Author Archives: Jared Nelson


About the Author

An avid gamer since he was in diapers, Jared has owned just about every portable and console game system released in the last 30 years. A decade ago, video editing brought him into the world of Macs, and since making the switch he's never had one thought of turning back. The inception of the iPhone and App Store has replaced his need to buy every game and system released, and instead focus on Apple's do-everything device that meets all his portable gaming needs.

Golf/RPG Hybrid 'RPGolf' Gets New Trailer and is Coming "Very Very Soon"

While Golf Story has been soaking up all the love from folks wanting an RPG spin on their golfing, there's another golf/RPG hybrid game that's been in the works for quite a while and is finally reaching the light at the end of the tunnel. It's called RPGolf and we actually first posted about it way back in February of last year while it was in the midst of its Indiegogo crowdfunding campaign. I actually became a backer of the project, and so for the past year and a half or so I've been receiving plenty of updates on the game's progress from the team. It's been a long time coming, but today's update brought some very great news. First off is the game's new official trailer...

With the monstrous success of Super Mario Odyssey on the Switch, it's no surprise that Nintendo would be crossing over their latest console hit with their mobile Mario offering Super Mario Run [Free]. I mean, that's pretty much their entire reason for wanting to make mobile games, right? To get you interested in their console stuff? The latest example of this cross-platform synergy is a set of new Super Mario Odyssey statues which will be available for free in Super Mario Run over a staggered bi-weekly release calendar which is already under way with this week's Wedding Mario statue. Basically, all you have to do is log into Super Mario Run before 11pm PST on November 14th and you'll receive the Mario Wedding statue in your Gift Box...




Nitrome and Keybol Announce 'Tower Fortress' is Coming November 16th

Back in August of last year, Pretentious Game and Kill the Plumber developer Keybol announced a new mobile game project called Tower Fortress. It was to be an action platforming game that had you working your way up a tower full of levels, blasting away baddies in the process and hopefully avoiding the spinning spike wheel of death that was slowly following you up the tower and forcing you to keep moving. It definitely had a bit of a Downwell vibe and was also pretty similar to Nitrome's wonderful Leap Day. That last point is important, as originally Tower Fortress was set to launch in March of this year, but we learned in April that the game was being delayed as Keybol had actually partnered up with Nitrome to publish the game and to revamp its artwork. Now, after what has felt like forever, Nitrome has announced on Twitter that Tower Fortress is finished and all set to launch next week on November 16th. ..

Illusion Labs Announces 'Touchgrind BMX 2' for Release in Early 2018

Here's a fun fact about me: The original Touchgrind [$4.99 / $7.99 (HD)] from Illusion Labs is the reason I bought my first iOS device. I'd wanted one since the original iPhone, but the price of the device itself coupled with the exorbitant fee I'd have to pay to switch carriers always stopped me in my tracks. Once the App Store officially hit in 2008, I was practically dying for one seeing all the neat games coming out. The one-two punch of Apple releasing the gorgeous 2nd generation iPod touch and Illusion Labs releasing their trailer for Touchgrind (which I saw on my favorite website, TouchArcade) finally tipped me over the edge in September of 2008. Now iOS devices have been my full-time job and full-time hobby for almost a decade now. I wonder what my life would be like had the original Touchgrind never existed? Anyway, I always think about that whenever I hear about a new Touchgrind game, and in this instance it's because Illusion Labs has officially announced Touchgrind BMX 2 today with the following teaser...

Out Now: 'WonderWorlds', 'Cally's Caves 4', 'Catan Stories', 'Words With Friends 2', 'Bubblegum Hero', 'Duke Dashington Remastered', 'ESWAT City Under Siege', 'Starman: Tale of Light' and More

We're mid-week and it's time to round up the best new iOS game releases of the past 7 days. And let me tell you, this week's list is as strong as usual and that's not counting a handful of games that haven't hit yet as of this writing. Games like Card City Nights 2, FlipFlop Solitaire, The Scrungeon Depths, South Park: Phone Destroyer and more! You can expect we'll give you a heads up as these stragglers arrive leading into the weekend, but for now you'll have plenty to keep you busy with what's already available, which you can find in the full list below. As always let us know in the comments which games you're excited about this week...

OrangePixel's Post-Apocalyptic Open-World Adventure 'Ashworld' Submitted to Apple and Launching Early December

It's been a while since we've heard anything about OrangePixel's open-world adventure Ashworld, which isn't all that surprising as the game is much more ambitious than the studio's usual platforming and action games, which have typically had a fairly quick development cycle. No, Ashworld is a much beefier type of game, and following its original announcement last December followed by a teaser trailer in January OrangePixel has had their nose to the grindstone finishing up the game in the 11 or so months since. This all culminated in the game officially launching on Steam a bit over a month ago, and since that time I've been wondering what the status was of the mobile version. Today I have my answer as OrangePixel has tweeted that Ashworld has been sent off to Apple for approval, and it should be arriving on the App Store in early December. Here's the game's launch trailer...

