When we said that Marvel vs Capcom 2 was hitting the App Store "next week" last week, I think we all assumed that meant it'd be in the standard barrage of Wednesday night releases. Well, this is not the case, as the game is already available in most international regions and should appear for download on the U.S. App Store at 11:00 PM Eastern tonight.

First impressions on our forums are starting to roll in, and so far it seems like the game is what you'd expect in that if you can handle the virtual controls, you'll be in for a good time. Some forum members with 3GS-level hardware are noting some slowdown, but anything more recent than that seems to be A-OK. Also, the game is universal, which only makes things more awesome.

We'll take a closer look at the game in the not too distant future.

App Store Link: Marvel vs. Capcom 2, $2.99 (Will be available in all regions at 11:00 PM Eastern.)

  • http://twitter.com/SquishedMitten Tyler Piderit

    Totally awesome! Seeya later Tuesday night. We had plans, but not anymore. I gotta beat down Mega Man really bad.

  • zero101

    No iCade support?  No thanks.

  • http://pulse.yahoo.com/_4OJSEASXHUB7FACV6VQPNJCELE Deric

    I was expecting it to be like 6.99 or something lol This is awesome!

  • http://profiles.google.com/fleshman1992 Laszlo Tuss

    Awesome! Now go and make universal the existing Street Fighters.
    Also add iCloud, because most of the multiplayer achievements are unachievable by the lack of GameCenter multi in the pre Volt game. But basically Volt is just an expansion or DLC. C'mon

  • skps

    oh god. the thought of playing a serious fighting game like this on a touchscreen makes me cringe. no iCade support? pfff...

  • Out5poken

    No online, no good!

  • KenGriffeyIII

    I'm pretty shocked this is only $3. Definitely gonna be buying this tonight.

  • http://www.facebook.com/profile.php?id=100000144975002 Rafael Palma

    I supose it DOES include BT multilayer right? Oh man, the school tournaments with my bros!

  • http://pulse.yahoo.com/_MSH56N633ACUVD46DAZSBQ3LJU DwayneW

    I'm donning my shades and leaning back in my chair. I think I'm gonna take a ride.

  • http://twitter.com/Rirath Rirath

    Seriously, just $2.99 and universal?  Awesome.  Blutrol will provide iCade support just fine.

    • http://www.vitaltitles.com/ Nick

      Nice. I would love to see native support but hey, I'll take what I can get!

  • GFYantiapplezealots

    Hell Ya! I don't care if the controls suck, $2.99 is a deal just to see it on the iPad for nostalgia. Glad capcom priced this one right.

  • r10k

    So, it's worth three bucks, but only just. Capcom decided to bring the size down in a crazy way by lowering the sound quality to an insane degree and compressing the hell out of a lot of the graphics. The framerate is also quite poor (4s). I do think the controls are decent though- if you don't like the buttons on the screen you can simply hide them.

    It's a game that reminds me of the original. But that's about it.

  • http://twitter.com/putermcgee putermcgee

    considering i've spent a fortune playing this in arcades, bought the dreamcast version, and also the xbla version, this price is a steal. and while it might be testament to my (lack of) typing skills, it downloaded faster than i could post this!

  • http://pulse.yahoo.com/_4OJSEASXHUB7FACV6VQPNJCELE Deric

    Finally got it, and it is well worth the money. The controls work great once you choose which control scheme you want to use. The shortcut buttons that you swipe to do moves work really well once you figure out which directions you swipe do what. The graphics are still good despite background graphical glitches like on hyper moves as well as some moving elements in some background levels but it isn't a big deal. 

  • http://twitter.com/Inaba_kun Inaba-kun

    This is a pretty ugly port, Capcom really mangled the beautiful Dreamcast visuals. Poor frame rate too on my iPhone 4, and on my old iPad, it's a unplayable joke. 

    • http://twitter.com/bidfordun bidfordun

      Old ipad? Was it Ipad1? 

  • http://profile.yahoo.com/WCR3P53ZUHYRHIPYJG4WMAU4GE John Johns

    Why no iCade support? lame

  • Kane Mitten

    SIR, Marvel has released MvC2 to the App Store!

    Horatio: Well, I think I might...

    *puts on sunglasses*

    Horatio: Take it for a ride.


