Our pals over at PocketGamer are all over the Unite 12 conference in Amsterdam, which is apparently the place to go if you're in to the Unity game engine. Unity CEO David Helgason mentioned while speaking at the event that Unity will be coming to both Windows Phone 8 and Windows 8. Support is currently scheduled to land sometime in the Unity 4 release cycle, which should be encouraging news for all Unity developers.

I know what you're thinking, Mr. Angry Internet Commenter. This is an iPhone site, we shouldn't be reporting on Windows things, but try this on for size- Unity is turning into one of the biggest game engines out there, and a ridiculous amount of iOS titles are currently utilizing it. This sort of support just adds more bang to the proverbial development buck as developers are going to be able to target an additional two platforms in the same development environment. Hitting more platforms could mean bigger-budget games thanks to a larger potential customer base, wider pools of online players to play against in games with cross-platform multiplayer, and a bunch of other potential benefits that could trickle up (or down) to the App Store.

In the meantime, if you want to learn more about making games in Unity, the best place to start is the Unity web site. Alternatively, if you just want to check out a cool Unity game, Dead Trigger [Free] is a fabulous tech demo of what the engine is capable of.

  • metalcasket

    "Dead Trigger is a fabulous tech demo of what the engine is capable of."

    Wait for it...

    • sexydaniboy

      ... dary!

  • The#1

    Cool I'm going to buy that phone now. Thanks.

  • http://twitter.com/multiplang Plang Fu

    Was easy to see this coming in terms of Unity's plans, but good to have confirmation. As an indie developer it definitely makes Unity all the more attractive. Targeting three major mobile/tablet platforms simultaneously is a big deal and every little bit counts when it comes to potential sales.

    As for win8 / metro, I predict their tablets will do well, mostly in terms of their bulkier ones that sit somewhere between a laptop and an iPad, because IMO some portion the enormous current Windows userbase (that want to stick with Windows) is going to view those things as a pretty good option.

    So there could well be a sizable userbase of win8/metro tablets in the future, and that would increase the likelihood of big budget mobile/tablet productions that can hit every market at once, including iOS.

  • DecafTable

    How does Unity compare to say the Unreal Engine?