Author Archives: Eli Hodapp


About the Author

Eli as been obsessed with mobile gaming his entire life. Originally starting with Tiger Electronics handhelds, graduating to the original Game Boy, and upgrading to nearly every handheld platform leading up to modern day portables.

We're deep into the App Store freeze at this point, and there (probably) won't be any huge iOS game releases until next year. I suppose a few games drizzling out next week is possible, but, we'll see. Anyway, we kick off this show talking about the Apple AirPods following using them for a week. If you're interested in them, you should also check out our review. From there, we shift gears to talking about the selection process of our best 100 mobile games article, along with how crazy it is to try to whittle down the hundreds and hundreds of rad games we covered this year into one article that has a little something for everyone. Last, but not least, we spend the last chunk of the show on Crashlands [$4.99], our game of the year.

Like last week, if you back us on Patreon, you'll get access to a special video version of the podcast where you can see the games we're talking about being played in real time along with some visual demonstration of what the AirPods look like as part of that discussion. If you're an existing backer, check Patreon for the video!

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Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-287.mp3, 64.7MB

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I got my Apple AirPods bluetooth earbuds first thing Monday morning, and after using them for a while I posted a first impressions piece and mentioned I'd follow up later in the week with a more thorough review as I continue to use them. Five days of use later, and I love 'em to the point that the AirPods case has found a new home in the front pocket of my pants with my keys and wallet, which is about the highest praise I could ever give a piece of portable electronics...




While I'm not sure astronomical download numbers of Super Mario Run [Free] will really surprise anyone, but early this morning Nintendo reported that the game had been downloaded 40 million times inside of its first four days on the App Store- An incredible feat, particularly considering the game isn't even available on Android. To put this number into perspective, the original Super Mario Bros. was sold 40 million times. It's hard to say what conversion rate Super Mario Run is seeing when it comes to people buying the $9.99 full unlock IAP, but the fact remains: Through the magic of mobile free to play, Super Mario Run will be the most played Mario game ever, which I'm sure is really going to make some people angry if it hasn't already...

David Macaulay's The Way Things Work was one of my favorite books as a kid, and since then I've always really been into seeing the mechanical guts of any gizmo I can. iFixit is happy to oblige, ripping into every new Apple product that gets released, but over the years their tear-downs of iPhones and iPads have more or less become routine as little really changes as Apple refines both product lineups. Apple's new AirPods, which I posted a first impressions piece on yesterday is a horse of a different color. These things are unbelievably tiny, and a iFixit tear-down of the AirPods shows off just how densely packed all the innards are of the headphones...

Hey developers, if you're looking for another potential award to decorate your iTunes screenshots with, why not take some time today and submit your title(s) to the International Mobile Gaming Awards? I'm helping judge the games this year, as is Jeff Scott from Slide to Play and a few other judges you might recognize. To submit your game, head over here and register, there's one caveat though: For consideration, your game has to either be totally unreleased, or released in 2016...

Well, Super Mario Run [Free] seems to be the game that everyone on the planet is (still) talking about, with battle lines clearly drawn between the haters and the folks who are loving the game. If you're the latter, chances are you're doing everything you can to find all the hidden coins in the game. Well, TouchArcade forum superstar Andy C83 has put together videos of where all the secret black coins are in the game. If you're stuck on a particular level, or otherwise are just curious what top-tier Super Mario Run play looks like, look no further than these videos:..

When it was announced that the iPhone 7 wasn't going to have a headphone jack, I honestly didn't think it was that big of a deal. Incorrect. It has turned out to be a significant pain in the butt using some of my "old" accessories. The sleep headphones I use nightly now require a dongle to be plugged in, and I use a second $40 dongle to charge while listening. It's an absurd setup, for sure, but the cool part of this new wholly wireless future Apple is trying to get us on is there have been some really neat (and really expensive) headphones released. I've got a pair of Beats Solo 3's which look and sound just like my old Beats, but have a battery in them that last so long I find myself charging them every week or two more because I feel like I should rather than because I need to. The magic of the Solo 3's is Apple's new W1 chip, which also is the star of the show in the Apple AirPods which just arrived via FedEx at my house about an hour ago...

