It's been a bit of a rough go for Animal Crossing: Pocket Camp [Free] since the excitement of its initial release. What was thought to be an easy slam-dunk for Nintendo in the mobile space has turned out to be a bit of a dud. There's been one somewhat significant update since launch, adding a new gardening feature, but the core game seems to be having trouble keeping players engaged. That puts an even greater importance on special events, so it's not too surprising to see that Nintendo has lined up another one to follow its Christmas event. This time, it's celebrating the upcoming New Year.

While the Christmas event had strong appeal for Western players, this New Year's event is aimed directly at the Japanese audience. Once again, you're collecting items by performing your regular tasks. This time, you're trying to scoop up countdown charms. Those charms can be exchanged for special limited time items such as fancy osechi, a kotatsu, kagamimochi, and more. These are all very familiar items for Japanese players, but not terribly well-known in the West. And like before, crafting these items will get you additional rewards including Leaf Tickets, charms, and special clothing. Rather than the Santa suits from the Christmas event, this time it's a haori and a kimono.

The prizes and items are cool, but the fundamental problem with the game remains: there's still not that much to do. As with the last event, you're not doing anything new in this New Year's event. If you were bored before, you'll likely be equally bored now. I imagine it's too soon for Nintendo to have reacted to the game's results so far, but I certainly hope they've got something more exciting planned for the future. Otherwise, this is looking like it's going to be Miitomo Part Two: Isabellectric Boogaloo.

  • Saveria

    There's plenty to do in this game. Boxes to check. Stretch goals with more boxes to check. Awful animal personalities demanding things from you before they're maybe willing to wander into your campground. A market featuring the same boring furniture rotating in and out every three hours.

    It's not animal crossing. No leisurely atmosphere, freedom to wander, funny things to discover. I've gone from being disappointed to really hating this game.

  • primalxconvoy

    I called this when it was released. Although the original game has waiting times, they are based upon seasonal, time of day and other real world systems, plus there are always other things to do.

    However, with this version, Nintendo monetised everything they could and stripped everything they couldn't out of it, resulting in an app that has waiting times for things you want to do while waiting for other things to finish.

    People basically got tied waiting, and then forgot about the game or couldn't be bothered coming back.

    What's funny is that the apologists didn't think that would happen, but it has.