Author Archives: Eli Hodapp


About the Author

Eli as been obsessed with mobile gaming his entire life. Originally starting with Tiger Electronics handhelds, graduating to the original Game Boy, and upgrading to nearly every handheld platform leading up to modern day portables.

You know that phrase, "Fool me once, shame on you, fool me twice, shame on me?" I feel like we're on "Fool me like 25 times" and I'm not sure where the shame even lies anymore. Probably still on me, with someone using the Shame Bell [Free] app following me around and shaming me... But, hey, whatever, it's Friday and what would a Friday be without an Apple TV rumor. It's the same basic Apple TV rumor that we've been hearing for years now in that Apple is just about to release a brand new Apple TV that's going to come packed with an Apple TV App Store, and nearly everything else you've ever hoped and dreamed for in your life...

I'm always looking to optimize my load out when I travel anywhere, and cutting down on the amount of dumb cables, chargers, and all the other associated crap that takes up too much of your bag space that you need to keep the things you actually want to bring going. Thankfully, with the advent of nearly everything being charged over USB these days, this is a lot easier than it used to be when proprietary wall warts ended up taking up half your backpack...




Have room in your heart (and on your device) for another auto-runner? If you do, the upcoming title by Tama Games and Mutant Games Mars ONE is being published by Fishlabs and is due for release in Q3 of 2015... Which is approaching fast. In the game, you play as an astronaut who crash landed on mars, racing against your oxygen supplies and (hopefully) collecting pieces of your spaceship, Toejam and Earl style, to get back home. The screenshots look pretty rad, provided you're not a member of the surprisingly militant anti-pixelart brigade:..

Want another example of just how ridiculous the scale of free to play is? Strap in for this one: Kabam's Marvel: Contest of Champions [Free] has crossed the $100,000,000 line of overall gross income. Now, it remains to be seen how much of that $100M has gone in to stoking the freemium fires through user acquisition, advertising campaigns, and similar. Knowing how most of these games work, I'm guessing quite a bit...

League of Legends is basically the biggest game in the world right now. If you haven't heard of it, it's a free to play Mac/PC MOBA which was originally released in 2009, but has been constantly supported and updated since. Most recently, the whole UI was redone, and before that, the main map of the game, Summoner's Rift was totally reworked as well. It's an incredible game, and one that I've spent a silly amount of my life playing with friends. Playing ARAMs with first blood shots is basically the default activity for my local crew. First blood shots, they're a thing, I assure you...

As an old-school PC gamer, it was huge online experiences that truly ruined me as a person. MUDs like Legend of the Red Dragon gave me my first taste, and early MMORPG's like Ultima Online set the hook. I dumped cumulative months of playtime into patrolling the Britain Crossroads with friends I made who I still keep in contact with today. There was something incredibly captivating about early MMO's, in that they weren't just single player games with levels that you eventually beat then traded back in to Funco Land, instead, they were worlds you lived in. Hell, I'd go as far as to say the first year of Ultima Online was the best year of gaming in my entire life, and something I've since spent decades chasing. Oh, and as an aside, just to give you an idea of the new ground UO was breaking, the game started with a cut scene that basically set the scene to make the concept of servers make sense with the game's lore:..

One of the many announcements that came out of Google I/O this year was Google Cardboard for iOS devices. If you're new to the idea of Google Cardboard, just imagine if you took an Oculus Rift but distilled it down to its 5th grade science fair basics and cobbled together a cardboard holder for both your phone and a pair of lenses to create a barebones VR experience. There's a number of places selling them for between $20 and $30, which still feels a little expensive to me for quite literally a piece of cardboard and a pair of plastic lenses. This is apparently the one they gave away at Google I/O if you want to specifically get that one...

TouchArcade forum member Wonderspark may be new around here (at least his account is new, anyway), but the guy is dropping quality threads on our forums like it's going out of style. His original post touches on things he feels like are potentially missing from the world of mobile compared to growing up in the early days of PC and console games...

With the new Grand Tournament card expansion on the horizon, interest in Hearthstone [Free] has started to spool up from people who either haven't played much of the game or only dabbled in it previously. One thing I've seen both online and in conversations with friends of mine, is a general level of overall dismay towards getting involved in the game now because of how much the card pool is expanding and the concern that they're never going to win if they "don't have all the good cards." It's a valid concern, but not one that should stop you from giving the game a try, because in collectable card games, losses rarely are directly related to your card pool...

Are you chomping at the bit to spray some money in Blizzard's direction for the new Hearthstone [Free] card set, The Grand Tournament? Well, good news, if you download the new update which hit the App Store mere moments ago you'll be able to preorder fifty packs of Grand Tournament cards for $49.99. If you're planning on buying a bunch of packs anyway, this is a pretty good "value," as packs of Hearthstone cards typically run $2.99 for two packs, so this brings the cost per pack down to a buck. Oh, you'll also get a super-sweet card back to use...

Well, this is kind of weird. This is normally when we'd post about the new Hearthstone [Free] Tavern Brawl being live, but it'd appear that there's bit a bit of a SNAFU this week. Per a post on reddit, this week's Tavern Brawl is supposed to be "Too Many Portals," which basically mimics the Hunter Webspinner craziness except with Unstable Portals. ... Buuuut, a bunch of people (myself included) are seeing the old Showdown at Blackrock Mountain Tavern Brawl featuring Nefarion versus Ragnaros. ..

