Author Archives: Jared Nelson


About the Author

An avid gamer since he was in diapers, Jared has owned just about every portable and console game system released in the last 30 years. A decade ago, video editing brought him into the world of Macs, and since making the switch he's never had one thought of turning back. The inception of the iPhone and App Store has replaced his need to buy every game and system released, and instead focus on Apple's do-everything device that meets all his portable gaming needs.

'Super Phantom Cat 2' Officially Announced with New Trailer, Launching in August

A week ago, we posted about the latest update to fantastic retro-style platformer Super Phantom Cat [$0.99 / Free] that included the text "Super Phantom Cat 2 will be issued on App Store in [a] few days!" which led us to wonder if that few days meant it was coming sometime in the very near future or if it meant literally in a few days. Well, now we have our answer as developer Veewo Games have officially announced Super Phantom Cat 2 with a new teaser trailer and news that the game is set to arrive on iOS at some point in August. A little more than a FEW days, but still really close, so I'll let it slide! Check out the awesome new trailer...

Upcoming CCG 'Fightlings' Expands Its Soft Launch, New Battle Tutorial Video Released

In October of last year, we were introduced to Fightlings, a new card battling game that used the interesting approach of having you discover new creatures for your deck by going out in the real world and collecting resources in a similar fashion to Pokemon GO [Free], but without all that augmented reality Pokeball-flicking. The game soft-launched in the Netherlands at that time, and has been receiving frequent updates since based on early player feedback. Then just last week two new Fightlings trailers were released giving a more updated look at the game. Now, this week Fightlings has expanded its soft-launch into more territories and developer Thoughtfish has released this new video tutorial explaining how battles work in the game...




TouchArcade Game of the Week: 'A Planet of Mine'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'Egglia: Legend of the Redcap' is a Premium RPG that's Releasing Outside of Japan in August

Egglia: Legend of the Redcap is a mobile RPG created by a team with a tremendous pedigree in the gaming industry, comprised of members who have worked on the Mana series, Mother 3, and the Kingdom Hearts series. It released in Japan back in April and shot up the charts, and this week developers Powerchord Studio and Brownies Inc. have announced that Egglia: Legend of the Redcap is releasing in English in August. The land of Egglia has become trapped inside of eggs piece by piece, and one day a red capped elf named Chabo falls from the sky and embarks on a quest to restore the world to its former glory. It's all explained quite well in the new English language trailer for Egglia: Legend of the Redcap...

Just last week we posted the newest trailer and release date for Card Monsters, a card battler from developer Mu77 that's been in the works for quite some time and is hoping to revolutionize the genre on mobile by paring down battles to 3 minutes or less. Well, as promised, Card Monsters: 3 Minute Duels [Free] indeed hit the App Store globally today. Besides its quick matches, Card Monsters also boasts a simplified deck building system where you'll choose just 8 monster types and 8 item types out of a total pool of 450 cards. The monster cards can be leveled up giving them an upgraded status, new skills, and even new card art. In addition, all the monster cards can be augmented by equipping them with items, hopefully offering a nice variety of tactics and strategies for every player. ..

'Mad World' is a Stunning Post-Apocalyptic MMORPG that's Built in HTML5 and Totally Cross-Platform

For several years now, HTML5 has been heralded as this savior of game development that would allow us to all play amazing games cross platform in our browsers and be able to do away with silly things like consoles and App Stores. And that sort of potential definitely exists, but outside of a few neat proof-of-concept things I've seen I haven't been all that impressed with the world of HTML5 gaming. That is likely to change with the arrival of Korean developer Jandisoft's upcoming MMORPG Mad World. While the premise of "humans and their will to survive in a post-apocalyptic fantasy world ravaged by evil creatures" is a bit cliche, there's no denying how freaking awesome Mad World looks in its latest trailer...

'Pigeon Wings' is an EXTREMELY Fast Side-Scrolling Racer with Pigeons that's Coming Soon

Way back in July of 2015, indie developer Ignacio Schiefelbein in collaboration with Kris Hattori announced a fast-paced side-scrolling pigeon racing game called Pigeon Wings on our forums that he intended to finish up and release in about two months' time. Well, you know what they say about best laid plans. The game did not in fact launch in two months but Ignacio popped back into the forum thread in May of last year to let folks know that Pigeon Wings was still in the works. Fast forward another year to another forum update stating that the game was basically finished and just needed some quick beta testing from any volunteers. That testing seemed to go off quite well and at long last Pigeon Wings is about a month away from finally launching. ..

