Author Archives: Eli Hodapp


About the Author

Eli as been obsessed with mobile gaming his entire life. Originally starting with Tiger Electronics handhelds, graduating to the original Game Boy, and upgrading to nearly every handheld platform leading up to modern day portables.

We heard about it late last year and the tables have already been in Zen Pinball [Free] for a while, but Bethesda Pinball [Free] has finally hit the App Store in its own unique app container. While it isn't quite the Skyrim or Fallout we've been hoping for, it's still really cool to see these huge Bethesda IP's coming to mobile in new and exciting (although, admittedly repackaged) ways. I've been hoping that Fallout Shelter's [Free] success would lead to Bethesda doing more on the App Store, and whether it's coincidence or not, we've both got this pinball game and The Elder Scrolls: Legends [Free (HD)] under our belts now...

'Gangstar: New Orleans' Hits the App Store

March 29th, 2017 1:06 PM EDT by Eli Hodapp in Release
Free Buy Now

After a lengthy soft launch, Gameloft's Gangstar: New Orleans [Free] is now available in the US App Store. We had a fairly vibrant thread in our forums with loads of first impressions from the soft launch which were incredibly mixed. It'll be interesting to see what improvements have been made from the original soft launched Philippines version. Also, the game itself is free to play, so be sure to have your expectations in check before diving in...




New iPhone Games on Our Forums: 'ROME: Total War - Barbarian Invasion', 'Climb!', 'R.B.I. Baseball 17', 'Blocky Baseball', 'Guns and Spurs', and More

Well, today is Smoke and Mirrors Day, which means it's a great day to tip your top hat towards whatever magicians or illusionists you might know in your life. Also, curiously, in this day in history back in 2004 Ireland was the first country to ban smoking in bars, but still presumably allowing mirrors. Anyway, there's a bunch of cool games that have hit our forums in the last couple days, but it still feels like we're coming down from the onslaught of amazing indie games released earlier this month...

As we mentioned a few weeks ago, March has been filled with crazy travel for me. Originally we planned to record this week's podcast on the one (1) day I was going to be home before immediately flying out again to attend the Hearthstone Championship Tour. It certainly isn't the first time I've vastly overestimated the amount of time I had to do something, and it won't be the last. However, given the excitement surrounding the release of Death Road to Canada [$7.99], I've actually got the perfect rewind episode to throw in the feed from the first time Rocketcat Games and Madgarden fist bumped and made a game together. We loved the game when it was released, and on this old episode of the podcast we chat with Kepa and Paul about what went into making it and their decisions behind how many of the mechanics work. It's actually fascinating to go back and listen to now, as it seems the same vibe has persisted in Death Road.

We'll be back with a normal podcast episode (with a video version for Patreon backers) next week. I've got some other cool video stuff I've got planned for the future too, I just ... need to be more, for more than a day.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-044.mp3, 15.0MB

POST SHOW NOTE: The audio quality in this episode is all over the place. You'll notice that it's especially quiet. We had to level it out like this though, or else it would have been mega-hard to listen to. Sorry about the inconvenience in advance.

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There's a Week Left to Apply for Stugan: Every Developer Needs to Sign Up

If I had to compile a list of really awesome things for developers to do, the #1 thing on that list would be a tie between Train Jam and Stugan. Unfortunately, you already missed Train Jam this year, but the good news is you've got about a week left to apply for Stugan. If this is the first time you've heard of Stugan, here's the gist: It's a non-profit accelerator where a select group of developers head to a remote cabin in the Swedish countryside with some of the best minds in the mobile industry as mentors for two months. Better yet, the only thing you need to pay for is your travel to Stockholm, Sweden. Everything else is covered. Oh wait, even better yet is that unlike a lot of accelerator programs, you retain full ownership of everything you make at Stugan. Their motivation seems to be exclusively to encourage the creation of awesome games...

Covering iPhone games over the last decade or so has resulted in some pretty crazy (and unexpected) adventures, but if you told me when I was writing about Doodle Jump way back when that I'd be in the Bahamas watching pro players play Hearthstone I'd probably be like... "What's Hearthstone?" For real though, it's unbelievable to be here, and while most of it is being streamed on Twitch, I've also got interviews set up with Hearthstone developers and access to all the players who are also here. Which raises the question: What do you guys want to know from the event? The whole reason I'm here is to report back for TouchArcade, so if at any point you guys watching the stream want to know anything else or have any questions you'd like me to relay to the Blizzard team and/or Hearthstone developers, either drop a comment here or hit me up on Twitter @hodapp...

