We heard many (many) rumblings of actual "Made for iPhone" controllers being demonstrated behind closed doors at both WWDC and E3, so it'd only make sense in this brave new world of everyone walking around with a camera in their pocket that we'd get some spy shots of it. According to Kotaku, this is it:


Now, before getting all mad because this isn't what you wanted out of the new iOS 7 game controller initiative, keep in mind that it is very likely that this is a super rough first run prototype. Secondly, if the iPhone case, charger, and overall accessory market is any indication, it's not going to take long to be flooded with controllers of all shapes and sizes. This is just the first "confirmed" shot of one.

[via Kotaku]

  • Louis Ace


  • XvEsunavX

    Sony makes a controller for idevices, works great. This is interesting though and my interest is definitely piqued.

    • VeganTnT

      What controller? I currently use a ps3 controller and blutrol on my jailbroken iPad to play games.

      • XvEsunavX

        That's the one buddy. ^_^

  • Jcoop9

    I'm definitely excited to see what controllers just the market this fall.

  • FlipBeef97

    What about FPS Games? How is that gonna work?

    • VeganTnT

      It looks likes its based on one of the two MFi standards Apple has shown. One is a case that an iphone goes into with a dead on the left, 4 button on the right, a start/pause button, and a shoulder button on each side. This case looks just like it, though it seems to be a prototype since when you zoom in that dead doesn't look functional.

      The other standard is a proper controller with d-pad, four face buttons, 2 joysticks, and 2 sets of shoulder buttons/triggers.

      The second one sounds like it's perfect for FPS. Since all games must still be made for a touch screen the pictured controller might require one thumb on the screen to pan the camera.

  • DannyTheElite

    No old style adapter?

  • Adams Immersive

    A custom controller attached to an iPad Mini would make a terrific balance between screen size and portable gaming.

  • Matthew Rossman

    I'm gonna stick with the other style of controller. Less convenient for travel and for playing (might have to get a stand for my iPod) but being separate from the iDevice itself you won't have to worry about upgrading models, and it'll be universal. Plus you don't have to take off your case to use it.

  • ODMay

    I hope those controllers have (at least) a left analog stick.

  • Ragnar Dragonfyre

    Make it a controller/extended battery case and you have a winner.

  • bababewey

    Over the past four years I've played probably 20 games that I just couldn't get into because I felt too limited with touch controls. All of the Modern Combats and other FPS IPs that I've bought and played 20 minutes of then deleted frustratedly exclaiming that ill never buy another IOS FPS, ill be able to redownload and give another shot at. That alone is worth $99 to me, let alone new games yet to come out.

  • grits

    I wonder if ios will support dual analog. I like the idea of turning my phone into a PS vita.

  • TavynTheCreator

    Thats cool

  • Trevin Verduzco

    Logitech, huh? I've enjoyed every single gaming related product they've made(Gaming mice, headsets, and keyboards). So color me interested.

  • ExcaliburEdge

    As soon as apple changes the sizes of the iphone, this controller will transform in to a paper weight.

  • Aventador

    Looks like N gage with that joystick attached and that's not a good thing

    • http://toucharcade.com Eli Hodapp

      It's a prototype, as mentioned in the article.

  • Jakintosh

    Very early prototype.

  • iPhallex

    Now this controller design looks like it could work. I would buy this.

  • josef.stalscu

    They should have same amount of buttons on this controllers as next gen consoles. Do it good in one go.

  • smes3817

    Forgive my ignorance but what is the difference between the semi controllers available right now like the icade mobile and these new ones being developed right now? What does having Apple approved API's allow that couldn't have been done before?

    • VeganTnT

      The icade controllers and those similar cheat the system by treating button presses and button releases as key presses.

      So tapping up might by a "q" and releasing might be a "z." Essentially, they are modified keyboards and the games are made to understand that.

      The problem with those controllers are that the controls are always digital. On or off, no inbetween.

      The new MFi standard Apple putting forth requires (as far as I know) all buttons to be analog like a normal console controller.

      This will open up a lot of subtlety in gaming we haven't seen on iPhone yet. Racing games with proper throttle/brake controls, fighting games that alter attacks based on how hard a button was pressed, and even more ports of console games that don't suffer from touch control complexity like GTA.

      Things are going to get VERY interesting for iPhone gaming in the near future.

