Sad Cat Software, the makers of the frantic tank shooter Project Phoenix just released their followup title: Ultraviolet Dawn.

Ultraviolet Dawn is described as a hybrid space-shooter/trading game which puts the player into an open Universe with over a thousand stars to explore. The entire map is generated when you start the game and it's up to you to trade, fight, upgrade, or follow missions. The game is controlled via dual stick controls.


The game universe is said to be open world with thousands of stars. You can choose to trade goods, hunt pirates, deal in illegal goods or even be a pirate. The game seems to come with a heavy upgrade system that lets you build up your ship's weapons and even buy new ships.

And if that all doesn't sound amazing enough.... it's also free for the first 24 hours of launch, so grab it while you can.

App Store Link: Ultraviolet Dawn, Free (24 hours)

  • http://omnigeno.blogspot.com Omni Geno

    It looks like the Escape Velocity series of games... which is one of my all time favorites. downloading now.

  • http://omnigeno.blogspot.com Omni Geno

    It looks like the Escape Velocity series of games... which is one of my all time favorites. downloading now.

  • http://www.facebook.com/elimcfly88 Eli Mcfly

    The price of Free and 10 MB, you cant go Wrong!

  • http://www.facebook.com/elimcfly88 Eli Mcfly

    The price of Free and 10 MB, you cant go Wrong!

  • Charles

    Downloading now, brings back memories to Elite, one of the best games ever!

  • Charles

    Downloading now, brings back memories to Elite, one of the best games ever!

  • JCat

    Wow - looks delicious! Downloading this space baby now..

    • HelperMonkey

      Yummmm... space babies...

  • JCat

    Wow - looks delicious! Downloading this space baby now..

    • HelperMonkey

      Yummmm... space babies...

  • GT

    Just downloaded and tried. I liked it, a little like pocket EvE )

  • GT

    Just downloaded and tried. I liked it, a little like pocket EvE )

  • Thorbjorn

    It's not a dual stick. Controls are horrible. Dual stick controls would be best.

    • appstoregamer

      Agreed!

  • Thorbjorn

    It's not a dual stick. Controls are horrible. Dual stick controls would be best.

    • appstoregamer

      Agreed!

  • barbicoh

    yes it's not dual stick you move with the left stick and then press the right button to shoot

    dual stick should be implemented

    killing enemies requires you to tail them and shoot them until they die

    may be they opted to use this control scheme so as not to make it easy to kill enemies

  • barbicoh

    yes it's not dual stick you move with the left stick and then press the right button to shoot

    dual stick should be implemented

    killing enemies requires you to tail them and shoot them until they die

    may be they opted to use this control scheme so as not to make it easy to kill enemies

  • Christian

    First impression is that it is very polished! Love the interface. I don't think the combat is bad really, since you can vary your speed to tail opponents, but I agree, if the developer would make it dualstick, combat could become amazing. Of course that would mean the opponents would have such abilities as well, and you'd both be straving and dodging bullets :-) Still, I'm very impressed with this game.

  • Christian

    First impression is that it is very polished! Love the interface. I don't think the combat is bad really, since you can vary your speed to tail opponents, but I agree, if the developer would make it dualstick, combat could become amazing. Of course that would mean the opponents would have such abilities as well, and you'd both be straving and dodging bullets :-) Still, I'm very impressed with this game.

  • MikeSz

    My biggest complaint is about the trade system. It barely works really. I tried trading for a few times and gave up. I found 2 planets right next to each other, was was a major exporter of some good, the other a major importer. Should be a gold mine but no, it was cheaper to buy on the importer planet... Also - tons of planets have the very same good both as export and import. That's kinda wrong

    • http://www.squarezerostudio.com squarezero

      Darn -- that was the main issue I had with the game during the beta test. Basically, it's are result of the randomizing algorithm they're using to generate a brand new universe every time you start a new game. Seems like the weren't able to find a solution to the problem...

