We told you last week that the remake of the strategy classic M.U.L.E. would be landing on November 25th, and we weren't lying. As of today you can now download M.U.L.E. Returns [$4.99] from the App Store. This new iOS version features remade visuals, remixes of the classic M.U.L.E. tunes, and absolutely no in-app purchases or any of that weirdness. As the app description puts it, "Nothing else to buy. No gems. No crystals. No ads. Pure gaming!" Here you can see a nice chunk of the game in action in this developer gameplay video.

Early impressions in our forums seem mostly positive. The new visuals seem to be going over well, and while some express disappointment that the exact original music tracks aren't included, the remixed tracks are faithful enough and of an even higher quality so it's looking like a non-issue. Drawbacks include a slightly clunky interface and the lack of multiplayer at release, though it's said to be "coming soon" in the app. Multiplayer seemed to be a huge part of the appeal of the original for a lot of folks, so hopefully we'll see it added in M.U.L.E. Returns soon. Either way if you were looking forward to M.U.L.E. Returns on your iOS device, head to the App Store with the link below to check it out.

  • Mess

    Never played Mule before, and I have no idea what you are supposed to do even after watching the trailer!

    The characters look cute though!

    • Mr.Critic

      I haven't ever played it either, and I had no idea what was going on in the video haha. Still debating on whether to get it or not, that will probably depend on the reviews that it receives.

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  • famousringo

    MULE's a little hard to describe, since nothing has come along quite like it before or since. It's a sort of local multiplayer management simulator. The trailer shows each player being granted their first plot of land to develop, grabbing and outfitting the MULEs which are needed to make the land productive, then trading those products in an auction (that's the part where the buyers walk up and the sellers walk down until they find a price they agree on).

    • TokyoDan

      A 1 dollar game for 5 dollars. The graphics look terrible.

      • Jay G

        It's really amazing how many people will upvote a negative comment that is senselessly based solely on personal graphics preference.

        Go play the boring, repetitive, bafflingly successful Infinity Blade series if you want eye candy.

        Or, try something new that many people played and enjoyed enough of to make it a fondly remembered classic...AND there are no IAP or timers, which puts it head and shoulders above 90% of the games available on the App store.

  • Papa Deuce

    I am 51 years old... Somehow I missed the original version, but I had always heard it was a fabulous game, so when I heard it was coming to iOS I was looking forward to finding out what I missed. Well, I watched the trailer, and not only do I still not have a clue, but it also doesn't look all that interesting to me.

  • doublezz

    I like exploring and developing type game, but it seems I am not the only one don't get it. I am still interested and I'm waiting for a review to know more about it.

  • bgiese5000

    Another interesting part of the game is how you win. The best player is the player that accumulates the most wealth, but in order to win the game the colony itself has to be successful so you need to pay attention to the colony's health as you progress through the rounds.

    The auction is when the game can be very fun. Try and corner the market on a commodity and then drive the price up.... But be careful if you're too ruthless you'll hurt the opponents so bad that they won't generate enough wealth to allow the colony to be a success.

  • Brian Giese

    For those unfamiliar with M.U.L.E. Here's a good wiki
    http://strategywiki.org/wiki/M.U.L.E.

  • timothyalvin

    So let me see if I can explain MULE.

    MULE is an economic simulation game with a focus on commodity trading. The game takes place on a new space colony which is being developed using robots called MULEs. The general gameplay structure is to claim a plot of land, develop it with a MULE, produce resources with your MULEs, and then trade with the other players.

    Each resource has an important function. Without food your turn timer will be very short. Without energy your MULEs won't operate. Smithore is used by the store to make additional MULEs.

    In the trading, basically whatever resources are underdeveloped will end up going for a higher price, so you're trying to develop the resources that will be the most profitable. The store has a small stock but once that runs out all the players are dependent on each other for resources. If you try to hoard all the food for instance, you might be able to sell it for a high price but it might hamper colony development.

  • Gamer_Kev

    Being a fan of the game, I still play the NES and C64 versions, though in my opinion, the Atari 8-bit computer version was the best, which I greatly regret these days having sold my copy back in the 80s.

    This iOS version was going to be an instant buy for me until I read the reviews that they did away with the turn based game play. I can't think of a more sure way to ruin this game, so I decided to hold off in hopes that they'll listen to fans and make it more true to the original. In the meantime if I get the urge to play this game, I'll either pull out my NES or boot up the ol' trusty C64.