    • Chester_Copperpot

      A standard set by Apple should prevent any standard approach being set by a third party. I'd expect this to improve adoption and competition.

      For my part, I want something more ergonomic than the iCade. Preferably with a battery extender and dual sticks. There's a better chance of that happening now.

  • one.sixty.four

    Hmm... Does the mean that the iCade won't be supported any more?

    • VeganTnT

      As long as developers code for it, it will be supported. However with the new controllers offering so much more there's a good chance devs will focus work on the standardized controller.

  • arr4ws

    No interest at all.

    • Chester_Copperpot

      This is important.

  • UnSurreal

    Would love an official controller for the ipad.

  • scarnie

    Exciting times ahead!

  • Grauer813

    Look cool!

  • C. Stubb

    Hopefully this new hardware will encourage the release of more hard-core title on the iOS platform. (As I really can't see myself playing "Cut the Rope" with this thing.)

  • http://ask.fm/MidianGTX MidianGTX

    I still worry this type of device becoming popular will help to spearhead a movement of games in which touchscreen controls are treated as a secondary option and the overall quality degrades because of it. If the iPhone is going up against the likes of Vita all of a sudden, it may well win in sales, but the games simply won't hold a candle in terms of depth or quality any time soon. People seem to constantly argue against me for saying that, but they'll just have to forgive me for wanting to preserve the very things that make iOS such a unique and innovative platform. If this was merely a 3DS/Vita competitor, I wouldn't give it a second look. It's the very fact it isn't that draws me towards it and holds my interest.

    • cuw

      IMO this is more or a reactionary movement to Android. Android supports controllers but there is no real standard so no two games play alike or play well. With an API in iOS to actually get good controller support for the games that appeal to a large audience, gameloft stuff, Apple has deterred that demographic from switching to Android. Again IMO that market has the potential for vita or 3ds quality games but the controls have always hampered it because some things don't translate to touch at all. I don't think devs will ever be allowed go forego real software buttons in game and this API will likely just let that stuff be taken off screen when a controller is present.

      Going through my game library I can't see a single game I really like that would benefit from a controller, both of my favorites this year Ridiculous Fishing and Badlands make touch screens work and make them work well. I really think this will make the App Store more diverse and not hamper any games that are already working extremely well without it.

    • Chester_Copperpot

      Won't good developers use each input method to its best advantage?

      I'd expect devs not to forget the touch screen, anyway. I know plenty of people who buy ios games who wouldn't buy controllers.

      • VeganTnT


        Touch controls are mandatory on all games but the quality of controls will vary as much as they do currently.

        Sometimes the greatest innovation comes from trying to put a complex game onto a touch screen. Remember when NOVA was demoed at the iPad release and they allowed you to rotate door locks and move controls around? Had a controller been standard it's possible those things never would have been made. The touch controls would have been considered "good enough" since most people would opt for the dual analog stick controller.

        Good developers will always insure their games can be enjoyed by users regardless of what controls they use... But not every developer on the AppStore holds themselves to those standards. That's one of those things we'll just have to wait and see what happens :/

  • andris12345

    Pap vita style of joystick would be nice for fps games

  • Broken Halos

    Apple has to take into consideration MOST apple users have there Iphones/ipads/itouch in a case (I own Griffin Survivor). Something adjustable would be nice.

  • DemoEvolved

    The advanced controller will be more compatible, have dual analog, but doesn't connect to the phone.

  • Erik Moller

    I'm glad Apple's making a controller. I'll be there day one to buy it. I wonder if this also hints at the rumours that the iPhone 5S will maintain the same size as the 5.

    • 21tigermike

      It has to. Apple only changes the design once every 2 years. If they want to introduce a new SKU to compete with Galaxy Note, they can.

      Also, I'm more interested in how this new gamepad will change things for AppleTV. Finally, real games, on the TV, on the App Store.

  • chief78

    There's a possibility te controller could be made with adjustable sides to account for different models and prolong the life cycle for the controller. Or if it's inexpensive enough (but knowing apple probably not) new models could continue to be introduced.
    I've been waiting for a proper controller for a couple of years now. I have a Vita and love it but there's no good FPS or real racer on it, and IOS has both. Apple could really blow away the competition and hurt the console market a bit with this controller. Let's hope it works on older devices as well as newer ones...