Walking Dead: The Game [Free] is a five-part adventure game series set in the merciless, dark, and violent universe of the Walking Dead. As a whole, the games feel like a celebration of their source material; the characters are believably fickle, the action is terrifying and sudden, and the potential of violence colors every scenario. If you've ever wanted to experience Robert Kirkman's world in game form, this is the way to do it.

Boil the entire experience down: Walking Dead is a series of games about broken people in a broken world where decisions are made in bursts of anger, fear, doubt, frustration, disgust and greed. You'll make hard, horrible choices in great distress. You'll watch a lot of people die. And you'll do things you regret.

Choices have meaning. Characters you interact with remember what you've said and respond accordingly down the line. There are also significant plot points that you may never see depending on who remains with you.

The most engaging moments in the series revolve around choice. You consider if a person is worthwhile to your group or if he or she needs to know something. The repercussions, in some instances, of your choices appear instantly. Others don't, making you wonder if you'll ever have to deal with any consequences.

Smart production and writing amp up the drama and tension of these moments, while the promise of the series itself makes you feel like everything you do carries weight. The core story never changes, but the illusion that you're shaping it is effective.

In the series, you'll play as a convict named Lee. In the opening of the first episode, Lee finds himself hurt and surrounded by zombies. Unsure of what's going on, Lee takes off in search of someone, anything. Soon, he meets a young girl that he decides to put under his wing.

Early on, Lee feels more like a vehicle than a defined character. Your decisions as Lee, whether you choose to reveal his past, buddy up with certain characters, or take control of situations, lets you express yourself in this world. In later episodes, Lee starts to become an actual character defined by his distaste for his past and his no-nonsense need to keep Clementine alive.

Make no bones about it: as the series progresses, Clementine becomes the star. She's an honest, caring spirit in a world that doesn't reward people for doing the "right" thing. The writing for her is amazing. She feels like a person, and as you play, you'll develop as much of a desire to save her as Lee has.

This is an adventure game series first and foremost. When there is "action," it occurs in QTE segments that have you tapping or swiping contextually as a zombie runs towards you. These are gruesome scenes, but they're more than just cheap thrills -- characters will notice what you do and maybe even change their attitude towards you as a result of what you've done. This is pretty cool.

There are "puzzles," but most of the time, instead of having to put together whacky item combinations, the game asks you questions. Do you want to guard what you did? If so, how will you respond to someone who might know without you telling them? Will you let them die? Will you lie?

The much more traditional puzzle scenarios have you searching for an object and setting up a dramatic chain of events in order to find what you're looking for. In the first episode, there's an entire chain of zombie killings you'll have to take part in by interacting with the environment and setting up each kill. In the third episode, you'll be tasked with figuring out how to start a train and assembling the tools necessary to do so.

It's important to note that these touch versions feel great. Slide your fingers to move Lee, tap to pick a dialogue option, and swipe when asked during action. Technically, the series to this point runs fine on new iPad -- we've seen few audio bugs or the usual Telltale game issues like stuttering, tearing, or plain not working as intended. Also, these ports don't do anything new; these are the same games you may or may not have played on other platforms.

Below, we've got an individual write-up of each episode, in case you want to dig in a little bit more. There are a couple of over-arching plot spoilers, so beware.

Episode 1 - A New Day

appfeaturedEpisode 1 does a couple of things well. The first is build an incredible world. No horror in The Walking Dead is out of bounds. In sudden, terrible bursts of crimson and fury, people die or turn. Some might even give up.  This is stuff that makes for interesting drama, and there's plenty of it over the course of the two-and-a-half hour episode. You're never sure who will end up dead next or how people will respond to each other when it gets intense. Talk about tension.

A lot this episode has you figuring out who people are  and deciding what you want to say or reveal in order to control the spin on horrible situations. For example, early on, you have to kill Clementine's zombified babysitter right in front of Clementine. Once you're done pummeling the babsitter's head into pieces, you're forced to explain what just went down and why to Clementine. Illusion or not, the dialogue tree for this is expansive, allowing you to coddle the girl, tell her the truth, or obscure what happened. This isn't exactly video game-y, but it's engaging.

