Rimelands: Hammer of Thor [$4.99] is a new tactical turn-based RPG from developers Dicework and Crescent Moon Games (of Ravensword [$3.99/Lite] fame). We previewed a hands-on video of the game about a month ago that explained how the turn-based combat worked as well as showcasing some of the games many items and weapons. With Rimelands now available, we've been able to experience these first hand, and came away impressed with how well the different elements of the game come together. The dice-rolling combat mechanic gives it an old school pen-and-paper feel, while the dungeon crawling and loot collection offers plenty to discover in the game. Couple that with an interesting story and top-notch visuals, and Rimelands is one of the best RPG experiences you can have on the iPhone.

Humans have squandered the resources of the world, throwing off the balance of the ecosystem and turning their once beautiful lands into an uninhabitable frozen wasteland. They are forced to move into underground vaults for a thousand years, and when they finally emerge they find that a new race called the Fair Folk have taken over the dominant role above ground. Humans try to reclaim their territory, and war ensues. An uneasy peace is finally reached between the two sides, and they are able to precariously coexist together above ground. This leaves countless underground vaults filled with treasures of the last millennium, ready to be explored and exacted by you, treasure hunter Rose Cristo.

The story in Rimelands sets the stage perfectly for a dungeon crawling adventure. You'll play the role of Rose as she travels to the many towns and vaults in Rimelands discovering treasures, completing quests, and evolving her character with the multitude of items and abilities available. The game is played from an isometric viewpoint and combat and movement are grid-based. This can take some getting used to as you're only able to move in four directions rather than being able to move around the world freely. Coming within striking distance of an enemy allows you to engage in the turn-based combat which is a mixture of long-ranged and melee attacks. An interesting dice mechanic determines your offensive and defensive effectiveness, and playing Rimelands feels like an interactive board game where all of the dull pen-and-paper stuff has been automated for you.

An overhead map lets you travel to the towns and vaults that you discover during the game. Quests are obtained by talking with characters around the world much like your typical RPG. There is a main storyline to follow as well as many side quests to pick up and complete. The dungeons in Rimelands are full of dangerous enemies, as well as many unique treasures. Traversing these dungeons feels very Diablo-esque, as there are many rooms to explore and a ton of loot to obtain, although with strategic turn-based combat instead of the hack 'n slash variety. Making your way through the dungeons is incredibly fun, and I found it hard to stop playing until I was sure I'd explored every nook and cranny of each in order not to miss any lucrative treasure chests.

One of the high points of Rimelands is the extensive variety of items and weapons in the game, as well as the various skill trees for your character. Defeating enemies earns you gold and experience points, and upon leveling up you can choose a new ability from one of three skill trees. Barbarian brings melee effects, Assassin boosts your ranged abilities, and Shaman covers magical abilities. There's quite a bit of diversity with how you want to build your character, and good reason to play through the game multiple times focusing in different areas each time. An engineering dynamic is in the game as well, allowing you to build different weapons with blueprints that you find. It's an interesting idea, but not totally necessary due to the many excellent weapons you're bound to come across in the game anyway.

Graphically Rimelands is a beautiful game. The characters and enemies are fairly detailed, and their animations are excellent. The environments are also very attractive, with snowy terrain when you are in the above ground areas and dark dungeons with nice lighting effects when you go underground. The in-game graphics do have a slightly jagged look to them, but nothing overly detracting. Retina Display support is a possibility down the road, as is a native iPad version, although nothing has been finalized. Rimelands runs just fine in 2x mode on the iPad, and players in our forums are definitely enjoying the game this way. The story is told via static illustrations and text, and by in-game dialogue between characters as well. There isn't any full motion video or animated cutscenes, but the story is engaging and the illustrated bits look great.

There are plenty of other nuances to Rimelands, and it really is a game with a grand scope. You can expect to get about 8-10 hours out of one playthrough, and there is good incentive to go through multiple times and try out different character builds. Plus, this should only be the first chapter in the Rimelands universe, as more content will be coming down the line via updates as well as planned sequels. Dicework and Crescent Moon have a winner on their hands here, and I'll be looking forward to seeing more from this series. I don't typically love turn-based strategy games, but Rimelands had me hooked almost instantly. It's easy enough to get into whether you enjoy the strategic combat, loot collecting, character leveling, or just want to uncover the story in the unique steampunk universe. For fans of these elements, or any gamer in general, Rimelands: Hammer of Thor is a solid choice.

TouchArcade Rating

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  • tsharpfilm

    I'm so glad more developers are getting off the retro-wagon and creating games that look like they could have been made within the last decade. From the looks of the video, the animations and graphics are top notch. I'm definitely going to check this one out.

    • Sugar Pants

      Ummmm. For developers, making retro games for the iplatform is a good idea. People in their late 20's early 30's actually like playing these games and are willing to pay for them. People in their late teen's or early 20's want all their games to have high production value and expect all that development time for $.99.

      Which business model is less risky?

      Be willing to actually PAY for high production value and developers wont waste time with retro games.

      • tsharpfilm

        I'm 29 years old, and I bought Chaos Rings when it was $12.99....

  • tsharpfilm

    I'm so glad more developers are getting off the retro-wagon and creating games that look like they could have been made within the last decade. From the looks of the video, the animations and graphics are top notch. I'm definitely going to check this one out.

