titleWith the slightly bad taste of The Chronicles of Inotia still fresh in the minds of some gamers, the announcement of Inotia 2: A Wanderer of Luone [App Store] was met with some understandable concerns. The first game in the franchise was plagued with a terrible menu/inventory system, boring battles, and extremely limited RPG elements, so is Inotia 2 (pronounced "In-oh-tee-ya," for those curious) even worth taking a glance at? After spending some considerable time in the world of this sequel, I can confidently say that it's a completely different game than its predecessor in all of the best ways.

inotia3

Inotia 2 isn't really bringing anything new to the table, even in terms of the app store. Games like Dungeon Hunter and (more similarly) Zenonia have already pioneered the action-RPG genre on the platform, but Inotia 2 makes up for that by being more polished, more accessible, and arguably deeper than any that came before it.

Progress is made through the completion of main-story quests and the leveling up of your character, a concept that should be familiar to many gamers. All of the regular trimmings like a skill tree that you can use to customize your character as he/she levels or collectible loot is there, but it's the mercenaries system that really sets Inotia 2 apart. Over the course of the game, players will be able to hire up to two mercenaries, which they can then take with them on all their quests, level up and customize as they grow, and actually manually control while in battle.

This allows for experimentation with each of the five character classes in a single playthrough, regardless of which character you chose at the beginning of the game to be your main. Item customization is another feature that adds to the depth of Inotia 2, as it allows players to attach enchantments (or upgrades) to their weapons and equipment via scrolls found through various methods in the game.

142961_3If plot is your main concern when delving into action-RPGs, Inotia 2 is going to disappoint you. The story is cliche-filled and poorly written, with bad dialogue making the already uninteresting conversations between characters only bearable because of the ability to quickly tap your way through them. It does not matter if you choose to play as a male or female character in this game, because everyone in the game will refer to you as though you are male, regardless of actual gender. This is all probably due to the fact that the developers, Com2uS, are from Korea and it seems like quite a bit may have been lost in translation.

Non-Player Characters (NPCs) are scattered about environments and towns with quests to give and generic lines to spew, as is par for the course in games of this genre, but they all seem dead due to their complete lack of animation. Since the NES era, NPCs have always had small movement animations, just to make it clear to the player that they're alive. This is not the case in Inotia 2; NPCs are so still that they could sometimes be mistaken as parts of the environment.

Addressing a common problem with both its predecessor and other games in its genre (I'm looking at you, Zenonia), Inotia 2 has a fantastic menu/inventory system. While the game does limit the number of items that players can carry along with them on the field, it also offers plenty of room for expansion, potentially to quadruple the number of inventory slots available at the start of the game. Touch navigation of the menus makes accessing all of the options, information, and character customization methods easy to get to.

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The actual battles in Inotia 2 are extremely well-designed, and there's a lot of fun and satisfaction to be had by taking part in them, especially later in the game, when you'll be managing three characters at once, each with their own complete skill sets. Movement is controlled either by touch or virtual D-pad, the latter of which I found to be much more responsive.

There is a large attack button on the right-hand side of the screen, and tapping this button once while in attacking distance of an enemy will simultaneously auto-turn your character in the right direction and initiate a series of constant attacks until either your character or the enemy is dead. This sounds rather brutish and indelicate, but strategy comes into play when you take advantage of your (up to) four special attacks on your quick menu and the combined skills of your unique party members.

For the first part of the game, I controlled a mage (my main character) and a templar, the latter of whom served as both my healer and frontline. I controlled the templar and led the way into battle, creating a safe environment for my mage to attack from a distance behind me. At first, the only skill that my templar had access to was a basic healing spell, but with a broadsword and careful attention to the health bars of my party members, I was able to make it through most situations with ease. Later, I added a knight to my party, which added even more strategic options due to the fact that my templar was now freed for full time healing duty while my knight charged headfirst into enemies. The combination of class types in my party gave me a lot of wiggle room for experimentation with strategy, making the game much more than a simple hack-and-slasher.

inotia2Unfortunately, mercenaries do not have the same potential as your main character. Players are limited to the use of only half of their mercenaries' skills trees, the other half of both passive and active abilities are locked. I suppose that the developers' intentions when designing this system was to increase replayability and encourage second playthroughs as a different character class, but since the game is easily 40+ hours anyway, this is more of an annoyance than anything else. I strongly urge the developers to create some way to open up access to the second half of the mercenaries' skill trees; it's something that everyone who buys the game will want.