Following its initial release on mobile this past March, updates for Rocketcat and Madgarden's zombie apocalypse adventure game Death Road to Canada [$10.99] have been coming in regularly throughout this year. In addition to a number of more minor updates, Death Road has also been receiving meatier, body-part-inspired content updates that are trying to follow in the footsteps of all the content being added to the desktop version of the game. Back in June we had the COCCYX update, and in August the DUODENUM update arrived. Both added a staggering amount of new features, tweaks, and fixes, making the already fantastic Death Road to Canada even better. Well, the fun's not over as this Thursday the new EYEBALL update is arriving for the mobile version of Death Road. And because human bodies have two eyeballs, this update is actually split into two parts. The first part which arrives this week adds in a dozen new text events, including the rare events Gnome Challenge Mode and Toilet of the Past's Future as well as a new event based around the hottest new piece of exercise equipment the Swole-O-Flex. You can see screens of these events below...

'Become a Legend: Dungeon Quest' is a Promising Action Platformer Roguelike Coming this Week

While "roguelike" has become something of a muddied term over the years, it's typically the core tenets of the genre that are most appealing to gamers. Namely an experience that's random, unpredictable, and infinitely replayable. Or at least that's what I personally love about roguelikes. They're never the same experience twice and they force you to deal with situations on the fly using whatever resources you have. You can apply those principles to a number of game types, and in the case of the upcoming Become a Legend: Dungeon Quest, it's taking the action platformer into a roguelike direction. The trailer itself for Become a Legend does a pretty good job explaining what you're in for...

TouchArcade Game of the Week: 'Final Fantasy Dimensions II'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Action Platformer 'Ghoulboy' Gets New Trailer and Should Be Hitting Very Soon

Back in September we got a tasty first look at upcoming action platforming game Ghoulboy from developer Redro Games. Taking inspiration from classics like Castlevania and Ghosts'n Goblins, Ghoulboy has you running and jumping through levels and dispatching all manner of enemies using a variety of cool weapons, like a sword, spears, and yes even a whip. You can also throw those spears into the walls where they'll stick and create platforms for you to jump on, adding a puzzle element to the platforming action. We thought Ghoulboy was looking awesome in that early video, and today Redro has released an even more fleshed-out trailer and the game is looking better than ever...

'GRID Autosport' Gets New Trailer Touting Its Mobile Features

It was way back in March that developer Feral Interactive announced that they'd be bringing a feature-complete version of Codemasters' hit 2014 console and PC racer GRID Autosport to the mobile platform, and it's been a painful wait ever since. While originally slated for a spring release, Feral delayed the mobile version of GRID in May and instead pegged it for release this autumn. Well, with autumn in full swing and winter fast approaching, there's still no set release date in sight, but Feral says development on GRID Autosport has been going smoothly and barring any disasters we should be getting the game on mobile before the year is out. To that end, they've recently released a new trailer showcasing the features of the mobile version of GRID Autosport, check it out...

'Card City Nights 2' Coming to Mobile on November 9th

I'm not typically a big fan of card battlers, but every once in a while one will grab a hold of me. Back in early 2014, the latest game to do that was Ludosity's Card City Nights [$0.99]. One thing that drew me to it was that its card battling mechanics were simple to understand while still retaining quite a bit of depth and strategy. But the real kicker was the overwhelming charm of Card City Nights, making it a game I've frequently played through again and again in the years since. We told you back in January that a sequel was in the works, and a couple of months back Card City Nights 2 launched on Steam to a positive reception. Now today Ludosity has announced that Card City Nights 2 is also heading to mobile, and soon: The release date is next Thursday, November 9th...

Glowmade and Tequila Works Announce 'WonderWorlds', an "Adventure Creator" that's Like 'LittleBigPlanet' for Mobile

Tequila Works, the Spanish developer most widely known for the puzzle adventure Rime, and Glowmade, the English developer who is just getting started, have announced their new collaborative project called WonderWorlds. It's described as "an action-adventure game creator thing" and it's hard not to compare it to the fantastic LittleBigPlanet in terms of the creation aspect of the game. Besides having hand-made levels and a story to play through, WonderWorlds will also feature a seemingly robust level creator which you can see in action in the following trailer...

