Gameloft's Dungeon Hunter series has an interesting history. Back in the days when Gameloft's business model was "copy popular games from console/PC and put them on mobile" the first few entries in the Dungeon Hunter series were as close as we could get to having a loot-tastic dungeon crawler like Diablo on our mobile devices. As trends began to change so did the newer entries in the series, gaining more of the free to play and social elements that inhabited the most successful games on mobile. Now Gameloft is jumping in on the MOBA craze with their latest entry Dungeon Hunter Champions. Built around the familiar hack 'n slash gameplay and loot collection, Dungeon Hunter Champions also includes a whopping 250 different champions to collect as well as 5v5 online multiplayer in addition to a solo campaign.

Strangely, Dungeon Hunter Champions was soft-launched in the Philippines way back in August of last year, when a thread was started in our forums. It didn't illicit much of a response from our community, who all seemed to have a bit of Dungeon Hunter fatigue after the previous two outings. However, as of this week Gameloft is now "officially" announcing the game and extending the soft-launch into the Canadian and Vietnamese App Stores. Unlike some of Gameloft's other soft launches, Dungeon Hunter Champions does not appear to be region locked (anymore), so if you want to jump in and play it early then load up one of your iTunes accounts in any of the soft launch regions. Otherwise head over to the official website to pre-register and earn some rewards for when the game launches globally, which as of right now there is no date set just yet.

iTunes App Store Soft Launch Link: Dungeon Hunter Champions, Free (by Gameloft)

Google Play Store Soft Launch Link: Dungeon Hunter Champions, Free (by Gameloft)

  • db2

    Disappointment intensifies.

  • badaboom

    Tried the soft launch and its awful.

  • hkgsulphate

    "Let's see who has more cash for IAP!"