013256_largerThe idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Transport Tycoon

The classic 1994 strategy simulation Transport Tycoon [$6.99] made its triumphant debut on mobile this week, and it stuck out to us for a few different reasons. First of all, this is a fairly faithful port of the original game. It does appear to use the visuals of Chris Sawyer's Locomotion, which Transport Tycoon creator Chris Sawyer considers the "spiritual successor" to the original game, but the point is that this version is unapologetically very retro looking. Not in a bad way either, it has a timeless look that tells you this game gets down to the business of management simulation. I love it.

Another big thing that sets Transport Tycoon apart is that there just plain aren't any of these types of simulation games on the App Store with the sheer depth of strategy and gameplay that this mid-90s PC title has. If you go searching through iTunes for a simulation or management game, chances are you're going to get stuck with farming or building a Smurf village or something along those lines rather than a finely tuned title such as Transport Tycoon. I welcome the arrival of more titles with this kind of depth on the mobile platform.

Finally, it's refreshing to see that Transport Tycoon is a traditional premium product where you simply pay the initial asking price for the game and get everything that the game has to offer included. It would have been entirely too easy to deconstruct Transport Tycoon and affix timers or energy mechanics or IAP coin packs into the mix, but the developers decided that offering the same one-off experience as the original was the best way to please fans, and kudos to them for that. I'm definitely not opposed for paying for future in-game content, however, especially if it was some sort of upgrade that added in the new feature from the 1995 follow-up Transport Tycoon Deluxe.

If you crave a meaty, challenging, strategic simulation style game where you'll be rewarded and actually required to use your intelligence and skill to be successful, our Game of the Week pick Transport Tycoon should be right up your alley.

  • drlemon

    I'll have to get it, then.

  • https://www.facebook.com/DigitalDistillery Scot Damn

    I like this pick. I agree too that the iOS market has almost nothing to offer as far as this sim management, in this depth. I would love to see more of these types to appear on the App Store and hopefully TT can help pave the way.

  • dbarkan

    It's pretty cool, but very buggy and crashes often on my iPad Mini with iOS 7.0.2

    • Maniacfive

      It's very intensive. Might not look like much but there's a lot going on under those retro graphics. Make sure you've closed everything when playing.

      iPad 3 on 7.0.2 and I've had no crashes in about 10 hours of play.

      • dbarkan

        It's a port from a 1994 game... I'm pretty sure my iPad Mini has tons of processing power more then the Pentium 166mhz I had back in those days...

  • wedge598

    Transport General seems to be a clone of this with better graphics and is free right now.

    • https://www.facebook.com/DigitalDistillery Scot Damn

      It is also terrible. Unfortunately I bought it and found out the hard way.

      • crispin

        Agree.

      • mutts

        What so terrible about it?
        I have it installed next to TT and think it is fine.
        The look graphic wise works even beter than the look of TT.

      • wedge598

        I've been playing Transport General for several days now and aside from a couple crashes it's been rock solid and a lot of fun. What's wrong with it?

      • Loke1988

        Thx 4 the tip. Ill give the free one that crashes a shot before i try the $6 one that crashes a lot.

      • https://www.facebook.com/DigitalDistillery Scot Damn

        The UI is really bad in my opinion. None of it is very intuitive. It was a game of frustration for me. Maybe they updated it and fixed these problems.

      • RellekWVU

        Three terrible letters that make all the difference: IAP

        TT has no IAP in sight, and that in itself is amazing, especially in the current gaming environment. Everything has IAP and it's ruining what could be good titles. TT dev's made a bold and ultimately very good choice in selling for $7 and leaving it at that. I applaud them, and hopefully this will lead to more devs realizing IAP isn't a must or even necessary to make and sell a good game.

      • mutts

        So easy to say IAP are bad, it is becoming a mantra for some.
        There are IAP but you wont need it the ones i've seen are for ingame cash,and truth to be told you eventually need to pay 2,60 i think for the full version.
        If you don't then you hit a limit on stations, the ui is better then TT ( but that is my opinion). And in general the gfx are from the original TT where as the currnet mobile TT is actually Locomotion. I'm no fan of IAP butnot every game that uses it is a bad game!

  • luffy246

    This is so weird , I thought it should be the cave ? This game is so complicated and has so DEEP learning curve

    • Panzerbush

      Exactly what the App Store needs!
      And it's not really THAT complicated...

    • RellekWVU

      Man this comment makes me sad. No offense OP but I remember a day when deeper was better and a high learning curve was taken as a challenge. We need more of that back in gaming. Kids these days get everything handed to them in video games. I like working for it! Damnit, now I feel old.

  • Racso

    Has someone (including TA guys) tried it in an iTouch 5 or an iPhone 5? How does the experience compare with playing it in an iPad? Does the small screen hamper the playability?

    • Foghorn Irrascible

      People in the forum thread say it's cramped. You could just fire up the App Store, find the app and tap on a screenshot to show it full screen on your phone, see if that gives you an idea. In my opinion the iPhone isn't very suitable for games like this, because of the screen size. Playable I'm sure, but frustratingly.

  • Megagator

    Let's be real, the best reason to buy this is in hope of somehow helping the chances of a similarly faithful Roller Coaster Tycoon port...

    • Foghorn Irrascible

      That's not the best reason to buy this game. You should buy it to play it, not in the hope of getting a completely different game made.

  • Hoot3000

    Amazing game! And it's in my pocket. Take my 7 bucks plz!!

    I worried that the iPhone screen would be to small for this game but it works great! All I ask is that we be able to tell what's what in the map screen. It takes me awhile to find what industry I want and how to approach getting there.

    It's scary paying that much for a game. But if multiplayer ever made it you could charge 20 bucks easily.

    • Foghorn Irrascible

      Man I really pity developers. How are you supposed to make money when you've got people saying five quid is scary. Either you want a proper game on your iDevice or you don't. If you don't there's plenty of free to play or 69p stuff floating around. If you want a proper game, you pay proper game prices. :(

      • Hoot3000

        It is scary for me. I have bought hundreds of apps not knowing if the developers have made the game that the little description says it is. I can't just throw 25 dollars a week on apps that look cool. And then never touch them again. So pity what u want. I actually bought this game and love it.

  • Louis Ace

    Not as good as "Taylor vs. Selena: Who Wore it Best?".

  • Diseraph

    Tbh I never played the original and found this review lacking. Great to know iap is not there etc, but I'm still playing a port of a game for 7 dollars and would like to know more than 'it's great'. How about objective, are there missions, what sorta depth do you focus on (eg customer satisfaction vs. profits), etc

    • Louis Ace

      Thus isn't a review...

  • Louis Ace

    This isn't a review...