When it comes to massive mobile game launches, it seems like Lineage II: Revolution [Free] has rewritten expectations of what a "huge" launch can be. NetMarble has pulled out all the stops when it comes to promoting this game, doing everything from tapping celebrities like Conan O'Brien to advertising the upcoming launch of the game literally everywhere (except TouchArcade, it'd seem). The amount of awareness this has raised is unlike anything I've seen before, and this pre-launch hype was flawlessly quantified by the over 1.5 million people they got to sign up for the game before it was available to download. Even friends of mine who I know don't care at all about mobile gaming knew about it. From a marketing perspective, Lineage II: Revolution is a flawless victory for NetMarble, but is the game any good? It turns out that's a question with a surprisingly complicated answer.

Backing up a bit, if this is somehow the first time you've heard of Lineage II: Revolution, congratulations- You're extra good at avoiding all forms of video game marketing. But, let's say you've spent the last few months living off the grid at your bug out location, just caught a whiff of cellular service, and decided to check TouchArcade. Lineage II: Revolution is a shockingly well done mobile adaptation of the PC MMORPG Lineage II. This original game never really seemed to do that well in North America, with most folks who might be interested in a MMORPG just playing World of Warcraft instead, but the success Lineage II (as well as its predecessor, Lineage) saw in Asian territories like South Korea was completely off the chain- Particularly as it transitioned to free to play in 2011.

I fiddled around a bit with Lineage II when it was first released on PC, and found myself burning out quickly as the game was a fairly transparent treadmill of endless grinding wrapped around some pretty unbelievable graphics for an MMORPG. How I felt about the game was perfectly encapsulated in the Penny-Arcade comic titled "Time": Everything I was doing was for the sole purpose of getting the next slightly better thing, which then in turn would be used to get the next slightly better thing. The motions you went through while on that treadmill weren't particularly captivating, leaving the only carrot on a stick to keep playing being the vague idea that you're slowly progressing in some way.

Oddly enough, that (admittedly, negative sounding) elevator pitch for the classic Lineage II also describes what has become one of my favorite genres on mobile: The clicker. I'm not sure what has happened in my evolution as a gamer- if developers have figured out how to just cut all the bullsh*t and just flawlessly target my lizard brain, or it's just a process of getting older and having more responsibility in life... but I can't get enough of these things. My journey down the clicker path started with the browser game Candy Box, and eventually moved on to titles like Noodlecake's Bitcoin Billionaire [Free]. At some point these simple menu-driven games stopped doing it for me and I moved on to more elaborate idle games like Foursaken Media's War Tortoise [Free]. Through the lens of a progress-based idle game, Lineage II: Revolution is among the best games on the App Store.

This is where the record scratch and freeze frame comes in, because Lineage II: Revolution almost entirely plays itself. In fact, when you've got the game on full auto-pilot mode, it's sort of incredible how little you actually have to do to "play" the game. Not only can you toggle on auto-battle and auto-equip, but the game also has auto-questing. I've got it going right now as I write this, in fact. It's amazing, and has me really reevaluating what I even ever looked at as "gameplay" in an MMORPG- Particularly having several real-world cumulative months under my belt of playing games like World of Warcraft.

Playing most (all?) traditional MMORPG's follows a curve where you invest loads of time as a player doing often menial tasks to get to the "good part" which can vary wildly depending on what you're into. For some it's PvP, for others it's end-game raiding, or countless other things. Regardless of what your end goal is, the process of getting there is always the same, and involves the very transparent conversion of time and attention in to progress out. In WoW, what I enjoyed was the social component of end-game raiding, making all the junk I had to do to get to that goal totally secondary- So why not automate it?

