Author Archives: Jared Nelson


About the Author

An avid gamer since he was in diapers, Jared has owned just about every portable and console game system released in the last 30 years. A decade ago, video editing brought him into the world of Macs, and since making the switch he's never had one thought of turning back. The inception of the iPhone and App Store has replaced his need to buy every game and system released, and instead focus on Apple's do-everything device that meets all his portable gaming needs.

'Galaxy of Pen & Paper' Coming in July and Will Release for iOS and Android

The original Knights of Pen & Paper [$4.99] from Behold Studios was a quirky spin on the RPG genre, as it had you playing as a group of friends who were themselves playing some good old-fashioned tabletop RPG. This game-within-a-game style allowed for a ton of humorous references and tugs on the nostalgia strings, and despite being a bit grindy and imbalanced Knights of Pen & Paper was an enjoyable experience. In 2013 Behold teamed up with Paradox to flesh out the content and balance the game with a massive expansion. In 2015, with Behold busy on another project, Paradox tapped KYY Games to create Knights of Pen & Paper 2 [$4.99], which upped the graphical style from 8-bit inspired to 16-bit inspired and hoped to add in some new features. Unfortunately, upon release, Knights of Pen & Paper 2 failed to live up to its predecessor, though to its credit since then it's been dutifully updated and expanded upon quite a bit. ..

The Remastered 'Romancing SaGa 3' Will be Getting a Western Release

A little more than a year ago, Square Enix released an enhanced remake of their classic 16-bit RPG Romancing SaGa 2 on the Japanese App Store. Given the relatively niche appeal of the game outside of Japan, we weren't sure we'd ever get an English language version. However, Squeenix surprised us all by announcing that the game would get a worldwide release, and just a couple of months following its debut in Japan they released Romancing SaGa 2 [$17.99] to the world. As per our resident RPG expert Shaun Musgrave, the game was real good and stuff, and interestingly mobile was the only platform for which they released that localized version of the game. Fast forward to late last month and Square Enix announced that the sequel to that game, Romancing SaGa 3, would also be getting an enhanced remake for both mobile and PlayStation Vita for release in Japan. Again, we wondered whether or not a localized version was in the cards as it seemed the worldwide release of Romancing SaGa 2 didn't exactly bring in the big bucks. Well, it appears that we will indeed be getting an English language version of Romancing SaGa 3 as per the following tweet...




If you're in the mood for a new point-and-click mystery adventure but not really in the mood to pay for one, then this is your lucky day. Secret Files: Tunguska [$3.99] was originally released on iOS back in 2014, developed by Animation Arts and published by Deep Silver. Well, I'm not really clear on what happened to that relationship but all the previously released Animation Arts games that were published by Deep Silver have been pulled and are being re-released under the Animation Arts name only. Transferring products in the App Store between companies used to be a weird issue, but Apple actually implemented a way to do that that did not require a brand new app to be released as it did before. Instead, according to Animation Arts, the previous titles were pulled and re-released as new apps due to technical issues...

'Modern Combat Versus' Developer Q&A with Gameloft Montreal

Yesterday we posted a big feature revealing a ton of details about Gameloft's upcoming multiplayer-focused first-person shooter Modern Combat Versus. In preparing that feature, Gameloft sent over a number of assets and information packages, one of which was a question and answer session with two members of the Modern Combat Versus development team. While this Q&A has definitely been run through the PR-friendly ringer, and we don't typically post PR stuff verbatim because it has a tendency to feel a little fake, we feel there's enough interesting information and insight in this Q&A to post it in full for our readers to take in. So without further ado here's the Q&A session with Charles Ayotte, the Head of Production for Gameloft Montreal, and Alexandre Charbonneau, the Creative Director of Modern Combat Versus, exactly as it was sent to us by Gameloft. Hopefully you find it interesting!..

Cmune Soft Launches Sci-Fi FPS 'Deadheads' and Shutters Previous Military FPS 'Squad Wars' After Just 3 Months

It's hard to get an idea of what Hong Kong-based developer Cmune is up to recently. They successfully launched their military first-person shooter Squad Wars back in January, but apparently the game did not fare so well as after just 3 months they've turned off the servers and have removed the game from the App Store. Part of their reasoning for this is to focus entirely on their new sci-fi first-person shooter called Deadheads, which has officially gone into soft launch today. However, Deadheads has actually been in production for several years and already soft-launched under the slightly different name Deadheads: Infected back in the fall of 2015. That particular version of the game is no longer available, and this newly soft-launched Deadheads appears to use a different app ID...

It's been about a year and a half since Activision snatched up Candy Crush maker King for a smooth 6 billion dollars, and in May of last year the CEO of King hinted that Activision Blizzard was interested in utilizing some of their top IPs in mobile game releases. Could this mean a Diablo match-3? An Overwatch line-drawing game? A Call of Duty reskin of Clash of Clans? Oh wait, that last one already exists. Anyway, Call of Duty is definitely one of the biggest properties for Activision, and the various mobile games that have released in the series have all done quite well for themselves. I'm pretty sure there's STILL a ton of people playing Black Ops: Zombies [$6.99] even though it's well over 5 years old. Anyway, it looks like Activision is indeed ready to leverage their purchase of King and according to a job posting that was spotted by Polygon, they're currently hiring members for a team to create a mobile Call of Duty game that will "strive to transform the best console experience fans know and love, while also breaking new ground for mobile and redefining the genre."..

