Author Archives: Jared Nelson


About the Author

An avid gamer since he was in diapers, Jared has owned just about every portable and console game system released in the last 30 years. A decade ago, video editing brought him into the world of Macs, and since making the switch he's never had one thought of turning back. The inception of the iPhone and App Store has replaced his need to buy every game and system released, and instead focus on Apple's do-everything device that meets all his portable gaming needs.

In May of 2013, developer Mode 7 released Frozen Synapse [$9.99 (HD)] for the iPad, a tactical strategy game that had received critical praise when it released on PC and Mac the year before. Unsurprisingly, the game translated incredibly well to the iPad. However, ever since its iPad release fans had been clamoring for Frozen Synapse on the iPhone. Being that the interface of the game was already quite busy even on the larger iPad screen, an iPhone version would be a challenge, but in April of last year Mode 7 promised just that. It took quite a while, but Frozen Synapse iPhone [$2.99] is finally now available...

Out Now: 'Wizard Golf', 'Gunbrick', 'Drop Wizard', 'Puzzle Blitz', 'Mayday! Deep Space', 'Area 777' and More

With all the holidays and iTunes freezes finally behind us, it's beginning to look like things are back to normal in regards to new game releases. Even though last week was a strange one with New Years and not many games releasing, there were a few things of note that came out since the iTunes unfreezing, so we tried to go back a little bit with the list below. Lots of cool stuff so let us know in the comments what you'll be picking up...

One of the great things about the mobile platform is it's a perfect place to experiment with new ideas. Simogo is the first name that comes to mind when I think about who is pushing the boundaries of interactive storytelling using the strength of mobile devices. Today, a new game is making waves for its similarly unique way of telling a story, and that game is Mayday! Deep Space [$2.99] by Daniel Wilson, renowned author of tons of robot-themed literature including the New York Times bestseller Robopocalypse...

Lately it seems like tons of classic iOS games are getting new life with modern updates, and the latest is Critical Thought Games' tower defense title geoDefense [$1.99]. This update was announced in mid-December, and in fact it just barely beat the clock and arrived just before the end of 2014. The update adds native support for all the various iPhone screens as well as support for iOS 8, which had previously rendered the game completely broken. The update also removes OpenFeint, which died a long time ago, and replaces it with Game Center for online leaderboards...

Team17's 'Flockers', a Sheepy Take on 'Lemmings', Briefly Available on iOS

Developer Team17 has released fifty billion Worms games over the years. Just trust me that that number is totally accurate, and don't go fact-checking or anything, OK?. Anyway, you'd think that as much as they must love their Worms they have probably been dying to make something at least slightly different. That's the feeling I get about their latest game Flockers, which launched on consoles and PC last September and today briefly found its way to iOS. The game has been taken down as of this writing, and no word on if it was an accidental launch or if there was some other major problem. But, we can at least say that sometime soon we'll have a version of Flockers on iOS...

'Taichi Panda' Coming this Month, New Character Trailer Released

Back in November when Snail Games announced their upcoming character action game Taichi Panda would be releasing before the end of the year, it looks like they were a bit off the mark. Not too far off though, as today they've revealed that the game is on track to release in January. They don't have a specific date in January, but I'll take what I can get. They've also released a new trailer for the game, showing off the three playable characters in Taichi Panda...

'WWE Immortals' Releases January 15th, New Art Shows Superhero Style Wrestlers

Last month the WWE announced it had partnered up with Warner Bros. Interactive to create WWE Immortals, a free to play mobile game that would feature "epic Superstar battles in a fantastically re-imagined WWE world." On this week's Monday Night Raw and on various social media, WWE has further announced that WWE Immortals is releasing January 15th, and they've released several pieces of character art from the game that show reimagined versions of popular WWE Superstars. Check out John Cena, Sheamus, the Bella Twins and Big Show as WWE Immortals characters...

New 'Need for Speed: No Limits' Teaser Trailer Released

Back in November, a new Need for Speed game was outed by way of a sticker on the front of Ken Block's heavily modified 1965 Ford Mustang rally car. Not the most traditional way of announcing a game, but that's besides the point. The name of the game was Need for Speed: No Limits, and later that month EA officially confirmed its existence and that it would be a new mobile game for iOS and Android. There still aren't a ton of details about the game, but today a new official trailer was released showing some in-game footage, and it looks quite spectacular...

