Just like, well, most other Apple keynotes Epic revealed a new game in the Infinity Blade Saga. Details are remarkably vague, but we do know it's a dungeon crawler-y sort of game and it's "coming soon." If I were a betting man, I'd say that "soon" is going to be either on or before the launch of the third-gen iPad on the 16th.



Check out the trailer:



  • clement renaudin

    I think that if it was that close to release they would have said so. I'm more betting on summer/end of spring.

  • http://profile.yahoo.com/YXWW7GBVIUTV3F7KVEO5HISKNU Brandon B

    Looks kinda like it could go the route of Legendary Heroes / Dungeon Hunter mix. Here's hoping it's more like a crawler and less like an arena.

  • http://twitter.com/Platronic John Francis

    It'll be awesome but the big question unless it's already mentioned is whether it will support full retina.

    • Adams Immersive

      It will: that’s why Apple showcased it.

      And there’s little reason not to for 3D titles: 3D rendering is res-indpendent by nature.

      • http://twitter.com/Chman Tom

        Sure, but it could have been fillrate limited.

      • http://twitter.com/Platronic John Francis

         Dude, c'mon. Maybe you're one of those guys who things Quake is gorgeous at 1080 x 1920 but there's more than polys at stake in rendering 3D unless your making Battlezone (and someone already did it). I feel like I have to come across as a hater just by keeping my feet on the ground with how this thing's gonna perform.

      • Adams Immersive

        Didn’t mean to set off people’s emotions—I just meant that labor-wise for the developer, no extra work is required to enable retina support for a 3D game. Certainly there is more to the look of a game than whether the polygons have stair-stepped edges or not; and performance must indeed be weighed as well.

        Nonetheless, IB:Dungeons does support retina resolution, I am certain. It wouldn’t have made sense for Apple to showcase it otherwise.

      • http://twitter.com/Platronic John Francis

        Not really, only geometry and textures (if they are capped in res) don't really matter at compile. Fillrate, which is MUCH more important in a "current" 3D game with normals, particles, and other post processing effects are all totally resolution dependent. Most 360/PS3 games don't even run at 1080 because of fillrate issues.

        The only games that I can even think of that use mostly flat shaded geometry is Katamari Damacy so those game will work great if Namco ever brings them over.

      • Adams Immersive

        I agree, it would be amazing if in just six years, the top-end console’s 3D performance could be bested by something running on batteries! I’m expecting it won’t be that simple: it will best 360/PS3 in some ways, not in others. It wil certainlyl be interesting to see. I’m somewhat encouraged that a couple big-name devs have worked with the new iPad (deeply enough to make playable demos) and shown enthusiasm; granted they might have been covering up some real disappointment, just to get invited to a high-profile keynote demo. But in that case, they’d be asking for trouble later when their game comes out and doesn’t run like the demos.

      • http://twitter.com/Platronic John Francis

        I'm kinda miffed at Mike Capps for doing some BS comparisons to the PS3 and 360 but Epic will make an unbelievably amazing game for the device.

        I'm with you in that it is likely going to be retina display and I also believe it will run at 30 FPS and look unbelievable. Unfortunately I don't think many devs will be able to do what they do but like yourself I do think that number will grow over time. Hopefully.

  • http://coderkid.co.cc/ Matt Curtis

    "My sword's bigger than yours!" "No it's no-HOLY CRAP BRO"

  • Vik Pauls

    Epic finally get rid of rails weppee. I bet it would be as short as hell and will have a few levels because of high detalisation it's expensive to draw a lot of this quality levels.

  • Noah

    Seems like a story-less version of Diablo. *shrug* I'll probably play it. 🙂

  • http://www.the-app-shack.com Matt F

    This is definitely worth upgrading for

    • jay401

      No it isn't. No one game is worth spending $600-800 on hardware. And it'll likely run just fine on an iPad2 (they'd be crushing the size of their market and revenue if it was only fully functional on the new iPad).

      • http://www.the-app-shack.com Matt F

        I meant console-level lightning, effects, animations, and much much more

      • brendan kirk

        The bulk of the processing power is dedicated just to cramming that many pixels on the screen. The graphics will be much crisper but as far as lighting effects (bloom, shading, etc.), texture mapping, AA, and physics most developers admit it still remains to be seen whether it will have much more of an impact than just making games look really, really, really clear.

  • http://entrepreneurialblog.com Niclas Johansson

    Subtitled: "God King of War".

  • http://www.facebook.com/Quickmix Frank Quickmix Hassas

    Can't wait!

  • taragon99

    It look to me like they combined a Gods of War/Diablo game with their old games.  So you  play the GoW/Diablo game until you reach a boss and then the boss fight is like the first two versions.  Just my guess, if it is this way I would buy the game.

  • http://twitter.com/svani1990 Alexander Bendeliani

    Can't wait!! I'm biggest fan of "Infinity Blade" trilogy i already got first and second parts also book 😀 it will be awesome 🙂

  • http://www.facebook.com/profile.php?id=1134582760 Nicole Hunter

    Infinity Blade Put me to sleep.  Didn't really enjoy it.  More dungeon Crawler stuff will be nice.  Gogo tolerable gameplay.

  • vmanuel

    I hope that this game will be in the iPhone!!!!!!