New iPhone Games Coming Tonight: 'Race The Sun', 'Operation Dracula', 'Cube Jump' and More

These have been a strange couple of weeks on the App Store as the New Zealand game release schedule has been totally different for whatever weird reason that can't be explained in any way other than "It's the App Store, of course it's crazy." Last week we didn't even see new games appear in New Zealand (which is why we didn't have this post), thankfully things seem to be back to normal... Or, as normal as things can be in the world of iOS gaming...

'Five Nights at Freddy's' Creator Scott Cawthon Eloquently Addresses Legions of Haters

Five Nights at Freddy's creator Scott Cawthon is a bit of an enigma. He barely seems to do any interviews, and his public presence is basically limited to doing basic updates to his web site, I mean, he's posted on reddit just once, and that was to get people to quit calling some pizza place that was believed to be part of some FNAF puzzle. Anyway, like anything obscenely popular, Scott Cawthon deals with his fair share of haters. Since the game is universally adored by its fans, the main vector of attack seems to be going after the popularity of the games themselves. The ol' "I hate it because it's popular," which has been around since the dawn of man, even gets some traction in comments to stories around here to do with the series...

'Red Game Without a Great Name' Hits the App Store

July 28th, 2015 12:00 PM EDT by Eli Hodapp in News
$2.99 Buy Now

What happens when you apparently dump all of your creativity into a game and leave nothing left over for the actual title of said video game? It'd seem the answer is the aptly named Red Game Without a Great Name [$2.99] which hit the App Store last night. It is really red, and that name is definitely not great, but it'll be interesting to see if that matters or not. In the game, you play as a mechanical steampunk bird on the mission of delivering secret messages, controlled using touch and swipe mechanics to make your bird warp all over the screen while you try to avoid dying over and over and over...

As free to play has become more and more of a thing on the App Store, developers from all over the world have been trying to figure out how to crack the nut of making IAP systems that feel "fair," while still making enough money to continue making games. For Strange Flavour, this meant implementing a system they called "Play Nice.". Cliffsnotes basically amount to they structured their games as free to play titles, but with a maximum spending potential. Here's how they explained it when it was first announced:..

'Five Nights at Freddy's 4' Hits Android, iOS Release Imminent

Good news, FNAF fans- It seems the mobile release of Five Nights at Freddy's 4 is barely trailing the proper Steam release this time around. The game was released on Google Play over the weekend, it's a 45M download which is seeing genuinely positive reviews aside from the predictable gems like this one by Alecia Wisely: "Love fnaf I hate buying stuff cuz it's a waste of money cuz I had to use my dad's money and gas money so people need to make it free no more money crap well I can't wait to play it"...

082895_largerWith Jared back in town and Mike with us (at least half the show) we switched back to streaming it live on Mobcrush, so check that out if you want to see the video version. Anyway, this week we kick things off with two iTunes reviews, an email, and a whole load of game discussion. Jared really didn't like Qbert Rebooted [Free], everyone really loved the new Pac-Man Championship Edition DX [$4.99], then we chatted about a trio of puzzle games: Prune [$3.99], The Long Siege [$1.99], and Guardian Sword [$0.99]. Oh, there's a quick mention of Vault! [Free] in there too.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-215.mp3, 82.2MB


This week's episode of The TouchArcade Show is sponsored by…

Forsaken World Mobile MMORPG, Free - ake your MMO on the go with Forsaken World Mobile! The landmark PC series has finally gone mobile. Whether it’s epic dungeons, endless loot, or fearsome boss battles you crave, you’ll find all these and more in this exciting new mobile adventure.

Brought to you by one of Google Play’s top developers, Forsaken World Mobile is a must-have for any hardcore gamer or MMO fan. It’s free to play and available on both iOS and Android devices, so no matter what’s in your pocket, you’ll be able to jump right in and get gaming.

Find out more at www.fedeen.com/games/forsaken-world

..

Every single time we post about Fallout Shelter [Free], our Twitter gets flooded with people wondering when in the heck the game is coming to Android. (Android folks seem to get a bit perturbed with iOS exclusives, understandably.) Well, as part of Bethesda's QuakeCon announcements finally gives Android Fallout Shelter a date: August 13th, 2015...

TouchArcade forum member Klink posted a thread yesterday morning which has been gaining a bit of traction in our community discussing whether or not people prefer to buy games when they're brand new and red hot, or wait it out a bit and see what happens with updates, whether or not it lives up to the hype, etc...

'Five Nights at Freddy's 4' Hands-On Video: Golden Fredbear, Mangle, and More

Barreling towards the upcoming August 8th release date of Five Nights at Freddy's 4 has lead to all sorts of things leaking out on to the Five Nights at Fred-niverse. (It's a thing.) Anyway, if you're curious what playing Five Nights at Freddy's is going to be like aside from the vague teasers offered already, YouTube superstars Razzbowski and Dawko are once again on the scenes with hands-on gameplay of the Five Nights at Freddy's 4 demo- Which basically just seems to be the first night of the game. Check it out:..