Super Mario Run-o-rama - The TouchArcade Show #286

December 16th, 2016 9:30 PM EST by Eli Hodapp in Podcast
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With an absolutely insane week behind us of long days and little sleep attempting to cover what might be the biggest game release (so far) in iOS history, this week's episode is primarily about Super Mario Run [Free]. We go over the craziness of preparing for its release on our end, our thoughts on the game, the community reaction, and things we're curious of- Particularly with what likely ended up on the cutting room floor. From there we quickly talk about Highway Runners [$1.99] and Motor Circle [Free], two silly games that have gotten our attention lately. Oh, and of course, we close it out with some news.

We're doing things a little differently with this podcast (and future podcasts) in that we're doing two versions of the show: The one here will be the same old podcast you've listened to for years now, but if you back us on Patreon, you'll get access to a special video version of the podcast where you can see the games we're talking about being played in real time, as well as what it looks like when Jared sits around petting his cat... Among other things. If you're an existing backer, check Patreon for the video!

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Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-286.mp3, 61.2MB

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'Super Mario Run' Will Be Released at 1:00 PM EST?

'Super Mario Run' Will Be Released at 1:00 PM EST?

December 15th, 2016 10:45 AM EST by Eli Hodapp in Featured, News
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So we had our speculation post from last night where we challenged readers to guess when Super Mario Run would be released was a lot of fun. I went to bed at around 3:00 AM, fully expecting the game to be available when I woke up, but... Here we are, another bright and shining (and shockingly cold) Chicago day without Super Mario Run. This morning the goal posts on a likely release have been moved even further back, with many folks on the internet suggesting that 1:00 PM Eastern is going to be when the game is released because that's when the embargo for reviews to be posted is up. Seems plausible...

Japanese News Claims 'Super Mario Run' Will Be Available at Midnight Pacific, What Do You Think?

The question that's circling effectively every place on the internet that discusses video games that has any kind of mobile gaming inkling to it right now is dominated by one thing: When exactly is Super Mario Run going to finally hit the App Store? Something is definitely happening, as per AppShopper version history, a 1.0 version of the game was pushed to the App Store earlier today, with an initial download that weighs in at just under 200MB. (You may have gotten a push alert from the TouchArcade app for this, sorry!) With it officially being Thursday the 15th in most areas of the world right now, it feels like the game could hit at any time. Japan Times is claiming a 5:00 PM release time in Japan, which would put it at Midnight Pacific but aside from this cryptic Nintendo tweet I haven't seen that mentioned anywhere else, so I'm taking it with a pretty massive grain of salt...

New Games on Our Forums: 'The Hacker 2.0', 'Survivalcraft 2', 'Tap Titans 2' and TONS More

Holy cow, it's Monkey Day already. It's a perfect day to make some monkey bread if you've never tried it, assuming eating a tube of Grands slathered in sugar and cinnamon falls inside of your fitness goals today. Anyway, today is the eve of the launch of Super Mario Run, and if you suspected there wouldn't be many game releases as devs avoid what's likely to be the biggest App Store featuring in the history of the App Store, you'd be wrong. Tons of indie devs have thrown their hat into the ring to try to climb the ranks of the App Store before the holiday rush. Will it work? Who knows!..

Well, it's been a week absolutely jam packed with all sorts of news surrounding Super Mario Run, so really, is it any surprise that the podcast would also have a heaping helping of talking about various Nintendo things? We also talk about the Nintendo Switch a bit again, as now that it's been revealed to be way more tablet-like than we were expecting, we're not really sure where it's going to fall in with other mobile devices in the mobile device usage ecosystem. It'll be an interesting month of speculation until we find out more, that's for sure. Anyway, we spent a lot of time discussing two huge game releases this week: Bully: Anniversary Edition [$6.99] and Galaxy on Fire 3 [Free]. It's a great time, I promise.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-285.mp3, 65.1MB

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As we've been talking about quite a bit on our podcast lately, the deals this holiday season seem a ... little on the lame side. Amazon has been running this daily deals thing leading up to Christmas, and today's slew of deals has the first set of things I've actually been linking to friends. Over the years I've turned into a massive Anker fanboy, and for good reason- It seems like everything they make (and I own a lot of their stuff) is surprisingly high quality for the price you're paying, particularly when you compare how much similar products from other companies run. (I say this as someone who once bought a $99 Mophie battery.) Anyway, today you can pick up my favorite external battery, my favorite USB charger, my favorite lightning cable, and... a battery case I don't have but assume it's pretty good too on the cheap...

