During episode #9 of the TouchArcade podcast, Kepa Auwae of Rocketcat Games let us in on some details regarding the successor to Hook Champ [App Store], a game currently dubbed Avalanche Game. This morning MTV Multiplayer posted some new tidbits, including a image comparing the art style of the two games and the evolution from "8-bit" to "16-bit" graphics:

As we discussed during our podcast, Avalanche Game is going to be a randomly generated never-ending game, building on the fun the developers had with Canabalt. Gameplay is said to remain similar to Hook Champ with new abilities to master and items to collect along the way. We loved Hook Champ, and needless to say, are going to be closely following the development of Avalanche Game.

  • Phil

    I think the "8 bit" version looks better - it's abstract and lets the mind fill in the details.

  • Phil

    I think the "8 bit" version looks better - it's abstract and lets the mind fill in the details.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I tend to like the lower rez pixel art as well. There is a range in the SNES graphics that feels almost more dated that low rez pixel art because the eye begins to want sharp edged stylized graphics as in cel-shaded 2D artwork. It almost looks like it's missing detail or fuzzy sometimes.

    In the lower rez you are obviously looking at blocks and, as you say, your mind fills in the details from the abstract. Much more interesting.

    It's a funny thing. Either way, though, I like the looks of this.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I tend to like the lower rez pixel art as well. There is a range in the SNES graphics that feels almost more dated that low rez pixel art because the eye begins to want sharp edged stylized graphics as in cel-shaded 2D artwork. It almost looks like it's missing detail or fuzzy sometimes.

    In the lower rez you are obviously looking at blocks and, as you say, your mind fills in the details from the abstract. Much more interesting.

    It's a funny thing. Either way, though, I like the looks of this.

  • Lord Gek

    RANDOMIZED gameplay in the form of a bit of a Canabalt/Hook Champ hybrid? SOLD!

  • Lord Gek

    RANDOMIZED gameplay in the form of a bit of a Canabalt/Hook Champ hybrid? SOLD!

  • aros

    endless? hmm why not go for levels? will wait till its 99c

    • Symbolist

      Would be a little bit like having chapters in a shortstory.

  • aros

    endless? hmm why not go for levels? will wait till its 99c

    • Symbolist

      Would be a little bit like having chapters in a shortstory.

  • Symbolist

    Wow! Great!
    Love Canabalt - will buy Avalanche as soon as it hits app store!

  • Symbolist

    Wow! Great!
    Love Canabalt - will buy Avalanche as soon as it hits app store!

  • Ben!

    I'll get this because Hook Champ is one of the best iPhone games out there, but I really wish they would have gone a similar, level-based route for this one as well. Knowing that I'll never, ever crack a global high score list makes me a lot less motivated to play these sorts of things to get a high score. I like having a level structure to push me along.

  • Ben!

    I'll get this because Hook Champ is one of the best iPhone games out there, but I really wish they would have gone a similar, level-based route for this one as well. Knowing that I'll never, ever crack a global high score list makes me a lot less motivated to play these sorts of things to get a high score. I like having a level structure to push me along.

  • Graham

    It sounds like there will also be a "race mode" which will have finite levels, along with the main endless mode.

  • Graham

    It sounds like there will also be a "race mode" which will have finite levels, along with the main endless mode.

  • shumby

    Hook Champ was my 2009 Game of the Year. I'm going to support everything RocketCat develops.

    Sold

  • shumby

    Hook Champ was my 2009 Game of the Year. I'm going to support everything RocketCat develops.

    Sold

  • John

    Hope they take more from wheelers treasure than canabalt.

  • John

    Hope they take more from wheelers treasure than canabalt.

  • LordGek

    I could consider sort of a hybrid.

    A level-less game but with lots of stages that can be unlocked.

    So say the game starts off in the Swamp stage. You'll be initially limited to just this Swamp stage but if you score enough points in one of your endless runs, next time you go for a run you'll now have an option to play the Swamp stage or the Desert stage, for example. So each of these stages are game mode unto themselves but could require the player to unlock them.

    As annoying as it can be to deal with a game with a bunch of unlockable content, there is nothing better to keep you hooked.