    • Sugar Pants

      Ummmm. For developers, making retro games for the iplatform is a good idea. People in their late 20's early 30's actually like playing these games and are willing to pay for them. People in their late teen's or early 20's want all their games to have high production value and expect all that development time for $.99.

      Which business model is less risky?

      Be willing to actually PAY for high production value and developers wont waste time with retro games.

      • tsharpfilm

        I'm 29 years old, and I bought Chaos Rings when it was $12.99....

  • Howard

    The developers of this game are really nice guys (at least the crescent moon ones that pander to fans in the forums), the game obviously had a lot of work put into it and its refreshing to see this sort of game strive to set itself apart from the smorgasbord (or should that be 'smorgasbored') of unoriginal, copycat titles available in the app store.

    That having been said, after 10 minutes with the game I have had enough, the dialogue is dreadful, the battle mechanics are horrid and I have no idea why I am in the world or any desire to move forward. I will give it more time (but only because of the folks who made it) but first impressions are not at all positive from my pov.

    PS. Sorry.

    • Bagpuss

      I thought the intro gave enough of an idea why you're in the world. 'Grandma' seem to be a pivotal figure too re. the main story line. The dialogue is fine. Not Tolkien, but does the job. Graphics are great, interface is user-friendly. Not sure what isn't to like about the battle mechanics. I suppose if you aren't a TBS lover I'd understand, but they play out very well. A nice in depth skill tree and inventory system. The game feels complete (unlike Ravensword on its first outing). And so far no annoying bugs. I'm happy: )

    • Anonymous

      if you want a story read a book. games are made for playing.

      • Not true

        Nonsense.

  • Howard

    The developers of this game are really nice guys (at least the crescent moon ones that pander to fans in the forums), the game obviously had a lot of work put into it and its refreshing to see this sort of game strive to set itself apart from the smorgasbord (or should that be 'smorgasbored') of unoriginal, copycat titles available in the app store.

    That having been said, after 10 minutes with the game I have had enough, the dialogue is dreadful, the battle mechanics are horrid and I have no idea why I am in the world or any desire to move forward. I will give it more time (but only because of the folks who made it) but first impressions are not at all positive from my pov.

    PS. Sorry.

    • Bagpuss

      I thought the intro gave enough of an idea why you're in the world. 'Grandma' seem to be a pivotal figure too re. the main story line. The dialogue is fine. Not Tolkien, but does the job. Graphics are great, interface is user-friendly. Not sure what isn't to like about the battle mechanics. I suppose if you aren't a TBS lover I'd understand, but they play out very well. A nice in depth skill tree and inventory system. The game feels complete (unlike Ravensword on its first outing). And so far no annoying bugs. I'm happy: )

    • Anonymous

      if you want a story read a book. games are made for playing.

      • Not true

        Nonsense.

  • JD78

    I'm really disappointed that these developers continue to ignore the iPad. Not all iPad users own iPhones. I wrote the developer about lack of iPad of support and they never wrote back.

    • Sugar Pants

      There are WAAAYYYYYY more iphone/ipod owners. Ipad is a relative niche market to put resources into.

    • Scott

      It makes sense whether you like it or not; compare the amount of iPhones/touches vs iPads people have. It upscales just fine on an iPad.

      • araczynski

        it doesn't make sense when you realize that the market for these types of games is small too, you're shooting yourself in the foot by automatically dismissing a segment of your already small potential audience.

        i.e. just because there's a billion iphones, doesn't mean a billion iphone people are going to give a crap about this game, its a tiny fraction. there's ANOTHER tiny fraction that only have ipads, or only want to buy an ipad version, that you are automatically telling to give their money to someone else.

      • jon

        I think you need to realize that of this tiny fraction of iPad owners only a tiny fraction of them would buy the game. A small fraction of a tiny fraction isn't worth bending backwards for.

        It isn't like there is no work involved in making an iPad specific version.

      • Yrogerg212

        You know, there are a ton of people in China. It doesn't make sense for Apple to sell products here in America when they have a billion people over there.

  • JD78

    I'm really disappointed that these developers continue to ignore the iPad. Not all iPad users own iPhones. I wrote the developer about lack of iPad of support and they never wrote back.

    • Sugar Pants

      There are WAAAYYYYYY more iphone/ipod owners. Ipad is a relative niche market to put resources into.

    • Scott

      It makes sense whether you like it or not; compare the amount of iPhones/touches vs iPads people have. It upscales just fine on an iPad.

      • araczynski

        it doesn't make sense when you realize that the market for these types of games is small too, you're shooting yourself in the foot by automatically dismissing a segment of your already small potential audience.

        i.e. just because there's a billion iphones, doesn't mean a billion iphone people are going to give a crap about this game, its a tiny fraction. there's ANOTHER tiny fraction that only have ipads, or only want to buy an ipad version, that you are automatically telling to give their money to someone else.

      • jon

        I think you need to realize that of this tiny fraction of iPad owners only a tiny fraction of them would buy the game. A small fraction of a tiny fraction isn't worth bending backwards for.

        It isn't like there is no work involved in making an iPad specific version.

      • Yrogerg212

        You know, there are a ton of people in China. It doesn't make sense for Apple to sell products here in America when they have a billion people over there.

  • Walter

    I've been looking forward to this game more than any other game this year, on any platform. I'm surprised more developers haven't tried to capture the board game/pen-and-paper feel in their games, given it seems a natural fit for the iTouch/iPhone/iPad.