That's what Lineage II: Revolution does, and it's brilliant. After a brief (and irritatingly limited in customization) character creation process, you're tossed into the game world and when you tap the next step in your quest log, your character just does it. You might be asked to go kill 10 orcs, and after you accept the quest your character runs to where the orcs are, pops all your associated combat cooldowns, kills everything, completes the quest, then runs back to the quest giver (or whatever the next step is). You tap to complete the quest, collect your loot, potentially do some light inventory or skill management, then you tap to take the next quest and the whole process repeats again. The game world your character runs through is beautiful, and like most Asian MMORPG's, even fighting innocuous creatures in the woods involves a flurry of particle effects and an explosion of numbers with each attack. Every now and again there's a brief cut scene that tells the story of the game, which is always a pleasant surprise.

As your character slowly grows in power, both through leveling up and acquiring gear, you get more special moves, more passive skills, and access to far more interesting things. For instance, I'm finding the PvP stuff in game to be really fun. You basically do 1v1 battles with other characters that are of similar gear level to you, and while you can totally also do this on auto-pilot, it seems like you do way better by doing everything yourself (which isn't that surprising). (There's also larger 30v30 battles "coming soon.") If PvP isn't your bag, there's also a ton of PvE content with multiple difficulty levels- The first of which being a ultra-rad fight against a huge dragon. Also, the game has a shockingly complex system of equipment upgrading where you level up items, combine them, and do all sorts of other things to make your character stronger.

As you work your way through various chapters in the main quest line, you get access to a seemingly endless amount of different things you can do in the menus of Lineage II: Revolution. I've been playing since the game first became available on the US App Store, and I feel like I've yet to even come close to scratching the surface of the level of depth this game has. It's also in the menus where you'll quickly realize what a ultra-free to play game Lineage II: Revolution is. There's three types of currency, login rewards, events, achievements, and a virtually limitless amount of mini goals to work towards- Most of which reward experience as well as items and some of the game's currencies.

The only limitation I've come across is a cap on the amount of times you can enter the PvP arena which has a sort of lightweight energy system attached to it- But everything else you can just go wild on. Without spending, I doubt you'll ever have the best equipment (based on how these games usually work), but it's not clear how much of a problem this will be in the end game. Like every other progress game, it seems like you can jump over any obstacle the game throws at you by spending. However, this seems super unnecessary as all you ever need to do is just wait for your character to level itself up.

If you're the kind of person who hates all this auto-play stuff, Lineage II: Revolution can be played totally manually if you turn it all off. Based on my experience with turning off auto-pilot in PvP battles, it seems reasonable to assume that you'd do more damage, kill more things quicker, and generally level up faster if you take complete control of the game. In this case, you use a virtual joystick to move around along with a series of buttons to use your abilities. When you need to interact with things in the game world, context-sensitive buttons pop up to manage everything else.

Reviewing Lineage II: Revolution is a bit of an odd thing, as while I've chosen to approach it as a beautiful 3D idle clicker style game, I feel like it's equally valid to look at it as a full-blown MMORPG experience where you're exploring the 3D game world and doing everything yourself. What's fascinating about all the auto-play stuff is that without it, I'm not sure I'd be that interested in Lineage II: Revolution at all. Going through the motions of all the MMORPG grinding is something I've done countless times before, and like the "Time" comic I mentioned earlier, I know exactly what I'm getting into. It's amazing how they managed to bridge the gap between providing something for people like me who love the idea of an MMORPG but am burnt out on all the time requirements, and people who actively want to kill every single one of the ten orcs their active quest requires.

Regardless of how you choose to play Lineage II: Revolution, you should at least give it a shot. It's an absolutely beautiful game, and thanks to Unreal Engine and a surprising amount of graphical options you can turn on and off is on a short list of games that feel like they can actually tax a modern iOS device. Experiencing the epiphany of, "Wow, so I can play something that feels like a 'real' MMO without it taking over my life?" via the auto-play mechanics was totally unexpected, and really has me re-evaluating what the actual gameplay of an MMORPG even is if I feel like I'm not missing anything by having my character just manage questing themselves with minor encouragement from me. Also, how often is it that you can play a mobile game for a week solid and still not feel like you're even coming close to what it has to offer?