Colorful Android Platformer 'Pauli's Adventure Island' Heading to iOS Next Week

Folks on Android devices have been able to enjoy Dutch developer HEJVISJ's colorful platformer Pauli's Adventure Island for over a year now, but next week us iOS folks (and Windows 10 people!) will be able to get in on that action as well. Pauli's Adventure Island has you playing as cute little floppy-eared bunnies Pauli and Gemmi as they try to eradicate a mechanical menace that's invaded their world. As you can see in the trailer there's plenty of inspiration from classics like Super Mario Bros. with enemies you can bop and then send their "shell" flying into other enemies, and boss fights that are reminiscent of Sonic The Hedgehog games. Check it out...

We learned back in May that Austrian developer Mipumi Games was bringing their hit narrative adventure The Lion's Song to mobile sometime in July, and then about two weeks ago we learned that the specific release date would be July 13th. And then I woke up today and looked at the calendar and it said July 13th, and sure enough those rascals at Mipumi weren't lying, as The Lion's Song [$4.99] is now available in the App Store. This four episode adventure takes place in early 20th century Austria and follows the story of four characters who work in the arts and science fields and the struggles that go along with it. Each episode focuses on one of the characters, with this newly-released fourth episode tying them altogether and wrapping up the whole story. Here's a brand new The Lion's Song launch trailer...

Out Now: 'Street Fighter IV Champion Edition', 'Resynth', 'Crusaders of Light', 'Minecraft: Story Mode - Season Two', 'A Planet of Mine', 'Knights Fall', 'Valerian: City of Alpha' 'Snoopy Pop', and More

Welcome to another week of new iOS games! This week's most notable release is Street Fighter IV Champion Edition, especially after being delayed from its planned release last week. Well, it finally arrived, and we liked it a lot in our review. Bottom line: If you liked the old Street Fighter IV games on mobile, you'll like this too. If you're expecting a brand new experience that harnesses the power of the latest devices this isn't exactly it. It's fun as heck, though. There's also the musical puzzler Resynth, the latest edition of Minecraft: Story Mode, and the surprisingly awesome 4x strategy game A Planet of Mine which felt like it just came out of nowhere. So check out the full list of games below and tell us which games you're grabbing this week!..

'Street Fighter IV Champion Edition' Review - A Classic Mobile Fighter Gets a Fresh Coat of Paint

For being arguably the most well-known fighting game franchise in the world, Street Fighter has a pretty weird history on mobile. If you're interested in a bit of that history, well, read on my friends. If you're here just to read about the nuts and bolts of the Street Fighter IV Champion Edition [$4.99] which just dropped in the App Store, then skip on down to the sixth paragraph for more on that. Anyhoo, touchscreens have always been a sticking point when it comes to gaming on mobile devices. In the best of cases they have caused developers to think outside the box and invent new and exciting input methods for playing games sans physical buttons. For the most part though, bringing traditional console and arcade style games to mobile meant dealing with virtual buttons overlain on the screen. And fighting games have always been ALL about button inputs. It didn't seem like the best genre to try and bring to touchscreen devices...

'Street Fighter IV: Champion Edition' Hits the App Store

You'd think that with the popularity of Street Fighter and the success their previous mobile entries have seen that Capcom would have released a new game in the last five years, but unfortunately you'd be wrong. And the Street Fighter games that they have released have been withering away on the App Store in desperate need of updating to bring them up to modern standards. Well, it took a really long time but Capcom finally addressed the problem this past May when they announced Street Fighter IV: Champion Edition [$4.99]. Featuring support for larger screens and sporting improved visuals, Champion Edition also brings 3 new fighters into the fray, with 6 more planned for future updates. And finally, it features support for MFi controllers! While Champion Edition was scheduled to release last week, a glitch with the Apple submission prevented it from releasing, delaying it until sometime this week. Well eager Street Fighters, that time is finally here as Street Fighter IV: Champion Edition has just hit the App Store...

Mika Mobile Gives Us a 'Battleheart 2' Progress Update

A little over 9 months ago, Mika Mobile announced that they had begun production on Battleheart 2, a long-awaited sequel to their 2011 genre-defining hit Battleheart [$2.99]. The original Battleheart introduced the oft-copied line-drawing party movement and battling systems, and its 2014 spinoff Battleheart Legacy [$4.99] took the series into 3D and added so many RPG systems it created basically an infinitely replayable adventure, though it was a bit of a departure from the first game. Battleheart 2 looks to go back to the core concepts of the original while also adding the best elements of Legacy to create the ultimate Battleheart experience. Today Mika updated their blog with where Battleheart 2 is at at this point in its development. ..