  • Walter

    I've been looking forward to this game more than any other game this year, on any platform. I'm surprised more developers haven't tried to capture the board game/pen-and-paper feel in their games, given it seems a natural fit for the iTouch/iPhone/iPad.

  • juno

    I am not buying the game since it doesn't support 3.1.2 device.

  • juno

    I am not buying the game since it doesn't support 3.1.2 device.

  • 3glegacy

    I don't wanna be a bitch about it, but for those of us with 3G devices, 3.1.2 is honestly the best OSi iteration for us. I don't want to take upgrade just for this game. It's one thing when its for brand new devices specifically, but this one would run if it weren't for this arbitrary restriction. Use a lower sdk :(

    • Howard

      Runs on 3.1.3.

  • 3glegacy

    I don't wanna be a bitch about it, but for those of us with 3G devices, 3.1.2 is honestly the best OSi iteration for us. I don't want to take upgrade just for this game. It's one thing when its for brand new devices specifically, but this one would run if it weren't for this arbitrary restriction. Use a lower sdk :(

    • Howard

      Runs on 3.1.3.

  • MrFooknuts

    Is this a review or a sales pitch? this website is far too willing to lavish praise on average games.

    Anyway it play like a cross between dungeon hunter and those board games played by people who paint figurines and smell bad.

    It's not quite as polished as DH though, and the levels are far too repetitive and look the same, it's not a bad game , just a small step back , I'm hoping this is rushed and all thier effort went into Aralon, I just bought this to support small devs but I cant say it's an awesome game cos it aint.

    • deadclown

      Um, have you been to the app store? The 'average' game is a monstrosity borne of MS Paint and mediocrity.

    • Anonymous

      also, dungeon hunter is a shameless diablo ripoff, it makes no sense to compare other games to it.

  • MrFooknuts

    Is this a review or a sales pitch? this website is far too willing to lavish praise on average games.

    Anyway it play like a cross between dungeon hunter and those board games played by people who paint figurines and smell bad.

    It's not quite as polished as DH though, and the levels are far too repetitive and look the same, it's not a bad game , just a small step back , I'm hoping this is rushed and all thier effort went into Aralon, I just bought this to support small devs but I cant say it's an awesome game cos it aint.

    • deadclown

      Um, have you been to the app store? The 'average' game is a monstrosity borne of MS Paint and mediocrity.

    • Anonymous

      also, dungeon hunter is a shameless diablo ripoff, it makes no sense to compare other games to it.

  • http://www.squarezerostudio.com squarezero

    Perhaps they don't think it's an "average game"? Or should we consider your opinion conclusive?

  • http://www.squarezerostudio.com squarezero

    Perhaps they don't think it's an "average game"? Or should we consider your opinion conclusive?

  • http://www.atc-distribution.com Tom

    The game is alright, you can't compare every game with the best there is. The editor has to write review to make it's reader interested. Not like..."It's okay, not bad....DH is better".

    • Bagpuss

      I found DH to be a bit of a snooze fest with an avalanche of loot that might be fun to fiddle around with, but made little difference to the outcome of the game. With this game (so far) I feel like it actually matters what I equip. Also, whereas DH felt like a very very bland Diablo, Rhimelands has a personality of its own, imo.

    • jon

      If you are in sales you have to make the person interested. If you are claiming to be a review site you should just be honest and write what the game is actually like.

  • http://www.atc-distribution.com Tom

    The game is alright, you can't compare every game with the best there is. The editor has to write review to make it's reader interested. Not like..."It's okay, not bad....DH is better".

    • Bagpuss

      I found DH to be a bit of a snooze fest with an avalanche of loot that might be fun to fiddle around with, but made little difference to the outcome of the game. With this game (so far) I feel like it actually matters what I equip. Also, whereas DH felt like a very very bland Diablo, Rhimelands has a personality of its own, imo.

    • jon

      If you are in sales you have to make the person interested. If you are claiming to be a review site you should just be honest and write what the game is actually like.

  • Noman

    Hmm, From about the 2 and a half hours I've put into it it's one of the most compelling rpg experiences on the iphone. I completely agree with this review.

  • Noman

    Hmm, From about the 2 and a half hours I've put into it it's one of the most compelling rpg experiences on the iphone. I completely agree with this review.

  • Crayne

    This hate-on for folks who P&P tabletop roleplay needs to die. Every hobby has socially clueless people, and it's a shame that we all get tarred with the same brush.

    Rimelands looks great. Might be a purchase over the weekend :o)

  • Crayne

    This hate-on for folks who P&P tabletop roleplay needs to die. Every hobby has socially clueless people, and it's a shame that we all get tarred with the same brush.

    Rimelands looks great. Might be a purchase over the weekend :o)

  • Synergistic Ideologue

    Is it just me or do the characters seem just a little too big for the environments?

  • Synergistic Ideologue

    Is it just me or do the characters seem just a little too big for the environments?

  • http://www.ihandystore.com wortek

    This game is a must! It's one of the best RPG's currently available on iOS, If you are a fan of tactical games like myself you will be amazed with this game.
    I'am putting it on a line with Civilization and Dungeon Hunter in terms of details and hard work that's been put in the game, I'am not done this game yet but I already would like to see Rimelands 2. I never thought iPhone would ever grow up to the games like this. Damn it's so cool.

