Baldur's Gate: DragonspearAs many already know, Beamdog, the company that has brought Baldur's Gate and Baldur's Gate II to mobile, is developing a new game in that universe, Baldur's Gate: Siege of Dragonspear. Well, if you were worried that the game might have a hard time retaining the feel of the original ones, you should be able to sleep better tonight after the news that ex-BioWare writer, David Gaider, has joined the studio as creative director. Gaider has worked on the original Baldur's Gate games while in BioWare and was also a writer and designer on Star Wars: Knights of the Old Republic, Dragon Age: Origins, Dragon Age: Inquisition, and more. By bringing in someone who's had a hand in the original games, Beamdog hopes that its Baldur's Gate game will retain the franchise's feel and please its fans.

If you don't know much about Baldur's Gate: Siege of Dragonspear, the game takes place at a time in between Baldur's Gate and Baldur's Gate II, will use an updated version of the Infinity Engine, and will offer around 25 hours of gameplay. It will also add new characters and a new class, and you'll be able to use your characters from the first game and then export them to the second one. If you like the classic RPGs, I expect you'll enjoy this one quite a lot. The game is coming "soon" and it will hit the PC first before iOS, so don't expect it too soon.

[via VentureBeat]

  • ScotDamn

    Oh my. This makes me weak in the knees.

  • vapourtrail

    Yes! This all sounds great.

  • LelqTian

    Really, toucharcade? Tasos, do explain how hiring Gaider, this late in the development of BG - Siege of Dragonspear, is going to affect the quality of the new expansion in any meaningful way?

    Unless they announce a major delay in the release date, and there seems to be no such announcement, Dragonspear should be already done with major development like story, not to mention there would be like zero time to do any major changes to the game at this point since it should be out like soom, last time I heard they were still pushing for a release in the first three months or so of 2016.

    Which is too bad for them, they kinda missed the obvious target to be out before the last part of Pillars of Eternity, so technically, a further delay of the release could benefit them in more way than one.

    In any case, I really doubt that Gaider quit Bio to work on a BG expansquel. Beamdog would/should be ramping up development of something more substantial, like a Baldur's Gate 3 or something entirely new in the Infinity engine.

    • Jared Nelson

      Nice 🙃

    • gmattergames

      Are you suggesting there is some sort of conspiracy is at play? Perhaps BD is just using his credentials to certify this as actual BG content. Is that what you are suggesting? If so, why not just say that?

      • LelqTian

        Yes, I am saying that Beamdog are overpromoting Gaider's role in this particular release. Inless they want the Dragon Age Writer seal of approval or something to cater to that part of the crowd, but that misses the point of a BG expansion - it's for the crowd Bio abandoned with those Mass Effects and Dragon Rages and stuff.

        Or is it even Beamdog, or is the media blowing this out of proportion.

        Like I said, unless the release is majorly pushed back, anyone joining right now would have extremely minor to no meaningful impact on the game. Or did they hire him as a creative director just to fix the typos in the dialogue?

  • Curunir

    But I thought we were close to release! Why do you need a new WRITER, of all positions? Is there that much left to implement?

  • delirium38

    He could still add some fine tuning to the writing which is a good thing in my book.
    Also it's Beamdog we're talking about and they do take their time to get stuff released so anything is possible 😀.