There's definitely some magic in Harry Potter: Hogwarts Mystery [Free] , the eagerly anticipated RPG from Jam City and Portkey Games that allows you to do what every Harry Potter fan (yes, every one) has always wanted to do: Become a Hogwarts student themselves. Not a classmate of Harry, Hermione, Ron and the gang, mind you, because the game is set well before they came on the scene, but it's an experience that many people will still want to try out, since it plops you right into the School for Witchcraft and Wizardry and lets you develop your own friendships and rivalries while learning spells and interacting with some very familiar characters.

Hogwarts Mystery even allows you to attend the school for the same price it once permitted Tom Riddle to attend (though that decision didn't exactly pan out all that well), which is free.There's just one problem, and it's one not even the Elder Wand can solve for you: Energy, because you're going to run out of it. Maybe even an a really inopportune time, like when you're in the middle of possibly being choked to death by magical vines.

If you enjoy the game, you're going to have an impulse to buy Gems, the game's premium currency, which can then, in turn, be used to purchase more Energy. That's certainly one way to go about it, but we'd prefer to tell you about a cheaper way. A freer way, if you will. But first, let's talk about why Energy is so important in the first place.


Why Do I Need to Worry About Energy in Hogwarts Mystery?

Harry Potter: Hogwarts Mystery

We're happy to report that there are plenty of things you can do in and around Hogwarts that don't take any Energy at all. The game has plenty of dialogue, which you'll want to pay attention to since the choices you make when prompted can affect your character's relationships with other students and faculty members, and none of these bits use Energy. Nor does casting spells, once you learn some, though those parts of the game are often interwoven with others where Energy is a must.

Those parts occur both when you're attending classes and when you are having other types of encounters around the school. If you tap on the scroll icon on the left side of the main screen, you'll see what part of your story's current chapter you're on, as well as which lessons you need to complete before advancing to the next chapter. Anything marked with a star is going to require you to spend Energy.

That's an issue because some of the lessons and encounters are quite long, and you'll need to earn a certain number of stars with in a limited amount of time — anywhere from an hour to multiple hours — to complete them successfully. Most often, you'll succeed automatically simply by tapping on different people or items, indicated by a bright, glowing outline, a specific number of times. Each tap costs you one point of Energy, and while your Energy refills gradually over time, eventually you will run out.

However, there are things you can do to stave off running dry, and that's where we come in.


How to Get More Energy for Free

Harry Potter: Hogwarts Mystery

Within a lesson or encounter, your quest to earn stars is broken down into a number of smaller tasks. If you tap on a glowing person or object, you'll also see how much Energy you'll need to complete it and earn points toward the next star. Each individual tap earns your character XP, but finishing off one entire task earns you rewards. Sometimes these rewards include several points of Energy, though you won't know if that's the case until you finish the task, making advance planning for maximizing Energy somewhat useless.

What you can do is tap on different characters and/or items when you have a choice between them and see which takes the least Energy to complete. That way, you're at least giving yourself the very best possible chance to gain some Energy points back, even if there's no guarantee that you will.

Better still, every time you earn a star, you'll be presented with a choice of three different rewards, which can include coins, Gems, experience toward leveling up a specific attribute (Courage, Empathy or Knowledge), and yes, Energy. It probably goes without saying, but when Energy points are offered, if you're looking to extend your playtime as much as possible, you should always take them. The exception would be if they would put you over your maximum amount of Energy, since it doesn't appear that the game allows you to bank more points than you can generate over time on your own, except when you buy more (which we'll get to in a second).

Bonus tip: Keep in mind that you can leave any lesson or encounter at any time without penalty simply by tapping on the door icon in the bottom-right corner of the screen. If you're out of Energy, it's possible there's something else for you to do until some of your points recharge.

The one pleasant piece of information in this section is that when you fully finish off a lesson or encounter within the given time, your Energy gets completely refilled. What happens if you run out before you do? You've got two choices: One is to simply log out and wait, while the other is to spend Gems to get an instant refill. That'll take 35 Gems or more, depending on your maximum Energy at your current level, which is a pretty hefty price.

If only there was a way to get more Gems for free too ... Oh wait, there are. Several, in fact.


How to Get More Gems for Free

Harry Potter: Hogwarts Mystery

Other than buying them, you've got some options when it comes to earning Gems, though just as in almost any free-to-play game, Harry Potter: Hogwarts Mystery doesn't let you stockpile them all that quickly. Let's break them down:

  • Activity rewards - As we noted above, every time you complete a star in a lesson or encounter, you've wrapped up another Activity and get a choice of three different rewards. Often, but not always, Gems will be one of them.
  • Learn more spells - There's no real way you can learn spells faster as they are part of your lessons and thus fall in a pretty much pre-determined order, but learning a new one often pays off in Gems as well as access to the spell itself.
  • Level up your character - Gems come with the rewards for leveling up your witch or wizard, and since almost everything you do earns you XP, you're more or less constantly working in this.
  • Keep developing your friendships - This is probably the most interesting way to get more Gems, and it's one you don't have access to immediately. As you meet more fellow students, you'll have the chance to start friendships with them based on how you treat them. In turn, this will give you opportunities to do things with them they enjoy, like playing Gobstones with Rowan. If you make the correct decisions while spending time with a friend, it will level up that friendship, which in turn unlocks more opportunities to go on adventures with them. Friendships give out Gems at times when you level them up, though not at each new level.

