GNOG [$4.99] was released on the PlayStation earlier this year, and eventually made its way to Steam and (as of this morning) iOS. If this is the first you've heard of it, the easiest way to describe GNOG in the context of mobile gaming is it's sort of similar to object-based puzzlers like The Room [$0.99 (HD)] but instead of mysterious puzzle boxes you're fiddling with different objects that make up an interconnected series of monster heads. It saw generally favorable reviews on Metacritic when it was first released for the PS4. Most of the knocks against the game seem to be that it's difficulty is a little on the low side, but I've always looked at GNOG as a mix of light puzzle gameplay with an art and music "experience."

Take a look at the PlayStation launch trailer:

A few folks have downloaded the game and are leaving their first impressions in our forums. The response is basically what you'd expect: Comparisons to The Room and folks happy that this has been such an unbelievable week for fantastic premium games on the App Store.

  • 1amgroot

    This game was awesome on my PSVR. Excellent.

  • HelperMonkey

    This seriously begs for VR, though. (And give us The Room VR too.)
    Meanwhile, any predictions/odds on Apple creating and releasing a box for attaching your phone to your face for VR *BEFORE* they create and release some “revolutionary” AR (or “mixed reality”) face attachment?
    I’m gonna say 2 to 1 against. Because “AR is the future,” and obviously the future should be worn on our faces.

  • callmesteam

    Loved it on PS4. I played it without VR.