The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Deep Loot

A month ago almost to the day, Monster and Monster's Deep Loot [Free] was accidentally released in the App Store, and quickly pulled due to it being an unfinished version of the game. A shame, since I wasn't able to snag it before it was gone and I was really digging the look of it. Well, here we are four weeks later and Deep Loot has been finished up and properly released. And it was totally worth the wait. Deep Loot is almost shockingly good, and has dug its hooks into me deeply to the point that I'm sure my entire weekend will be consumed with diving and looting the ocean.

On its surface, Deep Loot is a game about a pixely little dude diving into the ocean, collecting treasures and coins, and discovering interesting new places. At its heart, it's more akin to a very, very light roguelike. The ocean depths are randomly generated each run, and everything is turn-based, meaning enemies don't move until you make a move first. This allows you to take your time and plan out your actions, adding a layer of strategy that you probably wouldn't expect from a cutesy diving game.

deeploot

You also have a finite air supply, and everything you do in Deep Loot costs some amount of air. And I mean everything, from moving, to attacking, to even collecting the loot you come across. Again, this adds a crazy element of strategy to the game as you try to utilize your limited air supply in a way that lets you maximize your collected treasures. Once your air runs out, your run ends and you're brought back to the surface to see how much loot you've managed to get.

All the loot collecting isn't for nothing though. The coins you earn can be spent on permanent upgrades for your character, like increased air supply, more damage for your attacks and a better drill for digging through underwater blocks. There are also tons of different ships and diving suits that you can buy, all of which offer different types of benefits, adding even another layer of strategy as you choose the ones that best suit your play style.

In addition to earning coins, you can also come across special areas while diving and collect specific treasures that go into your collection. The collection features 18 different sets of themed special treasures to discover, like a set of Egyptian items or all the bones of an ancient dinosaur skeleton.

Between all the upgrading, ship and suit buying, and special treasure collecting, there is TONS of stuff to keep you busy in Deep Loot. Which is perfect, because the core gameplay is a total blast and everything just gels together into one big, fun experience. It's strange, because I almost can't put my finger on exactly what it is, but I can't help but play Deep Loot over and over. It definitely has that "just one more go" factor. Also, for such a simplistic game, it really nails that exciting sense of adventure and exploration as you play. It's almost like a super condensed, bite-sized Junk Jack X.

So if you like adventures, and especially if you like collecting cool loot, you've got to get in on Deep Loot. Everyone in our forums has been loving it, and while there was several really strong releases this week, Deep Loot is the one I just can't put down.

  • Maglor

    ⊂_ヽ
      \\ Λ_Λ
       \( 'ㅅ' ) THAT Game of the Week!!
        > ⌒ヽ I Love This Game!!
       /   へ\
       /  / \\
       レ ノ   ヽ_つ
      / /
      / /|
     ( (ヽ
     | |、\
     | 丿 \ ⌒)
     | |  ) /
    ノ )  Lノ
    (_/

    • Anotherkellydown

      Yay, the man kitty is back! ;)

      • Rhonda William

        This game makes me happy to be an iOS gamer. See you on the leaderboards!

    • Jake7905

      I never thought I'd say this but, I've had enough of that pussy.

  • ktern

    can we move the GotW disclaimer to the end or something? it'd be nice to see a blurb about the game itself when browsing the list of articles instead of "game of the week is or isn't this", especially when the game hasn't gotten a full review yet

    • http://twitter.com/JaredTA Jared Nelson

      Hmmm that's not a bad idea. Will consider it, thanks.

  • Anotherkellydown

    Right on, Jared! So glad you picked this for GOTW. Hopefully more people will try it out now. My dives last an incredibly long time now, anywhere from 15-25 minutes now that I'm more used to the mechanics and have upgraded my air, drill, and weapon to the next to last level. This game makes me happy to be an iOS gamer. See you on the leaderboards!

  • Rattyfus

    Bullshit. As usual. Why be surprised by you chain Yankers?

    • Themostunclean

      Don't know, but I'm consistently surprised at how people get their jollies by writing pointless, ignorant comments.

    • Ubisububi

      I don't think you're using "chain Yanker" correctly here. Are you sure you know what it means?

  • Rennerd

    Great choice!

  • Dreadnok

    Mission accomplished :)

    • evilabdy

      Woohoo!

  • mirrorlink

    :( a shame its free

    • Jake7905

      IAP doubler for $4 makes it play like a premium game, don't let the free download fool you.

    • RichT

      A shame you automatically discard any game that's free. Judge games on their merits, not on what category they fall into.

      • mirrorlink

        Well, what I know is that the design is indeed changed for it do take the premium stuff. So the games comes out biased at some level. I just don't want a biased game, it screws something that is already hard to adjust.

      • RichT

        How was the design changed? What would've been different if it was a premium game instead of having the option for the coin doubler?

      • mirrorlink

        What changes is that you change the level of reward based on effort. So the player is tempted to buy the coin doubler. Its like the games starts with 50% coin already.

        Some games are paid and have IAPs. Most of them are ok, because the game is designed to be played with no IAPs, and buying one actually screws the whole thing, not make things right. It is like truly shipped with 100% coin and IAPs give you 200%. An example of this is knights of pen and paper.

