Last week we were supremely teased by the idea of the Oculus Rift virtual reality headset coming to iOS. Moments after everyone raced to post this news, and most of the developers I follow on Twitter gasped in excitement, VentureBeat issued a retraction that the Rift was actually coming to Android and not iOS after all. Regardless, it's still interesting to follow, as I refuse to believe that if the Rift blows up in popularity like I think it will that it won't eventually come to iOS devices.

Screen Shot 2013-11-04 at 11.25.33 AM

Gameloft seems to be racing to being the first "big" mobile game developer to be publicly interested in converting their existing Android titles to be compatible with the Oculus Rift. In the above tweet from @GameloftNordic, Gameloft asks players which titles they'd like to see on the device first. Unity already supports the Rift, so re-releasing existing Unity games to work with the Rift should be as simple as enabling support and coming up with a control method that makes sense.

  • sinistabanana

    Bros in Arms 2

  • the fish

    Don't know what to think of oculus rift on mobile. I want to be in realistic looking worlds. If they can do that would be great.

  • workingman

    Modern combat because that's the only game they actually did a good job developing. A few of the other games they have are decent but nothing from the past few years

  • 2banrey7

    Slender

  • sbnewsom

    You can't simply make a game on the oculus. You have to make an experience, else you get nothing but trash. Can gameloft even pull that off?

    • Hoggy110

      I played a tech demo of the Oculus Rift which showcased a train ride through a Wonder Zoo park made by Gameloft, so I'm guessing yes

  • JJE McManus

    I'm excited about the Oculus Rift but I can't shake the feeling that we are on the verge of another tech bubble. So many gadgets, so many bandwagons.
    No retail ps4s in press hands. I find that unsettling
    Can this whole thing be sustained if everything is a niche market? How many platforms do AAA devs have to support before they say enough? Ready for a WiiU yet?

    • http://toucharcade.com Eli Hodapp

      I'm not sure how niche the Rift is going to be, it all comes down to price point. If they can hit that sub-$300 retail price they're aiming for, I think it'll be huge. Every single person I know who has tried my Rift has asked, "When can I get one?" and each person you see demoing the unit at conferences like GDC walk away with a massive smile on their face.

      • iammane

        Agreed. This goes beyond games too, there are going to be applications for this that we haven't thought of yet. Someone mentioned at one point a virtual IMAX theater - that is AWESOME and I can see consumers liking that (myself included)

      • tysandsnyc

        I heard of them possibly having a face chat type of program, which would be weird. Are we gonna chat with each other with giant virtual reality glasses on?

        But the IMAX theater would be cool. If EA is smart, they'll jump on the bandwagon too and make this compatible with The Sims 4 next year.

      • JJE McManus

        With all due respect you are part of the niche, Eli.
        Let's see it win CES. Let's see familys of four buy one.
        Porting the OR to every device shows lack of focus.
        Else it's just an alternate screen that can be only used by one person at a time.
        Don't get me wrong. I'd love to get my hand on one.
        Just don't be surprised if the world + dog decides it's just another 3D gimmick that will burn them.

      • Mageoftheyear

        You do know that it won the Best Hardware/Peripheral in the E3 2013 Game Critics Award right? In which category it was competing with the PS4 & Xbox1 - which I think are considered mainstream. Not to mention the Best of CES 2013 from The Verge, IGN, Wired, Laptop Magazine, PCMag and GameFront.
        Oh, and the Technical Innovation Award at the Develop Industry Excellence Awards 2013.
        And Innovation of the Year at the

        Golden Joysticks 2013 Awards.

        And this is all for *DEVELOPER* grade hardware.
        And what is this "lack of focus" you talk about?
        The only platforms they're supporting are PC and mobile via Android.

        How closely have you been following the development of Oculus and the Rift? Because speaking as one of the "niche" people you don't seem to be aware of how much mainstream coverage and hype there is for the dev kit (which is tangible and useful now.)

    • Adams Immersive

      I'm certain it's a niche--and I expect it to be a successful one. Gaming contains a million niches, from historical games to party games to asynchronous board games, and it doesn't matter whether the Rift sells to over 50% of people as long as it offers something financially viable to the niche that wants it.

      And it's a niche that will grow as people try it: even the dev version is amazing! (Dependent of course, on the content you try it with. Developers are still learning what works.)