    • Noam

      I agree with your statement, trading is very difficult, some planets even have the same import and export requests - making them stupid planets.

      While others, u buy "cheap" bring it to a planet where they import it, and u find out its cheaper to buy there...

      Finally, missions, how the heck are you supposed to find a planet named X, maybe a nice, click here to find on the map would be a great addon - as the names are very hard to find (not to mention that u need to carefully read through the mission text to find the name of the planet :) maybe have it in a different color?).

  • MikeSz

    My biggest complaint is about the trade system. It barely works really. I tried trading for a few times and gave up. I found 2 planets right next to each other, was was a major exporter of some good, the other a major importer. Should be a gold mine but no, it was cheaper to buy on the importer planet... Also - tons of planets have the very same good both as export and import. That's kinda wrong

    • http://www.squarezerostudio.com squarezero

      Darn -- that was the main issue I had with the game during the beta test. Basically, it's are result of the randomizing algorithm they're using to generate a brand new universe every time you start a new game. Seems like the weren't able to find a solution to the problem...

    • Noam

      I agree with your statement, trading is very difficult, some planets even have the same import and export requests - making them stupid planets.

      While others, u buy "cheap" bring it to a planet where they import it, and u find out its cheaper to buy there...

      Finally, missions, how the heck are you supposed to find a planet named X, maybe a nice, click here to find on the map would be a great addon - as the names are very hard to find (not to mention that u need to carefully read through the mission text to find the name of the planet :) maybe have it in a different color?).

  • dyscode

    BLESS! This game is amazing. Is is what I wanted Warpgate to be in the first place.

    Well, now I get it for fee!!!

    THANKS!

  • dyscode

    BLESS! This game is amazing. Is is what I wanted Warpgate to be in the first place.

    Well, now I get it for fee!!!

    THANKS!

  • Ultimate Zohan

    Really great!

    Not liking always tailing...

    and do we pay for anything here?

  • Ultimate Zohan

    Really great!

    Not liking always tailing...

    and do we pay for anything here?

  • backtothis

    ouch the combat is a ...
    warpgate wrecks this one pretty hard but this is a great game to get for free.

    • Jeff

      warpgate combat sucked though....

    • John

      Yes, this isn't that great, but it feels like a much better direction than warpgate, combat wise.

  • backtothis

    ouch the combat is a ...
    warpgate wrecks this one pretty hard but this is a great game to get for free.

    • Jeff

      warpgate combat sucked though....

    • John

      Yes, this isn't that great, but it feels like a much better direction than warpgate, combat wise.

  • http://www.planetshooter.com Planetshooter

    I don't agree with the dual stick requests. If anything, the permanent movement should be turned off so that it's possible to remain stationary and rotate in place (see Asteroids, Space Miner, etc.). That, however, is not a criticism or a request. The controls and permanent movement are valid design decisions that I am going to learn to use as designed. What next, "This should be first person with realistic physics!" ?

    The text on the trade screen can be hard to read, particularly your own cash amount. I can live with that, but a change to the font colour wouldn't be a bad thing.

    Overall, this looks like it will play out well, but a lot relies on how the enemies and missions develop as you improve your ship, gear and weapons.

    Thanks for the chance to get this for free!

  • http://www.planetshooter.com Planetshooter

    I don't agree with the dual stick requests. If anything, the permanent movement should be turned off so that it's possible to remain stationary and rotate in place (see Asteroids, Space Miner, etc.). That, however, is not a criticism or a request. The controls and permanent movement are valid design decisions that I am going to learn to use as designed. What next, "This should be first person with realistic physics!" ?

    The text on the trade screen can be hard to read, particularly your own cash amount. I can live with that, but a change to the font colour wouldn't be a bad thing.

    Overall, this looks like it will play out well, but a lot relies on how the enemies and missions develop as you improve your ship, gear and weapons.

    Thanks for the chance to get this for free!

