We first caught wind of the Crescent Moon Games and Blowfish Studios collaborative effort Siegecraft [99¢] back in July with some early screenshots, and got our first glimpse of it in action the following month with a brief teaser trailer and an intended release date of early October. And, just as promised, earlier this week Siegecraft went live in the App Store.

Siegecraft is something of a fixed-turret tower defense game, but with a more hands-on approach than your typical title. Your job is to defend against approaching enemies by firing on them with various weaponry, like arrows, catapults, and more. You accomplish this by simply touching and dragging on the weapon to set the speed and/or trajectory of its ammunition and letting go to fire.

It’s a bit like pulling back and firing the slingshot in Angry Birds, except instead of launching birds into rickety structures you’re launching brutal objects through the bodies of medieval warriors in spectacularly gory fashion. Check out the official launch trailer for Siegecraft to get an idea of what the game is like:

We’ll be bringing a full review of Siegecraft shortly, but since it has launched at the introductory price of 99¢, we thought that many of you might just be happy downloading the game and checking it out for yourselves. I’ve been playing around with the game since it came out, and despite some instances of inaccurate aiming, I’ve been enjoying the game a great deal. Especially the same device multiplayer mode, which is exclusive to the iPad. It’s just too much fun.

Speaking of features, besides Universal iPad support with the same device multiplayer, Siegecraft will also have asynchronous multiplayer via Game Center just as soon as the iOS 5 software update is available. On the single player side of things, there are currently 25 levels across 5 campaigns to play through, with 3 different factions to play as – the Vikings, the Knights, and the Samurai – as well as an endless survival campaign. For a dollar, there really is a ton of content here.

Keep your eyes peeled for our review of Siegecraft in the coming days, or if you like to live life on the edge and recklessly spend dollar bills, the download link is below.

  • http://www.facebook.com/people/Childish-Chris/100002824610274 Childish Chris

    I downloaded it because I always live on the edge if your are not living on the edge your taking up to much space

  • Steve Sabol

    Monday night I said to myself "Self, I miss playing Crossbows & Catapults on my parents' basement floor. That seems like it would be a fun game to play on my iPad. I wonder if anyone has done that." A search or two later I realized that a game originally titled "Siegecraft: Crossbows & Catapults" had released just hours earlier.

    I can't say enough about this game. I've only played the single player and I'm only a few levels in but it perfectly captured what was going on in my head when playing C&C so many years ago... it's like the Crossbows & Catapults version of the opening sequence of Toy Story 3.

  • Adam Luter

    No mention of the IAP in this review, so I thought I mention it! Standard smurf-berry approach, if that turns you off, turn back now weary traveler!

    • http://twitter.com/JaredTA Jared Nelson

      Err, I dunno if I'd equate them to smurfberries. There's no waiting before you're able to play in Siegecraft. The IAP is more along the lines of "if you aren't patient enough to earn coins for upgrades through normal play and some light grinding, then go ahead and buy packs of coins through IAP".

      So yeah, there is IAP but I wouldn't consider it necessary to play, like I do with smurfberries in the smurf game. But it could give people an unfair advantage when online multiplayer comes out because you can essentially buy your way to fully upgraded weapons. But you can also do that through just playing, it will obviously just take a lot longer.

      Anyway, didn't mention the IAP because this actually isn't a review. It's actually a "hey this game is out and only a dollar, and it's pretty awesome for a dollar, and since I'm not sure how long it's going to stay at a dollar you might want to go ahead and download it".

      We'll actually do a proper review for this, just wanted to wait for iOS 5 to try out the multiplayer.

  • Adams Immersive

    Aynchronous multiplayer! You said the magic words...

    I hope you can play on iPad and then switch seamlessly to iPhone to continue games in progress.

  • Jayson Elliot

    Maybe the iPad version is more fun, but the iPhone game was disappointing. The graphics look beautiful, but on a small screen it can be hard to really aim for your opponents.
    The controls feel touchy and inaccurate. It doesn't have the solid, fun feel of Angry Birds or Siege Hero. Instead, you feel like your weapon is a balsa wood toy on a tightly wound rubber band.
    I like a game to be challenging because it requires good strategy, reflexes, or other skills—not because the controls suck.
    I'm hopeful that the developer will try to improve the gameplay in an update. For now, it's too frustrating to enjoy.