New iPhone Games on Our Forums: 'Death Road to Canada', 'Tokaido', 'FZ9: Timeshift', 'Sword of Shadows' and More

Normally I'd be fully celebrating National Goof Off Day today, but Death Road to Canada hit the App Store super early this morning and I don't care about anything else in my life right now but playing this game. If you haven't downloaded it yet, we'll have a full review up soon, but in the meantime you can check out the impressions in our forums in the thread which is just blowing up. Death Road to Canada is my personal game to beat for Game of the Year this year, so, for real, don't miss this one...

With Eli on vacation this week, Jared recruits the most villainous human being on the planet, Carter Dotson, to co-host this week's show. We talk at length about Apple's recent "Celebration of Indies" promotion as well as their new initiative to give indies more visibility by giving them their very own separate storefront in the App Store. Then of course we dive into some of the new games from this week, which was one of the most loaded weeks in recent memory. Seriously, my wallet is crying. Finally, we dip into some of the more interesting news stories of the week, including the all-important registering of a trademark for "Swifties" by Taylor Swift. We bring the hard-hitting news stories, that's for sure.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

Patreon backers get access to a ultra-rad video version of the podcast (you can get a taste of what they're like above), which you can view by clicking here. It includes us playing the games we're talking about as we're talking about them, and other fun surprises. This week, since I'm out of town, our video podcast was recorded way earlier, is different from the audio podcast, and features all sorts of up and coming games.

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-299.mp3, 78MB

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We barely dipped our toes into first impressions territory of the Switch on the previous episode, but this episode, we're all about it. We fill up the first 20 minutes or so of the show talking about the console, Zelda, and the way it's integrating into our lives without really replacing our mobile devices at all. From there, we shift gears to talking about some new games released this week, including Mushroom 11 [$4.99], Kingdom: New Lands [$9.99], Yo! Let's UP [Free], Hardway [Free], Free Rider HD [Free], and 1942 Mobile [$1.99]. We finish stuff off with some quick news, and call it a podcast!

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

Patreon backers get access to a ultra-rad video version of the podcast (you can get a taste of what they're like above), which you can view by clicking here. It includes us playing the games we're talking about as we're talking about them, and other fun surprises.

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-298.mp3, 61MB

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'Suzy Cube' Gets its First Trailer

'Suzy Cube' Gets its First Trailer

March 10th, 2017 10:00 AM EDT by Eli Hodapp in Upcoming Games

We've been covering Northern Bytes' Suzy Cube for quite literally years now and for good reason: The game in its current in-development state is the best 3D platformer we've played on iOS. While there's certainly no shortage of games with 3D platforming mechanics on the App Store, I've typically found them to be unplayably clunky, both in how you control your character as well as how you control the camera. That's not the case with Suzy Cube, at all, to an extent that's just sort of crazy. Take a look at the trailer:..

Video games and internet boycotts go together even better than peas and carrots, and recently Kabam and Netmarble have found themselves in the crosshair of a surprisingly upset contingent of Marvel Contest of Champions [Free] players who are trying their hardest to organize one such boycott. In fact, the folks behind the "#BoycottMCOC Movement" are even sending out press releases and have official spokespeople who have "proven" that Netmarble will lose "millions" if they don't immediately meet their demands. I'm totally not joking, this is real:..

'Typeshift' Is the Puzzle Game Zach Gage Has Been Teasing, It's Coming Next Week

We've been following mysterious teasers from game design mastermind Zach Gage all week now, the latest was posted just moments ago and once solved reveals that these teasers are a clever trailer for the game Typeshift, which is due out March 18th. (What's with games coming out on such strange days lately?) Zach's SpellTower [$2.99] is easily my most played word game on the App Store, so I've got no doubts that Typeshift won't be just as sticky...