      Adding support to existing titles/engines on Mac/PC seems to have gone well, so AAA developers need not consider it a separate platform. Then we have indie developers ready to do far more creative things than the big guys would ever dare try!

      I'm optimistic. It will be a slow growth, but still a success I predict.

      • tysandsnyc

        But once you think about it, ALL products were niches at some point in their lives. iPods. iPhones. Tablets. Nintendo Wii. Microsoft Kinect. The list just goes on!

    • tysandsnyc

      I don't think we are gonna be in another tech bubble. I think only the strong will survive, as per usual. Oculus I could see surviving, as is Google Glass when they are released. I might see iWatch surviving, judging from the coolness I have seen from the Samsung Watch. But the iWatch must be affordable for once, something Apple is not really known for doing.

  • Adams Immersive

    I'm not sure Gameloft wants to hear it, but: Bioshock series, Portal series, Dear Esther, and a new Descent game, please!

    • Lazer Kat

      Keep Gameloft away from Bioshock and portal.

  • NOEN

    F2P games. I'd love to play me some Hay Day on the OR. Could you imagine what the corn would look like??

  • Nekkedsnake

    MODERN COMBAT 3-4, NOVA 3, ASPHALT 8

  • PresidentZer0

    How about, all of them?!

  • Taclys

    NOVA 3

  • B30

    Premium games.

  • Blodia

    Alien vs Predator. (A man can dream.)

  • GamerGuy

    I do want the Rift and I do like Gamelofts mobile games for the most part, but I don't want to play any mobile games on the Rift. It's all about immersion and to have less than Next-Gen PC/Console graphics would make it annoying. Not to mention blind touch screen (or clunky controller) Just doesn't make sense.

  • MysterguyXDhd

    Gangstar vegas maybe

  • DemoEvolved

    Asphalt 6 because no iap

  • anabolicMike

    Ok. So here's the thing. My phones mobile. I don't want to take a damned headset like that around with me to play games. I use my phone in the bathroom, lunch break at work and places of bordum(doctors n the like). I can just see someone pulling that thing out and using it such places. I realize a lot of you guys play mobile games at home and that's cool. But wouldn't this be more suited for a console? Or a computer? Minecraft PC on this thing would be awesome. You quietly walk around a corner...all of a sudden you hear: "ssssssssssssssBOOM". That would be amazing!
    What do I want for mobile? A screen that works in sunlight just like it does in the dark ;). That thing disney is up too is also cool. Feeling textures on the screen would add all new worlds to texting and apps. Games too.

    • GamerGuy

      That Feeling thing disney is up to is sooo gimmicky. Name one use for that...

      • B30

        Zombie massage – pet these creatures to death. The groundbreaking new, innovative, free action game from Electronic Farts.

    • http://rekzkarz.com/ REkzkaRZ

      Party pooper

    • Ryan Holowaty

      Actually after having one in our office for the past few months, one of the biggest issues is the lack of mobility while using it. Turning your head a full 360 degrees can get you tangled up in cables attached to your computer and is uncomfortable to say the least. That gets compounded if you are also tied down to the keyboard as it is hard to not want to stand up while playing the thing. However if it were attached to a device in your pocket with a wireless controller, that would easily be the best way to use it. Plus with the power of mobile growing at such a rapid rate, the gap between console and mobile is almost gone and by the time the Rift is ready for consumers, it might be entirely. Unless they get a wireless version working, it really does make the most sense at this point in the hardwares development.

  • http://rekzkarz.com/ REkzkaRZ

    Google Earth

  • http://rekzkarz.com/ REkzkaRZ

    What if you could... put your iPhone ... over your eyes?!?! ie Behind the Occulus Rift?

    Then it would REALLY BE an Eye-Phone!!
    AHA!!!

  • http://rekzkarz.com/ REkzkaRZ

    Not sure if the technology is there (Google Glass?), but transparent screen seems like a no-brainer for 'mobile'.

    "Please, no 3D Occulus Rift game-playing while driving."

  • brandonnn11

    A bit off topic but, I've seen a copy of skyrim for PC played through the oculus rift and it looks amazing. As long as they can pull off that kind of immersion in their games, this'll be much more than just a "gimmick".

  • VRSexLab

    Anything with boobs....ha