  • http://www.ihandystore.com wortek

    This game is a must! It's one of the best RPG's currently available on iOS, If you are a fan of tactical games like myself you will be amazed with this game.
    I'am putting it on a line with Civilization and Dungeon Hunter in terms of details and hard work that's been put in the game, I'am not done this game yet but I already would like to see Rimelands 2. I never thought iPhone would ever grow up to the games like this. Damn it's so cool.

  • Listner

    What is with the big dice? Can't that just be replaced with normal combat animations? I don't need to see how the computer calculates those.

    • http://www.squarezerostudio.com squarezero

      It becomes part of the strategy in the game: you can choose to reroll dice at a specific mana cost. You can also use the number of dice rolled as a visual way to gauge your ability and that of your enemies.

      Besides, some of us think it's cool ;).

  • Listner

    What is with the big dice? Can't that just be replaced with normal combat animations? I don't need to see how the computer calculates those.

    • http://www.squarezerostudio.com squarezero

      It becomes part of the strategy in the game: you can choose to reroll dice at a specific mana cost. You can also use the number of dice rolled as a visual way to gauge your ability and that of your enemies.

      Besides, some of us think it's cool ;).

  • Guillaume

    I really like this game, it's a nice blend between an action-RPG like Dungeon Hunter and a tactical RPG. I find myself playing it a lot.

  • Guillaume

    I really like this game, it's a nice blend between an action-RPG like Dungeon Hunter and a tactical RPG. I find myself playing it a lot.

  • PahnCrd

    Dang, no retina display support. I figured most new games would support it, but nay. Course, it has been in dev for a while, I'm sure as time goes on more and more games with support the retina screen.

  • PahnCrd

    Dang, no retina display support. I figured most new games would support it, but nay. Course, it has been in dev for a while, I'm sure as time goes on more and more games with support the retina screen.

  • http://soiled.com Gload

    Fans of these elements yes, but you lost me at "any gamer" which is definitely not true. This is an RPG, and just that. It's not some new inventive genre. You either like these games or don't, and I'd eat my hat if this was the game of all games to turn people.

    It takes the difference between RPGs of something like comparing Final Fantasy games to say, Fallout or Mass Effect. Some Diablo-clone, despite how fun it is, is never a game for all gamers. It's a game for people who like the genre. Please don't ruin your decent review by bombing at the end with that terrible generalization. I don't care that it's an opinion, as it's horrendously unrealistic.

    • Jared Nelson

      That's weird, since I don't typically like turn-based games. I rarely like an RPG enough to see it all the way through. And I pretty much never like tactical strategy games. And I absolutely loved this game within the first 20 minutes of playing it. Go figure.

      That statement was for people who might see turn-based RPG and think "that's not for me" when in reality Rimelands deserves a more discerning look, as those gamers might be pleasantly surprised by how much they enjoy a game they wouldn't typically think was their cup of tea.

      Which is exactly what happened with me, and therefore isn't unrealistic at all.

  • http://soiled.com Gload

    Fans of these elements yes, but you lost me at "any gamer" which is definitely not true. This is an RPG, and just that. It's not some new inventive genre. You either like these games or don't, and I'd eat my hat if this was the game of all games to turn people.

    It takes the difference between RPGs of something like comparing Final Fantasy games to say, Fallout or Mass Effect. Some Diablo-clone, despite how fun it is, is never a game for all gamers. It's a game for people who like the genre. Please don't ruin your decent review by bombing at the end with that terrible generalization. I don't care that it's an opinion, as it's horrendously unrealistic.

    • Jared Nelson

      That's weird, since I don't typically like turn-based games. I rarely like an RPG enough to see it all the way through. And I pretty much never like tactical strategy games. And I absolutely loved this game within the first 20 minutes of playing it. Go figure.

      That statement was for people who might see turn-based RPG and think "that's not for me" when in reality Rimelands deserves a more discerning look, as those gamers might be pleasantly surprised by how much they enjoy a game they wouldn't typically think was their cup of tea.

      Which is exactly what happened with me, and therefore isn't unrealistic at all.

  • Rp

    What's the holdup in getting old-school RPGs on ipads/iPhones? If fallout, baldur's gate, planescape, and the icewind Dale games aren't stuck in some weird rights issues, they would be killer apps--especially on the iPad. Touch control is made for these games.

    • JCat

      Can't agree more -- there's a vast amount of excellent old school RPGS out there which I'd buy in a heartbeat, unlike JRPGs which I never cared for. Aside from the excellent above mentioned, you can go even further back and exhume the Wizardry series, the Ultima Series, Dungeon Master, Questron, Alternate Reality, Roadwar 2000, Auto Duel... the list goes on.

  • Rp

    What's the holdup in getting old-school RPGs on ipads/iPhones? If fallout, baldur's gate, planescape, and the icewind Dale games aren't stuck in some weird rights issues, they would be killer apps--especially on the iPad. Touch control is made for these games.

    • JCat

      Can't agree more -- there's a vast amount of excellent old school RPGS out there which I'd buy in a heartbeat, unlike JRPGs which I never cared for. Aside from the excellent above mentioned, you can go even further back and exhume the Wizardry series, the Ultima Series, Dungeon Master, Questron, Alternate Reality, Roadwar 2000, Auto Duel... the list goes on.

  • MrFooknuts

    Of course my opinion is not exclusive but there are far too many average or bad games receiving good reviews on here, the reviewer seem far too willing to point out the good whilst not mentioning the bad, far too often I buy a game that's been hyped up on here and end up with a pile of crap.