Inotia 2 is not lacking in online features, with a ranking system that shows your worldwide rank as measured by either player level or the highest level enchantment on one of your weapons. Players are also given the ability to take their party online in a versus-style environment called "Match Up Mode."

I would generally advise against participating in this mode until you have a full three person party, as you're likely to get totally owned, otherwise. This mode is really nothing more than a fun diversion to take part in after completing the main storyline in the game, but it will add to the overall value to the really hardcore players who pour in the dozens of hours required to fully level their characters.

inotia4

Visually, Inotia 2 is a real treat, with large, high-quality character portraits that appear during dialogue and an all around clean, top down 2D graphical style that looks several leaps ahead of what was possible on the Super Nintendo, but while still keeping that same sort of feel. The actual animation of characters aren't quite up to par  with the art and retro graphics in the game, but they do just well enough to not really be noticable.

The audio is a bit forgettable, with a score that seems uninspired and generic when compared to the approximately 12 million other games that use a fantasy setting, but the option to turn off individual aspects of the sound are allowed via the in-game menu, and music from your iPod itself can be activated in its place.

So is Inotia 2 worth a purchase? With the absolutely enormous story mode, numerous possibilities for customization (whether that be through party configurations, skill sets, or weapon/armor choices), and the online play options, this is by all means a complete package. The level of visual detail and overall fun factor provided by the game is only slightly diminished by weak writing, a problem that most games in the action-RPG genre share.

Casual gamers who are unfamiliar with games of this sort will most likely be turned off by the complexity of the game's inner workings, but those who know what they're getting into and enjoy similar games will probably agree with me when I say that Inotia 2 is one of the best action-RPG's on the App Store.

App Store Link: Inotia: A Wanderer of Luone, $7.99

TouchArcade Rating

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  • http://musicgamespickles.blogspot.com/ Robert M.

    I love RPG's and this game looks great. Sadly, I'm going to have to pass for now. It's just too many other games that demand my play time right now. But I will be picking this up sometime early next year.

  • http://musicgamespickles.blogspot.com/ Robert M.

    I love RPG's and this game looks great. Sadly, I'm going to have to pass for now. It's just too many other games that demand my play time right now. But I will be picking this up sometime early next year.

  • http://twitter.com/tutukun/ tutukun

    look great!
    too bad i have to wait for a pricedrop to get this game. too many game to get atm.

  • http://twitter.com/tutukun/ tutukun

    look great!
    too bad i have to wait for a pricedrop to get this game. too many game to get atm.

  • dagamer34

    It's stuff like this that makes me wish Apple would come out with a darn gamepad already.

  • dagamer34

    It's stuff like this that makes me wish Apple would come out with a darn gamepad already.

  • http://macciti.com K.Nitsua

    Great review. I am definitely looking forward to playing this game. I was also disappointed with the first Chronicles of Inotia, but being one of the only RPGs of the time I was just pleased to see the genre make it to the AppStore.

    I am also pleased with the price. $7.99 might seem like a lot to most AppStore buyers, but if the game is as vast as you guys are claiming it to be $7.99 should be well worth the price.

    High quality games should continue to push up the price ceiling in order to catch the gazes of other top quality developers.

    • Aaron

      Thank you so much for your comment! It's exactly how I feel and see it. We'd be paying 3-5 times the cost on another platform.

  • http://macciti.com K.Nitsua

    Great review. I am definitely looking forward to playing this game. I was also disappointed with the first Chronicles of Inotia, but being one of the only RPGs of the time I was just pleased to see the genre make it to the AppStore.

    I am also pleased with the price. $7.99 might seem like a lot to most AppStore buyers, but if the game is as vast as you guys are claiming it to be $7.99 should be well worth the price.