In fact, how utterly fantastic this mobile re-imagination of Lineage II is has the wheels turning in my head of what other awesome MMORPGs are there out there that enterprising developers could re-release as a auto-play mobile progress game that wouldn't also be just as awesome? If nothing else, NetMarble significantly upped the ante on what we can expect in games like this, and I really hope both Nexon and Square Enix are paying attention when it comes to the upcoming mobile port of Final Fantasy XI. NetMarble has really outdone themselves, and it's going to be hard for other developers to catch up.

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TouchArcade Rating

  • Frédéric Lormois

    " how utterly fantastic this mobile re-imagination of Lineage II is has the wheels turning in my head of what other awesome MMORPGs are there out there that enterprising developers could re-release as a auto-play mobile progress game that wouldn't also be just as awesome?"

    What a Nightmare ...sigh....

    • http://wizodd.tumblr.com Wizard of Odyssey

      Do you really think so? Do you get that much out of following the map and mashing the attack button?

      Personally, I'd love a way to bot my way through SWTOR, which has a nice story but feels like a time sink because of all the travel and combat.

      Yeah yeah, maybe I should just read a book, right?

      • Valu Gamez

        Kinda reminds me of when people were bashing the "Autobattle" command in the Final Fantasy XIII games...as if choosing "attack" from a menu over and over again was any loss.

      • darkfyra

        You are better to watch a movie or read a book

      • Doby Gillis

        Why don't you mind your business and let people enjoy what they like? Go crap all over something else, you poor excuse for a game.

      • Rikstah

        You can read a book while autobattling

    • darkfyra

      This just feel horrible...start imagining ESO,GW2,Warframe or the smaller lesser known Secret World Legends as autoplay clickers....shudders.

  • James

    This review couldn't be more wrong about how bad a game this really is. Never before have I been more bored while trying to play a mobile MMO.

    • Doby Gillis

      What part of the word opinion confuses you? Write your own review if you don't agree, but that doesn't make this wrong, Einstein.

      • Mr_ C_

        He ... shared his opinion.

      • Milotorou

        Sounds much more like a statement than an opinion to me, but hey... Maybe my comprehension of grammar and literature is wrong.

      • 7ape

        It’s an opinion 🙂

  • http://wizodd.tumblr.com Wizard of Odyssey

    Great writeup, Eli. I've been thinking along the same lines with this game.

    I've been leveling up my toon in this game and having a good time. There's a lot more to an MMO than mousing around and spamming the "whack rat" button. By taking the gameplay up just one level of abstraction, from the level of "scut worker" to "middle manager," it's easier to see the real game. That's about choosing which path to follow, waiting out the growth process, learning about the different systems in play, and of course checking out the graphics.

    I am glad not to have to mess with the tedious "combat" "gameplay" this would otherwise entail. I don't mind it as a genre, and am somewhat surprised the gaming "intellectuals" like Ian Bogost or Jeremy Parish haven't discovered this trend. It's more than a clicker or Progress Quest.

    Seems like Crusaders of Light is very much the same kind of game, but not as well presented. L2:R has better graphics, onboarding tutorials, and it's easier to understand.

    I haven't spent any money yet ... haven't yet seen how that would make things more fun. Anyone doing that yet?

    • Valu Gamez

      An important distinction too is that this is a MOBILE MMO, for people on the go. Personally, I don't have time to waste grinding in an RPG, so this is perfect. I can check-in with this game throughout the day while I'm at work or out and about and have fun in spurts. Then, when I get home, I can play a REAL game on PC or console and still have this going in the background.

      • iALiEN

        The only thing is for a lot of people a mobile mmo is their "real game"

      • Milotorou

        I hear you, but this game isnt...

        Unfortunately Order and Chaos proved many years ago that most gamers on mobile werent ready for a true MMO, remember the absurdly low amount of players when they released it with a monthly subscription ? (And it was only 1$ per month !) People started to complain it wasnt free.