    This isn't a bad game by any means, but I would have liked to have been informed of the downsides as well as the good and then made annformed decision to buy or not, for example, combat is interesting and challenging but the enemies are very repetitive and vary too little, dungeons mostly look identical and can be achore to explore, especially if you've missed a door, this can lead to walking around an empty level for a few minutes trying to find what you've missed .

    The reason to play RPGs like this is not solely for the combat or the loot but also the story and mission structure, it's like a book, you do the combat to turn the page and learn what happens next, if the mission all involve finding and opening a chest, and the story is uninspiring it gets dull fast and you have little incentive to go through another few dungeon levels, at times this game for me has been a chore, at other times I found it challenging and interesting.
    But like I said I would have bought this game just to fund Aralon.

    • Jared Nelson

      And how is a review supposed to encompass all of the varying opinions of every single gamer?

      I enjoy this game mostly for the combat element. The repetetive dungeons and enemies, as you put it, didn't hamper my enjoyment one bit. In fact I disagree and don't think they are as repetetive as you seem to think. The story is fine, and held my interest. But I still play for the fun combat above all else.

      What may be a negative to you, may not be an issue to others. So how am I to point out the "flaws" if they aren't flaws to me? I wrote my experience of playing through the game which was largely positive. If you buy games based solely on one person's opinion, then that's on you. You should learn to make more informed purchase decisions.

  • http://deleted MrFooknuts

    Of course my opinion is not exclusive but there are far too many average or bad games receiving good reviews on here, the reviewer seem far too willing to point out the good whilst not mentioning the bad, far too often I buy a game that's been hyped up on here and end up with a pile of crap.

    This isn't a bad game by any means, but I would have liked to have been informed of the downsides as well as the good and then made annformed decision to buy or not, for example, combat is interesting and challenging but the enemies are very repetitive and vary too little, dungeons mostly look identical and can be achore to explore, especially if you've missed a door, this can lead to walking around an empty level for a few minutes trying to find what you've missed .

    The reason to play RPGs like this is not solely for the combat or the loot but also the story and mission structure, it's like a book, you do the combat to turn the page and learn what happens next, if the mission all involve finding and opening a chest, and the story is uninspiring it gets dull fast and you have little incentive to go through another few dungeon levels, at times this game for me has been a chore, at other times I found it challenging and interesting.
    But like I said I would have bought this game just to fund Aralon.

    • Jared Nelson

      And how is a review supposed to encompass all of the varying opinions of every single gamer?

      I enjoy this game mostly for the combat element. The repetetive dungeons and enemies, as you put it, didn't hamper my enjoyment one bit. In fact I disagree and don't think they are as repetetive as you seem to think. The story is fine, and held my interest. But I still play for the fun combat above all else.

      What may be a negative to you, may not be an issue to others. So how am I to point out the "flaws" if they aren't flaws to me? I wrote my experience of playing through the game which was largely positive. If you buy games based solely on one person's opinion, then that's on you. You should learn to make more informed purchase decisions.

  • MrFooknuts

    It's not just this game, you are loathed to say anything bad about any game, no game is perfect even great games like chinatown wars or monkey island have flaws, a critic is suposed to point out the good and the bad and then make an overall sumery at the end to leave you with an informed decision so you get an unbiased independent view to purchase or not, not just wax lyrical about how awesome almost every single game on the iphone is.

    And although this site is one of the worst for being to generous I don't just include you, thier is a drop in standard to the point where people consider a 7/10 a bad game, every game that gets less than an 8 on most major review sites is considered a failure.

    No review should read like a sales pitch unless it's an undeniable gaming classic like FF7 or Zelda OoT‚ and those kind of games don't come along very often.

    • Jared Nelson

      Again, your opinion, like everyone's, is subjective. In case you haven't noticed, we don't really highlight bad games. Our staff is too small to spend time on games we don't personally enjoy. The fact that you don't enjoy the games we've reviewed in the past does not at all mean others don't enjoy them. This is a blog where we share our opinions of the games that we like, not the Consumer Reports Guide to Purchasing iPhone Games. And if you read the review, I do point out a couple issues with the game.

      I guess I really just don't see the point that you're trying to make here.

  • http://deleted MrFooknuts

    It's not just this game, you are loathed to say anything bad about any game, no game is perfect even great games like chinatown wars or monkey island have flaws, a critic is suposed to point out the good and the bad and then make an overall sumery at the end to leave you with an informed decision so you get an unbiased independent view to purchase or not, not just wax lyrical about how awesome almost every single game on the iphone is.

    And although this site is one of the worst for being to generous I don't just include you, thier is a drop in standard to the point where people consider a 7/10 a bad game, every game that gets less than an 8 on most major review sites is considered a failure.

    No review should read like a sales pitch unless it's an undeniable gaming classic like FF7 or Zelda OoT‚ and those kind of games don't come along very often.

    • Jared Nelson

      Again, your opinion, like everyone's, is subjective. In case you haven't noticed, we don't really highlight bad games. Our staff is too small to spend time on games we don't personally enjoy. The fact that you don't enjoy the games we've reviewed in the past does not at all mean others don't enjoy them. This is a blog where we share our opinions of the games that we like, not the Consumer Reports Guide to Purchasing iPhone Games. And if you read the review, I do point out a couple issues with the game.

      I guess I really just don't see the point that you're trying to make here.

  • MrFooknuts

    And I'll atempt to prove my point because I'm not here to troll or upset people, look at the cloumn on the right of thehome screen where it links to reviews by ratings, you dont even have any 1 star games, and you've only rated 11 games less than 3 stars, out of the hundreds that are rated at 3 and above.

