Gameloft has released a new trailer for their much anticipated Halo-like first person shooter NOVA.

After their usual cinematic introduction, the video also includes new clips of actual gameplay. We'll have more information of the game soon as it's said to be due "this holiday season".

  • http://www.TouchAholics.com WunDaii

    Why didn't TouchArcade get a hands-on with this at Paris? :(

    • ImNoSuperMan

      They actually did. Hodapp even teased about it in one of the threads in the forums. Probably under NDA to reveal much right now.

  • Arq24

    Who do they(gameloft)copy this time?Is this gonna be another shallow game?

    • SalsaMD

      Can we give that played out sentiment a rest for a while...

      • sk8erdude50

        ...no

        haha

    • http://www.twitchfactor.com Twitchfactor

      Why are people so lame?

      Sure, Gameloft "copies" well-worn genres and use the top of each genre as their inspiration/target, but they do a GREAT JOB!

      Anyone looking for some super-deep experience on their iPhone really needs to realize; it's a PHONE! I'm not sure about Japan and other parts in Europe, but most people in the US don't sit in one place long enough to have anything more than a "shallow" experience with a handheld, anyway.

      Whenever I want to show off my iPhone, 8 out of 10 games I go to are Gameloft games. And the games they make are actually good.

      All of that said, it does look a lot like Halo. Looks like another game I'll use to show off my iPhone.

      • http://musicgamespickles.blogspot.com/ Robert M.

        They copied Bungie... Nova=Halo clone

        I'm skipping it because I'm sick of fps's on the iphone. They just make me think: Hmmm this would be a lot funner on a console.

      • liquidmutiny

        I have to respectfully disagree with twitchfactor. The iPhone is not just a phone. I believe it's an 'always connected gaming device'. Once developers focus on the multiplayer and social aspect in games, we will see the true potential. Gameloft is ahead of the competition by creating games that they think gamers want to play. The only thing the iphone is missing is a universal Xbox Live type experience. The community is fractured but I feel its going in the right direction.

        Maybe Apple should take charge and create a unified online gaming community. This community should be a part of the iPhone development kit making it accessible for integration with all 3rd party developer ip. 'Apple Online' or AO should offer in game chat, a party system, matchmaking, achievements, friends list etc. My Apple Online id would be liquidmutiny. "My AO id is liquidmutiny." or "My AO is liquidmutiny". Apple Online should be coded to run on the AT&Ts EDGE network without lag. If its coded to perform exceptionally on the the EDGE network, it will be smooth like butter on 3G and WiFi. The only issue I see is dedicated servers. I'm content with letting gamers host the games on their iphone or ipod touch. If apple could offer dedicated servers for its universal online community at no extra cost to the developers or gamers we would be in gaming heaven.

        When I look at my phone, most of my games are gameloft games. I do look down on those cheap 99 cent flash games that are just out there to make a quick buck. I admire companies that are dedicated to the iphone/ipod touch making it a gaming platform that competes with Nintendo, Sony and Microsoft. Gameloft, ngmoco and other serious companies are giving you that real gaming experience that you can't get on any other mobile platform. Truth is, we may never see games from Nintendo, Sony, and Microsoft because they own their respective intellectual property. They are competing for your time with the iphone/ipod touch. The more time you play on the iphone/ipod touch, the less time you play on the Wii, 360 or PS3.

        I know I'm all over the place in this response but I guess I'm trying to say; The iPhone is not just a phone. I knew that when it was first announced, when I got my original gen one and now with my 3GS. It's a device that can change everything. We are in the middle of a paradigm shift that will be missed by people who are not paying attention.

        I thank companies like ngmoco, gameloft, indie developers and others that see the iPhone as a serious gaming platform. Thank you for creating new ip that takes advantage of the features of this innovative device.

    • Adams Immersive

      Actually, for me, an FPS (if done WELL) is better on the iPhone than on a console because control matters so much to me. FPS aiming with a thumbstick has such poor control that console games always use auto-aim to compensate! No thanks—I’d rather skip the training wheels and hit the targets my own self! Touchpad or mouse-style aiming is direct and precise. Walking control is far easier on a console, I’ll grant you, but aiming is more important to me.

      Of course, a mouse-based FPS on a Mac or PC is far better than any other platform. (Until someone finally ships a console with a thumb trackball.) But neither a computer nor a console fits in my pocket :)

      In short... if reviews don’t disappoint, I’ll be buying this!

      • GDSage

        That doesn't make much sense, since the majority of FPS games on iPhone have controls that emulate the analog stick (and not mouse look)... so why would a replication be better than the actual thing (actual analog sticks)?

      • Yffum

        i like fps for the wii because that's real aiming. The controls feel so natural.

      • Christian Bale

        Yes it does make sense if you ever played modern combat... This is the cloest to mouse control you can get on a portable let alone on any console. The aim is not fixed, it uses the whole screen.

