Despite the flooding and bad times that Hello Games have had recently, they've just released their sequel to the popular Joe Danger, and despite being what is essentially more of the same, the game remains fun, and will keep you going. That ten minute play time you said you were going to take before getting started on housework? Well, six hours later it’s time for bed.

In Joe Danger Infinity [$1.99], you start off playing as the titular hero as he journeys through what, despite the title may lead you to believe, many levels that do have a finish line and therefore end. Starting with your trusty motorcycle, you find yourself on a kitchen countertop. The backgrounds are very well detailed, and have lots of little effects you should look out for as you progress through the tours. As you make your way through the game, you’ll change locales, and eventually make your way through the house.


The formula doesn't stray far from the original, and you’ll be tapping on special items as you jump, collect coins, do tricks, race others, disable barriers, go through loop-de-loops, duck through tunnels and change lanes. Bonus levels also return. My favorite is the whack-a-mole, with moles that pop out of random locations and make noise as you drive by. Personally, I've found it a lot easier to perform stunts in this game than in the previous iteration, but that could just be me. What is quite fun, and challenging, is using the fastest vehicle in the game, while performing stunts, all the while trying to collect all the items you don't automatically run across. Your fingers will get a workout, but the entertainment is wonderful.

The theme in Infinity is cute, charming and well done. Basically, you are action figures. Upon starting the game, you tap to break Joe out of his packaging. This theme continues when it comes to unlocking new characters, as you’ll earn gumball tokens, which dispenses a random character. Of course, if you don’t want to wait, you can always buy them early with IAP. Characters are split up into groups (Team Toy, Team Danger, Team Nasty and Team Adventure). Each character provides a score bonus and has their own star rating. While coins do come quickly, accumulating the tens of thousands to unlock even the cheapest characters will be either a long grind (perhaps that’s the infinity reference?), or a quick purchase.

Just like in the first game, the soundtrack is upbeat and catchy, but does quickly get old, as there’s not much variety to it. The announcer makes his return, whether you love him telling you to look out with every barrier, or hate him for it.

Aside from Joe’s stunt bike, you will use another sixteen vehicles throughout the game! All but one vehicle will be unlocked as you progress, but you can also choose to unlock them early by spending coins. Each vehicle also comes with its own coin bonus. The Golden Warrior bike is the only vehicle you can’t unlock through normal play, and costs 100,000 coins outright. Using this bike will double all coins earned, so again, depending on how much you want to grind, it’s an option. Some vehicles have special abilities. For example, the Muddy Mike (basically a military humvee) can crash through barriers, or the Duckbike Platypus, which bounces out of cereal, soup and water. Random, yes. Cute? Very.


As mentioned earlier, there is IAP in Joe Danger Infinity, but none of it is required to enjoy the game, and there is no paywall whatsoever. Coins are fairly cheap too, with the most expensive IAP being under $10 for 500,000 coins. Most vehicles are 100,000 coins each, while characters will run you from 40,000 to about 100,000 each. I find the worst use of IAP is when you fail a level too many times, you're presented with "boosts" that can draw coins to you, make you invincible (rendering some of the challenge of the levels obsolete), or increase your score.

Joe Danger Infinity has a terrific theme, sure to be fun for everyone who plays it, and will keep you coming back to beat your best and keep climbing the leaderboards. There's no paywall to hinder your progress, and each level has a three-objective rating for the completionists in us all. However, it’s basically a fresh coat of paint on Hello Games’ previous formula, and while that isn't a bad thing, it also means there isn't a lot new. The biggest addition are the vehicles and their special abilities. Fans of the first game can’t go wrong for $2.99.

TouchArcade Rating

  • rewind

    I don't understand 3.5 star reviews. Sometimes they praise the game, and other times they ridicule it for certain things. I'm assuming that this score came from the lack of originality and new features, and it's hard to expand on that reason. So I'm glad that the review was generally positive, and I just always feel that 3.5 star reviews are interesting.

  • thestapler

    So basically they're putting the lion's share of their time into No Man's Sky/bailing out flood water but still managed to put out a solid sequel. Thats a hell of a company.

  • Taclys

    Considering Anomaly Warzone: Korea was also mainly just more levels onto the first Anomaly game, and it got 5 stars, why the low rating on this review? But good review, people can make their own opinions on their personal rating after reading it.

  • NOEN

    It's pretty much more of the same thing.........which isn't really a bad thing.

  • bbve

    So I should get this if I haven't played how danger?

  • lazrhog

    Why so much IAP ? A freemium game in disguise ? Why penalise the game's early adopters ?

    • nizy

      This is not freemium-like IAP. It's more like Infinity Blade but with a price premium for unlocking stuff early. See my later post for more details.

  • DemoEvolved

    2.99 for iap in your face after you lose too much
    Loved joe touch but hate that flow

  • dariusjr98

    In what world is 3.5 stars a bad review guys?

    • MaybeBOBANYIOS

      In the world of Toucharcade reviews, 3.5 is very, very bad

  • nizy

    Regarding unlocking characters and vehicles it seems to me the that reviewer was simply too impatient to wait for them to naturally unlock in the game. If he had waited, both would unlock after you progress to certain points and you can then buy them for a much lower price i.e. I just unlocked the Danger Daisy plane for 5000 coins.

    Additionally you will occasionally get characters from the gumball tokens you collect. I just unlocked the monkey from 1. And when you don't get a character you'll get 1000 coins for your troubles.

    • rewind

      Was wondering if the result of the gum all machine was random or if you get certain prizes from certain levels. I've gotten four out of the five characters from each area, and was wondering if that's coincidental.

      • rewind


  • h_A_Z

    Guess it is not doing too well. Price drop already

    • rich_952000

      Yeah, I just picked it up, I was on the fence, at a buck you couldn't keep me away. My early impressions are very positive. I also have JD 1 and I can say I love both games. There is a certain upgrade in all areas to warrant purchasing Infinity. Great job Hello Games. Hope your sales skyrocket now 🙂

Joe Danger Infinity Reviewed by James Paterson on . Rating: 3.5