'Bully: Anniversary Edition' Review - Another Rockstar Classic Heads to Mobile

At this point, a holiday release from Rockstar on the App Store is beginning to become tradition, and I really couldn't be happier. This year's addition to Rockstar's mobile catalog is Bully: Anniversary Edition [$6.99], celebrating the ten year anniversary of the original 2006 launch. Lots of folks in our community suspected that Grand Theft Auto: Vice City Stories would be the next Rockstar game to hit the App Store, but it turns out that the one and only bigfart12 guessed correctly all the way back in March. Bully always seemed like the "forgotten" Rockstar game, at least amongst my circle of friends. It was released sandwiched in between Grand Theft Auto: Liberty City Stories [$6.99] and Grand Theft Auto: Vice City Stories. I think it was close enough to the GTA formula that anyone interested in Bully likely just gravitated to either title instead. I suppose it also didn't help that literally everyone I know who was even remotely interested in video games was hard and heavy into World of Warcraft at the time either. Anyway, it wasn't until the remastered "Scholarship Edition" was released a few years later that I gave the game a try, and had one of those "Wait, what the. Why didn't I play this when it first came out?" epiphanies that often come with re-releases of games you heard were good but never actually got around to playing. The mobile release is technically a second remaster of the game, as Bully: Anniversary Edition comes with all the tweaks of Scholarship Edition, plus additional graphical effects, higher resolution textures, better lighting, and a new multiplayer mode, effectively making the mobile game the best version yet- At least until it's remastered a third time...

New iPhone Games on Our Forums: 'Silent Depth', 'BMX Backflip King', 'Kami 2', 'Formula Clicker' and Loads More

I hope everyone is having a fantastic International Civil Aviation Day, but let's get down to business: There's tons of new games to play. This week has been a little odd in that most of these hit the App Store on Monday, so if you lurk around our forums chances are a lot of these won't be that new to you. If you're ready to write this week off as weak, give it some time. I just signed an NDA to prepare some coverage of a huge title that's hitting the App Store sometime tonight/tomorrow that only a few people in our community have even guessed might be coming. I also have reasonable suspicion that said mystery game isn't the only AAA title that'll hit the App Store tonight, particularly considering we only have two more weeks of game releases left before the App Store freeze on the 23rd. But, we'll see!..

'Clash Royale', 'Severed', and 'Riptide GP: Renegade' Take Home Game of the Year Nods from Apple

Apple just updated the App Store to include all of their end of year picks, which you can check out here. The most noteworthy of all the nods is the Game of the Year awards which were split across their three gaming platforms: iPhone, iPad, and Apple TV. There's also loads of "Best of" games featured, and after a quick overview, I can confirm that the games they picked are in fact pretty awesome...

We kick off this week's show with some Black Friday recaps and how the "deals" seem to be extending way longer than usual. We try to get Jared to buy some expensive Legos, and then hop into the requisite game discussion. Those games include Swap Sword [$2.99], Amateur Surgeon 4 [Free], Sletters [Free], Apollo Justice Ace Attorney [$0.99], Sticky Space [Free], and Don't Grind [Free].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-284.mp3, 61.1MB

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We posted about it coming a few days ago, but Tiny Wings TV has since been released on the Apple TV. If you load up your Apple TV's App Store, you'll see it front and centered featured for $2.99. Chances are you've already played the iOS version, but playing on the TV provides a new opportunity to play split screen multiplayer sharing either one Apple TV remote or using an Apple TV remote and a secondary MFi controller...

If you're super old school, you might remember Amateur Surgeon as Adult Swim's very first game on the App Store. If you never played it, it's basically Trauma Center: Under the Knife for the old school DS, but dripping with Adult swim charm and silliness. Amateur Surgeon was a hit, and Adult Swim went on to release two sequels to the original which all have since been removed from the App Store (although I'm not sure how many people noticed). As of this morning, Amateur Surgeon 4 [Free] hit the App Store. The fourth installment is a bit of a remaster of the original games, as well as being packed with new content, so there wasn't a whole lot of reason to keep the old defunct Amateur Surgeon games around...

'Galaxy on Fire 3: Manticore' Officially Launching on December 8th

Galaxy on Fire 3 - Manticore has been one of this year's most controversial games in our community, as it's a significant departure from the open-world nature of its predecessors. Deep Silver Fish Labs have re-tuned the game to be more in line with how people are playing mobile titles in 2016, which puts greater emphasis on shorter, action-packed missions instead of endlessly wandering around in space...