    Either there are very , very few bad games or you hate giving less than 3 stars.

  • http://deleted MrFooknuts

    And I'll atempt to prove my point because I'm not here to troll or upset people, look at the cloumn on the right of thehome screen where it links to reviews by ratings, you dont even have any 1 star games, and you've only rated 11 games less than 3 stars, out of the hundreds that are rated at 3 and above.

    Either there are very , very few bad games or you hate giving less than 3 stars.

  • MrFooknuts

    What is a review then? If you just talk about game you like then why do you call it a review?

    Why not just call it an article where you discuss games you like?

    People handing over cash for games generally like to read reviews, so you might not want to influence peoples decisions but if you're calling it a review it will.

    • Jared Nelson

      A review is an opinion. Simple as that. There are plenty of people who really are liking Rimelands. What about them?

      It seems that because some people don't share the same opinion as you they are therefore wrong. That's pompous.

  • http://deleted MrFooknuts

    What is a review then? If you just talk about game you like then why do you call it a review?

    Why not just call it an article where you discuss games you like?

    People handing over cash for games generally like to read reviews, so you might not want to influence peoples decisions but if you're calling it a review it will.

    • Jared Nelson

      A review is an opinion. Simple as that. There are plenty of people who really are liking Rimelands. What about them?

      It seems that because some people don't share the same opinion as you they are therefore wrong. That's pompous.

  • MrFooknuts

    I'm not saying that they're wrong, I'm saying that not every title is good, there is a lot of crap on here given 3 stars or above, while you may be right on rhimelands not all but 11 of the games you've reviewed can be above average (3 out of five is above average) .

    Critism isn't a bad thing unless it degenerates into abuse, it's charactor building , this site is kind of like those highly flattering interviews with hollywood stars that completely ignore the elephant in the room, being the film they just made is a steaming pile of poo.

    You have only rated 5 games out of hundreds below average (2 stars) you're reviews are also used as a reference for devs to sell their games, so you should be more critical, if you are not a real review site but instead a blog that discusses the games you like then you should abandon the pretence of the articles being a review.

    • Jared Nelson

      "I'm saying that not every title is good, there is a lot of crap on here given 3 stars or above"

      Again, your opinion. I guess I'm wasting my breath here. But feel free to point out this multitude of games that are horrible that got a great rating. Keep in mind, 3 stars is average. If you get a C in class is that considered phenomenal? You're making it sound like giving a game 3 stars is saying it's amazing. It means it's not horribly broken or the worst game ever made, but it's far from the best.

      Then, keep in mind that we've only given star reviews to games for the past year, less than half this websites lifetime. So your argument is based on a fraction of the whole. And we only star rate games at the end of the month for all the games we reviewed that month, as sort of an easy way to categorize the massive amount of games we cover. The actual rating of any game is in the content of the review.

      And when you're done doing all that, realize that none of it matters anyway, as it's just one person's opinion differing from another, and neither are right or wrong. Asking us to stop calling reviews "reviews" is just ridiculous. The definition of a review is somebody's critique of something. What about when you rate and write what you think about a game in an iTunes review, should Apple cease to call those "reviews" too? 90% of those aren't even complete sentences. If you want a bullet point of features in a game, read the app description. Reviews are for letting people know what somebody thought about a game, i.e. was it fun? Boring? Too short?

      It sounds like you are projecting your anger for getting Rimelands and not liking it as much as you thought you would after reading this review or something. I can't be responsible for each individual gamer's enjoyment of a game, I can only offer you my own experience while playing it. Take that for what it is, an opinion.

  • http://deleted MrFooknuts

    I'm not saying that they're wrong, I'm saying that not every title is good, there is a lot of crap on here given 3 stars or above, while you may be right on rhimelands not all but 11 of the games you've reviewed can be above average (3 out of five is above average) .

    Critism isn't a bad thing unless it degenerates into abuse, it's charactor building , this site is kind of like those highly flattering interviews with hollywood stars that completely ignore the elephant in the room, being the film they just made is a steaming pile of poo.

    You have only rated 5 games out of hundreds below average (2 stars) you're reviews are also used as a reference for devs to sell their games, so you should be more critical, if you are not a real review site but instead a blog that discusses the games you like then you should abandon the pretence of the articles being a review.

    • Jared Nelson

      "I'm saying that not every title is good, there is a lot of crap on here given 3 stars or above"

      Again, your opinion. I guess I'm wasting my breath here. But feel free to point out this multitude of games that are horrible that got a great rating. Keep in mind, 3 stars is average. If you get a C in class is that considered phenomenal? You're making it sound like giving a game 3 stars is saying it's amazing. It means it's not horribly broken or the worst game ever made, but it's far from the best.

      Then, keep in mind that we've only given star reviews to games for the past year, less than half this websites lifetime. So your argument is based on a fraction of the whole. And we only star rate games at the end of the month for all the games we reviewed that month, as sort of an easy way to categorize the massive amount of games we cover. The actual rating of any game is in the content of the review.

      And when you're done doing all that, realize that none of it matters anyway, as it's just one person's opinion differing from another, and neither are right or wrong. Asking us to stop calling reviews "reviews" is just ridiculous. The definition of a review is somebody's critique of something. What about when you rate and write what you think about a game in an iTunes review, should Apple cease to call those "reviews" too? 90% of those aren't even complete sentences. If you want a bullet point of features in a game, read the app description. Reviews are for letting people know what somebody thought about a game, i.e. was it fun? Boring? Too short?

