Bluetooth MFi gamepads. The MOGA Rebel and SteelSeries Stratus both are getting reports that they're experiencing laggy performance and showing up as two different controllers at once. I personally can confirm that the SteelSeries Stratus is getting these issues on the iPad Mini Retina – often after switching between games, or reconnecting after turning off the controller, performance suffers, and the gamepad shows up twice. Age of Zombies [Free], which just got an update with local co-op, demonstrates that a single Stratus can appear twice:..

MOGA Rebel MFi Controller Review - Easily the Best Full-Size iOS Controller Currently Available

It's been about a year that we've been living in a world of MFi controllers, but for a variety of reasons official controller support on iOS hasn't been the massive hit everyone expected it to be. While a few decent controllers have been released, none of them have been perfect or particularly "must have", and they all feel expensive compared to controllers on other gaming platforms...

Hands-On Video and Impressions of the MOGA Rebel MFi Controller

Yesterday, MOGA officially unveiled their first full-sized MFi controller for iOS devices, the MOGA Rebel. I had a chance to sit down with the final version of the hardware with company representatives in San Francisco and spend a little time trying it out. I'll be saving most of my thoughts for a full review in time for the controller's release next Wednesday, after spending the weekend really putting it through its paces, but for now here are some initial thoughts and a little hands-on video to give you a better idea of what the MOGA Rebel offers those looking for a decent full-size MFi controller...

Good news for everyone anticipating the MOGA Rebel, the full-size Bluetooth MFi gamepad, as a release date has been announced, and it's perfect timing with the iPhone 6 models coming out: September 17th, next Wednesday, for $79.99. As one of the first Xbox-style MFi gamepads that will be available to the public, this should be an intriguing controller for those who want a Bluetooth gamepad but don't like the small size of the SteelSeries Stratus...

Copyright 2014, TouchArcade.com, LLC.