Category Archives: Controller Support

'Oddworld: New 'n' Tasty!' Review - You Are What They Eat

Now this is how you do a remake. Oddworld: New 'n' Tasty! [$7.99] is a rebuild of the original Oddworld game, Abe's Oddysee, and it doesn't do any of it by half-measures. The graphical improvements are obvious, but there's also a ton of new content and even some expanded mechanics in the game. While it's always a risky move to change things in a classic, you can tell the developers had a good sense of what worked and what didn't in the 1997 original. New 'n' Tasty! has almost all of the strengths of Abe's Oddysee and very few of its weaknesses, and its theme is (sadly) just as relevant today as it was two decades ago...

After digging a little deeper into obscurities for the last couple of releases, SEGA has gone back to one of their tried and true 16-bit franchises for the latest addition to the SEGA Forever line-up. The Streets of Rage series has lain dormant for a very long time now, but in its heyday, it was one of SEGA's most successful action brands. To this day, I still consider Streets of Rage 2 to be one of the very best side-scrolling beat-em-ups ever made. But we're not here to talk about the sequel. Well, not yet anyway. No, today we're looking at the original Streets of Rage [Free], a game that may be lesser than its follow-up but still packs a pretty solid punch. Happily, SEGA has given the game the finest treatment we've seen for a new SEGA Forever release yet...




I have to give SEGA some credit. One of the many points where I felt that the initial line-up of SEGA Forever titles was lacking was in the selection; they were all games drawn from SEGA's 16-bit platform, and only two of the games were new to iOS gamers. Subsequent releases have mostly stuck to Genesis games, plus a few updated versions of prior SEGA iOS releases. But the Genesis games in particular that have been selected are certainly eclectic choices that demonstrate an affection for the deeper cuts from SEGA's 16-bit library, and that's pretty cool. It reassures me that in spite of the numerous issues that have plagued SEGA Forever, the project is a work of passion. Because honestly, who else but a SEGA super-fan would choose to release something like ESWAT: City Under Siege [Free] ahead of better-known titles like Streets of Rage 2 or Gunstar Heroes?..

The early 1990s were a strange time for video game characters. Side-scrolling platformers were without question the most popular games, to the point that just about every company had to come up with a mascot or three to put in their own spin on the genre. An awful lot of those characters were simple variations on Sonic the Hedgehog, throwing a pair of big googly eyes on some kind of anthropomorphic animal with an attitude in a vain effort to create some sort of familiar look. Licensed characters from other media and even real celebrities were also popular choices for similar reasons. Then there was Chuck D. Head. He's a mummy with his face on his chest, which he stretches out to attack enemies. Sometimes he finds a head with another face on it, and he throws that head like a hefty boomerang as another means of attacking. Chuck is the star of DeCap Attack [Free], a surprisingly high-effort platformer from SEGA and developer Vic Tokai...

When it comes to SEGA and their 16-bit library, game re-releases tend to fall into one of three categories. First, there are the games that are always included: Sonic, Golden Axe, Altered Beast, and the like. Then, you've got games that are often included, but not always. Phantasy Star 2, Ecco the Dolphin, and Shinobi 3 are examples of this group. Finally, there are games that SEGA only seems to include if they're being very thorough. Sometimes it's because they're tricky to emulate, other times because of rights issues, and still other times where the reason isn't clear at all. Beyond Oasis [Free] used to be part of this group, but it feels like it's slowly moving into the second category instead. Its presence here relatively early on in the SEGA Forever initiative is a good example of its improving fortunes...

The latest SEGA Forever release is upon us, and like many of the releases so far this one was already released on iOS several years ago before being pulled due to compatibility issues. Space Harrier 2 [Free] is a game of some historical significance as it was one of just two launch titles for the SEGA Genesis's debut in Japan, but it's also a firm reminder that the SEGA Forever celebration of the company's history remains steadily focused on one particular period of it. The emulation is solid enough and it's a decent game that is well-suited to touch controls, so nostalgic SEGA fans could do a lot worse than throwing a couple of bucks at it. Any appeal beyond that group might be a tough sell, however...

SEGA is a company that has made its mark in multiple arenas, but perhaps none so much as the arcades. They took a little longer to get going than some of their fellow members of the arcade royalty, but by the mid-1980s they were starting to hit a stride that wouldn't slow until arcades themselves did. They achieved that through a variety of means. Sometimes it was pure technological spectacle. At other times, it was through clever gameplay innovations. But SEGA also knew how to recognize a good thing and make their own spin on it, a skill shared by all of the very best arcade game makers. The 1989 release of Golden Axe [Free] was a fine example of that, combining a few popular trends into one slick, enjoyable gaming experience...