Writing is another area where this excels, and that helps cover up this episode's gaping hole: there's not a lot to physically do. The dialogue in particular is sharp, while the overall plot of the episode provides tons of drama, tension, and insane action. The choices you'll make are, for the most part, rather grey, which is always a nice touch in a game with a world so screwed.

One particular constituent part we enjoyed, whether inadvertent or purposeful, is that we got to define how people perceive Lee. We kept his secret from people by deciding not to talk about it when prompted or lying when directly asked about it. When a character suddenly said they knew what we did, we actually made a conscious decision to get rid of them. You don't get to do this in many games, so it made a positive impact.

Another thing: we appreciated the pacing. A New Day moves as a pretty steady clip. You see several different areas and the action comes in dramatic bursts. The adventure game "puzzle" sections actually felt a bit sluggish compared to the rest of the episode, but the important thing is that they're not stupidly thrown in. These sections have impact on story progression; they serve a larger purpose, in other words.

It'll be interesting to see how our choices impact the larger story. That's our one, true gripe of Episode 1. You see glimpses of how things pan out, but you never really get a sense of how many things are going to change. For a game that constantly reminds you that people care about what you say and has you choosing who lives and who dies, it needs to deliver. We'll have to wait to see if it can.

Episode 2 - Starved for Help

Walking Dead Episode 2 starts with a bang, an intense scene that mirrors the themes and conflicts you'll see throughout the entire episode. It asks what's important to Lee, and then it has him prove it in the most awful and savage way possible.

Starved for Help is all about how far Lee is willing to go, not only to protect himself, but also his group. It's also about the people you're with, how they want to function in and interpret their screwed reality. You'll make hard choices with collateral emotional damage that can never be undone. If you play it out like us, you'll shatter people.

For all the violence, bone, and viscera being thrown around in this episode, it's weird to peg the script as the reason we kept moving along. Starved for Help is small in scope and scale and just teases actual movement to come, but it works well within its creative confines, fleshing out characters, creating tense situations, and delivering a scenario that is as bizarre and terrible as anything else in The Walking Dead proper.

And once again, we toyed with the idea of protecting Lee's past, opting to let a person die who knew his secret. It'll be interesting to see if this ever pans out, if, at some point, there will be no-one left who knows what Lee has done.

Choice is as important as ever in this episode, and you get some immediate pay-offs, but Starved for Help ultimately doesn't prove that any choice we've made so far has impacted the larger story. We're still left wondering, for example, how our actions are informing the relationship between Lee and Clementine. Or if Lee is changing as a result of some of the more... emotional decisions we've made so far.

If there's something we'd knock in this episode, it'd be the lack of video game-y stuff. The dialogue wheel's options still feel as engaging as ever, but there's a notable lack of adventure game action in this episode; the puzzle sequences are easily solvable and there's points in this episode where you really don't have any agency at all.

That said, Starved For Help is still incredible. The pacing is brilliant, the scenario is seriously warped and entertaining, and its attention to developing relationships will keep you making interesting decisions and thinking about the small, immediate consequences of your actions.

Episode 3 - Long Road Ahead

It's weird. You'll pop more brain caps with bolts of metal in Long Road Ahead than in any other previous episode of Walking Dead: The Game. Shooting sections are frequent and one in particular lingers, allowing Lee to rake in an obscene number of kills. But Long Road Ahead is more impactful on an emotional level than it is satisfyingly visceral. For once, you'll be forced to explore the relationships of every party member -- good, so-so, or just flat-out broken -- and deal with the consequences of some of your actions.

For instance, the fact that Lee is a murderer in the law's eyes is confronted, whether the majority of people who knew about his past are dead or not. There's also the shaky bond between Lilly and Lee. How she reacts to Lee and her world after the events of the last episode are fully explored in Long Road Ahead in a satisfying, intense, and wicked ways.