  • riggysmalls

    yes, we need proper dual stick, and so do enemies. just too much circling right now. seems stupid

  • riggysmalls

    yes, we need proper dual stick, and so do enemies. just too much circling right now. seems stupid

  • Thorbjorn

    @ the comment about the control scheme helps with the difficulty, I think it's bull. There are times when the whole screen is full on enemies. That's tough. And what happened in that case in the devo's preview illustrating this? He died.

  • Thorbjorn

    @ the comment about the control scheme helps with the difficulty, I think it's bull. There are times when the whole screen is full on enemies. That's tough. And what happened in that case in the devo's preview illustrating this? He died.

  • FinalGamerAC

    To me this already looks better than Warpgate. Warpgate has such broken and poorly implemented controls that it is not even fun.

  • FinalGamerAC

    To me this already looks better than Warpgate. Warpgate has such broken and poorly implemented controls that it is not even fun.

  • Name

    Why want poor double virtual sticks controls? For a pale copy of a console? It makes no sense for space vessel game to use quake like controls allowing strafe and instant backward.

    Myself i hate those virtual dual sticks games and don't buy any gzme with this anymore. Better play those games on another device.

  • Name

    Why want poor double virtual sticks controls? For a pale copy of a console? It makes no sense for space vessel game to use quake like controls allowing strafe and instant backward.

    Myself i hate those virtual dual sticks games and don't buy any gzme with this anymore. Better play those games on another device.

  • Phil_Lapineau

    Not as accessible as Warpgate, and the text is small, but the depth is amazing. If I can get into it, I'd probably be playing this for months.

    And, I agree that a space shooter involving ships should not be dual stick. How physically possible is it for a space ship to strafe and fly backwards on a dime and have turrets that shoot in 360 degrees?

    The combat controls are fine, but personally, I would've preferred them to have been similar to Space Miner's.

  • Phil_Lapineau

    Not as accessible as Warpgate, and the text is small, but the depth is amazing. If I can get into it, I'd probably be playing this for months.

    And, I agree that a space shooter involving ships should not be dual stick. How physically possible is it for a space ship to strafe and fly backwards on a dime and have turrets that shoot in 360 degrees?

    The combat controls are fine, but personally, I would've preferred them to have been similar to Space Miner's.

  • MisterDrgn

    I like the ship controls and the polished look, but once you get beyond that, the game is kinda a mess. Aside from above complaints about the trade system, the mission system also makes very little sense. There's no way of seeing all the missions you've currently accepted. You can only see the missions you've accepted on the station you're currently visiting. Plus the objectives are vague (destroy all the pirates in a system? but they keep respawning, plus there isn't a clear dividing line between systems). Plus, it doesn't tell you when you've completed a mission. Either that, or I've never completed one. I dunno...I get money, but I can't tell if it's from that or from killing the pirates. This game appears to have depth, but they need to clean up the sources of depth (missions, trade) first.

  • MisterDrgn

    I like the ship controls and the polished look, but once you get beyond that, the game is kinda a mess. Aside from above complaints about the trade system, the mission system also makes very little sense. There's no way of seeing all the missions you've currently accepted. You can only see the missions you've accepted on the station you're currently visiting. Plus the objectives are vague (destroy all the pirates in a system? but they keep respawning, plus there isn't a clear dividing line between systems). Plus, it doesn't tell you when you've completed a mission. Either that, or I've never completed one. I dunno...I get money, but I can't tell if it's from that or from killing the pirates. This game appears to have depth, but they need to clean up the sources of depth (missions, trade) first.

  • Prail

    This game is horrible. I guess it's free - but you can see why within 30 seconds. Such a shame such terrible combat mechanics were put in. You attack a bigger ship and it literally just spins on it's axis in 360 degrees just trying to shoot you while you chase it's rear end, until you or it die. That's all forms on combat in this game.

    I played the game for 5 minutes before deleting it - a shame.

