Normally, multiplayer updates are celebrated by the fans and community surrounding a title, but in the case of Uno [$.99 / HD / Free] fans are bitter over the whole ordeal. According to the 50 plus one-star reviews (and counting) that the game has raked in post-update, Uno has become a bad, crash-riddled title filled with ads, bugs, and broken gameplay. We didn’t see this one coming.

Alongside multiplayer and new leaderboards, several new issues introduced via the update are rubbing people the wrong way, and none more than the bug that keeps the game from launching after its updated, which is a pretty rational reason to throw a bad review the game’s way. Unfortunately, when it does work, paid users are now being served ads, which again, is a pretty rational reason to drag the title under the bus since ads weren’t a part of the original deal.

Users are also complaining about IAP cards leading to bad play. Apparently, you can purchase special cards in the game that can be pulled out whenever, including even in multiplayer. If this is the case, well, wow — that’s definitely not good.

On the bright side, it’s hard to believe that Gameloft won’t answer these concerns in some meaningful update down the line. When that’ll be though is anyone’s guess. We've put in a word to the publisher to see and will update if / when we hear back.

  • Anonymous

    When I first saw there was a multiplayer update I was hoping gameloft finally added the ability to play against Facebook friends (the way EA did it with scrabble)

    Such a disappointment :(

    • Anonymous

      That would be very cool!

  • http://twitter.com/Projectwolfie Chris Overbee

    Gameloft's been getting worse and worse lately... first Silent Ops, then Let's Golf 3, and now this.

    • Anonymous

      You make it sound as if Gameloft was good in the first place.

      • TheEvilNoob

        Idk considering we even got one update from them impresses me a little. I am just tired of people complaining about stupid things like ads *rolls eyes*

  • Injuwarrior

    I would not mind it if they did not let the IAP affect multiplayer, but since they did, it really messed up the game. I played UNO quite a bit, and hope they fix it just for the sake of what was a pretty awesome card game multiplayer experience. 

  • Anonymous

    You show too much confidence in EA or Gameloft.  EA has never been great in their iOS multiplayer games.  Gameloft has shown how bad their judgement can be in multiplayer/gameplay with their release of Let's Golf 3.

  • TheEvilNoob

    Anyone who is complaining about anything other then the bugs is a baby. Oh no they wiped the points!!! Who cares?!? Its not like you were going to reach the top anyway. Play the game to have fun.

    Bonus cards? Poor babies. Just turn it off... Wow that was so hard? They aren't even that great. I can only think of a couple times that they have helped at all....

    Wow seriously.... We are complaining about ads? I completely understand! I mean imagine if ads got so out of control that they appeared on tv and in movies and *gulp* on the internet! (sarcasm if you didn't catch that yet). You see ads every single day and now it is a problem?!? You guys are rediculous. I can see complaining about bugs, but you guys are being picky like 12 year olds with "bad graphics".

    • Mark Davidson

      Game updates normally include bugfixes & enhancements - sneaking in ads after you've purchased a game smacks of greed. It's 'rediculous'. If the ads were there from the start then perhaps some customers would've chosen not to have purchased the app.

    • Tikicobra

      Ads are annoying and intrusive. To add them in in an update is ridiculously greedy. Stop being a sarcastic ass.

      • http://twitter.com/nicholsonb Brad Nicholson

        I think the greater point here is that ads were never a part of the deal from the get-go. If they were, whatever. But this wasn't the case.

      • http://twitter.com/nicholsonb Brad Nicholson

        I think the greater point here is that ads were never a part of the deal from the get-go. If they were, whatever. But this wasn't the case.

      • TheEvilNoob

        I wasn't aware that when you purchased an app you entered a "deal" with gameloft that said that they couldn't add ads to their game.... Next time post an actual arguement.

        Now explain to me how you can see ads everyday of your life, but when it is in an app it is a crime?

        Lastly: awwww how cute you people can swear. You guys make me laugh.

      • Anonymous

        I wouldn't say you enter into a deal, but you buy the app based on the features it offers when you originally get it. Remember, sometimes the difference between a paid version and a free version is ADS... The argument here is that the people that gave Gameloft their money wouldn't have done so if ads were included in the paid app.