This episode takes place in much more realistic confines. After discovering a traitor is sneaking pills, an event forces the crew to leave the motel. A solid chunk of Long Road Ahead takes place on a working locomotive after yet another devastating event. The goal being to reach Savannah, Georgia.

It's hard to nail a theme for Long Road Home other than "moving on," but the one thing this episode in hits, er, home, is how all decision making is now being informed by this new, terrible reality. In brilliant flashes, rash decisions are made and the consequences are immediate, and for the most part, wretched. Credit to Telltale for strengthening ties to the point where scripted behavior even has the slightest impact emotionally.

Adventure game "action" segments come back in a big way, but unlike in the first episode of the series, they fail to serve up tension on a platter. Most of the stuff you'll "do" are simple, almost busywork kind of puzzles that eat up time and otherwise feel flat in comparison to the actual dramatic moments.

But, oh, those moments -- they're why we play. You'll lose people this episode. You'll probably do a few terrible things, too. But you might also gain a new friend. You can no longer ignore Clementine, as the ties between the girl and Lee are strengthened through a couple of forced, yet touching scenes.

Long Road Ahead doesn't answer our larger question about the long-term consequences of playing Lee as we do. Yet, it's still an amazingly impactful episode with tons of great emotional moments that we're afraid to even be vague about, as evens hints would spoil the fun. The conclusion in particular is one of those "Oh my god what how is this oh no" kind of things that have us absolutely stoked to see Episode 4 when it hits.

Episode 4 - Around Every Corner

In this episode, there's a particular moment we liked a lot. We'll be vague, but you meet a guy who breaks Lee down. He basically told our Lee "hey, man, you're a huge jerk." And he's right. Our Lee is, indeed, a huge jerk -- and has been since the first episode. Lee does whatever he has to in order to survive, regardless of who suffers for it. This guy who has this conversation with Lee gave me a moment to reflect on my decisions, and to think about what we've broken as a result. It was cool to take a moment to consider all of the crap we've been through with the remaining group.

Around Every Corner sees Lee and company exploring Savannah Georgia moments after they hop out of the train from the last episode. The ultimate goal is to find a boat and hope that the ocean is some sort of protection from the apocalypse. Of course, things go bad. As the group walks into the historic district, church bells summon a horde and the very few survivors left in Savannah also disturb the group in profound ways.

Mechanically, this episode introduces a first-person perspective in the series' shooting gallery sections. This is definitely a step-up, but as you might notice, you won't need to actually guide your guns to enemies. Instead, you can just tap on their heads. On the puzzle front, you'll do a lot of hunting for items and back-tracking.

Like, a lot of item searching, and it ends up being a huge bummer because it screws with the pacing. There's a lot of great dialogue and situations in Around The Corner -- tense and terrible and sometimes touching -- but, these moments are all bookended by having to go find something that's entirely too out of the way or too hidden. At this point, we're all sticking around for the story, right? It sucks when overly long sections stick a pin in meaningful progression.

And while we're talking about bad: there's a few glitchy sections in Around the Corner. If you've played a Telltale game on your mobile before, you already know the problems: frame rate stutters, repeating audio, and funky cut-scenes. The problems hit in about the first hour and stop totally by the second of the three-to-four hour episode.

The funny about this episode is that it doesn't have the sizzle that others have. It feels like the middle chapter of a three (instead of five) episode game, as most of what you see and do seems to be in service of setting up a pyrotechnic conclusion. That's not to say that there isn't good stuff in Around the Corner -- the focus on Lee as a leader, Lee as protector, and Lee as a jerk (or hero) are fantastic elements fully explored in this episode -- but, I never got that sense of meaningful progress that we've had in other games in this series.

So, yeah, this isn't the best episode. Great overall writing, some cool moments, and the series' signature ruthlessness keeps it interesting enough, even though it's sloppy in a few parts. Plus, man, does it build up the fifth and final episode in the best way ever.

Episode 5 - No Time Left

There are no choices more important than the ones you make in the fleeting moments of No Time Left. In a weird -- and satisfying -- turn, nothing you've done up until this point matters. You don't sweat the small stuff, like that one time when you chose to give Duck rations and didn't have anymore for Lili. You don't even care about the meaningful life or death choices that have shaped the narrative path you've taken to this juncture. All your attention is funneled into a beautiful mess of choices.

