A couple of interesting releases recently hit the App Store. For various reasons we can't fully recommend them, but may be of interest.

Fast & Furious Adrenaline, $5.99

A sequel of sorts to Fast & Furious The Game [99¢ / Free], Fast & Furious Adrenaline is another arcade racer that runs at a decent frame rate with tracks filled with jumps and sharp turns. As noted by forum members in the game's thread, the physics in the game feel off and the draw distance is kind of low, but if you love the Fast & Furious movies, here's the latest game spinoff.


Icarus-X, $1.99

If you don't have a device capable of running Espgaluda II [$8.99], Icarus-X may be worth checking out. The 3D graphics are cool, but without an extensive weapon upgrade and power-up system (something which seems to be standard in shoot 'em up games) the game can feel a little monotonous. Forum members seem to be enjoying it because it does a pretty good job at throwing bullet hell at you. The control system is your standard touch to move, but your finger can easily get in the way when you are trying to maneuver your way through fields off bullets.

  • http://www.squarezerostudio.com squarezero

    "The control system is your standard touch to move, but your finger can easily get in the way when you are trying to maneuver your way through fields off bullets."

    That's actually not true. The game automatically moves the ship forward and away from the touch point -- the finger never blocks it.

    • Eli Hodapp

      Yes but my finger isn't transparent, so in bullet hell situations when I need to move backwards, things don't go so well.

      • http://www.squarezerostudio.com squarezero

        I found that the 1/4" gap between the touch point and the ship was enough to deal with that problem. In any event, bullets are almost always moving down or sideways -- nothing shoots at you from below. The question for me is: whenever I get killed, do I feel that it was my fault or the controls. With this game, I always feel it's my fault.

        To each his own, of course.

      • http://www.wolf3dmaps.com thewiirocks

        Play it on your iPad. Trust me, it's much better.

        Far more of a concern than visual blocking is how difficult it is to use the bottom of the screen. The gap creates a situation where you can accidentally move your finger off the touch area.

      • Lukeb

        I can't beat the last boss even on easy mode in the current version. It ends up taking too much swiping to keep rotating around the boss and dodge bullets at the same time. Also, the rotating red lasers in level 4 seem more difficult than they would otherwise be if horizonal ship maneuvers were smoother or had a different swipe-movement ratio. Still, Icarus-X has a lot going for it, and is definitely worth $2. Mapping some of the corridor turns on level 2 with the soundtrack added in an interesting twist that briefly made Icarus-X feel like a rhythmic shmup hybrid.

  • http://www.squarezerostudio.com squarezero

    "The control system is your standard touch to move, but your finger can easily get in the way when you are trying to maneuver your way through fields off bullets."

    That's actually not true. The game automatically moves the ship forward and away from the touch point -- the finger never blocks it.

    • Eli Hodapp

      Yes but my finger isn't transparent, so in bullet hell situations when I need to move backwards, things don't go so well.

      • http://www.squarezerostudio.com squarezero

        I found that the 1/4" gap between the touch point and the ship was enough to deal with that problem. In any event, bullets are almost always moving down or sideways -- nothing shoots at you from below. The question for me is: whenever I get killed, do I feel that it was my fault or the controls. With this game, I always feel it's my fault.

        To each his own, of course.

      • http://www.wolf3dmaps.com thewiirocks

        Play it on your iPad. Trust me, it's much better.

        Far more of a concern than visual blocking is how difficult it is to use the bottom of the screen. The gap creates a situation where you can accidentally move your finger off the touch area.

      • Lukeb

        I can't beat the last boss even on easy mode in the current version. It ends up taking too much swiping to keep rotating around the boss and dodge bullets at the same time. Also, the rotating red lasers in level 4 seem more difficult than they would otherwise be if horizonal ship maneuvers were smoother or had a different swipe-movement ratio. Still, Icarus-X has a lot going for it, and is definitely worth $2. Mapping some of the corridor turns on level 2 with the soundtrack added in an interesting twist that briefly made Icarus-X feel like a rhythmic shmup hybrid.

  • Kewldewd

    so why can the 3G run this but not espgaluda?

    • :o

      Because Espgaluda is crazy busy.

  • Kewldewd

    so why can the 3G run this but not espgaluda?

    • :o

      Because Espgaluda is crazy busy.

  • Hai

    Espgaluda II has way too many sprites appear on the screen at same time, it's crazy you have to see it to believe it. Check this video out, http://www.youtube.com/watch?v=22UR7ji-7Ys&feature=related

  • Hai

    Espgaluda II has way too many sprites appear on the screen at same time, it's crazy you have to see it to believe it. Check this video out, http://www.youtube.com/watch?v=22UR7ji-7Ys&feature=related

  • Blades

    Excellent game. Very fun, I actually like it on par with espgaluda II, as this doesn't have some lame ass story or annoying voices(like espgaluda II does). You just get in and play. Very fun and very hard. I recommend it!! Well worth the 2 bucks.

    ;

  • Blades

    Excellent game. Very fun, I actually like it on par with espgaluda II, as this doesn't have some lame ass story or annoying voices(like espgaluda II does). You just get in and play. Very fun and very hard. I recommend it!! Well worth the 2 bucks.

    ;