Category Archives: Controller Support

You really have to hand it to The King of Fighters series. Not only has it survived through 20 years and more than one company sale, it's actually seen fairly regular releases throughout that span, proving to be just as prolific, if not more so, than its more well-known competitors. It also has long roots on handhelds, with semi-regular handheld versions dating all the way back to the second installment, King of Fighters '95. I feel like the series has never quite gotten its due from the general public, but it enjoys a strong reputation among fighting game fans, and The King of Fighters '98 [$3.99] is arguably the best of the bunch...

World Of Tanks Blitz [Free] manages to pull off the difficult task of capturing the essence of its much-loved PC counterpart, allowing you to get into some pretty tense tank battles with players from around the world. While it lacks many of the vehicles and most of the modes of the PC version, it's still quite a deep game for a shooter, with a pace unlike most other games in its genre on iOS. The most important trait it adopted from the PC game is that you can enjoy a great gaming experience without spending a cent. I've been playing it a fair bit since its wide release a few weeks ago so, as usual, I've got some advice for players who are just starting out. Since this is a game which at its core is about teamwork, I've taken the unusual step of calling in a little field support from someone who has logged in countless hours on the PC version without dropping any cash: my son, Juon. We'll be breaking the guide into a few different sections covering various aspects of the game...

There have been a lot of grumblings about Square-Enix's lack of updates on some of their games, but the company has been slowly and quietly going through their back catalog in the last little while making little touches here and there. Final Fantasy 3 [$15.99 / $16.99 (HD)] and Final Fantasy 4 [$15.99] have both received updates for MFi controller support, Final Fantasy Tactics [$13.99 / $15.99 (HD)] got a major overhaul, and now it seems like one of Square-Enix's first iOS ports, Secret of Mana [$8.99], has gotten its turn. ..

'World of Tanks Blitz' Review - A Fine Addition To Wargaming's Cannon Canon

Although it's recently become something of a household name in gaming circles, Belarus-based developer Wargaming.net has been around for a while now. For the first several years, it focused on strategy games, both turn-based and real-time, and had modest success within that niche. It finally hit the big time with its release of World of Tanks for the PC, a massively multiplayer online action shooter designed with the strategic sensibilities you would expect from a developer with Wargaming's resume. Initially launched in Russia in 2011, it soon spread across the globe, enjoying huge success in virtually every region it released in. It's a rare free-to-play game that manages to pull in casual players and hardcore alike, with its fair economy, approachable gameplay, and surprising depth...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$4.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99]...

'Powerpuff Girls: Defenders Of Townsville' Review - Once Again, The Day Is Saved

Every once in a long while, things converge in this hobby in such a way that I almost feel the resulting game was aimed right at me. I'll confess, I was on top of this game as soon as I saw it was The Powerpuff Girls. I can't explain why watching three super-powered kindergarteners beat the crap out of a hyper-intelligent megalomaniacal talking monkey is awesome. I shouldn't need to. Next, I saw that word used to describe it: Metroidvania. That term gets tossed around a lot, and even though most of the games that invoke it rarely deliver, I'll still show up every time, because I miss Metroid and Symphony-style Castlevania games. Finally, as a ridiculously unnecessary coup-de-grace on the whole thing, I saw that it was developed by none other than radiangames, who have a very fine catalog of games on the App Store, including the recent Fluid SE [$0.99] and JoyJoy [$0.99]. They're a developer I trust enough to buy their games as soon as they appear, no questions asked...

Remember the Wikipad? No? Well, if you don't, the Wikipad was an interesting gaming tablet that released last year, but never really took off in any meaningful fashion. It was essentially a standard 7-inch Android tablet that could cradle into a weird controller attachment that basically looked like a giant Sega Game Gear. The device, while interesting, didn't quite come together and as I said never really took off. Well now Wikipad (the company, not the actual device) is hoping to bring their dream of an ultimate portable tablet/gaming console hybrid to iOS device owners, specifically iPad mini owners with their Gamevice MFi controller...

E3 2014: A Roundup of the Many MFi Game Controllers from the Show

I expected we'd see a lot of mobile gaming stuff at E3 this year, as even though mobile still plays second fiddle to all the console and PC gaming stuff at the show, its presence has only been growing year after year. What I didn't expect is the ridiculous number of MFi controllers that would be on the E3 show floor. After the initial announcement of the MFi controller program at WWDC last summer, and the long lead-up to them finally being available later in the year, we really thought that controlling your iOS games with physical controllers would be the next big thing. Well, whether it has to do with the fairly high prices of the controllers that have been released thus far, the spotty build qualities, or that people just plain aren't interested in them, MFi controllers have not taken off like we thought they would...

