White Wolf, the publisher behind the famed series Vampire: The Masquerade, has entered the genre of interactive fiction, releasing two new titles at once. The first is Vampire The Masquerade: We Eat Blood [$4.99]. With a story written and illustrated by Sarah Horrocks and Zak Sabbath (not to be confused with Zakk Sabbath, the Black Sabbath tribute band fronted by Zakk Wylde), this game takes the Vampire world and brings modern aspects of smartphones into the world. You've just been turned into a vampire, and while you contend with this strange new hunger, you have to deal with forces coming after you.

The other game is Mage the Ascension: Refuge [$4.99] which has you exploring a world of magick that takes place in modern-day Sweden, dealing with modern-day social and policital issues, also as you take sides in a secret war being fought in the shadows. Sounds intriguing! Swedish author Karin Tidbeck provided the story for Refuge, to provide an authentic Swedish touch. Both of these interactive fiction adventures are available now on several platforms.

  • Serotonin

    To what extent is knowledge of Sweden necessary to appreciate Refuge? Because, in the event that it's "very little or not at all", it's an easy buy for me. Mage is one of the most interesting RPG settings I've ever encountered.

  • Dankrio

    Buying both. As of right now.

  • Jinxtah

    I'm still confused as to what the games actually are. What in the world is "Interactive Fiction". A novel type thing, or what?

  • iOSGamester1980

    I love the source material and the videos are slick, but how these play is so vague to me. Terrible marketing behind these.

  • Onikage725

    The simplest way to describe them is game books. I'm playing Vampire now. It plays out via text messages to and from your protagonist and various other characters. It has a little bit of a Lifeline feel, in that the narrative will jump forward at times and then you get filled in. No real life waiting, though. Just in-game time skips. There are choices, but I'm not sure I'd call it a choose your own adventure. "Wrong" choices seem to lead to a fail state most of the time, though not all choices are weighted for life and death. I'm not sure if those smaller choices affect future events or are just flavor. It is a bit like a puzzler. You have to use clues from pictures and narrative cues from some of the texts to figure out how to proceed, or brute force it with trial and error, as the checkpoints are generous.

    • iOSGamester1980

      That sounds unappealing given how important choice and expression are to this franchise and the CRPG's I've played based on it.

      • Onikage725

        Personally, I think the writing and atmosphere are good. It's similar to reading one of the Vampire novels, but more immersive. It is all a matter of perspective. It isn't an RPG by any stretch.