The marriage and flip-flopping of mechanics in this section is inspiring. The writing is superb. You'll feel both a torturous sense of hope and helplessness as this series comes to the end, an end that skids to a halt like how the series began: with broken people in a broken world making horrible decisions.

This episode sees Lee trying to find Clementine in Savannah, moments after the previous episode concludes. Along with the remaining survivors, Lee battles his way to the girl, but finds himself compromised physically, adding to the drama of the chase.

Nuts-and-bolts-wise, there's not a lot going on in No Time Left. There isn't an extended puzzle section, for instance, and action is kept to a minimum. You'll mostly be climbing and exploring and making decisions. This one's maybe 90 minutes, tops. The snappier pacing is a good thing, as it bumps up the sense of urgency that the entire episode revolves around. Very effective stuff.

No Time Left is more of an emotional ride than anything else, as a grim story wraps up in a spectacular, heart wrenching way. You'll love and hate Telltale, probably, by the end, and reflect on the many choices you've made when the screen fades to black.

Conclusion

Overall, The Walking Dead delivers on the comic book's vision, but it's also executing on things that we rarely see in video games. Its people feel like people and we're making tough choices as we explore this world as Lee. Fantastic writing bolsters an overall package that feels like something Kirkman would pen with superb touches from an external source that understands how to deliver drama.

Mechanically, the few puzzle sections are good. At times they mess with the pacing, but as a whole they serve the story in smart ways. Same goes for the action segments, despite the flip-flopping between first and third-person combat.

Over the span of five series, we've spent a lot time wondering if any choice we made so far has had meaning. Basically, we were looking for a payoff that was in front of us the entire time. The payoff is the story. What you do with, and to, people in Walking Dead changes how people react to Lee. It also changes entire scenes, giving you a more personalized experience. If you save someone, they'll tag along. If you don't, you just won't get the shot to understand someone better, to see them change and interact. You'll miss out, in other words.

Sure, it's arguable that this is a video game. Aside from short game-y sections, you're mostly just answering questions and building relationships in a world gone bad. That's kind of what the Walking Dead is all about though. If you're fond of the franchise and want to play something that takes that source material seriously, and tells a great story while it does it, this game is definitely it. You seriously need to get this.


Hey, we did something new here. The Walking Dead: The Game is an episodic series, so we reviewed it as such. As each new episode is released, we updated this review and included a section on the latest game. We tuned the introduction and the rating this as a whole along the way. The score score improved as the series continued delivering.

TouchArcade Rating

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  • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

    This looks pretty great.  I think I'm gonna have to start watching the series - then resisting the urge to play L4D2 long enough to buy this game.

    • http://twitter.com/thatrodbloke Rod Martinez

       L4D2 is on sale for $5 on Steam at the moment; it will last untill thursday morning. Great game, worth the buy.

      • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

        Hah, I have 300 hours in that game, $5 is a crazy-good deal!

      • http://iqsoup.com/ iqSoup

        Holy crap that is an amazing deal!

    • grant C

      I would definetly recommend watching the series and reading it if you can!

  • http://www.facebook.com/people/Andrew-Ryan-Singer/100000878701378 Andrew Ryan Singer

    Thanks for the review. Are you going to average the scores per episode then? How will you figure improved scores?

  • miumius

    Is this the same exact game as the PC/consoles game?

    • tim240

      Yep. Except different controls I think.

    • Words of Ivory

      Yes.

    • bradnicholson

      As far as I can tell.

      • brittspace

        What are the differences? I have it on Steam but haven't played it yet. I'd love to hear someone describe the differences in how you control the game and action sequences.