  • http://twitter.com/dark1x John

    This could certainly have been a great release if Capcom had actually bothered putting effort into the port.  As it stands we have a compromised version of the game with a low framerate, visual glitches, poor sound, and limited controls.  They had delivered this at 60 fps with full resolution backgrounds on each device while supporting things such as iCade it would have been an amazing port.  Perhaps targeting such a low price point resulted in such severe compromises?  Regardless, it's a mess.

  • chinito77

    I regret buying this as the controls are horrible. The Fling adapter helped a little  but the attack buttons have too much lag.  I wished there was a way to take out the move in which you bring back the previous opponent.  This move kept constantly getting in the way when I was trying to perform the super attacks.  Also, the animation is by far the worse on any console.  The tag team feature is difficult to perform as well. Perhaps after a few updates, I will come back to it.  This is just a sad port...

  • http://www.dbf-music.com BVaz

    As it was mentioned on the forums, this actually will load and run on a 3GS even though the description says that it won't work, but just as a warning to anyone on 3GS who picks it up, the framerate makes it basically unplayable.  Not a surprise with the 3GS hardware, but just want to let people know to buyer beware if buying on not the latest hardware.  Even though it runs, you can't really play it at all.

  • John McCollum

    This game is a major disappointment. I love the arcade version, but this doesn't come close. The graphics are so blocky on the iPad that it looks absurd. Also no iCade support, and Blutrol kind of works. The controls have a set up where you press the assist button and then have to swipe 1 of 4 directions for a move. Mapping a button to Blutrol won't allow for any special moves. Have fun trying to just punch and kick someone to death. The timer runs out before you can knock anyone out with an iCade.
    This game could've been great, but I'm not a fan.

    • http://twitter.com/Rirath Rirath

      This isn't entirely the case - you can change the controls to have 2 punch, 2 kick, and then enter the moves as you normally would.

  • Marc-André Désilets

    Tried it on ipad 2 and iphone 4, the game is SUPER pixelated compared to the original dreamcast version but it's still an awesome game 🙂 No frame rate issue or anything was noticeable and very playable and fun 😀 Control has been well adapted and works great. I don't have a iCade and for me the purpose of a mobile device is to play on the go so... and it's only 2.99$! 

    • http://twitter.com/SquishedMitten Tyler Piderit

      I agree. The characters are a little too pixel messy. The backgrounds I think look great so far. The viewing area is really small on the phone version but thats not a complaint more than it is just how it is. Still... this game was 3 dollars and I am happy to own it!

  • http://www.facebook.com/profile.php?id=506066248 Matt Tacchi

    I bought this and it totally sucks ass on my iPad 3.

  • http://profile.yahoo.com/WCR3P53ZUHYRHIPYJG4WMAU4GE John Johns

    Bought it for my iPad 3 and looks WAY to pixelated. And playing it w/o iCade support is totally frustrating. I rly regret buying even for 2.99. Add iCade support and would make huge improvement

  • http://www.facebook.com/chris.fernando Chris Fernando

    Considering I've spent way more than $3.00 on the arcade version of this game, being able to get it at that price and be able to  play it on a mobile platform is wonderful in terms of nostalgia and value. Also, in terms of action on the screen, it runs good on the Ipad 3.
    That said, some concessions were made to bring it to the iOS platform. The pixellation is obvious but not a deal breaker in my eyes. The real deal breaker for many will be the controls. I am not a great fighting game player but the virtual controls make the game difficult to play for me. Tactics such as air jumping, quick tags and launch combos I found hard to accomplish consistently. Combine this with the fact that the old school CPU AI seems to have been kept in this port. In the arcade, I am able to get past a 3rd or 4th round Spider Man or Capt. America team with a little effort in the arcades, but with the difficult controls all of sudden those simple jab-launch-air combo-charging star,web swing combos the computer pulls off are hard to defend against with the controls.

    So bought it for now as a great tech demo for fellow gamers to show what is being ported to iOS but waiting till some sort of controller support. Crossing fingers for iCade or iCade jr. 

    • http://twitter.com/Rirath Rirath

      I'd love to see native support for iCade as well.  By the way, if one is supported so should the other be. I believe iCade just sends various keys as a bluetooth keyboard would, so iCade support is really just a matter of supporting those keys mapped to functions.  ie "button 1" might send an "n", joystick-left = "a", etc.

  • Paul White

    If you hve aVitaand MvC3 is this still,worth it? Used to love this onthe Saturn/Dreamcast.

    • http://twitter.com/Rirath Rirath

      As much as it ever was.  I don't think anyone is buying this specifically because they lack a Vita.