This seems to be the week of super rad Steam games hitting the App Store, as following right behind Kingdom is Mushroom 11 [$4.99], a game of spreading a fungus around to complete levels in incredibly clever ways. Following the development of Mushroom 11 over the years has been a little amusing, as when we first saw it, it seemed like an obvious touch-based game, but in this day and age you've got to release premium games on Steam first and pretend it's not a mobile game. (I seriously don't envy indie devs trying to make sense of this market.) Anyway, I had an opportunity to spend a bunch of time with Mushroom 11 judging the IndiePlus contest (which it won) this year and it's a very, very good port...

Raw Fury's 'Kingdom: New Lands' Hits the App Store

March 9th, 2017 11:00 AM EDT by Eli Hodapp in News
$9.99 Buy Now

After being teased for what feels like forever, Kingdom: New Lands [$9.99] has finally hit the App Store. I think the last time I saw it was at PAX last year, and after hearing nothing but good things from friends who have played the Steam version, I'm so glad it's finally on mobile devices. Kingdom is a game that's really hard to describe. It's partially a management game, while feeling like an exploration game at the same time. You earn coins in various way, then spend those coins upgrading your lands. You'll fight off invaders, gain followers, and so much more...

'The Elder Scrolls: Legends' Hits the iPad on March 23rd, Android Tablets on April 4th

If you're tired of Hearthstone, or are just looking for another collectable card game in your life, The Elder Scrolls: Legends has been in beta for ... what feels like forever now. Well, per a post by Bethesda a few moments ago, the game is now officially launched on PC and will be released on the iPad on March 23rd. An Android tablet release will follow on April 4th. Just like the release of Hearthstone, the smaller-screen smartphone is delayed a bit more, and currently Bethesda is aiming for a June release for that...

While I'm not entirely sure who kicked off the genre of turning simply drawn line into playable tracks, Free Rider HD has become a remarkably popular web game over the years, with quite literally hundreds of thousands of unique levels you can play. These levels range from weird things like riding around on a Barrett sniper rifle to tracks like this one which feature all sorts of elaborate line art. Well, as of this morning, Free Rider HD [Free] is now also available on the App Store...

If you follow Shaun's RPG Reload series, and his other posts around here, you likely totally know what I mean by "a Shaun Musgrave game." If not, the elevator pitch of the just-released The Deep Paths [$3.99] perfectly both describes the game, as well as what a Shaun Musgrave game is- The Deep Paths is a super hardcore RPG, it kicks off with a brutal stat rolling system, and doesn't let up with puzzles and gameplay that operate on a level of difficulty that folks used to Candy Crush won't even know where to start...

Hey Canadians (and "Canadians"), 'NASCAR Heat Mobile' Just Soft Launched

Whether you're an actual Canadian or you've merely spent five minutes creating a Canadian iTunes account, a pretty neat looking racing game just hit Canada's App Store. It's called NASCAR Heat Mobile It seems like it's got a surprising amount of content, featuring all 23 NASCAR tracks, loads of famous NASCAR drivers, and even a Madden-like "Fan Zone" where you do things like build rides, hot dog carts, and other stuff for your race fans to enjoy...

New iPhone Games on Our Forums: 'Guns of Mercy', 'Yo! Let's UP', 'Active Soccer 2 DX', 'The Deep Paths', and More

According to my calendar of weird made-up holidays, today is National Peanut Cluster Day. If you've never had one, they're basically just chocolate and peanuts melted together into a glop of candy. Technically inferior to a turtle, but still deserving of their own made-up holiday, I suppose. Turtles should have their own holiday, but all I can find is World Turtle Day which takes place on May 23rd and instead celebrates actual turtles. If anyone wins a trivia night because of that, you owe me something. Anyway, with GDC out of the way, we're back into the swing of loads of games being released. Today's final onslaught of releases should include way more games than this, but, this is what have been posted to our forums so far...

As you could probably tell by the avalanche of GDC coverage that persisted through the weekend and most of the day today, GDC was busy. At some point at around 10:00 PM Pacific on Friday we were like, "Man we can't record a podcast tonight, it's just going to be us talking about how tired we are." We regrouped, and recorded a pretty rad show today which covers a random assortment of things we saw at GDC and our first impressions of the Nintendo Switch.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

Patreon backers get access to a ultra-rad video version of the podcast, which you can view by clicking here. It includes us playing the games we're talking about as we're talking about them, and other fun surprises.

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-297.mp3, 65MB

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