At about this time last year, Wikipad announced a new controller solution for mobile device gamers called the Gamevice. It featured a cradle design where your device attached between two controller parts and originally was intended for Windows 8 and Android tablets, with an iOS version being something Wikipad hoped to provide in the future. Then in June of last year, Wikipad unveiled a redesigned Gamevice, this time solely targeting compatibility with Apple's iPad. Well it looks like the Gamevice has undergone another slight redesign and is finally going to be available this March, as noted by Polygon. ..

'1-bit Ninja Remix Rush' Coming this Thursday

It sure is nice to see kode80, aka solo developer Ben Hopkins, back in action on the App Store. After taking a hiatus for the past couple of years, kode80 pushed out an update in December to its unique perspective-altering platformer 1-bit Ninja [$2.99 / Free] adding some much needed current iOS support, Universal support for iPads, and native support for all the various iOS screen sizes. It was one of my favorite games when it originally launched back in the summer of 2011, and the latest update was one of our favorites of this past year. This week kode80 is releasing a new 1-bit Ninja spinoff called 1-bit Ninja Remix Rush. As you might have guessed, it's a procedurally generated endless take on the 1-bit Ninja formula, something I've always thought would work quite well. Here's a few screens...

'Five Nights at Freddy's 3' is in the Works

The Five Nights at Freddy's phenomenon continues, as Polygon has confirmed that a third entry in the popular horror game series is currently in production from developer Scott Cawthon. If you visit Cawthon's official website you'll be greeted with the teaser image seen below. However, reaching out via email will only end with an auto-reply where Cawthon urges "Please do not email me asking any questions about it. NO questions about FNaF3 will be read or answered!" It sounds like he'd really prefer to keep this one under wraps in order to preserve any surprises that are in store for fans of the series...

There are a lot of great things about living in the totally digital world of the App Store. For one, you can magically beam new games and apps right out of thin air and onto your device without having to get off your lazy butt and drive to some store. However, while being lazy is great, an even bigger bonus to the App Store is the ability for developers to offer content and bug fix updates for months and even years after a game is initially released. Back in the day if you bought a game for your console that had a critical bug in it, you were pretty much stuck with it, and new content typically meant waiting for a sequel. That's not how we roll anymore. With that, here's a look at some of the best updates we saw this year...

In True Axis' fantastic skateboard simulator True Skate [$1.99], manuals (or wheelies to the layman) were always possible to do, but they were sort of finicky. In an update in late November, True Axis greatly improved the way manuals worked, adding a whole new dimension to the game. Our resident True Skate master, forum member totallymichael, made a new video showcasing all the possibilities that the revamped manual system allows. Check out the vid, and maybe even watch it a couple of times to fully comprehend all the crazy tricks he pulls off...

Endless runners are a dime a dozen on the App Store, but there's one that's unique enough that it's been holding my attention ever since it released in late September. That game is Jack B. Nimble [$1.99] from indie developer Sean Noonan. Obviously it's an auto-runner where the speed gradually increases as you jump from platform to platform and try to avoid falling to your death, but it adds a clever Castlevania-inspired whipping mechanic into the mix which also has you trying to whip candlesticks to increase your score multiplier while simultaneously avoiding falling to your death. The added mechanic adds an extra layer of franticness and a risk/reward proposition as sometimes going for those candlesticks can seriously throw off your running and jumping rhythm. This is all tied together with visuals that are a very faithful homage to the original Game Boy and a killer soundtrack...

This news flew under the radar a bit, but a few weeks back Coffee Stain Studios spelled out their plans for Goat Simulator [$4.99] on mobile, and fans of the wacky sandbox game should be pretty excited about it. As they explain in a post on their blog, they're currently working on bringing a new level, Goat City Bay, as well as "a ton of new goats" to the iOS and Android versions of Goat Simulator. Even though this is content that's already in the PC version of the game, they have to essentially build everything from scratch in order to make it work in the mobile version, which is then followed by ""months of optimizing, building and testing in a cycle that takes a really long time." So it's not like they're ignoring you, mobile goat enthusiasts, it's just time-consuming work...