Mobile developer Handcircus recently gave us a heads-up on a title they have in development for the iPhone and iPod touch known as Rolando. A physics-based platform / puzzler, Rolando was designed from the ground up as an iPhone game and makes full use of the iPhone’s multitouch interface.
As the YouTube video shows, Rolando looks to be a clever and promising title that has “iPhone" written all over it. We can’t wait to see this one arrive at the App Store.
Learn more about Handcircus and the work that went into creating Rolando at the company’s blog.
Uh, hello Mister Advanced Gaming Authoring Tool -- why not upgrade your iPhone there.
If their iPhone build feature is as "solid" as everything else Torque has pooped out over the past few years, this might just qualify as more of a warning than a post.
My advice, and I know you all want it: save your money for the upcoming Unity iPhone build option (http//:unity3d.com). Based on Unity's track record, it'll have one key feature I'm not counting on from GarageGames: it'll work.
on garagegames' site you can download a walkthrough of the capabilities of the engine on SDK. but if devs used all the abilities they show, i imagine battery life being several minutes. but i guess its just showing you what the engine is capable of.
That's great... but... uh... the iPhone hardware isn't *that* good. There's a reason the current crop of games look like high-poly PS1 games.
@ Crastic
that's fine with me. i think its amazing to have something thats ps1 or dc or even ds quality on a tiny thin little handheld thats with me all the time, that i can get new content anywhere and devs can fix bugs and update over the air 24/7
No doubt. That's not my issue. My issue is they resized nice smoothly lit and anti-aliased Marble Blast shots and fit them to the iPhone screen. That's dishonest! In reality, you'll be cutting geometry detail down a crap ton, texture detail, you name it. I know it's good business to look better than your competition, but I don't think it deserves praise until they can demo it.
Not to mention, the mysterious licensing costs. A percentage? A whopping flat rate? This announcement is intent, nothing more.
it looks a whole lot like super monkey ball
Ok, so I'm all over the GG website, where's the download for this thing if it's available? I've emailed them twice with no response yet.
@ BeyondtheTech
top menubar of the site. downloads -> development demos -> then choose linux mac or pc. its a .exe file that shows the capabilities of the engine on the sdk
That's all fine, I picked that up and I'm playing with it, but where's the export, settings, or customized input controls (Multi-Touch, accelerometer) for the iPhone? I think they only posted a generic version of TGB or TGE.
You're not going to be able to do an iPhone build until you "negotiate" with GarageGames. That's right, iPhone titles have to be blessed on a per-title basis by the GG Gods.
Still interested?