'Robot Unicorn Attack 3' Launching Worldwide Next Thursday

The latest entry in the fabled Robot Unicorn Attack franchise was first announced back in January, and just about a week later it soft-launched in select territories. A couple of weeks after THAT, Adult Swim Games detailed some of what they had in store for Robot Unicorn Attack 3 in terms of updates and fleshing out their zany world of mechanical unicorns. This leads us to just last week when pre-registration opened up for the game on Android, leading us to speculate that the worldwide launch wouldn't be too far off. Well, if Senior Producer at Adult Swim Games Chris Johnson's Twitter timeline is anything to go by, it looks like Robot Unicorn Attack 3 is all set to launch worldwide next week...

Beloved Story-Driven Adventure 'To the Moon' Hitting iOS and Android Next Month

In August of last year, developer Freebird Games announced that they'd be partnering up with X.D. Network to bring the beloved indie hit To the Moon to the mobile platform, and that day is finally approaching. Originally released on desktops in 2011, To the Moon follows the story of two doctors who travel through the memories of terminally I'll patients in order to fulfill the patient's dying wish by way of implanting the experience into their brains. In this particular instance the patient Johnny's last wish is to go to the moon, and as the doctors travel back through Johnny's entire life of memories they'll discover all the reasons why that's what he wants to do. It's a pretty trippy concept and To the Moon is quite an emotional journey. Despite looking like a classic 16-bit RPG, To the Moon is entirely story-based and there's no combat, inventories, party management, or any of the other traditional RPG elements. The game was originally created in RPG Maker, and what X.D. Network is doing is completely remaking the game in Unity in order to port it to Android and iOS, meaning it will have a slightly different visual look and improved UI over the original, and they've sent along some screens of the new version to give us an idea of what it's like...

Gameloft Reveals Tons of 'Modern Combat Versus' Details, Soft-Launch Coming Soon

Gameloft's Modern Combat series has long been the benchmark for military first-person shooters on mobile, and like its console and desktop inspiration Call of Duty, it would offer high end visuals, an action-packed single-player campaign, and a robust online multiplayer to mobile gamers every couple of years. But the times they are a-changing, and what once worked for the Modern Combat series wasn't cutting it in today's App Store climate. The last entry in the series was Modern Combat 5 in July of 2014, and after trying to launch as a fully paid premium title it floundered and promptly pivoted to a more typical free to play model, which has allowed it to stay afloat and keep a decent flow of updates coming for the past few years. But the old Modern Combat formula was in need of a serious shakeup, which is what the company hopes to do with Modern Combat Versus...

Out Now: 'Transformers: Forged to Fight', 'MouseBot', 'Faily Tumbler', 'Race Control Director', 'Drop Not!', 'Under a Spell', 'Tiny Gladiators' and More

Welcome to another busy week of new iOS game releases! The App Store gods never seem to want to let up, and this week we get the previously soft-launched Transformers mobile fighter from Kabam, a new Faily game for those who want to indulge in spectacular ragdoll body crashing, and the unique racing sim Race Control Director that has you playing an integral but often unknown role in the world of motorsports. There's also Vector Unit's crazy mechanical mouse racer MouseBot which actually launched a couple of days ago with a serious bug but it has thankfully already been fixed. Lots of stuff to consider, so check out the full list of games below and let us know which ones you'll be picking up this week!..

I guess it's a mobile fighting game kind of day, as not only did we post about the Skullgirls soft launch but another similar game has now exited its own soft launch period and is now available worldwide. That game is Kabam's Transformers: Forged to Fight [Free], and if you've played their previous Marvel: Contest of Champions [Free] then you should have a pretty good idea of what you're in store for. Not that this is just a straight reskin mind you, as Forged to Fight actually has a few significant tweaks to the formula that worked so well in Contest of Champions. The most major changes include the ability to launch projectile weapons, a staple of fighting games for decades, as well as the ability to sidestep your opponent's attacks, essentially adding a third dimensional element to the mostly two diminsional side-view fighting. ..

'Skullgirls' Mobile Fighter is Soft-Launched in Canada and the Philippines

In July of last year, Hidden Variable Studios announced that they'd partnered up with Autumn Games to bring forth a mobile adaptation of the cult hit 2012 console fighting game Skullgirls. Known for its striking art style and incredibly fluid animations, this mobile Skullgirls would be eschewing the traditional button-based gameplay for something more touchscreen-friendly, but those wonderful visuals and animation looked to remain intact. ..