    High quality games should continue to push up the price ceiling in order to catch the gazes of other top quality developers.

    • Aaron

      Thank you so much for your comment! It's exactly how I feel and see it. We'd be paying 3-5 times the cost on another platform.

  • http://jespersunivers.dk/ Plast2

    Absolutely! It's a great game. I have invested about 8 hours now, and I'm having a great time. I highly recommend this to any rpg fan or gamer. A truly perfect example of how rpg on the iPhone should be, and can be, done.

  • http://jespersunivers.dk/ Plast2

    Absolutely! It's a great game. I have invested about 8 hours now, and I'm having a great time. I highly recommend this to any rpg fan or gamer. A truly perfect example of how rpg on the iPhone should be, and can be, done.

  • araczynski

    so my understanding is that they fracked up the first attempt, then came out with a second one at 9.99 (2 days later 7.99) and are saying "trust me"... riiiiight....

    • http://www.squarezerostudio.com squarezero

      You don't have to trust them. Just read the comments in the very extensive thread in the forums.

  • araczynski

    so my understanding is that they fracked up the first attempt, then came out with a second one at 9.99 (2 days later 7.99) and are saying "trust me"... riiiiight....

    • http://www.squarezerostudio.com squarezero

      You don't have to trust them. Just read the comments in the very extensive thread in the forums.

  • JackieMac

    I agree with araczyski.

    I couldn't even finished their first game because of the bugs. AND they don't even acknowledge people in there forums that are clearly suffering from the bug.

    No thanks.

    There are lots of good RPGs on iPhone now.

    Maybe if they fix the bugs in the first Inotia, I might consider trusting them again.

    • Cookies

      There aren't really that many good RPG's right now, and this game should not be judged on it's predecessor, cuz it's actually awesome.

    • JackieMac

      My bad. I am mistaken. The game I am referring to is Eleven Chronicles.

      Chronicles of Inotia: Legend of Feanor (the first one) is a fine game!

      Sorry for my brain glitch. :-/

  • JackieMac

    I agree with araczyski.

    I couldn't even finished their first game because of the bugs. AND they don't even acknowledge people in there forums that are clearly suffering from the bug.

    No thanks.

    There are lots of good RPGs on iPhone now.

    Maybe if they fix the bugs in the first Inotia, I might consider trusting them again.

    • Cookies

      There aren't really that many good RPG's right now, and this game should not be judged on it's predecessor, cuz it's actually awesome.

    • JackieMac

      My bad. I am mistaken. The game I am referring to is Eleven Chronicles.

      Chronicles of Inotia: Legend of Feanor (the first one) is a fine game!

      Sorry for my brain glitch. :-/

  • sandy

    I don't agree with the review much.
    I don't think its depth is anything compared to Zenonia. Take the inventory for example, it allows probably 12x4 items only. You may say that it is unrealistic to carry hundreds of items, but how can one carry 150 potions then (which is theoritically possible in this game)? And the D-Pad pretty much sucks, often I end up traveling to right than towards down. And the quests so far (into ~6 hrs of gameplay) are pretty petty, like 5 flour monsters or so. And there are some apparent bugs too. For example, I was asked to bring 5 flour packs (available on killing flour monsters). Normally, it should follow the rule that I kill 1 monster and get 1 pack of flower. But most of the time, I kill in vain, and for those 5 packs, I need to kill 20 or so monsters. (If that's a part of challenge, it's a bit nasty anyway). And the combination procedure is not well-documented. Only the graphics is of some value, with nicely detailed character animation.