        Then when it gets free people complain its too dumbed down and too pay to win.... nothing will ever please everyone.

        So what do they do when it doesnt please both parties ? They take the way that rakes in the most profit... and free games make tons of cash... heh.

      • Allen Walker

        If im your manager, i will definitely kick you. You know, even if you're doing some great job and all, you have no discipline. Playing a game (even the automatic one) during worktime is indecent!

  • Nytehawk

    I don't totally agree with this review. I played it while it was in soft launch, and for a while was sort of amused. But, this can't accurately be compared to World of Warcraft and the like at all for one key reason-there's nothing you're really working towards, no huge endgame. Is there a level cap? Sure, but what happens when you reach it? It becomes about gear. And unfortunately, unlike WoW, Lineage doesn't base the good loot off raids and the like any player can earn things from-it's off a Gacha system. In English, it's a randomized system where you can spend premium currency (or if you can't get your hands on said hard to get currency, money) for a CHANCE at that cool legendary armor. It just doesn't feel worth it to me. Random loot always feels disappointing when it's tough to get. I understand there's gotta be an income source for the devs, but when your endgame consists either of PVP or hard PVE, locking character progress behind a paywall sucks. A lot.

    TLDR: Gambling for character progression feels unfun. Making your endgame consist of using that RNG to get stronger is unfun. The "good part" mentioned in this review won't come if you don't get lucky or spend money.

    • Milotorou

      Because loot in WoW is clearly not random right ?

      Okay theres "other ways" but its still a random drop before anything else.

  • https://www.behance.net/rgdesignhouse Ron

    Here’s me over here giving it a 1/5 and wishing for a 1 for 1 recreation of Guild Wars on mobile.

    • Pedro Rama da Silva

      Sooooo true.. but i bet Eli would like a GW-clicker...

      • https://www.behance.net/rgdesignhouse Ron

        Well, I can respect that. Without differences in opinion these sites and their comment sections would be pointless.

    • darwin890

      Omg Guild Wars 1 would work so well on mobile!!

    • http://wizodd.tumblr.com Wizard of Odyssey

      Isn't that Order and Chaos II: Redemption? (ok, not one to one, but more like a generic version)

    • schail

      GW mobile is under development 🙂 But probably have to wait till the 1st half of 2019

      • darkfyra

        Try to protect her GW2 box from this autoplay madness

    • Frazer Scott

      I actually quite like this liniage game but if they released a guild wars remake for android I would scream like a school girl. Guild wars was the best mmo I ever played.

  • Pedro Rama da Silva

    Wow... this review could not bw fuethwr away from the general opinion on the forums. I must say i hate clickers and the general bleh level of "mobioe games". Mobiles games to me should be ges that play on mobile, not dumbed down versions of big games. I mean look at Skyrim on switch, then look at Lineage II... i will not download and play this based on what is said because i know i will not like it, like i hate other clickers. Oh well.

  • andropol

    I played L2 and other korean MMO‘s like Kal Online many years ago so I was really excited about this game. The auto-gaming mechanic seemed to be just what I was looking for. Like Eli said, I am tired of most of the repetitive questing aswell. Also, I am the kind of gamer who becomes very easily addicted to stupid clicker games. I already made plans on how I was going to progress in the next days, where to play over day (at work haha) and auto-farm over night. BUT! After playing countless f2p games where I sooner or later realised how I got ripped off and manipulated again I decided to quit this game. I just can‘t play a game anymore which tells me to visit the cash shop every single time I look at it. I can afford to spend money on games, but I want to feel good about spending it. Buying a full price game I like makes me feel good. Buying loot boxes after being manipulated makes me feel stupid.

    • lezrock

      So true!

  • Teut

    The problem of this game is that it polarizes. If you are looking for a mmo RPG with total immersion then skip this one.

    If you like mmo mechanics and don't like the manual grind then try this one.

