Adventure Bar Story, a Recettear-like RPG that originally released in Japan as Adventure Bar of Wonderland Portable on PSP, is being localized and fitted for iPhone and iPod Touch. Zigza Game, the studio behind this new effort, revealed its intentions to do this over on our message board, and even dropped a few new screenshots to stimulate the community. We're including a much less, er, eye-melting PSP selection below.

Knock out the "item" part of Recettear's title and insert "bar" if you want a decent idea of what you'll be getting into with Adventure Bar Story. The goal is to have the best bar in the kingdom; To accomplish this, you'll need to dungeon crawl and harvest the component parts of a variety of monsters to win cooking and drink contests. You know, just like in real life.

As of right now, the title is not slated to incorporate iPad support. That'll be a thing the studio evaluates based on sales. Pricing, by the way, has yet to be confirmed.

  • http://seriouslysean.com/ Sean Kennedy

    This kind of game is right up my alley! Who doesn't like slaughtering monsters and then using their delicious guts to make awesome food? ...Right guys?

  • http://twitter.com/AdamNspain Adam Spain

    I am going to be watching this.......

  • http://twitter.com/MichaelMatzat Michael Matzat

    Nice, i liked Recettear a lot.

  • http://twitter.com/WakeBoardMan10 Mystery Man

    Looks interesting, keep an eye out for it. Without knowing anything about it I thought it was a Kairosoft title. Name sure made it sound like one to me.

  • http://twitter.com/klouud Timothy Polumbo

    Combat system looks cool and so does the artwork... but the concept is stupid.  50% of an RPG is exploration and this looks like it has none.  By none I mean its text based exploration - which IMO is dumb.

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    Evaluating iPhone/iPod sales has little to do with iPad sales. What is this company thinking?

    • J D

      It's a gimmick where they have to spend more time going back and recreating sprites they already built and redoing work they did once to tackle all the code. It's lazy programming. 

      • Anonymous

        it is not lazy programming. iphone is much more popular than ipad. if it doesnt sell well on the iphone, then there is little reason to invest time in developing it for ipad. it costs money to make an ipad version, it also costs time and resources which could be better spent for their company.

  • http://clickplow.com/ John

    I sure hope they have english subtitles :/

    • http://twitter.com/try2bcool69 Jay G

      Nope.  Sorry.  You'll just have to learn Japanese.  ;)