    • Passerby

      1) You don't need 150 potions, the game is balanced enough for that, so far the only fights you need to pot in are boss fights

      2) The inventory is expandable, most misc items like pots and ingredients are stackable and towns are fairly frequent, so most items you do not need are sold off conveniently

      3) In fact, most RPGs do not give you 1 quest item per kill, so killing 20 for 5 quest items is pretty reasonable, that's a 25% drop rate, personally i manged to get 10 quest items out of 15 kills =)

      4) The touch screen controls fare much better than the virtual Dpad control, you might wana consider switching to that, its what the Iphone is designed to focus on in the first place, touch screen controls =P

      5) Combination recipes are located throughout the game, so if you can't combine or create an item, it's because you haven't found the correct recipe yet, they drop as mob kills

      Hope that helps =)

      • sandy

        I didn't mean that I need 150 potions, I meant I can have 150 potions, while I can't carry some extra stuff. And regarding the frequent towns thing, after playing for about 6 hrs, I frequently come up with the "inventory full" message. Also, till now, I have seen that the inventory can hold 12x4 items. Thing is, Zenonia managed it way better, where you could move with slower speed if you were overloaded, but you did not need to discard a drop just because you are carrying some other items.
        Regarding the drop ratio, fine. I will have to be a bit more patient in those cases. However, it's quest items I am concerned about, not normal drops like weapons or potions.
        I only mentioned D-Pad controls, because touchscreen controls are abysmal at best.
        Regarding the combinations, I will look for them then, if I play it any more.

        According to me, this game is being hyped beyond merit.

      • Harry

        It seems you didn't play alot of RPGs if you complain about a not-100%-droprate on quest items. Thats totally normal, and is usually done in MMORPGs all the time, but in singleplayer RPGs as well.

      • Aaron

        @ Harry: x1. It's very, very common in RPGs for drop-rates to not be 100%

    • Narziss

      Learn 2 play RPGS.

  • sandy

    I don't agree with the review much.
    I don't think its depth is anything compared to Zenonia. Take the inventory for example, it allows probably 12x4 items only. You may say that it is unrealistic to carry hundreds of items, but how can one carry 150 potions then (which is theoritically possible in this game)? And the D-Pad pretty much sucks, often I end up traveling to right than towards down. And the quests so far (into ~6 hrs of gameplay) are pretty petty, like 5 flour monsters or so. And there are some apparent bugs too. For example, I was asked to bring 5 flour packs (available on killing flour monsters). Normally, it should follow the rule that I kill 1 monster and get 1 pack of flower. But most of the time, I kill in vain, and for those 5 packs, I need to kill 20 or so monsters. (If that's a part of challenge, it's a bit nasty anyway). And the combination procedure is not well-documented. Only the graphics is of some value, with nicely detailed character animation.

    • Passerby

      1) You don't need 150 potions, the game is balanced enough for that, so far the only fights you need to pot in are boss fights

      2) The inventory is expandable, most misc items like pots and ingredients are stackable and towns are fairly frequent, so most items you do not need are sold off conveniently

      3) In fact, most RPGs do not give you 1 quest item per kill, so killing 20 for 5 quest items is pretty reasonable, that's a 25% drop rate, personally i manged to get 10 quest items out of 15 kills =)

      4) The touch screen controls fare much better than the virtual Dpad control, you might wana consider switching to that, its what the Iphone is designed to focus on in the first place, touch screen controls =P

      5) Combination recipes are located throughout the game, so if you can't combine or create an item, it's because you haven't found the correct recipe yet, they drop as mob kills

      Hope that helps =)

      • sandy

        I didn't mean that I need 150 potions, I meant I can have 150 potions, while I can't carry some extra stuff. And regarding the frequent towns thing, after playing for about 6 hrs, I frequently come up with the "inventory full" message. Also, till now, I have seen that the inventory can hold 12x4 items. Thing is, Zenonia managed it way better, where you could move with slower speed if you were overloaded, but you did not need to discard a drop just because you are carrying some other items.
        Regarding the drop ratio, fine. I will have to be a bit more patient in those cases. However, it's quest items I am concerned about, not normal drops like weapons or potions.
        I only mentioned D-Pad controls, because touchscreen controls are abysmal at best.
        Regarding the combinations, I will look for them then, if I play it any more.

        According to me, this game is being hyped beyond merit.

      • Harry

        It seems you didn't play alot of RPGs if you complain about a not-100%-droprate on quest items. Thats totally normal, and is usually done in MMORPGs all the time, but in singleplayer RPGs as well.

      • Aaron

        @ Harry: x1. It's very, very common in RPGs for drop-rates to not be 100%

    • Narziss

      Learn 2 play RPGS.