    As for being f2p: most things can be bought for the red gems which you can earn easily in the thousands by just auto playing. No reason to sink in cash unless you are impatient.

    • darkfyra

      Same with the mobile Dragon Nest except this one does require your attention especially to complete the challenges and for the combos.

  • http://www.listogre.com/ MTemuri

    How much were you guys paid for this? Game has zero gameplay and forced inapp purchases after a certain point.

  • Milotorou

    I hated the game at first.... Really, I hated it.

    But I was a huge fan of lineage back in the day... and some of my friends really got into it at work.

    During a busy day at work I let my character auto most of the day, interacting and requipping here and there... Then came my lunch, my friend brought me in a dungeon and we played for 30 mins, after that back at work, autoing again... Then I started to realise... "Hey, I played with my MFi controller for the challenging content... and all the boring repetitive grinding was done without me needing to commit to it".

    I feel the game goes too much on the p2w scale, especially later on, but im still enjoying it a lot ! And btw i was on the hate bandwagon for days before... Just updated my review to 4 stars (from 2) and I feel I did the right thing when I decided to give it a longer chance. Im now kind of hooked, glad i preregistered !

  • Vid Icarus

    Couldn’t agree with this review more.

    Personally i prefer more “hands on” games (currently playing through Skyrim for the bazillionth time on my switch) and L2R just quietly does it’s thing next to me. Occasionally i click a button, or manage some inventory but I’ve had this running nonstop since launch and love that it’s progressing while i do other things. Then, when i want more hands on content, i can pvp in the extraction dungeon or take on some pretty challenging bosses in the clan dungeon.

    I’d like to see more cosmetic customization down the road but for now i am happily (and passively) chugging along to max level. I’m sure this isn’t the game a lot of people were looking for, but there are already a lot of fun active mmo’s on mobile. This game takes the essence of mmo and boils it down to pure essence.

    (Part of me wonders if people hate on this game so much because it’s a very honest reflection of the heart of the MMO genre)

    ((I should also add i never played the PC version of Lineage 1 or 2 so i have no expectation for what a game carrying the Lineage brand name should be. That being said, i would be over the moon if FFXIV came out with a clone of this game hahaha))

    • Christian Moliere

      People hate on this game so much not because it's a reflection of the MMO genre but because they Honestly don't like autoplay. You already said that you like sitting the game on the side while you play your main game as skyrim but as a guy that likes mobile games more than console games a lot of the time I'm (and a lot of people) aren't looking for a game to just sit on the side while they play something else.

      I'm looking for something that is more hands on that I can play as a main game not just a "clicker". This game just shows how bad the mobile gaming market is right now where the most popular game barely has any "real" gameplay involved.

      Don't get me wrong I can totally see why you like the game along with millions of people because it allows you to not always have to be playing it to progress and is a mixture of regular casual clicker mobile games with a hardcore mmo mobile game.

      But for a lot of people this isn't the game we're looking for and as long as this game continues to prosper and get high reviews like this, more and more gams are going to become "casual" and autoplay. But hey maybe these games are better for the market we will just have to see.

      • darkfyra

        We like more intellectual games....let just say that

      • Milotorou

        Its not because he likes this that he doesnt like more "intellectual" games as you said.

        I enjoy this and ill often pop up a game of Civ or XCOM too.

      • Vid Icarus

        Precisely. I enjoy all genre of games, and as far as passive gaming goes, L2R is top tier. That being said, i think remembering what Kirk said about recreational games is worth noting:

        “The more complex the mind, the greater the need for the simplicity of play.”

      • darkfyra

        In my case where I don’t have much time to play,I usually launch a Pokémon game(on my 3DS) or sometime Kotor,any of my FF including FF Tactics

      • Milotorou

        By passive gaming though what we meant is that a game like this can be played when I couldnt even play a game in the first place.