      • Vincent Farrand

        NOT the same...
        I only played a few min, but the graphics have been dumbed down for IOS.
        For example, PC version, at the very beginning when you are riding in the police car, the scenery is trees... The IOS, mostly nothing but the hills the trees were on or the same houses..
        Controls are dumbed down too... Another example... Instead of the PC version where you have to walk toward and away the cop (once he chases) you only have to click once to approach and you retreat automatically...
        I'm going to assume that the rest of "moving around" is going to be the same, dumb-click kind of thing, I'm not going to play the rest of it on IOS...
        Just finished EP2 on PC last week and will await next installment.

      • http://iqsoup.com/ iqSoup

        Of course the graphics can't be the same but I think Brad meant the story/plot are the same.

    • charlie9_3

      Kind of. Just dumbed down graphics and different controls

      • Endscrypt

        Yeah Vincent told us that the day before you copied his post, fricken weirdo!!

  • bigrand1

    Hey Brad, did anyone you know try this with an ipod touch 4th gen. unit? Keep hearing bad things on that! Some help, anyone? Thanks! Really was looking forward to this, but since so many games have issues with this unit, I'm hesitant!

    • bradnicholson

      I haven't yet, my man. I'll try to put it on one later this week. Your best bet for this kind of info is our message board. In general, you might get a better sense of how it's playing for a much larger sample.

      • bigrand1

        Yeah, I'm checking it out! Thanks! Just tryin' to pick your brain to see if you knew anything, bud!

    • charlie9_3

      for my ipod touch 4th gen it lags in some scenes. Sometimes it freezes at a scene but you can hear audio, then it'll sync the video with the audio, then freezes again sometimes. And this is just the beginning of the game. But also keep in mind mine jailbroken and although I have little tweaks installed, my iPod has had very little free RAM as of ios 5

      • CrispyCreamed

        It looks and runs beautifully on the iPhone 5. Console quality for sure.

  • http://www.facebook.com/akiratech Nicholas Sample

    i would like to add that this game does full airplay to the tv and its awesome

  • speeed

    Before making a commitment, can you elaborate how the episode pricing scheme works? When does the bundle deal end by? Etc?

  • xDyNaMiiCx

    Wow, I wasted my big Mac meal money on this garbage game. Just port left for dead. Only good zombie game.

    • KoRoV

      L4d2 is fps! This is advanture game! And its great! Any u are stupid!

      • xDyNaMiiCx

        Hey retard, I never said it wasn't a Fps or the fact wD wasn't. Just saying its a crappy game.

      • Lyra

        It is a good game you just don't like it. You are entitled to your opinion but it doesn't make you right. Just because you can't enjoy storyline and prefer mindless shooting doesn't make it garbage. The general consensus is in disagreement with you.

    • Lyra

      Rofl that just proves you didn't play it. Left for Dead and Walking Dead are completely different if that was a typo and you meant walking dead well no shit it's a port that is what was advertised it's not garbage just because you wasted your money buying it a second time just because you can't read apparently.

    • JCat_NY

      I see being denied McDonald's as a good thing, so where is the loss?

      • MidianGTX

        Death by starvation.

    • agentblank

      I get the feeling you are overweight...

  • Vtec51O

    I would have loved to play this on iPad, but they just took way too long to bring it out with no real indication as to when we might see it. I was getting really tired of waiting. Since the game was on sale on Steam I ended up picking it up there. Even though I won't be picking this version up it's nice to see that telltale is getting better at porting their games to the iPad.

  • bigrand1

    I'm bummed to hear this doesn't run well at all on the ipod 4th gen. device. A real pisser, if you ask me!!

  • http://twitter.com/QWERTYtheBold Brandon

    I have an iPad 2nd generation and it runs... decent. It's kinda choppy. For some this may not matter but I'm getting annoyed by it. Don't get me wrong I'm still loving it but It's best if you have the new iPad.

  • regkilla

    This game smooth like butter on my iPhone 4.

    Great game!

  • Andytizer

    Does this game have an option to invert y-axis? This was missing from the PC/console versions.

    • NeonVoidJP

      I was pissed about that on the Xbox version but how do you use inverted y-axis on a touch screen device? Surely that's more hard work?? I use it when playing with a physical controller but never on a touch screen.

