Radiangames, an indie outfit headed and directed by Volition veteran Luke Schneider, is set to release its first iPhone and iPad game, Super Crossfire, with help from Chillingo. We’ve got the first trailer just below this text stuff.

The game caught our all-seeing eye earlier this week and we’ve gone hands-on since. Its psychedelic visuals and multitudes of explode-y bits and bobs are truly hip to experience, but the actual game part isn’t too shabby either. Basically, it’s a ramped up take on Space Invaders that lets you alternate planes of attack: you can move your ship from the bottom of the screen to the top as you please, allowing for some interesting play.

This is actually the third game in a series that started out as an Xbox Live Indie Games joint. Radian has made several games for XBLIG, including the woefully underrated JoyJoy. In our upcoming bonus podcast, we get on the honker with Schneider and talk about XBLIG, and of course, jump into some detail about his time with AAA and his thoughts on Super Crossfire.

No word on price or release date just yet, but that’ll come in time. As a side-note here, if you’re really into the business or philosophical side of why an indie studio would want to get into a partnership with a publisher, check out Radiangames' post on Super Crossfire and what went down with the title since its PC debut trailer in March. It’s a hip read.

  • http://twitter.com/rustym Rusty Moyher

    Wow!

    Edit: Please say iCade.

  • Ubisububi

    Why does any iOS developer need a publisher!?! Why don't they just submit it to the app store themselves, oh, yesterday (and keep all the revenue rather than share it with Chillingo).

    • Leonardo Vieira

      Because its best to earn 30% of 1.000.000 sales than 100% of 1.000 sales.

      Of course, I'm not saying that this game will sell 1.000.000 copies, what I'm trying to say is that a publisher can make your game reach a larger audience, help you with monetization(should your game have an store? if so, how should it be?), maybe advance some of the profit to help you finish the game, and so on...

      So basically, if you're starting to make mobile games and are not sure on what exactly to do in this market, it's a good idea to parter with a publisher.

      • Deadclown

        Unless it's chillingo, which doesn't do SH*T for you.

        I also don't understand publishers. Your explanation is good, but they don't seem to hold up their end of the bargain. It's rare to see publishers actually push smaller games on their rosters in any real, public, or meaningful way.

      • SMP

        Chillingo's entire publishing catalog is of small games.

  • https://twitter.com/#!/NissaCam Nissa Campbell

    Oh, that's awesome. I love the stuff from Radiangames on XBLIG, but I'm not a fan of the platform. This should be fantastic.

  • Aer2

    looks...flat, needs more more vibrant vectory stuff :)