Castle Burn is an upcoming real-time competitive strategy game that hopes to offer a fun take on the Clash Royale formula. Castle Burn uses a card-based army system that allows you to discover new units and upgrade existing units, but also appears to add some wrinkles to the Clash Royale recipe with the ability to add new cards to your deck as you play and with buildings being more important to the overall economy. Castle Burn also has heroes you can deploy as you try to tilt the battle to your favor. It's hard to judge how close to Clash Royale the game will be, and it might be unfair to describe a game as a Clash Royale clone just because it uses the same map style. We'll have to play it and see.

Castle Burn will be soft launching for Android in the Philippines August 11 followed by an iOS soft launch in Thailand and Australia late August-early September. The developers hope to release the game Fall 2017. In the meantime, go find out more about the game in our Upcoming Games forum thread.

  • Zaraf

    This card upgrading and timed chest opening mechanic is getting very stale very fast

    • Brandon Beamer

      Hello Zaraf. If you could, I would love for you to elaborate a little on what your concerns are. Everyone at Delusion is very open to feedback and would love to hear your input!

      • Zaraf

        I haven't actually played the game. I'm just commenting on the article with regards to th Clash Royal mechanics that we're just seeing in all games lately.

      • Brandon Beamer

        That's a fair observation. At the very least, your concerns have been duly noted. If you have any more specific concerns, don't hesitate to get in touch 🙂


    Yet another clash royale clone.. no one is original anymore.

    • Brandon Beamer

      Hi D3ATHST3P. I hear you; your concerns are completely valid. All of us at Delusion are also aware of the formidable giant that Clash Royale is, and how hard it is to communicate to the world that Castle Burn is not just a clone.

      There are similarities, for sure (2-lane 1v1 combat, strategy regarding unit compositions), but there are also key differences: for instance, unlike CR, Castle Burn is economy-based; that means gaining and keeping ground (and resources) is key.

      If you'd like to learn a little more about the specifics of gameplay, feel free to either keep this thread going or chat with me on twitter/facebook. You can also learn a little more about gameplay by heading on over to the press kit page (