      • NeonVoidJP

        But the answer to your question is no, there is no option mate

  • http://twitter.com/warm_concrete Octopus Erectus

    Compared to what we have on the platform this game among Phoenix Wright and Ghost Trick is one of the games that deserve 6/5.

  • MohdSaud

    Thank you Brad for the review. Is the game Retina-ready?

    • metalcasket

       Not on iPhone 4. Don't know about 4S or the new iPad.

      • http://twitter.com/warm_concrete Octopus Erectus

        4S it is.

    • MohdSaud

      Thanks guys. What about the iPad, anyone?

      • http://profile.yahoo.com/42YS2N67LP6IDUKBZUUCMSZW7M Pray For Death

        Looks superb on the new iPad, running on retina res. 

      • CrispyCreamed

        It's console quality on iPhone 5 as well and runs very smooth. I originally had it on my iphone 4 but was nearly unplayable. Now it just needs the 4" screen treatment.

  • jan piggot

    runs ok on ipad 2 ...doesnt look that good though, think jp looked better but this atleast is an adult, serious game rather than the nonsense which has me screaming at my ipad in that game lol

  • http://profile.yahoo.com/OO2X5T44J3SVO7D2226TEUH3VY Stefano

    I bought the game yesterday, as soon as it was released on the App Store.
    I'm running it on iPhone 4 but the graphics are just awful, the gameplay is slow and freezes often, the audio is not sync with the video and the commands don't work properly.

    The pics posted here might be taken from the iPad 3 version, I guess; they don't correspond to the actual gameplay at all, which is very low on quality, making the game impossible to be enjoyed.

    I really hope an upgrade will be soon released in order to fix the game and make it work properly. For that high price it's not worth it.

    • http://profile.yahoo.com/YXWW7GBVIUTV3F7KVEO5HISKNU Brandon B

      You have to consider this a performance intensive game and make sure you close up some recent apps to free the RAM. Or perform a restart of the device and jump into the game. You will find that the performance will be much better to the point that those issues are gone.

      Also, For those of you asking about the IPod playability. The IPod 4G plays similar to the IPhone 4 but maybe slightly better. 

      • JBRUU

        No worse. The iPod 4 has half the RAM.

  • GSJ1977

    Some aspects of this game sound awesome, but it's not entirely clear to me what this game actually is? Is it a point-and-click adventure game? One of those things where you wander around collecting items and then randomly try to use them on the environment to see which combination the devs decided would do something? Because those games are so fucking pointless.

  • tuncer1733

    İ like the walking dead 1 .. İ weating episode 2...

  • jar0d

    Really like the style of this TA review. It's a great idea to look at it that way.

    I am not a fan of comic books / graphic novels so I watched the first season. It is great. I was really surprised about the depth of the story. Very good series.

    • PadreTomasito

      I recommend the comic book. I watched the seasons but the graphic novel is far more better. It is also very interesting to see how graphic techiques are changing in the comic book. At first it is a like horror cartoon, but with time it changed to be much more dark and realistic drawing.

  • DecafTable

    I'm playing through the first episode now. While Im in love with the dramatic presentation, intense decision making moments, and creative story, I can't help but feel like I don't have enough of an active role in the story. I feel like I'm just along for the ride. While this is ok, I don't know if it's worth $5 an episode. I guess I feel like it would be cheaper to buy a movie or tv series.

  • FMA

    Cool game

  • JBRUU

    I would call it more of an interactive storybook than a video game.

  • Shadowking2214

    I'll be the guy and do it: long road ahead* not home

  • http://profile.yahoo.com/YXWW7GBVIUTV3F7KVEO5HISKNU Brandon B

    **POSSIBLE SPOILER ALERT** -- Stop reading if you have not finished Ep2 and not played Ep3 

    Hey Brad,

    Do you go back and play other possible choices when you review?In the episode three review you write that the bond between Lee and Lilly is hopelessly disconnected. In Episode 2 did you chose to help Kenny or Lilly?I chose Lilly and I have to say that in Ep3 up until a point Lilly and Lee were actually closer then Kenny and Lee. It appears that the story adjusted quite a bit as people interactions changed as I am definitely not as close to Kenny as I was prior to episode 2.