        And who cares if it looks like halo. What if people want a portable halo experience. I know I do. Gameloft makes good games and I think Nova is gonna be awesome. The graphics surpass anything I've seen on the iPhone and I am still amazed at how good the game looks for a phone. It beats the PSP imo both in graphics and controls(for FPS). Plus, the online with voice chat is gonna be great!!! I can almost say iPhone has better graphics and online than the Wii ROFL!

      • spiffyone

        Again, GDSage...wrong again.

        Most FPS on iPhone/touch replicate mouselook via the multitouch screen as an option...and it's the preferred option for most iPhone/touch gamers. Or haven't you fiddled with the option menu in any of them?

      • Sticktron

        Exactly why Doom Ressurection felt so right... It didn't matter if the computer moved you from set-piece to set-piece, it's the precisely controllable firefights that matter.

    • Brandon

      Until the original publishers step to the plate and provide us a more authentic experience, I'm personally happy with Gameloft providing popular game clones for the iPhone. If Bungie doesn't like Nova, fo better and give us iHalo! :)

    • mike

      its a Halo ripoff. Obviously

  • http://www.TouchAholics.com WunDaii

    Why didn't TouchArcade get a hands-on with this at Paris? :(

    • ImNoSuperMan

      They actually did. Hodapp even teased about it in one of the threads in the forums. Probably under NDA to reveal much right now.

  • http://toucharcade Arq24

    Who do they(gameloft)copy this time?Is this gonna be another shallow game?

    • SalsaMD

      Can we give that played out sentiment a rest for a while...

      • sk8erdude50

        ...no

        haha

    • http://www.twitchfactor.com Twitchfactor

      Why are people so lame?

      Sure, Gameloft "copies" well-worn genres and use the top of each genre as their inspiration/target, but they do a GREAT JOB!

      Anyone looking for some super-deep experience on their iPhone really needs to realize; it's a PHONE! I'm not sure about Japan and other parts in Europe, but most people in the US don't sit in one place long enough to have anything more than a "shallow" experience with a handheld, anyway.

      Whenever I want to show off my iPhone, 8 out of 10 games I go to are Gameloft games. And the games they make are actually good.

      All of that said, it does look a lot like Halo. Looks like another game I'll use to show off my iPhone.

      • http://musicgamespickles.blogspot.com/ Robert M.

        They copied Bungie... Nova=Halo clone

        I'm skipping it because I'm sick of fps's on the iphone. They just make me think: Hmmm this would be a lot funner on a console.

      • liquidmutiny

        I have to respectfully disagree with twitchfactor. The iPhone is not just a phone. I believe it's an 'always connected gaming device'. Once developers focus on the multiplayer and social aspect in games, we will see the true potential. Gameloft is ahead of the competition by creating games that they think gamers want to play. The only thing the iphone is missing is a universal Xbox Live type experience. The community is fractured but I feel its going in the right direction.

        Maybe Apple should take charge and create a unified online gaming community. This community should be a part of the iPhone development kit making it accessible for integration with all 3rd party developer ip. 'Apple Online' or AO should offer in game chat, a party system, matchmaking, achievements, friends list etc. My Apple Online id would be liquidmutiny. "My AO id is liquidmutiny." or "My AO is liquidmutiny". Apple Online should be coded to run on the AT&Ts EDGE network without lag. If its coded to perform exceptionally on the the EDGE network, it will be smooth like butter on 3G and WiFi. The only issue I see is dedicated servers. I'm content with letting gamers host the games on their iphone or ipod touch. If apple could offer dedicated servers for its universal online community at no extra cost to the developers or gamers we would be in gaming heaven.

        When I look at my phone, most of my games are gameloft games. I do look down on those cheap 99 cent flash games that are just out there to make a quick buck. I admire companies that are dedicated to the iphone/ipod touch making it a gaming platform that competes with Nintendo, Sony and Microsoft. Gameloft, ngmoco and other serious companies are giving you that real gaming experience that you can't get on any other mobile platform. Truth is, we may never see games from Nintendo, Sony, and Microsoft because they own their respective intellectual property. They are competing for your time with the iphone/ipod touch. The more time you play on the iphone/ipod touch, the less time you play on the Wii, 360 or PS3.

        I know I'm all over the place in this response but I guess I'm trying to say; The iPhone is not just a phone. I knew that when it was first announced, when I got my original gen one and now with my 3GS. It's a device that can change everything. We are in the middle of a paradigm shift that will be missed by people who are not paying attention.

        I thank companies like ngmoco, gameloft, indie developers and others that see the iPhone as a serious gaming platform. Thank you for creating new ip that takes advantage of the features of this innovative device.

    • Adams Immersive

      Actually, for me, an FPS (if done WELL) is better on the iPhone than on a console because control matters so much to me. FPS aiming with a thumbstick has such poor control that console games always use auto-aim to compensate! No thanks—I’d rather skip the training wheels and hit the targets my own self! Touchpad or mouse-style aiming is direct and precise. Walking control is far easier on a console, I’ll grant you, but aiming is more important to me.

      Of course, a mouse-based FPS on a Mac or PC is far better than any other platform. (Until someone finally ships a console with a thumb trackball.) But neither a computer nor a console fits in my pocket :)

      In short... if reviews don’t disappoint, I’ll be buying this!

