How much should a game punish you? This is the question that hangs over Mountain Sheep's Bike Baron [$0.99] but the answer is totally subjective. Me, I can take a bit of brutality. Sadistic level design appeals -- to a point. You'll need at least as much tolerance as I have to enjoy this game, but if, say, Trials HD is your high water mark for cruelty to gamers, you'll find a lot to like here.

Bike Baron successfully merges an excellent interface with charming art and sound design. Those things pull you in, and then the game tries to break you. If you're looking for a casual biking experience where you'll spend a lot of time soaring through the air, look elsewhere. If you get gleeful at the thought of pixel-precise jumps, trial and error, and endless retries, well, you might be a bit mad. Not that there's anything wrong with that -- those are the exact things you'll find in Bike Baron.

Mountain Sheep has built over 40 levels that range in difficulty from easy to extreme. In more practical terms, they range from conventionally defeatable to unreasonably sadistic. All you need to do is get the Baron and his bike across the finish line. The controls are simple -- stop and go buttons are positioned on the right, and buttons to tilt your bike are on the left. The levels are all quite short, and they're absolutely stuffed with checkpoints. You'll need 'em all before long.

Bike Baron comes from the cartoon school of physics. Levels are designed with a certain wackiness, with huge jumps, loops and explosions. But the Baron is slightly more realistic in design. Like most people, he's vulnerable to hitting his head, blowing up, smacking into ledges or crushing himself under his bike. Honestly, if you're going to participate in this kind of extreme biking, you really ought to be made of hardier stock.

But the Baron's fragility is only half the problem. The other half is the level designers at Mountain Sheep, who I've cursed several times an hour since starting their game. It doesn't take long to reach levels that require insane precision. Hit a jump at the wrong speed or angle and you're toast. Heck, a small dip in the road handled incorrectly can leave you little more than a smear across a ramp.

It's a frustrating approach to level design, and its exacerbated by touchy physics and stiff controls. Whether it's a good frustration or a bad frustration depends on how patient you are, how comfortable you are with repetition, and whether you're the sort that will throw your device after getting killed one too many times.

But for all that frustration, Bike Baron is exceptionally well-made. While everything about the game is set up to get you into the action as quickly as possible, it's also set up to ease frustration and charm players in the process. The menus are gorgeous, showcasing some of the game's excellent art. The sounds of fanfare echo organically to celebrate your successes and gruesome deaths. A comprehensive statistics screen shows you just how many times you've won or died, and you can enable ghost mode to compare your attempts.

For the casual player, the level-unlock system is a blessing. Each level costs one star to open, and at first you earn a star for every finish line you cross. Bike Barons doesn't let you off that easily for the entire game, though. Eventually, to earn a star you'll need to make it through under a time limit, collect all the coins, finish without a single crash or flip like a madman. Still, as long as you can pull off enough of those goals you can skip ahead to (nearly) any level you want. With up to three stars to be earned each level, there's (almost) no reason to keep bashing your head against anything you find too frustrating.

Only the best of the best will make it through all seven of the bonus Joker levels, though. Those are only unlocked if you earn three stars on every preceding level. I've only seen the first few, but I've heard that they crank the difficulty level up to 11. Enjoy?

Mountain Sheep is still planning for the future of Bike Baron, but in the meantime you can entertain yourself with user-created levels. The level editor is comprehensive and easy to use. Discovering levels is a bit tougher: you can only share them with level codes. Mountain Sheep has compiled some of the best on its website, and you can find more in our discussion thread.

Difficulty aside, the only serious issue I've had with Bike Baron is the lack of a quick level reset. It's easy to reset back to the previous checkpoint, but depending on the star you're trying to earn that isn't always enough. Occasionally checkpoints also position you in a spot you can't proceed from without awkwardly backing up. It's enough that going to the menu and resetting the level isn't ideal.

The Game Center integration is a sore spot, too. One leaderboard tracks your overall score for all the levels you've played, and there are only three achievements to earn, so all in all it's a bit bare bones.

Otherwise Bike Baron is solid, if you're into the difficulty it puts forth. It's not a type of difficulty that I'm particularly fond of, being as reliant as it is on pixel-perfect positioning. But that's not to say the game doesn't do a fantastic job of it. If you're looking for punishment, you can't do much better than this.

TouchArcade Rating

  • Phil Baxter

    I think the difficulty here is a serious problem, and it's exactly the same problem Trials HD had. Both games start easy (and fun), then the difficulty slowly rises until all of a sudden, a massive, earth shattering difficulty jump which basically kills the game in an instant.

    It was at that point I gave up on Trials, and the same happened here. All it takes is play-testing and maybe a few focus groups to fix, but that clearly didn't happen.

  • Brett Archibald

    I agree with the insane difficulty thing. I'm on only the medium levels - the second stage of four stages of difficulty - and already I'm at a point where the game is just way too difficult to be fun any more.
    So there's absolutely no way whatsoever the remaining levels are ever going to be played.Which is unfortunate, as the earlier levels are really great.
    Oh and also, having virtual buttons to tilt is a pain in the rear - give me actual physical tilt controls so I can tilt my iPhone, and then maybe I can play the game a bit better.

  • John Usher

    I have to agree. I'm a huge trials had fan but for a game I'm playing on my iPod the extreme levels and joker levels are far to hard to the point of spoiling the fun. I've stopped even bothering to finish the above levels. I've got other games I could be playing instead of being frustrated for an hour.

  • Vladimir Kotelnikov

    Awesome graphics style as always!

  • Anonymous

    I thought it was just me that felt this way about Trials 🙂

  • GameModo

    Really good write up i love bike baron

  • Jaison

    the game is great!!  yes it's tough but not impossible.  you need to ride wheelies in some spots.  but the physics and graphics are so amazing!!  one of the best looking games on the iPad!!

  • himanshu

    I have said this before, I am convinced the folks at Mountainsheep have torture-n-murder-rooms in their homes. But me, I like the difficulty. Problem is that there too few pure "fun" levels. Also, for hard and extreme levels, I think the number of checkpoints are not enough. That said, having more checkpoints hardly helps if you are gunning for a timed run star, but they'd help at least in getting all the coins.

  • Anonymous

    I'm just blown away by the fact that we didn't have to fast forward to the video's midpoint to start seeing actual game-play for once.

  • Anonymous

    Really funny game, thank God that it is possible unlocking levels with the stars... also waiting for release Rock(s) Rider, its much more trials like game, check forum:

  • avee

    I never liked a game that was too hard. But I don't know why this one has made me do countless retries like crazy! Maybe it's because it reminds me of my favorite Game Boy game, Motocross Maniac.

Bike Baron Reviewed by Nissa Campbell on . Rating: 4