        Although, on second thought, this game may be a very specific case where the developers used the second option, and just decided to giveaway the game, hoping to spread make up for not paying for the game and not biasing the game. In this case you're right and it was my prejudice, but it is the first game I saw something like this.

      • Wizard_Mike

        So what you are saying is that if this were a premium game, you would get double the coins of what the free version gives? How is that any different than how it is already? Coin doubler = premium version.

        What, you want the premium version for free, too?

      • mirrorlink

        It was an example. You don't know all the data and the precise math. That's why when you you buy premium, you trust the developer that everything is fine by paying. If you go into freemium, you don't know if that is a slot machine or not.

      • Jay G

        This is one of those cases though, where there is no ads in-game to annoy the heck out of you in case you don't feel like spending a few bucks on the coin doubler. So, between the doubler, and some of the most reasonably priced coin packs in any game, ever, this is definitely the rare game that deserves to be supported for their extremely generous free-to-play model.

      • mirrorlink

        Well I don't have enough experience with freemium games to tell that. If you say so, kudos for the game.

      • Wizard_Mike

        So you don't have enough experience with freemium games to be able to tell the good ones from the bad? Gotcha. Since you admittedly have no idea what you are actually talking about, perhaps you should refrain from sharing your unfounded opinions in such a public venue... or with anyone, for that matter. To write off all free games simply because they are free when you don't have enough experience with free games to make any decent kind of assessment is simply ridiculous. And since you clearly didn't form your opinion of freemium games from your own experience, that means you are simply regurgitating the opinions of others as if they were your own. Stop that.

      • mirrorlink

        No. If you had something between your ears, you would realise I said I had no experience from telling what is a fair price for freemium goods, not from telling that I don't like freemium games.

        English is not even my native language and I know how to read better than you.

        What you are doing here is trying to make conclusions on data you made up.

        Stop that.

      • Wizard_Mike

        Your entire argument is what shows that you don't like the freemium model. You wouldn't think it's a shame/pity that a game is free, otherwise. The fact that you don't have enough experience with freemium games to know what fair prices for freemium goods are reveals that you don't play them very much, if at all, yet your dislike for the freemium model comes from the idea that the game is biased towards purchasing those freemium goods. Therefore, you are not judging the freemium model based own experience, so you must be just repeating the opinions of others. Hopefully that clarifies things for you.

      • mirrorlink

        No. I have enough experience playing games since I was a child, and when the freemium model came, I tried and didn't like it, for the reasons I stated above (The biasing). Because I felt it. Because I experienced it.Becuase I tried it. Tried about 10 times. It didn't make sense. I thought, while playing, it was in fact controversial with gaming logic per se. Its not something you have to play 1000 games to realise.

        But since I never indeed spend money in the IAPs, I can't say what is cheap or not. Just that.

        The only think I admit here is that I used the wrong word. It is a pity, not a shame. And I am talking just for me.

        For others that agree with me, that's their problem on stating why they don't like. I said why I don't like.

      • Wizard_Mike

        But you are still judging a game by your preconceived prejudice against the pay model category it falls under. You say it's a pity that the game is free, yet if you actually played it you would discover that there's nothing to actually complain about. It's not a pity at all. And just because you tried 10 free games and didn't like them doesn't mean you won't like all free games. Even if you tried a thousand free games and didn't like them doesn't mean there could never be a free game to come out that you do like. It's called the problem of induction. Rather than see a game that looks interesting and then notice it's free and declare it a pity, you should instead download the game and find out for yourself if its pay model hurts the game or not. If it's pay model actually does hurt the game, then state how. Simply saying it's a pity it's free, without actually experiencing it for yourself, is not as logical or critical as you think.

      • mirrorlink

        "Even if you tried a thousand free games and didn't like them doesn't mean there could never be a free game to come out that you do like"

        You're right. It may happen. So what? Its still a pity. Because it could be premium I would be 100% certain of my purchase, and would not have to wast time testing something that rarely I would enjoy. Even if thats logically possible, its not applicable.

        With Knights of pen and paper, I only download because I read everyone saying that the IAPs where completely out of place, and could be ignored. In fact, I happen to talk with the developer that is also from my country, and he said he kinda regreted putting IAPs. That was an exception. Also, the game was paid, so the developers were gaining something without need to force temptation in the game.

        You see, the discussion is not about the game quality itself. Its about being a pity for me or not. And you can't decide that because that's my feeling.

      • Wizard_Mike

        "Because it could be premium and I would be 100% certain of my purchase, and would not have to waste my time testing something... the discussion is not about the game quality itself. It's about being a pity for me or not." It is a pity for you, because you seem to hate the freemium pay model more than you like game quality. You're ok with paid games having iap that is unnecessary, so let's ignore the equivalent iaps in Deep Loot, which is the ability to purchase coins directly instead of obtaining them from actual play. It's not necessary and it ruins the fun of exploring and unlocking things as you go. The leaves only one other iap: the coin doubler. The coin doubler itself is not even necessary, as you can still play the entire game without it. But you suspect the amount of coins you gain from play is less than what it would be if thus were a paid game. That's a fair assumption. If that's the case, then it's also fair to assume that the coin doubler would increase the amount of coins you get from play to the same amount it would be if this were a paid game. So this would be no different than having a paid game, only you download it first, THEN pay, rather than the other way around. Unfortunately you'll never discover this for yourself, because you are so biased against three freemium model. So yes, it is a pity. It's a pity that you'll miss out on a fun, quality game simply because you absolutely refuse to play anything that allows you download and play it first and pay later (if you even choose to pay at all).