  • Prail

    This game is horrible. I guess it's free - but you can see why within 30 seconds. Such a shame such terrible combat mechanics were put in. You attack a bigger ship and it literally just spins on it's axis in 360 degrees just trying to shoot you while you chase it's rear end, until you or it die. That's all forms on combat in this game.

    I played the game for 5 minutes before deleting it - a shame.

  • http://www.callboxlive.com Stan Winstone

    Looks good but doesn't draw me in. Space Miner is really how this sorta game is done.

  • http://www.callboxlive.com Stan Winstone

    Looks good but doesn't draw me in. Space Miner is really how this sorta game is done.

  • ninjascience

    I'm glad I didn't pay for this one. A lot of graphical polish and depth but I agree with most of the negative comments here. My biggest gripe is that I need to set a destination system just to leave a space station. Pretty lame, especially if you accidentally enter the station. Accidentally entering a station while engaged in combat completely sucks too.

  • ninjascience

    I'm glad I didn't pay for this one. A lot of graphical polish and depth but I agree with most of the negative comments here. My biggest gripe is that I need to set a destination system just to leave a space station. Pretty lame, especially if you accidentally enter the station. Accidentally entering a station while engaged in combat completely sucks too.

  • Adam

    And yet another game that doesn't not have variable speed of the ship with the analog control stick. Nano Fighter was the same way and made the feel of the movement jerky. I much rather be able to slow down by pulling the stick closer to center than to always move at full speed.

  • Adam

    And yet another game that doesn't not have variable speed of the ship with the analog control stick. Nano Fighter was the same way and made the feel of the movement jerky. I much rather be able to slow down by pulling the stick closer to center than to always move at full speed.

  • Matt

    I want to like this game but everything about it is so non-intuitive, and then having to start over from scratch when you die - it's pretty frustrating. The worst part is trying to figure out how to complete missions - also the fact that you can't incrementally repair your ship so if you are almost dead and don't have the money for a complete repair you are pretty much screwed. Obviously the devs put a lot of work into this game but it is seriously user-unfriendly. Why not just let you go on a mission from the mission screen? Also, if you can't leave your ship unless you want to go to a new location. Here are my suggestions for an update:

    Let you go straight into a mission from the mission screen.
    Make it clear which stars have active missions on the map - the map is really hard to read
    Make it clearer where you need to fly to to complete a mission
    Let you repair the ship incrementally
    Make refueling automatic when you return to the main ship (its annoying having to buy it and adds nothing to the game)
    Improve the combat controls

    I really like the overall concept and graphics but all these problems suck the fun out of playing it.

    • Noam

      I agree with @Matt statements and "fix" requirements.

      All of them would make the game more fluid and forward moving then how it is now.

  • Matt

    I want to like this game but everything about it is so non-intuitive, and then having to start over from scratch when you die - it's pretty frustrating. The worst part is trying to figure out how to complete missions - also the fact that you can't incrementally repair your ship so if you are almost dead and don't have the money for a complete repair you are pretty much screwed. Obviously the devs put a lot of work into this game but it is seriously user-unfriendly. Why not just let you go on a mission from the mission screen? Also, if you can't leave your ship unless you want to go to a new location. Here are my suggestions for an update:

    Let you go straight into a mission from the mission screen.
    Make it clear which stars have active missions on the map - the map is really hard to read
    Make it clearer where you need to fly to to complete a mission
    Let you repair the ship incrementally
    Make refueling automatic when you return to the main ship (its annoying having to buy it and adds nothing to the game)
    Improve the combat controls

    I really like the overall concept and graphics but all these problems suck the fun out of playing it.

    • Noam

      I agree with @Matt statements and "fix" requirements.

      All of them would make the game more fluid and forward moving then how it is now.

  • Noam

    Another issue with the game is the apparent inability to unbecome most wanted.

    The path to becoming most wanted is quite easy.