      It sounds like you are projecting your anger for getting Rimelands and not liking it as much as you thought you would after reading this review or something. I can't be responsible for each individual gamer's enjoyment of a game, I can only offer you my own experience while playing it. Take that for what it is, an opinion.

  • MrFooknuts

    Well I am not angry in the slightest, where have I been abusive or angry? Its like I have said learning to give and receive criticism is what separates men from adolescent boys who get nerd rage when someone questions thier beloved iphone /psp/ds/whatever, just because I've been honest does not make me angry.

    Now as for the 3 stars, you have a 2.5 star rating yeah? now I'm not a mathematician , but I'm pretty sure 2.5 is half of 5, so that makes 3 better than half, roger so far? so 3 should as a rating be used on the top half of games, the ones that are slightly above average.For games to be above average you need games that are average or below, that's not an interpretation onmy part, it's basic math, 3 stars are good.

    And I did not intend a rant against you or the site, I wrote honestly, and answered points that were brought up in response and it seems I've bruised an ego or two, but I that's the price you sometimes pay for honest criticism.

  • http://deleted MrFooknuts

    Well I am not angry in the slightest, where have I been abusive or angry? Its like I have said learning to give and receive criticism is what separates men from adolescent boys who get nerd rage when someone questions thier beloved iphone /psp/ds/whatever, just because I've been honest does not make me angry.

    Now as for the 3 stars, you have a 2.5 star rating yeah? now I'm not a mathematician , but I'm pretty sure 2.5 is half of 5, so that makes 3 better than half, roger so far? so 3 should as a rating be used on the top half of games, the ones that are slightly above average.For games to be above average you need games that are average or below, that's not an interpretation onmy part, it's basic math, 3 stars are good.

    And I did not intend a rant against you or the site, I wrote honestly, and answered points that were brought up in response and it seems I've bruised an ego or two, but I that's the price you sometimes pay for honest criticism.

  • Jared Nelson

    Heh, ok I see what's going on here now. I'm just getting trolled and falling for it spectacularly. Bruised ego? Please. I guess this is my punishment for trying to interact with a reader. I'll have to remember that for the future.

    Did you really just bring up .5 of a star rating? Arguing semantics like that makes it seem like you're just grasping at straws. If you read what I wrote, I compared a 3 star game to getting a C in class. Not a C-. I also didn't say that a 3 star game wasn't good. Just not great. People put so much stock into number ratings these days, instead of actually researching and comprehending a product using their own brain. I used to watch this happen all the time on IGN. "Grand Theft Auto got an 9.5???? This game should have got an 9.75!!!! RAGE!!"

    Honestly, you're missing the point completely. These are all just other people's opinions. I know a ton of people that would give EnviroBear 5 stars in a fraction of a second, while just as many other people would give it 0 stars and question why people like such a game at all. Which one is right? They both are.

    When you say you are writing honestly, what you're really saying is "your opinion isn't the same as mine, and is therefore wrong". Trying to insult my intelligence with "I'm no mathematician" and "roger so far", or calling me an adolescent boy with nerd rage tells me you really have no actual rebuttal to anything I've responded with. You also completely ignore that less than half of the games we've ever reviewed have star ratings, and that those star ratings are a complete afterthought as a way to categorize games we review.

    You are the one that decided to state that TA rates terrible games favorably, and that you've ended up with a ton of games that are a pile of crap. What are these games btw? Does TA really force you to click the buy button? Take our reviews for what they are, one person's opinion. Then go read some reviews from other websites, check the forums, ask your buddies what they think, and then make a decision whether or not to buy.

    Now, these comments have strayed grossly off topic, and I'll likely just wipe them. I feel bad for anyone looking for some information about Rimelands and having to read through all of our conversation. If you really feel like continuing this, then feel free to email me.

  • Jared Nelson

    Heh, ok I see what's going on here now. I'm just getting trolled and falling for it spectacularly. Bruised ego? Please. I guess this is my punishment for trying to interact with a reader. I'll have to remember that for the future.

    Did you really just bring up .5 of a star rating? Arguing semantics like that makes it seem like you're just grasping at straws. If you read what I wrote, I compared a 3 star game to getting a C in class. Not a C-. I also didn't say that a 3 star game wasn't good. Just not great. People put so much stock into number ratings these days, instead of actually researching and comprehending a product using their own brain. I used to watch this happen all the time on IGN. "Grand Theft Auto got an 9.5???? This game should have got an 9.75!!!! RAGE!!"

    Honestly, you're missing the point completely. These are all just other people's opinions. I know a ton of people that would give EnviroBear 5 stars in a fraction of a second, while just as many other people would give it 0 stars and question why people like such a game at all. Which one is right? They both are.

    When you say you are writing honestly, what you're really saying is "your opinion isn't the same as mine, and is therefore wrong". Trying to insult my intelligence with "I'm no mathematician" and "roger so far", or calling me an adolescent boy with nerd rage tells me you really have no actual rebuttal to anything I've responded with. You also completely ignore that less than half of the games we've ever reviewed have star ratings, and that those star ratings are a complete afterthought as a way to categorize games we review.

