The game of pinball fits like a glove on iOS, and there are numerous options for the pinball gaming aficionado available on the App Store whether you’re in the mood for something more fantastical like Momonga Pinball ($1.99) or if you’re craving a digital recreation of landmark real-life tables like you can get in Pinball Arcade ($0.99).
Zen Studios has been in the iOS pinball game since the beginning, with their standalone Rollercoaster and Inferno titles landing way back in 2008 giving way to the Zen Pinball (Free) compilation app which you can get today. Zen Pinball features a selection of different titles, as well as a suite of Marvel Superhero themed tables available as IAP. This week, Zen Studios has announced another licensed property is coming to Zen Pinball with the upcoming Star Wars Pinball.
It’s set to land sometime this month as both its own standalone app as well as an IAP option in the Zen Pinball game. The initial batch of 3 tables in Star Wars Pinball will be themed after Star Wars Episode V: The Empire Strikes Back, one on Boba Fett the intergalactic bounty hunter, and one for Star Wars: The Clone Wars. In addition to the iOS game, Star Wars Pinball will be available in the Zen Studios pinball games on Android, PlayStation 3, Vita, Xbox 360, Windows 8, and Mac. Star Wars Pinball sounds pretty cool, and in an attempt to enrage the geek community let me just say “live long and prosper!"


ill tell you right now if this is free i don't want it.
I tell you right now who gives a shit
↓↓↓THIS guy right here gives a shit. ↓↓↓
How do you know that i give a shit :)
I know things!
you sure about that?
+1 that was clever
No.
Not interested at all.
I will easily dismiss this as another ftp game on the appstore.
I mean, their past premium games have been hugely successful. Why make this F2P??
Because a MMO lives and dies by its players. F2P will make for a lot of players.
Sure, many of those may not play further than a few hours, but it gives the world a good base to start with before the long term players get hooked with the intricacies.
(speaking from the perspective of a long time MMO player)
How i wished that they would have made a game like Earth and Beyond or even Eve Online
Is anyone else thinking the same thing I am? This could be somewhat similar to an Eve Online, but for the iPhone! That would be pretty awesome.
That was done before. Rogue Vertex Online :P I'm in the process of making a sequel to it now actually.
Except eve online has big ships, and is not a f2p, and is not a RTS
Does paying give u an advantage over other less or non paying gamers?
Ok, then not interested.
Especially not if u'll be building cities/worlds/bases n get to see it getting crushed by other probably paying (u never know) gamers...
But if u in some sense got to keep ur progress and only a few things of what u accumulate can get irreversibly destroyed (such as eve online) then u would just go about doing ur thing n having fun n not minding people stupid enough to waste big cash on this kind of thing
BUT... It is a RTS, not a space sim
Why do people hate ftp so much? you drop $45-65 on console games all the time and .99-4.99 on you're apps. I understand saying it's free sounds like a cheap lure, but at some point if you love a well made game why is there such a problem sinking a little cash into it? It's almost as if people feel ripped off or like they're entitled to a great free game. Would I drop $60 on an ios? Hell no. They're not as big in content as a console game, but I've played Triple Town way more than I do COD, because I have so much spare time when I'm away from my tv. I feel like a good ios game is more comparable to the games Double Fine has been putting out and we drop $15 on those in a heart beat.
I think most people feel ripped paying constantly. Having to CONSTANTLY sink a dollar or 2 here or there. I would much rather KNOW what I'm getting into and how much I will pay. If a game is good then I will GLADLY sink more money into it. Most die hard iOS gamers don't mind paying a premium price (ex-Baldurs Gate) but its just the constant nagging and need to have to keep paying to progress. Games like Dragonvale, any F2P Square Enix game or any of the other top F2P games in the top grossing section of the appstore. These are the games where you're paying console prices and IMO it's not even usually scratching the surface of what they can offer.
The problem, precisely, is balance. Have you not felt that in many F2P/freemium games, the base difficulty is too hard (and artificially so)? Then, as you pay a little IAP, the game gets easier cause you have much more of the in-game currency to play around with. And if you over-pay, then it just becomes too easy. So yeah, the artificial balancing is what gets to me at the end of the day in F2P games, and this problem is more pronounced in strategy-related games.
Edit: Plus this being multiplayer game the effect of F2P will be even more pronounced!!!
no. 1- F2P games are not "well-made games".
no. 2 - yes, they are made to weasel more than a buck or two out of gamers. If they don't sell a whole lot of this game, the floozies that end up spending 12 bucks on the game make up for the profit. So.....
Spend less time on making incredible games -- spend more time on building an IAP trap, and they win! They stay in business. This is why Freemium games ARE NOT good games. They aren't made for that!!!
Whatever the weather we all must play this game together
nuh uh!
Plz no pay2win! Any leaderboard/ranking is worthless then.
I was going to join in on the whining about Free to Play, but I'd rather talk about THIS GAME -- namely, "Details are fairly vague right now". OK, well, I guess that's why TA started a convo which has nothing in it except the over-flamed "IAP hatred" by gamer community, and the occasional person that drops $20 in IAP on a game & doesn't think twice.
Well, lets stop that & talk about this game for a sec...?
1 - is there an actual game, will it be good, or is it just a front for a "buy buy buy" shopping frenzy with various annoying in-game currencies?
2 - how does one play an MMORTS? Fly around & blast, or make & tweak some bases & your robotic defenses go blasting?
3 - how about *more info on game* and just leave the F2P thing alone for awhile?
(I admit, #3 wasn't really a bullet point.)
I love MOO & MOO2 and felt bitterly betrayed by MOO3 sucking & all the sucky clones. Which shows that it's not just the 4x 'formula', there's something in the syle & delivery.
SO let's talk about that, eh?
Or let's resume whining about something that is just a waste of time anyway. Dev's & shops will do what they will do.
If its free im NOT buying it, get star command instead, and PLEASE can fishlabs get realistic and give us MASSIVE SHIPS, at least up to 1000 meters long.
Because the details are vague ATM, we have nothing else to talk about besides the iap aspect. No other major gameplay detail has been divulged. We could speculate on how the gameplay will work but why waste that time when anything we say could be totally wrong? I'm worried about how this will work. I wonder how deep and engaging the rts systems will be.