      • mirrorlink

        No. Because the game quality also needs someone to interpret it. It's a pity there is no fun in this game for me. I'm losing nothing.

        I just didn't want to attack the game itself - I mean - the game as it is for other people.

      • Wizard_Mike

        So you actually did download it and try it out? And you didn't enjoy it? Then why didn't you say that in the first place, rather than just saying it is a pity it's free?

      • mirrorlink

        Because it is a pity its free.

      • Wizard_Mike

        That response leads me to think you have not actually tried it. Earlier you said there is no fun in this game for you, which implies you have. So have you? If there is no fun in this game for you, perhaps you could comment on how the gameplay could be different to make it fun. If you haven't tried it, then you cannot "interpret the quality" and therefore you cannot reasonably make any claims that it's freemium pay model is somehow detrimental to the game in any way.

      • Wizard_Mike

        Oh, and I wanted to comment on the idea that a freemium game is biased towards making a purchase. Of course it is! But thus is not unique to freemium games. All games are biased towards making a purchase. Demo games are biased towards tempting the player to purchase the full game unlock. Premium games are biased towards tempting the player to pay the up-front price of the game. I understand, and agree, that many freemium games have ridiculous pay models and iaps, but not all freemium games are like that. You mentioned earlier that some paid games have iaps and that you were ok with that, so you aren't even against iaps in the general sense. This particular game can be played totally free. If you want a coin doubler, you can purchase it and have your "premium balanced" experience. If you want to pay money to skip ahead with more coins (just like you can with many paid apps), then you can do that, too. If this were a premium game, it would not play any differently than it already does with the coin doubler. "A shame you can't acknowledge that" indeed. There are no ads, no facebook link/spam, no paywalls. It's not a shame or pity that it's free. Not by any means. It is a shame and a pity, however, that you instantly judge any game that is free in the manner with which you have in this discussion.

      • mirrorlink

        Ok. First, I see that we are clear that not knowing what is a good price for freemium goods is different for not knowing what freemium games are. Lets close that.

        Then, about the new topic.
        ". If you want a coin doubler, you can purchase it and have your "premium balanced" experience.".

        I guess I used a bad example.

        Let's say a game starts with 70% coins. You feel that that's too low, now doubling makes 140%, and now you have too much. Is not about "the more, the better", its about reaching the exact hard to achieve point that keeps you interested in the game.

        When I pay before, There are no rules changing. I can experience everything. And a demo is just so I know better what I'm purchasing.

        Changing rules middle-game is bizarre. This is what break it. You know when you start a game, like a card game, forgetting some rule, and then you remember it mid-game, but someone complains that now we have to end the game as it is? This feeling. I'm the one complaining.

        I do instantly judge the game because based on experience I don't think a game that change rules mid-game is interesting.

        Its a logical judgement. Its not something irrational like judging a person because of its skin color. Skin color shows nothing. F2p label indeed shows something, at some level, even if its the best f2p in the world.

      • RichT

        The trick here is to review a game on its merits and how it plays, not on how it's been categorised.

      • mirrorlink

        Well, whatever floats your boat. Its good for you, its not for me.

        I guess I expressed myself wrong since the beginning. What I wanted to say is: A pity its free.

    • doublezz

      I agree. Freemium is ruined.

      • Stormourner

        foooooool

  • thiagovscoelho

    is this as similar to Ikachan as it looks? it looks VERY similar

  • Superjimtendo

    Reminds me go I Dig It. And that's a good thing.

  • DrDoomRay

    Great game, simple but perfectly formed :)

  • toofinedog

    Once I got bored (not with the game, just in general), read the tutorials, and found out you can tappity-tap locked chests to open them without a key (something I missed in-game, who knows?), I basically had my own coin doubler. It's a great game, and it's a free game. I probably wouldn't have picked up a paid, relatively unknown game at launch two weeks in a row, as I got T&G last week solely based on "metroidvania" being one of my favorite sub-genres.

  • phorte

    Loving it. Not usually a fan of free games but what's to lose in giving it a try. Glad I did.

    Although every once in a while, my man will just sit there unresponsive as well as the fish. Can't move - can't shoot. Have to end the dive and start a new dive. Does this happen to anyone else?

    • phorte

      Btw after playing for a few days, decided to pay for coin doubler. Perfect upgrade and well deserved money for the creators.

  • P0tent1al

    Absolutely brilliant game, love the game of the week section and the fact that it is not about the most expensive and heavily marketed product.

    Happy to give money towards this title... Excellent work! :)

  • Kirs

    Fantastic game. And Free-To-Play done right.