'Aero Effect' is a Stylish Avoidance Game from the Makers of 'SimpleRockets', Coming July 27th

Most people are likely familiar with developer Jundroo from their simulation-style games like the viral sensation SimpleRockets [$2.99] and its spinoff SimplePlanes [$4.99], but they're going for something a bit more arcadey with their newest project called Aero Effect. The game has you controlling a simple arrow as you guide it down through a variety of crazy obstacles and hazards, hopefully avoiding enough of them to end up in the mysterious grid of pixels at the bottom of each level. Aero Effect uses a pretty unique perspective that gives it a real sense of depth, and the stylish visuals and music compliment the experience a lot...

First 'Beat Street' Developer Video Shows Process for Coming Up with One-Handed Beat 'Em Up Controls

During GDC this past February we met up with Lucky Kat Studios mostly to check out the progress of their upcoming collaboration with TurtleBlaze called Road Warriors, but during that meeting they also showed us a very early prototype of a game they were working on which we now know as Beat Street. The idea was to make a side-scrolling beat 'em up like those popularized in the late '80s and '90s but one that could be played in portrait orientation and controlled entirely with one hand on a touchscreen. That's a lofty goal, but the prototype I played actually felt excellent, and a few weeks later they officially announced Beat Street to the world. In early April they started a hunt for beta testers and since then they've been plugging away at Beat Street. Yesterday, Lucky Kat posted their first ever video developer diary where they talk about the process of finding the right control scheme for the game and go over some of the concepts that they eventually scrapped. It's really interesting, check it out...

'Super Phantom Cat 2' is Hitting the App Store in the Next Few Days, Apparently

In January of last year, developer Veewo Games tickled two of my biggest fancies—cats and platforming games–when they released their excellent "catformer" Super Phantom Cat [$0.99 / Free]. The game had an amazing color palette, tons of unique playable characters, and some really satisfying platforming gameplay, and we loved Super Phantom Cat in our review. Surprisingly, not due to the quality of the game but due to the fickle nature of the App Store, Super Phantom Cat went on to be extremely popular and has received tons of new levels and characters in post-release updates since it came out. A few updates back Veewo snuck in a screen all the way to the right of where you select which world to play that teased a sequel and offered up a chance to pre-register to hear when it's ready. Here's what that looked like...

King Soft-Launches New Matching Game 'Stellar: Galaxy Commander' with Real-Time PvP

King holds the keys to one of the most successful and profitable mobile games in history with Candy Crush Saga, and they've also had varying levels of success with spinoffs of that game and several others that follow a similar formula. But, like many companies who have a mega-hit mobile game, they've struggled with branching out into new genres and with introducing brand new IPs. They're taking another stab at it with a new game which was soft-launched over the weekend called Stellar: Galaxy Commander. It utilizes matching gameplay, which is obviously right in King's wheelhouse, but also peppers in elements of strategy and, perhaps most exciting of all, actual real-time player versus player online multiplayer. ..

Action RPG 'Raze: Dungeon Arena' Looking for Beta Testers on Our Forums

Late last month we took a look at upcoming hack 'n slash RPG Raze: Dungeon Arena, which has been in development for some time now and is the first game developed by mobile studio Wonder. In a world filled, and I mean absolutely filled, with mobile action RPGs, Wonder is hoping that the extensive roster of playable characters and some promising-sounding online components will help Raze stand out from the pack when it launches next month. If you missed our previous post or any of the other glimpses of Raze: Dungeon Arena over the past couple of months then check out this new gameplay preview video released just this past Friday to get a good idea of what the game is like...

TouchArcade Game of the Week: 'Hoggy 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Bad News Alert: 'Street Fighter IV: Champion Edition' Delayed Until Next Week

I usually like to soften the blow of bad news with a little good news. Bad news first: Due to a glitch with the submission of Street Fighter IV: Champion Edition, the game needs to be resubmitted and thus will not be launching this week as intended and will likely be coming sometime next week instead. Boo! So for the good news? It's Friday ya'll! Well, I tried. Anyway, SFIV:CE should have gone live late Wednesday night or even early Thursday morning, but it wasn't until last night that Capcom became aware of the glitch with their submission and so they had no choice but to pull the already approved version, which was never able to actually appear in the App Store due to the glitch, and resubmit to Apple. ..