One of my all-time favorite platformers on iOS is Bloo Kid 2 [Free] from Winterworks, and I've even gone as far as saying I think it could be the "Mario" of mobile games. Shaun enjoyed it a lot in his review and I even picked it as one of my personal best games of 2014. It's that good! But that 2 behind its name means that it's a sequel, and indeed that fantastic traditional side-scrolling platformer spawned from the more modest single-screen platformer Bloo Kid [$1.99 / Free] which launched back in 2011. I'm more of a traditional platformer guy but do enjoy the occasional single-screen platformer, and the original Bloo Kid is a good one and contains a whopping 84 levels to enjoy. With the 32-bit apocalypse coming, Winterworks has decided to update the original Bloo Kid to be 64-bit compatible, and while they're at it they'll be adding in another 12 new levels just for fun, bringing the total to 96...

'Arcade Ice' is a Twitch Platformer that Challenges You to Beat a Level Before You Melt Away

There's no shortage of hardcore autorunner platformers starring squares as the main character, a la Geometry Dash and its ilk. However, there's always room for more platformers in my book and underDOGS Gaming Studio is looking to put their own spin on the formula with their upcoming game Arcade Ice. The main differentiator here is that your little square main character is actually a block of ice that's constantly melting and shrinking smaller, so not only do you have to contend with the fast pace of the game and myriad of traps and hazards but you'll also need to pick up additional ice along the way so you don't melt away into nothing. Check out the trailer for Arcade Ice...

Be the Racing Overlord with 'Race Control Director' Launching this Thursday

I'm not really a big racing fan, and I fully admit that it's probably due to me not understanding the finer points of the sport. One key figure in racing that I'd never heard of before is the Race Control Director, a person who oversees the race and makes key decisions that keep things running smoothly and not in a heaping pile of smoldering wreckage. The Race Control Director makes the decision to put out the yellow caution flag or issue penalties to drivers, and it's very likely that as a spectator you'd never even know this person existed. Back in November, we learned that budding developer Fabian Bouwmeester decided that that particular job position would make for a really neat mobile management game, and we definitely agree! Check out the trailer for Race Control Director...

'Fancy Dogs' is the Match-3/Pet Simulator 'Fancy Cats' Follow-Up for Dog Lovers

Last summer, Genix Lab treated us to a wonderful mashup of matching game and cat dress up simulation with their adorable Fancy Cats [Free], but you might have been left wondering "What about dogs?" They haven't forgotten about man's best friend, and are preparing to release Fancy Dogs in about a month. If you're familiar with the feline version of the game, you should already know what's in store for Fancy Dogs. Complete matching puzzles to unlock different dog breeds as well as a wide assortment of outfits and toys. You'll raise and take care of your stable of dogs from the time they're puppies until they're full grown. Check out the Fancy Dogs teaser to see a bit of it in action...

TouchArcade Game of the Week: 'Meganoid 2017'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'Faily Tumbler' is the Vehicle-less Crash Simulator Spinoff of 'Faily Brakes' and 'Faily Rider'

We've had cars with no brakes, motorcycles with no brakes, probably skateboards with no brakes, and now we've simply got nothing to blame our crashing on but our bodies themselves. Faily Tumbler is the new project from Spunge Games which takes one of the best parts of both Faily Brakes [Free] and Faily Rider [Free] and makes an entire game out of it. You see, in those previous games you were stuck in a vehicle with no brakes and the object was to avoid crashing for as long as possible as you careened down increasingly hazardous environments. Inevitably you'd crash, at which point your character would fly from the vehicle and crash in spectacular ragdoll fashion allowing you to try and skillfully prolong the crash to eek out just that little bit of extra distance to add to your score. ..

Stylish Puzzler 'GNOG' Hitting PS4 and PSVR May 2nd, iOS and Steam Versions Coming this Summer

KO_OP Mode's crazy stylish, crazy musical, and just plain crazy puzzler GNOG has been in the works for a few years now, and at long last publisher Double Fine Productions announced a release date for the game on PlayStation 4 and PSVR: May 2nd. Why should you care about that as a mobile gamer? Because the game's latest trailer also says that it will be heading to Steam and iOS later this summer. Hooray! If you haven't heard of GNOG before, it's sort of like The Room if The Room was made up of bright colors, incredibly catchy electronic music, and the "rooms" were actually various types of robot and monster heads. Yeah, it's weird. But also very, very awesome. Check out the latest trailer for GNOG...

'Thimbleweed Park' Launches on Desktop and Console, Mobile Version Coming in a Few Months

We've been following the development of Thimbleweed Park, a new point-and-click adventure from two of the original Maniac Mansion creators Ron Gilbert and Gary Winnick, for more than a year now, and today is a landmark day as the game has finally released… on some platforms. Back when the project was successfully Kickstarted in the fall of 2014, it just barely passed its last stretch goal that would ensure the game would make its way to mobile platforms. That is still planned, but first the game is launching today on Steam, GOG, and Xbox One with the mobile ports already started and set to hit in a few months. As a nice treat for us mobile gamers in the meantime, here's the brand new launch trailer for Thimbleweed Park...