        Like when I am at work and I let my character farm while im on the phone filling stuff, normally I just would have absolutely no games on and would be just working.... But now I can do both. Thats the fun part, we make progress in the game even at times we dont really "play".

  • Raphael Alexander

    Holy cow I didn't expect this.

    • darkfyra

      they like...not...playing?!It sound so boring

  • Joe Smith

    At the end of the day, this is simply a pay to win game. I played the Asia version for a few months. As much as I was progressing, I could never escape the reality that some players were willing to spend ungodly amount of money to overcome the excruciating randomness that exists at the highest level. As a result the differences between have and have-nots become wider and wider. Unless you have a few thousand dollars or more, a lot more, to waste, don't bother with this game

    • Milotorou

      I simply accept the fact that the top of the leaderboards will be a pedestral of wallet warriors.

      As long as you dont try to be competitive you can have fun for free. Its when you want to get competitive that the whole thing breaks down on you.

      With that being said if you have in mind that youll be competitive without spending 5 kidneys and a half per month, yes, stay away.

      • http://toucharcade.com Eli Hodapp

        I wonder where the difference in thinking comes from on this. I live a pretty modest life in the real world, where it doesn’t bother me if people have nicer cars, bigger houses, or whatever else. I approach games the same way, and it has never bothered me if I run into players who have spent tons of money to get all the best equipment. It doesn’t make the game any less fun for me, just like my day doesn’t get ruined if I see someone blow by me in some super car that’s worth more than my life.

        That potentially massive difference in wealth and how much people are willing to spend on things is just a part of life, both inside and outside of video games. Not much sense in getting worked up over it.

      • Milotorou

        Well said Eli ! Couldnt have said better !

      • Thibaut Noah

        Because the essence of an mmo itself is the total opposite.
        Sure guys will carry rich people to get them some stuff but most of the time, people with amazing gear will be the best players around (and/or those with the biggest amount of time to play the game, depends).
        What is the point of grinding if you can just throw money at the game?
        Same goes for pvp, raids etc...

  • HelperMonkey

    Can we just say the “RPG” stands for “regimented progression game” and avoid confusion/disappointment?

    • Stormourner of the Nature

      or rocket propelled grenade XD

  • HelperMonkey

    I only wish the review would’ve embedded some of the Conan O’Brien commercials or promo trailers, as I’m curious to see them.

    • James

      Honestly the review felt so much like a paid review based on all of the video content embedded.

  • GalDrogo

    Im surprised by this article. I know for a fact that many Youtubers have been engaged to advertise for this game. Says in the disclaimer too its a sponsored video. Rhykker and even Method( WoW world class guild ). Hell even Conan's show.

    • Shaun Musgrave

      These are all facts you could glean from the first paragraph of this very article, if you read it.

      • GalDrogo

        Wow. Triggered.

  • Stronsay

    I’ve been trying to avoid Lineage 2 but now I will have to download it. That was a thought-provoking review.

    • Stronsay

      Been playing for while. Can see the thinking behind it, and no doubt it will be a crowd pleaser outside this forum. Never got into fantasy RPG stuff but if I were going to I would start with this. Will try and stick with it for a bit.

      • darkfyra

        I prefer having fun

    • Milotorou

      Honestly, It is free.

      It might not please anyone but you dont have to commi anything just to try it, i'd say its at least worth a download, if worse comes to worse youll delete it a bit later.

  • darkfyra

    What caused people to forget games were supposed to be fun?

  • Milotorou

    While I fully understand your point, and agree to an extent, theres one very important thing to keep in mind : Pleasure is subjective.

    • Razvan Rogoz

      I agree. Pleasure is subjective. It is not up to me to decide what makes people happy. If it sells, then it makes people happy (or at least, it makes them hooked). I reviewed the game from the perspective of game design and the psychology behind it.

      My current field of activity is business with a focus on behavioral sciences, marketing and persuasion in general. Before this, it was IT&C, with a focus on coding. So from my humble perspective, I can see the game both as a game but also as a psychological machine.