      • Tikicobra

        When I pay money for a full game I don't expect ads. To not have them and then add them is completely uncool. We may not have entered a "deal," but that doesn't make it okay for them to randomly decide to get a bit of extra cash by adding ads in amidst a large update like sneaky bastards.

      • Blueknight1st

        F off corporate kiss ass.

      • Hanerlend

        TheEvilNoob, or should I say TheEvilTroll, there's no rule that Gameloft cannot add ads to their game after you purchased it. There's also no rule that I cannot give them 1 star and a bad review when they do. There is no rule that I cannot choose not to buy a game from them next time. Just like there's no rule that you cannot complain because you don't like that I am complaining.

      • Anonymous

        At least one person has a brain...

        Thank you for finally giving a decent arguement (more like a solution). In response to it: lol i was not complaining. I was telling them to shut up. Theres a big difference. Both make idiots (like blueknight) rage because i disagree with them though.

        Now i am still waiting for an answer to my question: you see ads every single day why is it so horrible in an app when its fine in everything else. Maybe you can answer that question hanerlend since unlike everyone else you can give a decent arguement and not take the pathetically obvious troll bait (no this isn't bait but i left one earlier in the conversation and all the idiots dove right on it).

        *puts on flaming suit* take your best shot. Unlike you i don't take a forum about a game so seriously. You guys are pathetic lol.

      • TheGuest

        Here is your answer: Ads have traditionally been used to subsidize what is a free experience to the user. The TV commercial model is the easiest example. Over the air broadcasting is free, so the content providers (ABC, CBS, NBC, etc.) fund the content creation (tv shows) by charging companies to run ads on their channel. The user gets free but has to watch the ads. Cable changed this to some extent but deep within your cable bill, the formula is essentially the same (see HBO vs Basic Cable).

        The App Store started down this very path - When you paid for something - no ads, when it was free - you had to view ads to subsidize the content creation. This is the same concept that products like Pandora and Spotify use. BUT when a company like Gameloft takes what was a paid game and inserts ads, they completely break this unspoken understanding and you are going to have some pissed off customers. 

        BTW, you like to call everyone an idiot while you hold yourself up high but we can see right through you...if tomorrow, you want to subject your self to ads even more than today, that's your right, but to call other people idiots because they think otherwise is a bit sophomoric.

      • The Theory

        TheGuest has a good post about the traditional relationship customers have with ads.

        Here's a practical reason, too: Computer screen = big. TV screen = big.
        Side of public transport bus as it drives by = big. iPod Touch screen =
        itty-bitty living space.

        With the iPod the developer basically has 2 options for using ads: those
        little continuous banners at the top that continually refresh, or
        something that interrupts game play.

        Either option can be lived with if the consumer knows what they're
        getting--usually a free app will be understood to have to endure ads.
        But the bait-and-switch tactic really is terrible.

    • Fociz

      Are you borderline retarded? It's a valid question.

      • Anonymous

        Quite possibly.

        Rofl i liked your comment XD

  • Travissharpe555

    I actually like the new update, the lobby looks pretty nice and the layout is good too me. And now 6 player UNO sounds more fun too me.

  • Travissharpe555

    I actually like the new update, the lobby looks pretty nice and the layout is good too me. And now 6 player UNO sounds more fun too me.

  • worth

    The ads seem to have dissapeared already, has anyone else noticed this?

  • http://twitter.com/teknikal69 P Allen

    I'm done with Gameloft in honesty on all platforms, with them removing paid games from the store and releasing updates that turn full games into adware as far as I'm concerned they can't be trusted.
    Who knows what other tricks they are pulling behind the scenes to make a quick buck or what other paid games their currently working on turning into adware.
    I won't miss them truthfully.

    • poutini

      Agreed. I realize that they won't miss my business since I'm not a sucker for freemium cash sinks, but I'm sure as hell not recommending another gameloft game to anyone. They've officially gone from cheap to skeezy.

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