Taito is one of the most historically significant companies in gaming history, and that is almost entirely due to Space Invaders. The 1978 pioneer of shoot-em-ups kicked off a genuine worldwide craze, and Taito watched their coffers fill with cash hand over fist. Plenty of great games followed, but none would have the impact or financial success of Space Invaders. Taito helped create the arcade scene with that game's focus on achieving high scores. Sadly, the company never quite got the swing of making home games, and their relevance diminished right alongside the arcades they helped to build in the first place. They weren't even able to hold onto their crown in the shoot-em-up genre for very long, but to their credit, they kept right on swinging anyway...

Before we get going with this review, let's address the elephant in the corner of the room: SEGA Forever. SEGA's latest attempt to bring its classics to iOS has had a bit of a rocky start thanks to a frankly lackluster Genesis emulator. SEGA got a lot of feedback from those initial releases and, to their credit, have been working hard trying to address the problems. Their latest release is Ristar [Free], and it comes with a new emulator build that shows significant improvement over previous ones. It's not perfect, mind you. While it greatly improves on the framerate and sound issues many have had with earlier releases, this version sometimes has some screen tearing. Nevertheless, it's a solid enough release that we feel it's worth reviewing this game largely on its own merits...

The iOS platform has been home to some pretty great space games. Some of them lean more into exploration and trading in the style of Elite or Wing Commander: Privateer. Others are pure shoot-em-ups in the grand tradition of Atari Star Wars and StarFox. Subdivision Infinity [$4.99], the latest release from prolific publisher Crescent Moon, is far closer to the latter type. You're not on rails, but you are generally operating within a set area for each mission. While there are some side missions involving mining and exploring, the meat of the game is in shooting down enemies before they do the same to you. It's not the deepest game around, but it knows what it wants to do and does it well...

'Miles & Kilo' Review - It's Dog-Gone Great!

The original Kid Tripp [$0.99] was an excellent ode to Westone's classic Wonder Boy and the Adventure Island series that it spawned. The game looked and sounded like a latter day Master System or Game Gear game, and the auto-running platforming was almost pitch-perfect. To this day, I consider it one of the better platformers available on iOS. Well, the kid is back, and this time, he brought his dog. More importantly, however, Miles & Kilo [$2.99] tries to advance the Wonder Boy-style gameplay with new moves, gimmicks, and obstacles that Tom-Tom never had to worry about. The result is a fantastic game with one foot planted firmly in the past and the other in the here and now. If you like platformers, you won't want to miss this one...

A second generation of Gamevice controllers is imminently on its way, bringing dirct, Lightning-connected MFi controller action to devices. The second generation differentiates itself from the first generation through some key changes. For one, the controllers are now iOS-powered instead of using an internal battery. The micro-USB charging port is now a Lightning port that charges the device. The thumbsticks have also been improved. And most importantly, the most recent iOS devices are supported. All iPhones including the 7 & 7 Plus are supported by the Gamevice for iPhone. As well, there's a Gamevice for the iPad Mini, Air and Pro 9.7...and a Gamevice for iPad Pro 12.9? What?!..

Twin-stick shooting. Roguelite elements. Pandas with heavy ordinance. It was inevitable that someone, at some point in human history, would put these things together into one game. Continuing my mop-up of games that missed getting a review upon their initial release, it's Feral Fury's turn at bat. This game has developed a strong following in the TouchArcade forums, both because of the quality of the game itself and because of its highly-responsive, courteous developer. Feral Fury [$1.99] walks along a similar path to games like Enter the Gungeon and Binding of Isaac, and although it's not quite up to the level of those games, it's still an awful lot of fun...

Crashlands [$6.99] kicked off 2016 with a bang (or, if you'd prefer, a crash) when it launched back in January, and with its incredible attention to detail and interesting amalgamation of action RPG and crafting action, Crashlands is a sure-fire contender for any impending Game of the Year compilations. While the original launch iteration was already outstanding, developers Butterscotch Shenanigans have continued to strive to make the game even better through successive updates that have fixed numerous minor niggles as well as add more substantial features. Today, Crashlands has received arguably its biggest update yet - the Juicemancy 1.2 patch brings with it some major gameplay mechanics as well as support for Bluetooth controllers, which is a suitable excuse for any fans to revisit the game, and a compelling reason for anyone who missed out on Crashlands first time around to experience a true iOS classic...