    Some of the character interactions appear to have long term consequences in terms of demeanor to one another.

  • thegauge

    Hang on, this review was posted on 19th October and yet the comments (on the TouchArcade ios app at least) start on 26th July! How does that work?

    • MidianGTX

      Read the bottom of the article :)

      • thegauge

        Ah-haaaaaaaaaaah.

    • MidianGTX

      Read the bottom of the article :)

  • TheOrioles33

    I played the first episode and loved it. Played on the 3rd gen iPad. It's like a cartoon. Can't wait to play the other episodes.

  • Decaf Table

    It's too bad it didn't run a bit better. Nothing annoys me more then frame rate issues!

    • http://profile.yahoo.com/42YS2N67LP6IDUKBZUUCMSZW7M Pray For Death

      iPad 4 finally managed to run it smoothly. I've yet to see a slowdown. 

  • JBRUU

    Every time I finish an episode I think "this is the best $5 I have ever spent".

  • SystemX

    I noticed that when new episodes are available that they are simply available to download without any app updates. Does that mean that telltale has found a way to get around the Apple Approval process?

    • http://www.facebook.com/mmatzat Michael Matzat

      TellTale has don this with other games. No need to worry.

  • http://www.facebook.com/mmatzat Michael Matzat

    Episode 5 out in a week, world wide on the 21th. Exept US PS3, they already get it on the 20th.

  • diovivente

    Just an amazing game all around. Hit me deep in my heart by the end.

  • Terwilke

    Ready for season 2.... The ending was very touching....

  • CrispyCreamed

    The finale was superb! Eagerly awaiting season two. This has been one of the best video game experiences I've ever had. I will remember this one for a very long time.

    • iarepan

      Dude, I cried like a bitch at the end. Is there talk of a sequel?

      • CrispyCreamed

        Yeah it's been confirmed by telltale already. 2013.

  • crashmonkey

    Is this $4.99 for all five episodes, or is that per episode?

    • iarepan

      For the first, the rest are IAP.

      • CrispyCreamed

        You can purchase the season for 14.99 in app. First ep. Is 4.99. So all can be had for just under 20 bux. Worth every cent.

  • BigDook

    This game was so interesting. It's like watching a TV show then all of a sudden Bam! a zombie is attacking and you have to defend yourself! I'm glad the last 3 episodes came out fairly quick. This game had my wife and I discussing the possible outcomes between episodes. We chose to cut Lee's arm off. This game is so worth the $$$.

  • agentblank

    Don't cut the arm off all it does is cause lee more pain. The ending is the same no matter what happens.

  • Lawry

    Great game

  • themack

    If I have episodes 1-3 on xbla, is it worth it to get all 5 on iOS?

  • monsieurfreeze

    Sad thing is : whatever the choice you do : you die at the end !
    I noticed in the previous episodes also : whatever you do, it is still the same story with the same drama at the end. The only change is the team you keep around.
    Even with that bad feeling, I wish I had some free time to replay each episode from the begining, even if I know how it will ends.
    This was a great experience and the game worth totally its price. Untertained at 100%.

  • SystemX

    Did anyone stick around after the credits in Ep 5? There is a little more cinematic.

    Now that I am done. I may go back and play again to see how the game turns out if Lee is a mute. (Always dialog option .... )

    Can't wait for Season 2!

  • 10spongeboy97

    The game its self looks great. But with in app purchases and a total come out of 20$ this game seems alittle bit hard to argue.

  • Jensen_G

    I haven't been this "into" a game in a long time. I resisted for a while based on my fatigue of "zombie" games, but once I finally got over that I was treated to an absolutely fantastic game! I've got through episode 1 and 2 thus far, and have the sleep deprived zombie look at work to prove it! The production values, voice acting, character development...it's all so good!!

  • joseph hummel

    I love this game! In played almost all the epesodes!! It's an amassing game!!

Walking Dead: The Game Reviewed by Brad Nicholson on . Rating: 5