    Get attacked by pirates, have an independent or even army ship pass along, you fire upon it, as you keep spinning around, and you becoming "less" than peaceful, usually criminal.

    From that point, any police that sees you will fire at you, if you fire back, you become Most Wanted/Wanted, which means police will start poping around you

    U die

    An alternative ending to this, is firing by mistake on an Army vessel, which makes you a criminal in the eyes of the army, which has the same fate as with the police.

    This needs to be fixed in some way, or at least a path to redeem yourself should be provided, maybe a fine to be paid? a mission to do? etc...

    If I kill 99% of the time pirates, why killing 1% police/army would even make me a criminal!?

  • Noam

    Another issue with the game is the apparent inability to unbecome most wanted.

    The path to becoming most wanted is quite easy.

    Get attacked by pirates, have an independent or even army ship pass along, you fire upon it, as you keep spinning around, and you becoming "less" than peaceful, usually criminal.

    From that point, any police that sees you will fire at you, if you fire back, you become Most Wanted/Wanted, which means police will start poping around you

    U die

    An alternative ending to this, is firing by mistake on an Army vessel, which makes you a criminal in the eyes of the army, which has the same fate as with the police.

    This needs to be fixed in some way, or at least a path to redeem yourself should be provided, maybe a fine to be paid? a mission to do? etc...

    If I kill 99% of the time pirates, why killing 1% police/army would even make me a criminal!?

  • tom

    Agree with both @Matt and @Noam. However by far the worst aspect is the fact you LOSE ALL YOUR PROGRESS WHEN YOU DIE. On top of that, it's pretty easy to die, because you have no indication of how powerful opponents are until you're fighting them, by which point it's usually too late.
    It's just a horrendous flaw for an rpg type game, which rewards you for investing time and effort. Just imagine if WOW or whatever just went "Oh guess what, you spent 30 hours leveling up to lvl 35, but you just randomly found yourself in a fight with 3 lvl 40's and now you're dead and have to start again... at lvl 0." Brilliant.
    At least it has a simple fix - allow you to respawn at the last base you left with all your stuff intact (maybe lose some money, or possibly cargo, gta style).

    • http://blog.sketchnation.com Nitzan

      Just touch "Load Game" and it will automatically re-load your game to the last star system you visited.

  • tom

    Agree with both @Matt and @Noam. However by far the worst aspect is the fact you LOSE ALL YOUR PROGRESS WHEN YOU DIE. On top of that, it's pretty easy to die, because you have no indication of how powerful opponents are until you're fighting them, by which point it's usually too late.
    It's just a horrendous flaw for an rpg type game, which rewards you for investing time and effort. Just imagine if WOW or whatever just went "Oh guess what, you spent 30 hours leveling up to lvl 35, but you just randomly found yourself in a fight with 3 lvl 40's and now you're dead and have to start again... at lvl 0." Brilliant.
    At least it has a simple fix - allow you to respawn at the last base you left with all your stuff intact (maybe lose some money, or possibly cargo, gta style).

    • http://blog.sketchnation.com Nitzan

      Just touch "Load Game" and it will automatically re-load your game to the last star system you visited.

  • Acidbottle

    deleted after 2 mins, great idea poorly executed.

    flying in weird circles is the combat? lol just no.

  • Acidbottle

    deleted after 2 mins, great idea poorly executed.

    flying in weird circles is the combat? lol just no.

  • The Blightcaller

    I have to throw in my 2 cents here.

    This could very well be the game I've been waiting for. All the framework is there, the potential is incredible! Even where Warpgate dropped the ball (stuffing you into a lame and confusing story, instead of a truly open world and a horribly restricting control scheme), this game does none of that! You're in an actual open world, you have complete control of movement, and there's tons of options, stars, ships, weapons, etc. But this game is RIDDLED with horrific problems that won't just go away. And I'll start with...

