Earlier this morning, Eli and I gave Die for Metal [$0.99] a shot. It's a "masocore" style 2D platformer that gleefully dishes out impalement and dismemberment basically every time you screw up the timing or placement of a jump. That's not to say it's a good member of the genre. Die for Metal's foundational elements are shaky -- inputs can feel laggy, the hit boxes on some obstacles are ridiculous, and the level design can feel hollow.
What drew us to Die for Metal was its theme and tone. We haven't seen many rock and roll inspired games, so that was enough to grab attention. And for what it's worth, there are definitely some solid production values in this. Anyway, video:
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