These days, developer 5th Cell is most famous for their huge break-out hit series, Scribblenauts. Although that series started on the Nintendo DS, it saw an iOS release more than two years ago in the form of Scribblenauts Remix [$0.99], which still regularly hangs in the top selling paid apps. Offering players a great deal of personal input into solving the game's levels, it's easy to see why it appeals to so many. However, that wasn't 5th Cell's first foray into games that allow players a way to express their creativity. That honor goes to Drawn To Life [$4.99], released in 2007 for Nintendo DS, a platformer that asks the player to draw various objects into the world, not the least of which being your main character. While it wasn't the mega-hit Scribblenauts would become, it was a very successful game that kicked off its own series, and it's now available on iOS courtesy of publisher 505 Games (Terraria [$4.99]) and developer WayForward (Shantae: Risky's Revenge [Free])...

I'm sure, like me, you've seen many RPGs market themselves as having 100 hour quests or something outrageous like that, only to find that unless you delve into side-content, it's less than half that in almost every case. Record of Agarest War [$14.99], the latest port from HyperDevbox, makes a similar claim, but they're not shoveling manure. Though I finished my first, and I might add quite rushed, pass through the game under the 100 hour mark, it wasn't that far off, and I think it's entirely believable the average player will eclipse the century hour mark before seeing the ending. Add in the side content, and you're probably looking at 130-150 hours, if not more. If you're determined to get your dollar's worth out of a game on sheer length, you'll be hard-pressed to beat Agarest. Of course, a game running that long can be a double-edged sword, and that's definitely the case here, but I'll come back to that later in the review...

Developer Radiangames has released a few cool puzzle games recently, but it's been a while since Radiangames last visited the shooting genre on iOS. Since their twin-stick shooters are among the best available on the App Store, it's a more than welcome return. Of course, JoyJoy [$0.99] represents a return in more than one way, since it's actually a revamped version of one of the developer's oldest games. You would think that would put the game in a hard position, launching among its successors and all, but it does enough to differentiate itself to make it worth owning for any fan of the genre...

'Wind-Up Knight 2' Review - As Tightly-Wound As A Grandfather Clock

The original Wind-Up Knight [Free] was a great game and a fine example of how platformers, a genre many thought couldn't get along with touch controls, can work just fine on mobiles provided they're designed properly around the hardware. The mechanic of constantly moving forward while asking you to manage jumps, swings, rolling, and the shield gave you plenty to worry about without having to fuss around with a virtual directional pad, and the game made sure to test your skills at all of those things to the hilt. It boasted tons of levels, an assortment of collectibles, and plenty of goals to shoot for during play. It also apparently struggled at its initial price, because it was later retooled as a free-to-play experience, albeit a fairly generous one, since you could still unlock pretty much everything without paying a cent if you were skilled enough at the game...

I find it kind of interesting that although one of the appealing aspects of flying is the freedom from our earthly bindings, a great deal of games built around the concept opt to set themselves up like a dark ride at Disneyland. You get in your ship, or on your dragon, or into your fighter jet, and are pulled along a rail while all kinds of craziness unfolds around you. Usually you're more the gunner than the pilot, since you can really only move yourself around in the little one-way tunnel the game has set up for you. There are a lot of good reasons for this kind of set-up, including a desire to guide the experience for the player to create more cinematic scenes, technical limitations of one sort or another, or a simple lack of the resources required to create a full, free 3D world. I suspect with Star Horizon [$3.99], the new space-themed rail shooter from Tabasco Interactive, it's that first reason more than anything else...

Mad Catz C.T.R.L.i Bluetooth iOS 7 Controller Revealed at Mobile World Congress

Historically speaking for iOS gamers, despite being among the largest mobile conventions in the world, Mobile World Congress hasn't ever yielded much we'd be interested in. It's a conference filled with ten million variations of every nearly identical Android device, the hardware that powers cellular networks, and a bunch of other highly technical stuff that has nothing to do with iOS games...

BeaverTap Games have updated their two main "Mikey" games, Mikey Hooks [$1.99] and Mikey Shorts [$0.99], with official support for MFi iOS 7 controllers. Owners of Mikey Shorts may have noticed that the game already received a controller support update early last week… and then again over this past weekend. Well, there was some wonky issues with the controller support in those first two updates, but today's update seems to be right on target. As such, the sequel Mikey Hooks has received the same controller support update...

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