Author Archives: Jared Nelson


About the Author

An avid gamer since he was in diapers, Jared has owned just about every portable and console game system released in the last 30 years. A decade ago, video editing brought him into the world of Macs, and since making the switch he's never had one thought of turning back. The inception of the iPhone and App Store has replaced his need to buy every game and system released, and instead focus on Apple's do-everything device that meets all his portable gaming needs.

The latest tower-building sim from the fine folks at Nimbebit is now available worldwide. Tiny Tower Vegas [Free] has been in the works for some time now, though it was only officially announced in late June. Then the game soft-launched in select territories about a month later, and now about a month after that, the game is out in all territories. If you're wondering what Tiny Tower Vegas is all about, well, think back to the original Tiny Tower where you add floors to an ever-growing building, put in a Vegas theme complete with gambling mini-games like poker and slots, and Bob's your uncle...

Gameloft's over-the-top arcade racer Asphalt 8 [Free] has just received a major update adding in a brand new track, some new vehicles, a new Season with 74 new events, and improved Twitch streaming integration. First off is the new track, set in the Middle Eastern city of Dubai. It features plenty of shiny skyscrapers, lots of interesting jumps, and no doubt some secret shortcuts to discover. Along with the new track are 5 new vehicles to race, including a Mercedes Benz Biome concept car and the Nissan GT-R NISMO. Here's a brand new trailer showing off the Dubai track and all the new cars...

'Bioshock' Hits the US App Store Tonight for $14.99, Available Now in New Zealand

It's been more than six years in the making, but an iOS version of Ken Levine and 2K's classic first-person shooter Bioshock is finally arriving in the App Store. Currently, it's just available in the New Zealand App Store, but it should work its way across the international time zones and eventually end up in the US App Store at 11EST tonight. If you're curious how Bioshock translates to the iOS platform, check out our lengthy hands-on video from earlier this month which is embedded below...

For the First Time on iOS, Terry Cavanagh's 'VVVVVV' On Sale for 99¢

Terry Cavanagh's platforming masterpiece VVVVVV [$0.99] is seeing its first ever sale on iOS, down to just 99¢ from its regular price of $2.99. Originally VVVVVV was released on Mac and PC in January of 2010, and was widely acclaimed from critics and players alike. The entire game is built around a gravity flipping mechanic that saw the main character Captain Viridian going from traversing floors to traversing ceilings with just the push of a button. In fact, the only actions available in the game are left/right movement and gravity flipping; there was no jumping to speak of which is normally a major function of platforming games. That's what made VVVVVV so brilliant though, as it explored the gravity flipping in every way imaginable, and has some of the most ingenious level design that I've ever seen in any video game...

It's been about a year since Re-Logic's Terraria [$4.99] made its way to the iOS App Store courtesy of 505 Games, and today 505 has announced on the official Terraria blog that a major update for the game should be arriving this week. The update will add the oft-requested "Hard Mode" which is found in the desktop and console versions of the game. Hard Mode is activated by defeating the Wall of Flesh enemy, which will then "transform" the game adding "new biomes, new bosses, 20+ new enemies, 100+ new items, New NPCs" and will allow you to "Use the Pwnhammer to destroy Demon Altars and create new ores."..

This past December, Namco Bandai released Ridge Racer Slipstream [Free], a new mobile version of the long-running arcade racing series that culled together vehicles and tracks from previous Ridge Racer games. For the most part, the game was very good: it looked great visually, had a ton of single-player content, and most importantly it "felt" like a proper Ridge Racer game, something that was sorely missing from the series' last outing on iOS. The negative aspects of the game were mostly due to its pay model. Slipstream was a paid game, but featured the trappings of a free to play title, like two forms of in-game currency (but thankfully no timers). On the bright side, all content was obtainable without paying anything beyond the initial price, though some patience and some extreme racing skills were required. Overall though, we thought Ridge Racer Slipstream was pretty darn good...