Even with all of these tips and insights, there's a good chance you are going to hit spots where the Energy system just won't let you advance unless you wait or pay. In some ways, that might not be the worst thing ever since it keeps you from burning through all of the Harry Potter: Hogwarts Mystery content quickly, but it can definitely be frustrating as well. Hopefully, we've given you some ideas on how to at least mitigate that frustration, and who knows? Maybe future updates will make the whole system a little less constraining. That would certainly be magical!

  • KizuxTheo

    It's kinda sad how we have grown accostumed to these predatory F2P games that we even choose the wording "as long as possible", because we know that at one point or another we are going to smash our faces with the paywall.

    • Brendan Charles

      Agreed. The "as long as possible" is pretty priceless. I also find it sad that we've come to expect timers, energy mechanics, paywalls, and 3 different types of currency from most games. I'm not totally against FTP games so long as they're done right, however it seems increasingly the ones done right are few and far between. They've all become this sub-genre of "Microtransaction Simultor"

    • cp_iz

      Would you rather the people who made the game make no money from their work? With smaller games, specifically mobile games that don't offer long/deep stories, not many people are going to be willing to may more than a couple of bucks for the game. If there wasn't a "wall," people would go in, complete the whole thing in one sitting, and be done with it.

      The model sucks, I admit, and it does suck that we've gotten used to it. Perhaps giving players a little more energy would be a plus, but mobile developers don't think people play games on their phone the same way they do on console or PC, and the games will always reflect that.

      • Karrasa

        The problem I have with this defence is that these games are so very often not structured like a conventional game, that just happens to make its money by pressuring you into buying stuff, instead of an up front cost (though the likes of EA have made sure these are not mutually exclusive). These are mostly not games that you would typically ever even play on PC or console.

        It is also not just small time indie devs, or whom conventional payment models might not work so well. The "freemium" model has given rise to some behemoths who are fully capable of paying celebrities to appear in pretty slick TV ads. Mainstream companies like EA fund their mobile games in this way and even this Potter game is not made by a small time indie, is it? Surely such large devs can afford to offer a more player friendly option, while still making a profit. Except that if they did not suck people in to a never ending cycle of paying for in game resources, nobody would actually play their games. Because as games go, they are really not that good.

        Plus there is a massive disparity in terms of how much it costs to play a typical freemium game well, compared with the cost of even a triple A, flagship console or PC title. I mean, the term "micro transactions" is a laughable misnomer, given that a typical model involves payments of in the region of £100/$100 or equivalent, for any appreciable amount of resources. A hardcore player could easily burn through thousands but I have yet to find a single one of these games that offers even a fraction of the play value that I get for paying £50 for Breath of The Wild.

      • Tim-21

        I'd rather pay $10-$20 for a good game I enjoy all the way instead of these f2p games. I also loathe the idea of always-connected games. So for now I'm back to my 3DS.

  • David

    "The one pleasant piece of information in this section is that when you fully finish off a lesson or encounter within the given time, your Energy gets completely refilled."

    That's not true at all. You only get a complete refill of energy if your character levels up, which is probably what you noticed if you're still in Year 1 as you level up quite quickly.

  • Court Kryrich

    You only get complete refill when you level up. Also the gems and energy rewards while your playing are rare also only refills 1 point of energy...

  • Tatyana White

    There are actually things throughout Hogwarts that you can tap on to gain energy. Each object gives you one energy and takes a bit of time to reset.

  • David

    You missed the number one way to earn free gems. Click on the “hidden items” on all the screens to earn free gems. For example, click on Dobby if he appears near the Slytherin room or click on the stick outside to play fetch with Fang. Every location has something to find!!

    • Cody Baker

      Also, the paintings and statues are also good to try. EG the knights on the level with the Great Hall

    • MisterMistake

      Why does everyone think that house elf is Dobby? My brother made the same mistake, Dobby was working for the Malfoys at the time and to my knowledge never worked in the kitchens from which this poor house elf clearly is taking a break that's why I try and avoid bothering him as much as possible. Go SPEWT! (also totally anachronistic I know)

  • Qwazz Bre

    Might want to rework this article. As others have mentioned, there's a good method you left out entirely, and some of the tips you mention are flat-out false.

  • Yusuf Lyoubi

    «Which we will get to in a second» never gets back to it??

  • Fox Arkenrath

    The cash model of Hogwarts Mystery seems to be rather dated and very heavy handed. I greatly prefer games that follow the newer model of instead of a pay wall, either give the option or require you to watch a short (under 10 seconds) video that generates revenue for the developer, but doesn't ask you to fork over cash.

  • Team 10 Fan

    How lomg must i wait untill I start 2 year(sorry for my english)

  • Eternal Dusk

    There are several objects in the game you can sometimes tap to get Energy Points back. Here is the current list:

    East Towers: Tap on the painting right behind the player (left of the Charms Classroom). Currently the Poltergeist Peeves is floating around the Divination Classroom and he also drops an energy point if you tap on him (but he tends to relocate).

    West Towers: The second painting in the hall, next to the Prefect's Bathroom (on the left) drops an energy point.

    Lower Floor - West: The column with fire next to the Great Hall entrance drops an energy point. The middle knight statue on the right side of the Great Hall also has an energy point.

    Dungeons: The house elf between the Kitchens and the Potions Classroom drops an energy point.

    Castle Grounds: The stick in front of Hagrid's Hut drops an energy point.

    Lower Floor - East (2nd year and above): The books on the stone bench between the Library and the History of Magic Classroom drops an energy point.

    I have not yet gone to Hogsmeade but I expect there will be at least one there as well!