The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further adoโ€ฆ

 

Heroes of Loot 2

The original Heroes of Loot was one of my favorite games of 2013, and as a bonus fun fact, it was our ninth ever Game of the Week pick. Now, nearly 3 years later and its sequel Heroes of Loot 2 [$3.99] has bashed in the walls of my ribcage and found the secret entrance to my heart. Most roguelike dungeon crawlers are slower-paced, methodical, and highly strategic affairs where every move you make can be a game changer and even if you play your best the RNG gods can swoop in and screw you. Heroes of Loot was the antithesis of that. It had dungeons for crawling, loot for grabbing, enemies for killing and plenty of cool offensive moves to do so, but slow-paced and methodical it was not. It was more akin to an arcade shooter as you quickly ran from room to room and floor to floor just obliterating anything in your path, collecting a bunch of sweet loot, and ultimately meeting your end as the difficulty ramped up.

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Heroes of Loot was a fun, exhilarating experience but a lack of depth meant it didn't have the staying power as some of the best roguelike dungeon crawlers do. It was great to whip out now and again, but probably not something you'd play for five hours straight. Heroes of Loot 2 finds a nice balance between the two. It's not quite in the middle, as it's still very much a frantic, over-the-top "arcade" take on a dungeon crawler, but there's certainly a lot more meat on the bones this time around, and it's so far made all the difference to me.

The biggest change is the ability to swap between two playable characters at will. You'll choose one ranged character and one melee character at the onset, and familiar faces from the first game return: Elf and Wizard are your ranged options, and Warrior and Valkyrie are your melee options. Plus there are 4 new characters already planned for an update, and even more different characters could arrive in the future with limitless possibilities. The game leans heavily on your ability to swap players with many enemies who are best handled up close and personal, and many who are best dispatched from a distance.

While most of the core gameplay of Heroes of Loot 2 remains the same, lots of the first game's ideas have been fleshed out. The quest system is a lot more interesting, the shop provides more options mid-game, and your characters have the ability to level up during a run and there's a more persistent overall level that takes into account all your games played. Not to mention the improved visuals and improved dungeon generation this time around. Developer Orangepixel even states in our forums that "this is the game the original one should have been, but I simply wasn't capable of making 3 years ago" and that feels totally on point to me.

The original Heroes of Loot was great, but this sequel fully realizes that vision and introduces enough new aspects to make it a deeper experience while not losing what made the first game so darn fun. Heroes of Loot 2 is a bonafide masterpiece and a no-brainer for our Game of the Week pick.

  • sakara214ever

    totally agree. Game of the week for me too.

    • Karen58685

      I earn approximately 6-8 thousand bucks on monthly basis working online. Anyone willing to complete simple at home work for several h /day from your living room and earn solid profit in the same time... This is a gig for you... UR1.CA/p7vw7

      fgffg

  • OrangeKnickers

    My personal GotW: Rule with an Iron Fish. A totally unexpected, whimsical surprise!

    • coloncruncher

      Me too, love it! Bought Heroes of Loot 2 the same day and have played only 5 minutes been too hooked on Iron Fish!

      • Tom Jones

        Iron Fish did not get one positive article or post on here

        Much better game than Heroes of Loot 2 bought that and like you havent touched it

        Meanwhile i have beaten Iron Fish and still have many more fish and items to unlock

        It is a shame that TouchArcade completely ignored this gem seems kind of odd

        Anyone on the team at TA care to chime in?

      • Shaun Musgrave

        Sure, but keep in mind I'm just a freelancer and therefore technically can't speak for the site as a whole.

        Ahem...

        "One of the staff members is assigned to the review and is working on it as we speak, and has been since the game released. Please hang in there a while longer, we're absurdly busy with E3/WWDC preparations and, as far as I know, did not receive any materials pertaining to Iron Fish before its release."

      • http://toucharcade.com Eli Hodapp

        We talked about it on the podcast.

  • Jetjet

    3 years for the first one ? Whouah I thought it was less... How time passes quick. The first one never left my device and now the second one is here too since day one ๐Ÿ™‚

  • Timmy2x

    Great game I'm really digging it but the controls are not so great I often die because of them. Mfi controls would make this a game of the year contender for me but every time some one asks about that the developers never answer so I'm assuming that's a no. The first game had mfi controls right? Hopefully they add it soon.

    • http://www.orangepixel.net/ orangepixel

      control fix is coming up in next update, and for MFI questions I have answered them, so many times, that I now ignore them every time people post them ๐Ÿ™‚

      • Timmy2x

        Thank you for clearing that up :0)

      • atalkinghamsandwich

        Is this game an action type game or does it have that Sproggiwood turn based thing?

  • Shkrbby

    Orange pixel can you please remove your logo from all your app icons. It really cheapens the quality of the games.

    • bigmonkeynads

      Agree. The icons look shite!

    • brantov

      so true, man.

    • Gurney Halleck

      Lol, I'm sure the quality of the games behind the icons remain consistently high and unchanged ๐Ÿ˜œ

  • scottsoapbox

    I've been enjoying this game, but it's not clear what the difference between in game leveling up and perma-leveling up (other than the permanent part). Is a perma level 2 start one at level 2 in game or make in game level 1 like level 2? Does in game experience impact perma-level experience? Or is left over jewels/money?

    • http://www.orangepixel.net/ orangepixel

      there's a leaderboard attached to that ranking, and it's just a "player ranking" a little extra to play for and brag to your friends about ๐Ÿ˜‰ not everything has bigger meaning!

      • scottsoapbox

        Oh OK. Well you might consider changing the name of it to something other than "level" (especially since you use the term level in game as well).

  • smiffee666

    this game is sweet loving it, great job Pascal, space grunts too, you're really getting good at this ๐Ÿ™‚ keep up the fantastic work of keeping us all entertained, i also happen to like your app icons.

    • http://www.orangepixel.net/ orangepixel

      thanks! and yeah well the icons are what they are! ;p

  • dingdongfootball

    I loved the first one and the second one is somehow even better. Really great job orangepixel!

  • H4nd0fg0d

    And a very well deserved GOTW. Great work OP.

  • 7lilwhitewolf7

    ๐ŸŽ‰CONGRATULATIONS YO!๐ŸŽ‰

  • Rohit Bhatia

    Well Deserved ๐Ÿ˜‰

  • nini

    A dungeoncrawler? Well, at least nobody's flipping tables, they're usually a safe bet being the core gamer's match-3.

  • kaokao

    Bought it but I'm not really getting this one. Does it beef up mid game cause sofar it's pretty mindless hold down the attack button and walk around.

  • Gurney Halleck

    Awesome game and I'm enjoying it even more than the first one. The added depth is most welcome and player switching is fun! Between this and Space Grunts (LOOVE that game!) I am spending much of my free time playing your games mate. Well Done! And congratulations on he GOTW feature!