Earlier this month, we learned that a mobile version of the latest Madden NFL game would be hitting the App Store right alongside its console big brother on August 26th. Hey, that's today! And true to their word, following a brief soft-launch period, Madden NFL Mobile [Free] is now officially available in the App Store. ..

Whether you love it or hate it, one thing you can say for certain about the Infinity Blade series is that it's been well supported over the years. Each entry in the series has seen numerous post-release updates that add brand new content to the game and take advantage of the latest Apple hardware. The most current game in the series, Infinity Blade III [$6.99], has seen some particularly strong updates since its release and our initial review back in September of last year. There was the Soul Hunter update that landed the following month, the Ausar Rising update in December, and the return of Ryth with the Blade Masters update this past May. And that's not even counting the more minor updates like holiday helms, Clash Mob events, and even 3D-printed figurines...

In December of 2012 developer SkyGoblin released the point-and-click adventure game The Journey Down: Chapter One [Free]. It was modeled after the classics of the genre, and could have comfortably sat right alongside them back in the day – SkyGoblin did a really great job with The Journey Down. It featured interesting characters and a vibrant setting, but its low point was in the puzzles. They made sense at least, compared to some of the obtuse puzzles in older adventure games, but they felt a bit by-the-numbers and uninspired. The Journey Down's strength was definitely in its story and characters, but this too was a difficult point being that the game is episodic...

TouchArcade Game of the Week: 'Swing Copters'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

The last major competition for the Street League 2014 season is this Sunday, the Super Crown Championship, and that means that the official game of the league True Skate [Free] has gotten a new downloadable course and is on a freebie promotion for the next week. The new course is the Super Crown course from last year's SLS Championship, and like the last two SLS courses that were added to the game it's a fun level filled with interesting objects to skate and there's a neat feeling about being able to skate something you've seen in real life before (or on TV, at least). Also like the previous DLC courses, the 2013 Super Crown course will run you 99¢ to download...

Back in February, video gaming personality Seanbaby and his small studio Ninja Crime released Calculords [$2.99], and awesome mashup of card-battling, lane defense and math. Yes, math, like mathematics. Multiplication, addition, subtraction… all that stuff. Despite the potential for Calculords to be educational, the various elements of the game clicked together in a brilliant way, and we really enjoyed it in our review. There were a few drawbacks to the game, though. Most notably it wasn't a "true" widescreen game so it had borders on 4-inch iOS devices, and it felt a little light on content with no multiplayer and a limited number of AI opponents to face in the campaign...

Retro game porting specialists DotEmu are throwing a big Summer Sale on a bunch of their titles, dropping them all down to 99¢ for a limited time. You could almost call this a companion sale to the big SNK King of Fighters sale that's happening right now, as all of those SNK ports were actually handled by DotEmu. Put both sales together, and you can practically recreate a 90s-era arcade right on your mobile device. Below is the full list of what's on sale...

Yesterday publisher DeNA and developer Kung Fu Factory released their latest game called Pirate Bash [Free], and I'm honestly blown away by how much I'm enjoying it. You play as a crew of pirates on a ship, going port to port and waging battle against enemy pirates who are on land. The basic setup should look familiar: Your crew stands on your pirate ship, the enemies are placed on destructible structures built out of things like wooden crates. You pull back and launch your pirates' weapons towards the enemies in slingshot fashion not totally dissimilar to Angry Birds. The kicker is that your enemies will fire back, and the whole battle is turn-based...

Upcoming 'The Witcher Battle Arena' Gets a New Gameplay Trailer

Early last month, CD Projekt Red announced The Witcher Battle Arena for mobile devices, and this week they've unveiled the first gameplay trailer for the game. The Witcher Battle Arena is a multiplayer online battle arena game (MOBA) in a similar vein to League of Legends or Dota 2, the two major heavyweights in the genre, but set in the Witcher universe. The new trailer looks really slick, check it out...