  • Passerby

    If everyone's gonna judge Inotia 2 based on the first game, then you don't know what you're missing out. Yes i bought the first Inotia as well, was utterly disgusted with it, but after a couple of reviews i decided to pick up Inotia at 7.99 and it was TOTALLY worth it.

    1) Zenonia was the pioneer for RPG on idevices imo, but Inotia 2 took it a notch higher

    2) Looks and design are polished, controls are very responsive

    3) Combat is easy to manage, tho not necessarily easy to win =P

    4) Fixed the damned problem where you 1-hit mobs in a map and get 1-hit in the next map by mobs, nice curve now with mobs who are way stonger than you indicated in purple, so you know to stay far away

    5) No hard core grinding, quests provide plenty of exp, unless you're looking to reach god-like status then you can grind all you want

    6) Character look changes with different equipped items, very cool

    7) Skills are defined, no more same-slash-look with every skill

    8) Party system, VERY cool, you can experiment with different mixtures to suit your best playstyle, so far Knight, Priest and Mage works best for me =) Furthermore, you can either micro your party, or for bums like me, set the AI to spam skills!

    9) Items drops are acceptable now, unlike Inotia 1 where item drops were considered luckier than striking lottery

    10) Good artwork, abeit the females are overly revealing imo =P

    11) Map system, much like Zenonia

    So far, i've played about 8 hours into the game and i daresay i'm very impressed and satisfied with everything, i'm not even bothered by the looping music and slightly poor intro. Frankly, i won't compare it to any PC games since its unfair, but among all the games in AppStore, it is a serious contender for Top 10 of all time imo (i'm a RPG fan btw). All in all, the combat and party system, with the pretty graphics and minimal grinding is what makes Inotia a great RPG experience. So to all those disappointed by Inotia 1, bury the hatchet, forgive and forget and move on to Inotia 2, you won't be disappointed =)

    • Cookies

      Very Informative, I might just have to get this game now.

  • Passerby

    If everyone's gonna judge Inotia 2 based on the first game, then you don't know what you're missing out. Yes i bought the first Inotia as well, was utterly disgusted with it, but after a couple of reviews i decided to pick up Inotia at 7.99 and it was TOTALLY worth it.

    1) Zenonia was the pioneer for RPG on idevices imo, but Inotia 2 took it a notch higher

    2) Looks and design are polished, controls are very responsive

    3) Combat is easy to manage, tho not necessarily easy to win =P

    4) Fixed the damned problem where you 1-hit mobs in a map and get 1-hit in the next map by mobs, nice curve now with mobs who are way stonger than you indicated in purple, so you know to stay far away

    5) No hard core grinding, quests provide plenty of exp, unless you're looking to reach god-like status then you can grind all you want

    6) Character look changes with different equipped items, very cool

    7) Skills are defined, no more same-slash-look with every skill

    8) Party system, VERY cool, you can experiment with different mixtures to suit your best playstyle, so far Knight, Priest and Mage works best for me =) Furthermore, you can either micro your party, or for bums like me, set the AI to spam skills!

    9) Items drops are acceptable now, unlike Inotia 1 where item drops were considered luckier than striking lottery

    10) Good artwork, abeit the females are overly revealing imo =P

    11) Map system, much like Zenonia

    So far, i've played about 8 hours into the game and i daresay i'm very impressed and satisfied with everything, i'm not even bothered by the looping music and slightly poor intro. Frankly, i won't compare it to any PC games since its unfair, but among all the games in AppStore, it is a serious contender for Top 10 of all time imo (i'm a RPG fan btw). All in all, the combat and party system, with the pretty graphics and minimal grinding is what makes Inotia a great RPG experience. So to all those disappointed by Inotia 1, bury the hatchet, forgive and forget and move on to Inotia 2, you won't be disappointed =)

    • Cookies

      Very Informative, I might just have to get this game now.

