928060There's no doubt that the App Store is absolutely loaded with different physics games, and many with very similar gameplay to Tumbledrop [App Store], but few are anywhere near as cute, colorful, or filled with rainbows for that matter.

Gameplay amounts to making your way through the 60 included levels (with more coming soon per the iTunes description) by tapping on screen to remove pieces in order to guide the star at the top of the pile safely to the ground-- Very similar to game modes in the Topple series, Finger Physics, and others.

What interested me in Tumbledrop was the forced delay in between removing the pieces that comprise the various structures of each level. Other games you could pretty easily cheese your way through the challenges by just quickly removing pieces as fast as possible while guiding the goal item back to the ground. In Tumbledrop, you have to plan your movements carefully as you can only remove one piece every three seconds.

Tumbledrop isn't particularly original, but if you're a fan of these types of games you likely have several similar ones on your phone already. If you want to give the game a try, there's a free version you can play in a web browser, you just have to download the Unity browser plugin. It's worth a look, if only to see how happy the star you're rescuing gets when its on the ground accompanied by the fanfare of rainbows and multi-colored confetti before progressing to the next level.

App Store Link: Tumbledrop, $1.99

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  • Jason

    I'd just like to say how disappointed I am that I wasn't first.. :(.

  • Hery

    I find the term 'physics games' to be a pretty lackluster attempt to group disparate puzzle games together. touch Arcade seems to use it almost in a weary way 'oh, not another one!', even though it's pretty hard for everyone else to see how 'samey' Topple, Implode and Tumbledrop are, mainly because even though they share use 'physics' (note: physics isn't just about gravity!) everyone else knows that there's far more that's dissimilar than there is the same.

    So does the existence of Half-Life make Deus Ex somehow less worthy? Of course not. Please don't chose a game because you like it and then try to play to the idiot gallery in the recap.

  • breezy

    And I think that sums up the level of exitement for yet ANOTHER crappy little physics game...

    • jack shiels

      Just to say, this game won an award at the unity game devs awards a while back - it's really good.

    • Ika

      I think you're the idiot gallery the poster above meant!

      • jack shiels

        You mean me? I was simply saying its a good game. It did in fact win an award and was made about a year and a bit ago - it isn't some clone of other physics games.

      • Ika

        No!! I mean the other guy, obviously!

      • jack shiels

        Ah righty-ho

  • Symbolist

    To enjoy this... You will need powerfull sunglasses. Or, maybe, You can protect Yourself by wrapping Your IDevices screen into dark tights.

  • Jason

    Oh, and a great little game - the in browser version bought me on the game, so good work, developers!

    Anyone decrying it should give it a half dozen levels before they post snide comments!

    • Dache

      Worth mentioning that this is the product of a single developer rather than a team.

    • Ika

      Really? It's a fantastic little game that deserves more credit than Eli and that guy in the comments gave it, and the fact that a game so coherent in design and bold in style was made by one person makes it more impressive.

  • http://hgrenade.com h.grenade

    Just for the record this game won a Unity dev award a while back - ie. Topple and Finger Physics are clones of this not vice-versa.

    • Yen

      I'd say there's a big gap between Topple and Tumbledrop especially, though - they share some things but the aims are pretty much the polar opposites of one another; one is about logically breaking down a stack, while the other is about building one.

  • Yen

    Oh, and I'm also pretty disappointed Eli didn't do enough research to know that before he posted this piece!

    • Eli Hodapp

      Topple 2 has more than one gameplay mode just FYI.

      • Yen

        Eh? What does that have to do with you not actually knowing Tumbledrop is far from 'another' physics game?

        I don't even know if you're even the real Eli - the posting system here means anyone can pose as anyone else!

  • noocell

    This is the ORIGINAL game that was supposed to demonstrate the specific physics concept, about a year ago!

    The mistake of the developer is that he leaved the web version available after he won the Unity award, so other developers copied the idea before the release of Tumbledrop.

    However, no released clone is so cute as Tumbledrop. This game is for physics what Flight Control was for line-drawing games, albeit the late release of TD. Tumbledrop is worth more than 1.99$ and I am sure that it will climb to the global top10 in less than two weeks. You will see...

  • Andy Bloom

    Please stop trying to make out this was the first game of its kind!

    Totem Destroyer was out on newgrounds long before this title was developed as were other games of this type.

    Don't take this the wrong way, Tumble drop is an excellent game and builds upon the genera in an original way (or it did, a year ago). But the fact of the matter is everyone takes inspiration from everything around them whether they are aware or not.

    I hope all the best for the developer, but this app may be a little late to appStore.

  • http://www.ninjapigs.com Big Pig

    This is a truly wonderful game! I hope it doesn't get lost in the sea of physics games. The developer deserves all the success in the world for coming up with this original concept (yep, Topple and the likes are the clones).

  • Nathah

    Btw, gameplay isn't as short as everyone is making it out to be. I've found that attempting to collect both medals for each of the current 60 levels provides substantially longer gameplay (like, 3x more, to be exact). The two medals, one for removing as little pieces as possible, and one for removing all pieces (and still winning), are both quite a challenge to attain. This process requires much more thought and experimentation than approaching the level with no medals in mind. I did not find repeating levels boring at all, since I was forced to use a different mindset.
    So... great job, "Doc", on a stellar game. I'm looking forward to your future exploits.