    Achievements are probably supposed to do that as well but to me, much like others have stated with games with only a highscore to show for all of your work, just getting a virtual little trophy for killing 5 baddies in a single shot doesn't mean a lot to me on it's own. If, on the other hand, I would need to achieve 5 of the games dozens of possible achievements to unlock more game content (and not just a re-skinning but new power-ups or a new level), I'm hooked in.

  • LordGek

    I could consider sort of a hybrid.

    A level-less game but with lots of stages that can be unlocked.

    So say the game starts off in the Swamp stage. You'll be initially limited to just this Swamp stage but if you score enough points in one of your endless runs, next time you go for a run you'll now have an option to play the Swamp stage or the Desert stage, for example. So each of these stages are game mode unto themselves but could require the player to unlock them.

    As annoying as it can be to deal with a game with a bunch of unlockable content, there is nothing better to keep you hooked.

    Achievements are probably supposed to do that as well but to me, much like others have stated with games with only a highscore to show for all of your work, just getting a virtual little trophy for killing 5 baddies in a single shot doesn't mean a lot to me on it's own. If, on the other hand, I would need to achieve 5 of the games dozens of possible achievements to unlock more game content (and not just a re-skinning but new power-ups or a new level), I'm hooked in.

  • Bok Choy

    Awesome.. Hook Champ is lots of fun and I really like the unique graphics. I actually prefer endless games to ones with levels so I'll definitely be picking this up.

  • Bok Choy

    Awesome.. Hook Champ is lots of fun and I really like the unique graphics. I actually prefer endless games to ones with levels so I'll definitely be picking this up.

  • http://www.rocketcat-games.com Kepa

    The game will have both an endless mode, and about 4 modes (5 if you count the tutorial stage) that are essentially just long, unlockable hand crafted levels. These unlockable levels will be just like Hook Champ levels, except without the chaser.

    The funny thing is that Hook Champ fans requested this immediately. As soon as I hinted about the next game, someone said "I like endless mode, but I'd really miss competing on timed scoreboards. This way, we hope to appeal to both play styles.

    I'll miss the 8 bit style too, personally. We're mostly moving away from it because it looks terrible in screenshots. A more Super Mario World art style looks a lot better on iTunes, and that's the only thing a lot of people see.

  • http://www.rocketcat-games.com Kepa

    The game will have both an endless mode, and about 4 modes (5 if you count the tutorial stage) that are essentially just long, unlockable hand crafted levels. These unlockable levels will be just like Hook Champ levels, except without the chaser.

    The funny thing is that Hook Champ fans requested this immediately. As soon as I hinted about the next game, someone said "I like endless mode, but I'd really miss competing on timed scoreboards. This way, we hope to appeal to both play styles.

    I'll miss the 8 bit style too, personally. We're mostly moving away from it because it looks terrible in screenshots. A more Super Mario World art style looks a lot better on iTunes, and that's the only thing a lot of people see.

  • http://www.ummband.com Poutini

    could you include both the 8 and 16 bit looks, Kepa? 16-bit for the majority of the game, and an unlockable 8-bit look which comes with those hand-crafted levels - that would give fans of hook champ more reason to come back.

    and hats. please, please bring more hats - I need my fix.

    • John

      Why not just play hook champ then? Why not let them make a second game, instead of hook champ 1.3. The new graphics style is a great way to distance the games. Not to mention hook champ fans will eat this up no matter what.

  • http://www.ummband.com Poutini

    could you include both the 8 and 16 bit looks, Kepa? 16-bit for the majority of the game, and an unlockable 8-bit look which comes with those hand-crafted levels - that would give fans of hook champ more reason to come back.

    and hats. please, please bring more hats - I need my fix.

    • John

      Why not just play hook champ then? Why not let them make a second game, instead of hook champ 1.3. The new graphics style is a great way to distance the games. Not to mention hook champ fans will eat this up no matter what.

  • Will090

    Dang, Jake seems to have had a growth spurt! Can't wait for this, will it be 2.99 like hook champ? (I'll still buy it for more, just wondering :p)

  • Will090

    Dang, Jake seems to have had a growth spurt! Can't wait for this, will it be 2.99 like hook champ? (I'll still buy it for more, just wondering :p)

  • TalesOfFan

    The original game was in 16-bit, not 8-bit to begin with.

  • TalesOfFan

    The original game was in 16-bit, not 8-bit to begin with.