    1) Games like this are all about PROGRESS: The very MOMENT I left my FIRST planet, I blew up a few pirate ships and found out that I had 10 "heavy arms" in my cargo hold. I went back to the planet and voila! I had 150,000 credits, bought ALL the best weapons and turned my ship into an insane Bringer of Death. Not 4 minutes into the game and I was annihilating the police force, the military, the pirates and the giant barges... that's game over, people. What's the point after that? Since the point of games like this is progressing instead of reaching the finish-line (since there is none), you HAVE to make that progress gradual, even if you're randomly generating levels. Start me off as a rust bucket (a la Space Miner, or in a broader sense, something like Diablo), let me go after wimpy ships for a while, toss me a few credits and crappy weapons and let me BUILD UP MY SHIP. That's where the fun is! Don't just give me access to everything from the first moment, it's a game-killer.

    2) Complete lack of any information: This is the biggest one for me. When you accept a quest, where do you go? I want map markers and waypoints and a quest journal I can go back to (correct me if I just didn't find it). I know it says the name of the star system, but how do you even know when you're IN that star system? There's no designation letting you know where one system ends and the next begins.

    3) The same goes for Trading: You HAVE to implement some sort of way to figure out on which end of the galactic scale this base's prices are for each of the goods... even if it's just assigning them 1, 2, or 3 stars. 1 star meaning it's a relatively terrible price to what you'll find out there, 3 stars meaning you won't find a better price. SOMETHING to let me know if it's a good deal or a bad one.

    4) 1000 stars: What's the point of having 1000 stars if every single one is EXACTLY like the last one. In the hours I've played I've never once found anything remotely unique or different. Give me REASON to explore the stars, or I'd rather just have 5 STARS and call it a day. Hell, give me ONE star system, it'd be the exact same thing... but, alien artifacts? Alien races to discover? New quests? New weapons to find? New ships? Ship upgrades that can't be found anywhere else? ANYTHING to warrant travelling to all 1000 stars, and I'd do it, I swear I would. Load up a copy of Star Control 2 for the PC, and you'll see what I'm talking about, which brings me to...

    5) Planets: Boy, it sure is one hell of an empty universe. 1000 star systems and not one planet? What's up with that?

    6) Combat: I don't entirely mind that the ship only shoots out the front, it reminds of me Star Control 2 (my favorite). What I do mind is that there's NO sense of weight whatsoever. Ships flip around immediately and accelerate immediately. Because of that, the fastest ship to get behind the other always wins. Put some weight behind your ships, give me an accelerate button (again like Space Miner) and make it FEEL like a ship and all the bulk that flying a 5,000 ton spaceship entails.

    7) After racking up a few hundred thousand credits, mission have NO POINT anymore. Why would I ever go on a mission that rewards me 1,500 credits if I have hundreds of thousands in the bank. And the highest reward I ever found was 9,000. After 10 minutes of playing, I don't even get out of bed for under 10,000.

    8) INTERACTION: Please Sad Cat, explain to me, why in God's name every pirate in the universe is after ONLY ME. What did I do? Even if I have no cargo, and barely any weapons, and I'm flying next to a big fat barge, ripe with juicy cargo, I'm am their ONE target. That's just silly. And don't get me started on the police and military - their SOLE purpose in life is to catch one stray bullet of mine and turn the entire system against me. But with ridiculous spread weapons, how am I supposed to be dogfighting pirates and NOT hit any bystanders?? Too often, the game degenerates into me having the entire universe attacking me because one of my spread-shots ACCIDENTALLY hit a police/military/etc. I'm sorry, but the pirate ship bullets CANNOT actually hit barges or police, or whatever, it just goes right through them unscathed, and that is beyond ridiculous.

    9) I second what other people said, don't make me choose a new destination to be able to leave the base I'm in, and the auto-refuel is a good idea too. It doesn't have to cost $$ either, since 24 credits it literally nothing in this game. Just fill 'er up.

    10) Too much time was spent on the randomization mechanics and not enough on making the game fun or even make sense. Oh, and the stupid spread-weapons that make this a ridiculous and poor bullet-hell situation are lame.