    You are the one that decided to state that TA rates terrible games favorably, and that you've ended up with a ton of games that are a pile of crap. What are these games btw? Does TA really force you to click the buy button? Take our reviews for what they are, one person's opinion. Then go read some reviews from other websites, check the forums, ask your buddies what they think, and then make a decision whether or not to buy.

    Now, these comments have strayed grossly off topic, and I'll likely just wipe them. I feel bad for anyone looking for some information about Rimelands and having to read through all of our conversation. If you really feel like continuing this, then feel free to email me.

  • MrFooknuts

    I think the fact that you think you're getting trolled says more about you than me, If you want to delete them go ahead, I was just responding to points raised, but I didn't post any comments to upset anyone.

    • Jared Nelson

      That was a tongue in cheek comment. If I really thought I was being trolled I wouldn't even bother responding to you. For the most part I feel like we're having a fairly civil conversation by internet standards. I have no ill will towards you or your opinion of our website, for that matter.

      But you are very conveniently ignoring points that I've brought up, and instead only responding to the ones that you choose to that make it sound like I'm being an A hole or am upset in any way. Honestly, you could pick apart the reviews of any website or publication for any number of topics. If TA has really steered you wrong so many times, perhaps it's not the best website for you to visit. There's plenty of people who agree with and appreciate our reviews. Probably an equal amount who don't. Such is life.

      The reason I even responded to you in the first place was because you insinuated that are reviews are not earnest, which they most definitely are 100% of the time. Whether or not you agree with them is a different story. You claimed that because I didn't write that enemies and combat in Rimelands is repetitive, that I was purposely leaving negatives out of a game to make it look better in the long run. The fact is that I don't share the opinion that enemies and combat are repetitive. I think they're just fine. Your opinion is different. You could have very easily left your two cents in the comments here and said "I think the enemies and combat are repetitive" instead of blaming it on the review.

  • http://deleted MrFooknuts

    I think the fact that you think you're getting trolled says more about you than me, If you want to delete them go ahead, I was just responding to points raised, but I didn't post any comments to upset anyone.

    • Jared Nelson

      That was a tongue in cheek comment. If I really thought I was being trolled I wouldn't even bother responding to you. For the most part I feel like we're having a fairly civil conversation by internet standards. I have no ill will towards you or your opinion of our website, for that matter.

      But you are very conveniently ignoring points that I've brought up, and instead only responding to the ones that you choose to that make it sound like I'm being an A hole or am upset in any way. Honestly, you could pick apart the reviews of any website or publication for any number of topics. If TA has really steered you wrong so many times, perhaps it's not the best website for you to visit. There's plenty of people who agree with and appreciate our reviews. Probably an equal amount who don't. Such is life.

      The reason I even responded to you in the first place was because you insinuated that are reviews are not earnest, which they most definitely are 100% of the time. Whether or not you agree with them is a different story. You claimed that because I didn't write that enemies and combat in Rimelands is repetitive, that I was purposely leaving negatives out of a game to make it look better in the long run. The fact is that I don't share the opinion that enemies and combat are repetitive. I think they're just fine. Your opinion is different. You could have very easily left your two cents in the comments here and said "I think the enemies and combat are repetitive" instead of blaming it on the review.

  • sniperboy

    too bad i cant play it on 3.1.2

    • sniperboy

      sorry, i think i may have disturbed the argument. you guys can carry on..

  • sniperboy

    too bad i cant play it on 3.1.2

    • sniperboy

      sorry, i think i may have disturbed the argument. you guys can carry on..

  • MrFooknuts

    Jarod, I enjoy the site and much of what you write, I didn't mean to claim you were being deliberatly misleading, only that you could be a little harsher, the fact that I didn't enjoy Rimelands as much as you is niether here nor there, I have admitted as much that I may be wrong and haven't tried to gloss over that fact.

    I guess what I'm trying to say is I have my favourite just like anyone and what I like will differ a little from everyone else, but there is a considerable difference as a whole on the overall quality of the games and the reviews, this site being one of the least harsh, I think it may come from a closeness with the devs, many iPhone devs post in the forums, and it would seem to be rude to then trash their baby and livelihood.I'm not even saying it's a concious decision, maybe it's just you're a nice guy.

    And I do see your point about taking reviews from elsewhere, the reason I have relied too heavilly on toucharcade is because it's good, the reviews, are up there fast, where other sites don't even bother.

    Thankyou for taking the time to respond i'll leave it there.

  • MrFooknuts

    Jarod, I enjoy the site and much of what you write, I didn't mean to claim you were being deliberatly misleading, only that you could be a little harsher, the fact that I didn't enjoy Rimelands as much as you is niether here nor there, I have admitted as much that I may be wrong and haven't tried to gloss over that fact.

    I guess what I'm trying to say is I have my favourite just like anyone and what I like will differ a little from everyone else, but there is a considerable difference as a whole on the overall quality of the games and the reviews, this site being one of the least harsh, I think it may come from a closeness with the devs, many iPhone devs post in the forums, and it would seem to be rude to then trash their baby and livelihood.I'm not even saying it's a concious decision, maybe it's just you're a nice guy.

    And I do see your point about taking reviews from elsewhere, the reason I have relied too heavilly on toucharcade is because it's good, the reviews, are up there fast, where other sites don't even bother.

    Thankyou for taking the time to respond i'll leave it there.

  • Lestat deLioncourt

    How to kill the boss with the hammer in the last battle?

Rimelands: Hammer of Thor Reviewed by Jared Nelson on . Rating: 4.5