'Jade Empire: Special Edition' Review - Everybody Was Kung Fu Grinding

As one of the most well-known RPG developers in recent times, Bioware is primarily known for two things: Dungeons & Dragons-style fantasy, and space operas. Back in 2005, as the original Xbox was fading out and the Xbox 360 was on the horizon, Bioware was able to slide a little something different down the line. Jade Empire [$9.99] was a martial arts fantasy action RPG inspired by wuxia films like Crouching Tiger, Hidden Dragon and House of Flying Daggers. It was the developer's first real foray into incorporating real-time action into the RPG framework that had become known for, a blend that woulds  be revisited with greater success in the Mass Effect series. While it was well-received critically, the game failed to sell anywhere near as well as Bioware's other titles, so the developer went back to the more reliable fantasy/sci-fi salt mines. That's a shame, because Jade Empire is an excellent game with some flaws that could have been buffed out to marvelous effect in a sequel...

'Bullet Hell Monday' Review - Another Manic Monday

Last year, we were treated to a pair of excellent shooters by Japanese indie developer Masayuki Ito. Titled .Decluster [$2.99] and .Decluster Zero [$4.99], these shoot-em-ups combined a unique visual style with tense bullet-hell action. The scoring mechanisms largely surrounded the ability to cancel enemy bullets. The more bullets you canceled, the more points you would earn. This encouraged you to use risky strategies, making for some seriously thrilling close calls. The stage designs and enemy placements in the games were top-notch, too. The .Decluster games were sold as paid games with no IAPs, and that's probably one of the biggest points where Ito's latest shooter, Bullet Hell Monday [Free], diverges from his previous titles...

By now, we all know what to do if a large meteor is on a course to strike the Earth: throw Ben Affleck, Bruce Willis, and Steve Buscemi in a rocket loaded with a nuclear bomb, point them at the rock, and let the magic happen. They're our planet's ace in the hole. But what should we do if not one meteor is headed for us, but rather five? Ten? One hundred? Even if you throw in Casey, it's not enough Affleckpower to take care of that many flying chunks of absolute destruction. Such is the nightmare scenario considered by Atomic Super Lander [$2.99], the latest action game from Crescent Moon Games and bitWeird Games...

We've seen a lot of licensed LEGO games in the 11 years since the series of action games from Traveler's Tales first kicked off. Batman, Harry Potter, Lord of the Rings, the Avengers, Indiana Jones, Jurassic World, and Pirates of the Caribbean have all had at least one game made chronicling their stories and characters. I'm not even going to touch what's going on in LEGO Dimensions, but I'm pretty sure we're only a few announcements away from a Taxi playset complete with Judd Hirsch and Andy Kaufman mini-figures. While it's undeniable that these games pay loving homage to their respective licenses (I can't doubt the purity of any developer who includes Howard the Duck in their Marvel game), it's equally undeniable that despite the wide differences between those licenses, the games are very similar in terms of gameplay. It makes sense. They found a winning formula, so why not just kludge whatever's popular into that framework? Players seem happy enough, bills are paid, it's smiles all around...

'Monster Hunter Freedom Unite' Review - Good-bye Free Time, Hello Wildlife Slaughter

Editor's Note: This game was recently updated to be playable again after being broken for ages. It's an incredible port from an amazing game franchise, so we're bumping the review up to the top of TA in case anyone missed it the first time around! Anyway, here's Shaun's original review which we published almost exactly two years ago, on July 3rd 2014:


Capcom's iOS games present a truly insane roll of the dice. You've got terribly reimagined ports of classics like Mega Man X [$0.99], wonderful ports of underappreciated games like Ghost Trick [Free], ports that are maybe a bit too perfect like Street Fighter II Collection [$3.99] or the dearly departed Marvel Vs. Capcom 2, and games that take familiar names and series and go in strange directions like Ghosts 'n Goblins Gold Knights [$0.99]. This time, however, they've really gone and done it. Just when you think they can't make you doubt them any further, they go and totally redeem themselves with an absolutely fantastic iOS version of Monster Hunter Freedom Unite [$14.99].

(more…)

..

Developer XperimentalZ Games has a vibe to its games that I can really appreciate. These games feel like they fell out of some parallel timeline where arcades stayed healthy and full of a variety of game types. A place, time, and dimension where games made about as much sense as a 1980s action movie, and took deep pride in that fact. I'm a big fan of XperimentalZ's previous release, Pixel Boat Rush [$1.99], a wild side-scrolling action boat racer, and when I heard the developer was tackling a pinball hybrid next, I was pretty excited. Unfortunately, as the release date of Pinball Breaker Forever [$1.99] approached, so too did a ton of RPGs, which meant I couldn't get to the game I had been looking forward to. Worse, everyone else at TouchArcade got busy at around the same time, leaving Pinball Breaker Forever to slide by without a review. No, we can't have that...

Copyright 2014, TouchArcade.com, LLC.