  • TKO

    Aw dammit! Another super-pretty JRPG looking game. I think I have to get this for my girl ..probably no choice there. I'd probably like it too, if I ever get the time to play it. (Just too much to play ..roll on those xmas holidays!) :)

  • TKO

    Aw dammit! Another super-pretty JRPG looking game. I think I have to get this for my girl ..probably no choice there. I'd probably like it too, if I ever get the time to play it. (Just too much to play ..roll on those xmas holidays!) :)

  • Chad

    The mercs are cool but I don't like how much crafting ingredients fill up my bag in comparison to how long it takes to find a crafting recipe.

  • Chad

    The mercs are cool but I don't like how much crafting ingredients fill up my bag in comparison to how long it takes to find a crafting recipe.

  • aen

    count me in for the magician babe ;)

  • aen

    count me in for the magician babe ;)

  • http://www.aldonn.com Aldonn

    All these Iphone RPGs have bad story! The reason I play RPGs is for the story, why can't an iphone game get story right? Like seriously, is it that hard to hire an actual writer for your games. I'm a writer, I'm writing a novel and I respect a good story. If someone is interested, give me a holler.

    • Harry

      Nice try.

  • http://www.aldonn.com Aldonn

    All these Iphone RPGs have bad story! The reason I play RPGs is for the story, why can't an iphone game get story right? Like seriously, is it that hard to hire an actual writer for your games. I'm a writer, I'm writing a novel and I respect a good story. If someone is interested, give me a holler.

    • Harry

      Nice try.

  • Harry

    It looks a little choppy in the video, how does it play on an ipod touch 2nd gen?

    • Passerby

      i'm not sure it actually plays on the 2nd gen, mine's version 3 updated (is that 2nd gen? lol) anyway, i've got no lag so far on mine, loading times are pretty fast too, except when you load the application, loading save files takes about 3 secs, it wasn't choppy on my device =) hope that helps!

      • mike

        I have the first 8gig iPod touch and it plays great. Keep your Tinfoil and FUD to yourself.

  • Harry

    It looks a little choppy in the video, how does it play on an ipod touch 2nd gen?

    • Passerby

      i'm not sure it actually plays on the 2nd gen, mine's version 3 updated (is that 2nd gen? lol) anyway, i've got no lag so far on mine, loading times are pretty fast too, except when you load the application, loading save files takes about 3 secs, it wasn't choppy on my device =) hope that helps!

      • mike

        I have the first 8gig iPod touch and it plays great. Keep your Tinfoil and FUD to yourself.

  • obot

    Are there any action RPGs with fighting more like zelda? I don't understand all the fascination with leveling-up and inventory when the fights are just pressing one attack button over and over.

  • obot

    Are there any action RPGs with fighting more like zelda? I don't understand all the fascination with leveling-up and inventory when the fights are just pressing one attack button over and over.

  • Dra.

    Yo. Just jailbreak your device.
    And get the egged app.
    I dont pay for my games.
    And i want to try it out.

  • Dra.

    Yo. Just jailbreak your device.
    And get the egged app.
    I dont pay for my games.
    And i want to try it out.

  • http://rpg-fanatics.de Crish

    I don´t get: Many people here are considering themselves as die hard RPG-fans but none of them mentions the story line as a criterion of a good RPG. What about atmosphere and exploring?
    People seem to be easy to please nowadays...

    • Chad

      Role "playing" not role reading game. A story is a welcome element but not a requisite to a good RPG.

      • http://rpg-fanatics.de Crish

        A good storyline doesn´t need endless texts. Play Nowhere for your mobile and you´ll see what I mean.
        And by the way, it´s people shouldn´t confuse RPGs with Hack n Slay-games. Fighting is part of an RPG but not necessarily the main purpose.
        Thousands of fights, skills and items doesn´t make a good or deep game.

  • http://rpg-fanatics.de Crish

    I don´t get: Many people here are considering themselves as die hard RPG-fans but none of them mentions the story line as a criterion of a good RPG. What about atmosphere and exploring?
    People seem to be easy to please nowadays...

    • Chad

      Role "playing" not role reading game. A story is a welcome element but not a requisite to a good RPG.

      • http://rpg-fanatics.de Crish

        A good storyline doesn´t need endless texts. Play Nowhere for your mobile and you´ll see what I mean.
        And by the way, it´s people shouldn´t confuse RPGs with Hack n Slay-games. Fighting is part of an RPG but not necessarily the main purpose.
        Thousands of fights, skills and items doesn´t make a good or deep game.