      As a money making device, it is top notch. It is text-book. This game will be the case study under which everyone for the next five years will emulate their F2P models when it comes to MMOs. As a game, I guess that I’m just feeling old and I miss the days of real gameplay and solid mechanics - the days of Red Alert 2 and Guild Wars.

      Oh well. It is a brave new world but I wish there was something I could play on my iPad that is not freemium, especially since I’m getting a 12.9 Pro soon.

      Thank you for your reply. I don’t know how much thought you put into it but these three words “pleasure is subjective” reminded me that if it works, then it’s not bad, just different from what I like.

      • Milotorou

        Believe me im missing the good old ages of gaming too...

        After I while I simply think we have to carry on, things are changing... we either get on the ride or stay behind 😕

  • joshshaines

    This sounds exactly like the type of game that I’m trying to avoid. I recently bought a switch because I’m tired of endless, auto play, clicker games, that have no story and a giant pay wall at some point. I totally forgot how much I enjoyed finishing a good game with a story and an ending. It’s like reading a good book. I don’t have the time or money for these endless, ‘free’ games.

  • Jacob Martin

    So instead of overhauling the gameplay into something engaging, we get a button that plays it for us. Mmo players have been conditioned to accept grind. Any other genre expects developers to cut or reimagine grindy content. But here we are praising a game for letting us automate content that should be more fun to begin with.

    But I tried it out expecting something engaging, not an idle game. This could be the start of a new generation on incrementals, and that's cool.

  • chinito77

    As Lineage fan, I was cautious at this mobile attempt and expected nothing but P2W game which I would delete off my iPad shortly. Gotta admit, it has a fun factor despite it being almost exactly like Crusaders of Light. I suppose true MMRPG is not possible at the moment but this game becomes fun if you invest some time into it.

  • YaoYao

    It's ironic that back when I was playing Lineage 2 a few years ago they were pretty aggressive about identifying and banning bots that basically do what the mobile version is now. God, what a grind that game was even when you could automate "playing" 24 hours a day.

  • http://wizodd.tumblr.com Wizard of Odyssey

    This game works PERFECTLY in BlueStacks. What a shiny happy piece of fun this is.

  • Tung B 😺🐾

    I was hoping for something hardcore high fantasy like everquest or pantheon : rise of the fallen , and not these kind of auto play tap tap retarded junk on my iPhones

  • Toby

    I personally really like this game. To those who are moaning about it being auto play, you need to get to around level 30. Levels 1 to 30 fly by, you click auto, auto, auto. But after that micro management, questing and clan activities come into their own. I don't have time to constantly sit and play a game like this, but the afk auto is great! It means when I can sit down, I can take auto off and enjoy the game without the grind. Too much hate on this game. Its really nice. Hit the (current) level 120 cap without paying a penny.

  • Thibaut Noah

    "It was a challenge to finish Deadmines "
    It was a challenge because we were bad at it. I too remember the struggles when i began wow back in the days.
    Also remember a few years after when i leveled up an alt (hunter) killing lvl 16elites with a lvl 11 char, skill goes a loooooong way and we were really bad (i dreamed about going back to vanilla for a long time but let's face it, content would be too easy).

    I get your point though.

  • Allen Walker

    Is there any point to play a game where it plays by itself?
    The winner will be determined on how much you put your phone into auto mode which is very ironic. I don't get it why people love auto mode. If you have work then just don't play games during the worktime.
    When you're free at home, at last do some gaming. When im free at home just to watch the same wacking hack n slash animation again and again, well that's even more stressful. There is no impact on each attack, no timing required, no reflex required. There is no strategy behind grinding. You'll just grind for some digits of exp number, no variety of acquirable unique effect items. There is no item collecting and farming. More stats means more chance to win. Wth is this kind of gameplay??

Lineage 2: Revolution Reviewed by Eli Hodapp on . Rating: 5