    Until these issues are addressed, the game's not even playable. No story, no progress, poor combat and absolutely no unique reasons to explore all 1000 stars - this is an auto-delete until they fix it. It CAN be saved though, pretty easily, as long as the developers care to develop a fan-base and support their customers. We'll see, I guess!

    • Daniel

      Saves me from commenting, very good and detailed feedback, with all the issues. About the issues: It is a shame because the main concepts/graphics are really good but the game has no destination - it doesn't go anywhere at all.

  • The Blightcaller

    I have to throw in my 2 cents here.

    This could very well be the game I've been waiting for. All the framework is there, the potential is incredible! Even where Warpgate dropped the ball (stuffing you into a lame and confusing story, instead of a truly open world and a horribly restricting control scheme), this game does none of that! You're in an actual open world, you have complete control of movement, and there's tons of options, stars, ships, weapons, etc. But this game is RIDDLED with horrific problems that won't just go away. And I'll start with...

    1) Games like this are all about PROGRESS: The very MOMENT I left my FIRST planet, I blew up a few pirate ships and found out that I had 10 "heavy arms" in my cargo hold. I went back to the planet and voila! I had 150,000 credits, bought ALL the best weapons and turned my ship into an insane Bringer of Death. Not 4 minutes into the game and I was annihilating the police force, the military, the pirates and the giant barges... that's game over, people. What's the point after that? Since the point of games like this is progressing instead of reaching the finish-line (since there is none), you HAVE to make that progress gradual, even if you're randomly generating levels. Start me off as a rust bucket (a la Space Miner, or in a broader sense, something like Diablo), let me go after wimpy ships for a while, toss me a few credits and crappy weapons and let me BUILD UP MY SHIP. That's where the fun is! Don't just give me access to everything from the first moment, it's a game-killer.

    2) Complete lack of any information: This is the biggest one for me. When you accept a quest, where do you go? I want map markers and waypoints and a quest journal I can go back to (correct me if I just didn't find it). I know it says the name of the star system, but how do you even know when you're IN that star system? There's no designation letting you know where one system ends and the next begins.

    3) The same goes for Trading: You HAVE to implement some sort of way to figure out on which end of the galactic scale this base's prices are for each of the goods... even if it's just assigning them 1, 2, or 3 stars. 1 star meaning it's a relatively terrible price to what you'll find out there, 3 stars meaning you won't find a better price. SOMETHING to let me know if it's a good deal or a bad one.

    4) 1000 stars: What's the point of having 1000 stars if every single one is EXACTLY like the last one. In the hours I've played I've never once found anything remotely unique or different. Give me REASON to explore the stars, or I'd rather just have 5 STARS and call it a day. Hell, give me ONE star system, it'd be the exact same thing... but, alien artifacts? Alien races to discover? New quests? New weapons to find? New ships? Ship upgrades that can't be found anywhere else? ANYTHING to warrant travelling to all 1000 stars, and I'd do it, I swear I would. Load up a copy of Star Control 2 for the PC, and you'll see what I'm talking about, which brings me to...

    5) Planets: Boy, it sure is one hell of an empty universe. 1000 star systems and not one planet? What's up with that?

    6) Combat: I don't entirely mind that the ship only shoots out the front, it reminds of me Star Control 2 (my favorite). What I do mind is that there's NO sense of weight whatsoever. Ships flip around immediately and accelerate immediately. Because of that, the fastest ship to get behind the other always wins. Put some weight behind your ships, give me an accelerate button (again like Space Miner) and make it FEEL like a ship and all the bulk that flying a 5,000 ton spaceship entails.

    7) After racking up a few hundred thousand credits, mission have NO POINT anymore. Why would I ever go on a mission that rewards me 1,500 credits if I have hundreds of thousands in the bank. And the highest reward I ever found was 9,000. After 10 minutes of playing, I don't even get out of bed for under 10,000.