  • dk206

    "this game is being hyped beyond merit."

    sorry guys totally agree...
    The story line is a bit lame...
    You guys should watch or try out (if you can) Inotia 3 for the Korean Mobile phones....it owns this...

    this game is lame.
    Cool features? like customisable weapons, armour etc?
    well isn't time rpg games that come out now SHOULD HAVE ALL OF THESE THINGS??
    don't get carried away guys...maybe you just haven't played any good portable mobile rpgs -.-

    • Narziss

      Do you happen to have a video link to Inotia 3?

  • dk206

    "this game is being hyped beyond merit."

    sorry guys totally agree...
    The story line is a bit lame...
    You guys should watch or try out (if you can) Inotia 3 for the Korean Mobile phones....it owns this...

    this game is lame.
    Cool features? like customisable weapons, armour etc?
    well isn't time rpg games that come out now SHOULD HAVE ALL OF THESE THINGS??
    don't get carried away guys...maybe you just haven't played any good portable mobile rpgs -.-

    • Narziss

      Do you happen to have a video link to Inotia 3?

  • JD

    Can anyone tell me how I can fix this bug that prevents me from completing the "Reania Entrance" quest? I can't get to Reania because the Jeweler does not give me the fairy powder after I've given him the 15 gems....

    Any help would be appreciated....sucks to be stuck.

    I've completed the quest and the jeweler says..."....take this fairy powder" but it doesn't show up a 1/1 in either the equip page or the quest page...

    Desparate...have started over once too and had the same problem twice...

    • me

      go up to the rock, then open your equipment, click the quest inventory tab, and click on power and use.

      • Favor

        That does not help when the powder is not even in your inventory. I am having the same problem and can't find away around it. I am starting to feel ripped off...

  • JD

    Can anyone tell me how I can fix this bug that prevents me from completing the "Reania Entrance" quest? I can't get to Reania because the Jeweler does not give me the fairy powder after I've given him the 15 gems....

    Any help would be appreciated....sucks to be stuck.

    I've completed the quest and the jeweler says..."....take this fairy powder" but it doesn't show up a 1/1 in either the equip page or the quest page...

    Desparate...have started over once too and had the same problem twice...

    • me

      go up to the rock, then open your equipment, click the quest inventory tab, and click on power and use.

      • Favor

        That does not help when the powder is not even in your inventory. I am having the same problem and can't find away around it. I am starting to feel ripped off...

  • Patrick

    Pretty good game fun combat system i really like it i would suggest picking it up if you like those kind of games. Just dont expect to much from the story.

  • Patrick

    Pretty good game fun combat system i really like it i would suggest picking it up if you like those kind of games. Just dont expect to much from the story.

  • Jake

    i have a question. when your are playing the game and your have to find the sage where is he? The captain of the warriors of light or something like that told me that i have to find the sage but i tried everywhere and i cant find him

  • Jake

    i have a question. when your are playing the game and your have to find the sage where is he? The captain of the warriors of light or something like that told me that i have to find the sage but i tried everywhere and i cant find him

  • http://toucharcade.com/2009/12/07/inotia-a-wanderer-of-luone-a-pretty-fun-action-rpg/ Jake

    i have a question. when your are playing the game and your have to find the sage where is he? The captain of the warriors of light or something like that told me that i have to find the sage but i tried everywhere and i cant find him

    thxs

  • http://toucharcade.com/2009/12/07/inotia-a-wanderer-of-luone-a-pretty-fun-action-rpg/ Jake

    i have a question. when your are playing the game and your have to find the sage where is he? The captain of the warriors of light or something like that told me that i have to find the sage but i tried everywhere and i cant find him

    thxs

  • Eggsaregood

    Can anyone tell me how to play this game after you download it?
    I downloaded it from the app store already and whenever I'd click
    the story mode/play , It would direct me to this link on the internet.

