The game opens with in a hospital ward with you under the direction of a mad scientist after having gone through a "procedure". You are walked through the basics of the game. If you've ever played Sokoban, you'll be pretty familiar with the gameplay. The goal is to move blocks to their proper locations. However, you can only push blocks and there has to be a space for you to push from. So if you back a block into a wall, you won't be able to pull it away. So it goes, and your job is to puzzle your way through each level to accomplish each goal. Unlike plain vanilla Sokoban, the game allows you to hop up and down levels, and also allows for stacking of boxes. This keeps things a little more interesting as you make your way through the game's 50 levels.
Game controls are intuitive with a single tap to select the box and a subsequent tap to determine its destination. Your character then automatically goes through the motions of pushing the box. Fortunately, there is a "fast" mode that allows him to run a bit faster, though there still will be times you are just waiting for him to finish.
Here's a video shot by one of our forum readers:
Due to the isometric view, there are sometimes perspective issues that can cause some initial confusion to the level designs, but an issue one you can learn to work around. For good or bad, the game seems to fall a bit on the easy side (at least until the final 10 levels so I'm told). Otherwise, the game is very well done with great artwork and amusing dialog. All this combines to a really great experience.
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