    8) INTERACTION: Please Sad Cat, explain to me, why in God's name every pirate in the universe is after ONLY ME. What did I do? Even if I have no cargo, and barely any weapons, and I'm flying next to a big fat barge, ripe with juicy cargo, I'm am their ONE target. That's just silly. And don't get me started on the police and military - their SOLE purpose in life is to catch one stray bullet of mine and turn the entire system against me. But with ridiculous spread weapons, how am I supposed to be dogfighting pirates and NOT hit any bystanders?? Too often, the game degenerates into me having the entire universe attacking me because one of my spread-shots ACCIDENTALLY hit a police/military/etc. I'm sorry, but the pirate ship bullets CANNOT actually hit barges or police, or whatever, it just goes right through them unscathed, and that is beyond ridiculous.

    9) I second what other people said, don't make me choose a new destination to be able to leave the base I'm in, and the auto-refuel is a good idea too. It doesn't have to cost $$ either, since 24 credits it literally nothing in this game. Just fill 'er up.

    10) Too much time was spent on the randomization mechanics and not enough on making the game fun or even make sense. Oh, and the stupid spread-weapons that make this a ridiculous and poor bullet-hell situation are lame.

    Until these issues are addressed, the game's not even playable. No story, no progress, poor combat and absolutely no unique reasons to explore all 1000 stars - this is an auto-delete until they fix it. It CAN be saved though, pretty easily, as long as the developers care to develop a fan-base and support their customers. We'll see, I guess!

    • Daniel

      Saves me from commenting, very good and detailed feedback, with all the issues. About the issues: It is a shame because the main concepts/graphics are really good but the game has no destination - it doesn't go anywhere at all.

  • Nick

    Horrible game.
    1.) The game is primarily a shoddy arcade fighter.
    2.) The trading requires keeping a notebook
    3.) As others have noted planet import/exports have no real relation to price
    4.) Fighting in a busy area causes you to hit friendlies which brings down the cops
    5.) You either advance a lot or not at all (total luck of the draw)

    Where is the game exactly?

    DELETED as it was a waste of space

  • Nick

    Horrible game.
    1.) The game is primarily a shoddy arcade fighter.
    2.) The trading requires keeping a notebook
    3.) As others have noted planet import/exports have no real relation to price
    4.) Fighting in a busy area causes you to hit friendlies which brings down the cops
    5.) You either advance a lot or not at all (total luck of the draw)

    Where is the game exactly?

    DELETED as it was a waste of space

  • Robble

    @The Blightcaller: You said Star Control 2. You win. If someone would take something that is even 75% of what Star Control 2 is, then add in some Elite-style trading and such to give it more long term depth... I'd pay $10 for it in a heartbeat. I hope Toys for Bob (the guys who made SC2) know that I'm not the only one!

  • Robble

    @The Blightcaller: You said Star Control 2. You win. If someone would take something that is even 75% of what Star Control 2 is, then add in some Elite-style trading and such to give it more long term depth... I'd pay $10 for it in a heartbeat. I hope Toys for Bob (the guys who made SC2) know that I'm not the only one!

  • http://www.3deified.net Senior Coconut

    The core mechanics, open-universe and solid production values tag this as a game with lots of potential. What keeps it from being great are the super-simplistic flight and combat controls, the completely repetitive star systems, the arbitrary trading model, a broken reputation system, and just a bare minimum number of potential ships and outfits to upgrade. The game won't keep anyone entertained beyond 4 or 5 hours.

  • http://www.3deified.net Senior Coconut

    The core mechanics, open-universe and solid production values tag this as a game with lots of potential. What keeps it from being great are the super-simplistic flight and combat controls, the completely repetitive star systems, the arbitrary trading model, a broken reputation system, and just a bare minimum number of potential ships and outfits to upgrade. The game won't keep anyone entertained beyond 4 or 5 hours.