    • tim

      i got the same problem it not just the story mode, you tap on settlings and it takes out of the app and into the safari browser with a internet link

      • tim

        i connected to the internet the one i got from applous.us take me straight to the app store on my itouch and the second link that was there the file was taken off the website.

  • Eggsaregood

    Can anyone tell me how to play this game after you download it?
    I downloaded it from the app store already and whenever I'd click
    the story mode/play , It would direct me to this link on the internet.

    • tim

      i got the same problem it not just the story mode, you tap on settlings and it takes out of the app and into the safari browser with a internet link

      • tim

        i connected to the internet the one i got from applous.us take me straight to the app store on my itouch and the second link that was there the file was taken off the website.

  • Dazthespazz

    Really good game, Lord Epsilon boss fight is a fuckin nightmare though, totally worth the money. BUY IT!! ;)

  • Dazthespazz

    Really good game, Lord Epsilon boss fight is a fuckin nightmare though, totally worth the money. BUY IT!! ;)

  • GCM

    Corrections to the author.

    This is false "Unfortunately, mercenaries do not have the same potential as your main character. Players are limited to the use of only half of their mercenaries' skills trees, the other half of both passive and active abilities are locked"

    There are mercenaries drops with all skills or just 1 skill unlocked, so it is all about luck. I have never seen in forums a full skill merc thoug, but they say it is possible.
    And you can dismiss and recruit Mercs as much as you want.

    So mercenary skill trees are already opened, but you have to find the right 1 for you =p teehehehehe.
    Since Mercenaries come in drops, then it is also fun to farm to get the best Merc.

    Another correction to the author, Match Up mode will chose another player with your average level, so it will be super rare you being level 10 fighting against a level 70.

    Regards,

  • GCM

    Corrections to the author.

    This is false "Unfortunately, mercenaries do not have the same potential as your main character. Players are limited to the use of only half of their mercenaries' skills trees, the other half of both passive and active abilities are locked"

    There are mercenaries drops with all skills or just 1 skill unlocked, so it is all about luck. I have never seen in forums a full skill merc thoug, but they say it is possible.
    And you can dismiss and recruit Mercs as much as you want.

    So mercenary skill trees are already opened, but you have to find the right 1 for you =p teehehehehe.
    Since Mercenaries come in drops, then it is also fun to farm to get the best Merc.

    Another correction to the author, Match Up mode will chose another player with your average level, so it will be super rare you being level 10 fighting against a level 70.

    Regards,

  • Citera

    Also, they have a lite version to try out in case you don't trust them.

  • Citera

    Also, they have a lite version to try out in case you don't trust them.

  • SATX

    This game is by far the best RPG game for the ipod ive played so far. Its addicting!, Im a lv 20 Knight, and i have 2 mercenaries, both lv 19, magician and a thief. Its defenitely worth every penny.

  • SATX

    This game is by far the best RPG game for the ipod ive played so far. Its addicting!, Im a lv 20 Knight, and i have 2 mercenaries, both lv 19, magician and a thief. Its defenitely worth every penny.

  • Rase

    Hi guys, firstable this is an awesome Game.
    But i still don't Know how to combine it Comestibles just
    " combine failed ". Please i Need help!!!

  • Rase

    Hi guys, firstable this is an awesome Game.
    But i still don't Know how to combine it Comestibles just
    " combine failed ". Please i Need help!!!

  • Drkspartan

    This game is great, but I recommend Final Fantasy 1 and 2 they are much better rpg's.

  • Drkspartan

    This game is great, but I recommend Final Fantasy 1 and 2 they are much better rpg's.

  • Drkspartan

    This game is great, but the 2 final fantasy games that were just released are much better.

  • Drkspartan

    This game is great, but the 2 final fantasy games that were just released are much better.

  • cash21988

    the game is awesome people should try it

  • http://yahoo cash21988

    the game is awesome people should try it

  • Lil Dog

    I lost the recipe for the dark writing implement and can't find another one. I have been farming in the Southern Ragon for hours hoping that a monster will drop one, but nothing has happened. I have been in all the areas and caves of Ragon, but the recipe hasn't dropped. I can't move past this without it. HELP! Does anyone know where I can find the recipe????