If you were App shopping around Thanksgiving, you probably gobbled up one of two of the usually-premium priced SEGA titles on sale. If you missed out for one reason or another, well, here's your second chance at correcting that egregious error. SEGA has slashed the prices on every single bit of content it has on the App Store. From Chu Chu Rocket HD to Streets of Rage, every SEGA published or developed title's price has been permanently dropped.

Now, you can grab titles like Shining Force and Ecco the Dolphin for a mere $.99, or even grab newer ports like Sonic The Hedgehog 4: Episode 1 for $6.99. In the interest of keeping you fully informed, here's a list, provided via SEGA's own blog, of all the Apps original and new prices:

Chu Chu Rocket: THEN: $4.99, NOW: $2.99
Chu Chu Rocket HD: THEN: $6.99, NOW: $4.99
Ecco the Dolphin: THEN: $2.99, NOW: $0.99
Golden Axe: THEN: $2.99, NOW: $0.99
Gunstar Heroes: THEN: $4.99, NOW: $2.99
Phantasy Star II: THEN: $4.99, NOW: $2.99
Shining Force: THEN: $2.99, NOW: $0.99
Super Monkey Ball 2: THEN: $5.99, NOW: $2.99
Super Monkey Ball 2 Sakura Edition: THEN: $7.99, NOW: $4.99
Sonic The Hedgehog 1: THEN: $5.99, NOW: $4.99
Sonic The Hedgehog 2: THEN: $5.99, NOW: $4.99
Sonic The Hedgehog 4 Episode 1: THEN: $9.99, NOW: $6.99
Streets of Rage: THEN: $2.99, NOW: $0.99

Of course, just because these games are on sale doesn't mean you should go on an all-out Sega buying bender. For example, as cool as Shining Force is, and as fun as it still remains, SEGA didn't optimize it for touch screens. Similarly, all of the emulated games were designed to be played with a physical controller, and your fun will be limited by your ability to adapt to using the virtual controls. So, be wise, be resourceful, and use our forums before you sink all your dough.

  • Anonymous

    I really wish they'd actually remake those games for touchscreens instead of just trickling out emulators on various systems. Turn-based RPGs are okay (if still slightly annoying) with virtual d-pads, but having controls like those on action games like Gunstar Heroes is unacceptable.

  • TFEccles

    Why would you use Shining Force as an example, as opposed to the games that actually have problems? There's no reason why you shouldn't get Shining Force, but the same can't be said for Sega's other offerings.

  • CyberData4

    Instead of doing bare-bones, sloppy ports Sega should really embrace the true potential of the iOS market and take the time to make/re-make a game and design it to run SPECIFICALLY on the iOS devices.

    It boggles my mind that Sega can sit on such a rich treasure trove of IP's and not be willing to put some effort into cashing it in.

    Let me give you an example. Rage HD. Plenty of high reviews. Amazing visuals. Selling well. Now, I ask you, why won't Sega re-make Panzer Dragoon for the iphone/ipad/itouch? Full retina display support. Touch controls build from the ground up to run smoothly. It would sell like hotcakes.

    Look at Real Racing, Need for Speed..etc. All running on an iPhone. Great visuals. Great reviews. Great sales. Where's Daytona USA? Where's Sega Rally? Crazy Taxi? Fully updated visuals, controls, build specifically FOR the iphone. Yes, I'd GLADLY pay 20 bucks for a fully featured version of ANY of the games I just listed.

    Sega just isn't trying.....

    • andrzej raczynski

      you'd be one of a handful to pay that....

      • TFEccles

        Doubt that very much. People love complaining about how people won't pay more than $6 for a good game, even though people clearly do. Remember Chaos Rings? It cost $13 and was at the top of the chart for how long?

      • CyberData4

        And that's exactly why iPhone gaming right now consists of throwing birds and cutting rope. We want games that compete with the best the DS and PSP have to offer? Then we need to get over our entitlement complex and deal with the fact that if a company dumps serious money to develop a game that means it's going to cost more than 99c. It's why Sega is doing NOTHING but sloppy ports. Spend a little money as possible porting games that were coded decades ago and sell it for 99c.

  • Ecco6t9

    Exactly, I was 100% surprised when Sega announced Chu Chu Rocket for the iPhone since they seem to put so little effort into actually developing games these days.

    Shining Force and Phantasy Star deserve proper remakes on the iPhone. Not the same whoring out of the Genesis/Mega Drive games.

  • nicename

    Sega's Megadrive emulator is downright horrible. The best of the free ones written by amateur hackers floating around the web are 100 times better and more accurate.

    • nicename

      I guess at least Shining Force and Phantasy Star are worth it for the price of admission though.

  • http://www.facebook.com/profile.php?id=774507787 Zach Williams

    I think one of the telling signs of Sega's lack of enthusiasm for making quality games on the App Store is in the fact that they finally developed a brand new game in Sonic 4, and yet they didn't even bother to support the Retina display that had already been out for 4 months when they initially released Sonic 4. They then asked for $10 for it, which is unacceptable, in my opinion.

  • esfrost

    About sonic 4: Its not just unacceptable, but it doesnt work on iphone 4, ios 4.2, at least not for me. Paid for the game, and still cant play it.