The Best Games for the New iPhone X

The Best Games for the New iPhone X

November 3rd, 2017 9:00 AM EST by Jared Nelson in Featured, News
$4.99 Buy Now

It's new iPhone release day… again! Yep, Apple released the iPhone 8 and iPhone 8 Plus models in September, which are largely similar in a physical sense to last year's iPhone 7 models but feature glass backs that allow for inductive charging, improved Retina HD screens with True Tone, improved cameras, and more. They're excellent options for those wanting a more familiar iPhone experience with all the type of year-to-year improvements Apple typically includes in new devices. However, there's a second type of iPhone this year which Apple calls the iPhone X. That's "ten" as in the Roman numeral to celebrate the tenth anniversary of the origianl iPhone, but damned if I can't stop calling it the iPhone "Ex". Oh well. ..

Sometimes I wonder if Justin Smith from Captain Games realizes his own genius when creating games, or if he just makes games that happen to be stunningly brilliant. One of my all-time favorite games is Enviro-Bear 2010 [$0.99], which is a silly game about a bear driving a car with absurdly difficult driving physics. Beyond its wacky surface, though, there is a ton of depth, and it's remained on my phone since its original release nearly a decade ago. Then there's Desert Golfing [$1.99]. This totally stripped-down 2D golfing game has you whacking a ball into a hole in as few strokes as possible, moving from hole to hole in stark, barely changing environments until… well, until the world falls into the sun, or something. I guess it technically has an end, but most people will never see it and most don't seem to care. It's a perfect mobile game to pop out and play a few holes here and there, but if you squint your eyes just right, you can also pull some deep philosophical meanings out of Desert Golfing. No joke...

Gorgeous Rope-Swinging Platformer 'Ocmo' Launching November 16th

Wouldn't it be cool to be an octopus? I can think of so many ways having eight tentacles could improve my quality of life. One of those would be being able to swing to and fro wherever I go, assuming I was a special type of octopus that lived on land (it could happen!). Also, if I came across some prey, let's say an adorable bunny rabbit for example, I could violently rip it apart limb by limb and gobble it up to increase my power. Yes, this is my dream, and Finnish developer Team Ocmo shares this very special dream of mine if their upcoming game Ocmo is anything to go by. You'll play as a tentacled monster who can walk, jump, and of course swing through 80 challenging platforming levels that will include secrets to discover, bosses to fight, and adorable bunnies to chow down on. Check out the trailer...

Out Now: 'Final Fantasy Dimensions II', 'Runic Rampage', 'Sonic Forces: Speed Battle', 'Million Onion Hotel', 'Strain Tactics', 'Peregrin', 'The Muscle Hustle', 'WitchSpring3', 'YO! And Friends' and More

It's the middle of the week, "hump day" as they say, and that means a load of new iOS games are now available in the App Store. It's yet another strong week, as if I even had any free time between all the great new stuff that's come out on mobile in recent weeks as well as my Stardew Valley and Super Mario Odyssey addiction on my Switch. It's a great time to be a gamer, and a terrible time to be a productive member of society. So if you're ready to lose all your free time to even more new games, check out the full list below and let us know which ones you've got your eyes on this week...

It's hard to believe that 10tons launched their fantastic dual-stick shooter Neon Chrome [$2.99] on iOS almost an entire year go, as the game still feels as fresh and fun as it did last November. Following its great reception on mobile, questions quickly turned to when 10tons would be releasing the Arena mode DLC that had been added to the desktop version of Neon Chrome this past January. Well, it took longer than I think we all thought it would, but today that Arena mode DLC has finally arrived in the mobile version of Neon Chrome...

Gumi's Strategy RPG 'The Alchemist Code' Launching Globally November 14th

At the end of August Gumi, Inc. announced that they'd be bringing their popular Japanese mobile strategy RPG For Whom The Alchemist Exists to global markets later this year under the title The Alchemist Code. Then just a couple of weeks ago they opened up a pre-registration campaign where excited fans could sign up not only to be notified of any new The Alchemist Code news but also could "perform exciting pre-registration summons that contribute to the Pre-registration Milestone Campaign Rewards." That DOES sound exciting. Anyway, today Gumi has announced the final global release date for The Alchemist Code and it'll be arriving later this month on November 14th...

It was just about a year ago that Square Enix announced a proper sequel to their mobile-exclusive premium RPG Final Fantasy Dimensions, known as Final Fantasy Legends in Japan, and it was just last Friday that they announced that the game would be launching on November 1st. Well, we're not quite at November 1st just yet, at least in our part of the world, but Final Fantasy Dimensions II [$14.99] has decided to pop up in the App Store a day earlier than expected. And here's a thing: It's a totally paid, IAP-free release clocking in at a price of $14.99...