      • GDSage

        That doesn't make much sense, since the majority of FPS games on iPhone have controls that emulate the analog stick (and not mouse look)... so why would a replication be better than the actual thing (actual analog sticks)?

      • Yffum

        i like fps for the wii because that's real aiming. The controls feel so natural.

      • Christian Bale

        Yes it does make sense if you ever played modern combat... This is the cloest to mouse control you can get on a portable let alone on any console. The aim is not fixed, it uses the whole screen.

        And who cares if it looks like halo. What if people want a portable halo experience. I know I do. Gameloft makes good games and I think Nova is gonna be awesome. The graphics surpass anything I've seen on the iPhone and I am still amazed at how good the game looks for a phone. It beats the PSP imo both in graphics and controls(for FPS). Plus, the online with voice chat is gonna be great!!! I can almost say iPhone has better graphics and online than the Wii ROFL!

      • spiffyone

        Again, GDSage...wrong again.

        Most FPS on iPhone/touch replicate mouselook via the multitouch screen as an option...and it's the preferred option for most iPhone/touch gamers. Or haven't you fiddled with the option menu in any of them?

      • Sticktron

        Exactly why Doom Ressurection felt so right... It didn't matter if the computer moved you from set-piece to set-piece, it's the precisely controllable firefights that matter.

    • Brandon

      Until the original publishers step to the plate and provide us a more authentic experience, I'm personally happy with Gameloft providing popular game clones for the iPhone. If Bungie doesn't like Nova, fo better and give us iHalo! :)

    • mike

      its a Halo ripoff. Obviously

  • MilesO'Toole

    I thought it looked pretty amazing, what tiny bit we actually get to see. It's obviously very similar to halo. Who does gameloft get to do their cinematic trailers? Must be expensive.

    • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

      I'd rather they'd spend the money on getting a competent screenwriter.

    • Stephen

      This quality of models are the ones that were originally created for the game, its the graphics limitations that make it lower quality so Gameloft show off this quality made in their trailers, cut-scenes and introduction splash videos. Its a nice touch, and they dont spend anymore money on it. I agree though the stories of these games are shit.

  • MilesO'Toole

    I thought it looked pretty amazing, what tiny bit we actually get to see. It's obviously very similar to halo. Who does gameloft get to do their cinematic trailers? Must be expensive.

    • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

      I'd rather they'd spend the money on getting a competent screenwriter.

    • Stephen

      This quality of models are the ones that were originally created for the game, its the graphics limitations that make it lower quality so Gameloft show off this quality made in their trailers, cut-scenes and introduction splash videos. Its a nice touch, and they dont spend anymore money on it. I agree though the stories of these games are shit.

  • Tim

    can't wait. Merry Christmas to me!

    tim

  • Tim

    can't wait. Merry Christmas to me!

    tim

  • Will090

    Looks great, but my god the main character and enemies are nearly identical to halo!

  • Will090

    Looks great, but my god the main character and enemies are nearly identical to halo!

  • Jon

    Gameloft does copy classic games, but they really make the iphone an amazing gaming system!!!

  • Jon

    Gameloft does copy classic games, but they really make the iphone an amazing gaming system!!!

  • frank

    omg wow! what a halo ripoff! the main character look exactly like master chief and that red guy looks like a brute

  • frank

    omg wow! what a halo ripoff! the main character look exactly like master chief and that red guy looks like a brute

  • kita

    The thing I like about Gameloft is that they always come out with teasers and deliver on the game shortly after (at least for me) unlike other companies like Ngmoco that tease us with games for a month and underdeliver on the product. Word-Fu anyone?

    • MrMuesli

      I thought Word-Fu was excellent, especially after they included the up-date to challenge your friends with the same letters. I can't think how that game could be better honestly. It's the Funkiest, slickest, fast-paced word game I've played so far: )

  • kita

    The thing I like about Gameloft is that they always come out with teasers and deliver on the game shortly after (at least for me) unlike other companies like Ngmoco that tease us with games for a month and underdeliver on the product. Word-Fu anyone?

    • MrMuesli

      I thought Word-Fu was excellent, especially after they included the up-date to challenge your friends with the same letters. I can't think how that game could be better honestly. It's the Funkiest, slickest, fast-paced word game I've played so far: )

  • korean

    wow it looks just like halo, looks amazing

  • korean

    wow it looks just like halo, looks amazing

  • MrMuesli

    Well, you got to love Gameloft for churning all this stuff out. Having not been a fan of GL in the past, I think recently their games have got quite a bit better. The Settlers was the last one I bought, and I haven't come across one bug yet, which is saying something for GL. Let's hope Halo....oh sorry...N.O.V.A follows suit; )

  • MrMuesli

    Well, you got to love Gameloft for churning all this stuff out. Having not been a fan of GL in the past, I think recently their games have got quite a bit better. The Settlers was the last one I bought, and I haven't come across one bug yet, which is saying something for GL. Let's hope Halo....oh sorry...N.O.V.A follows suit; )

  • dumas1000

    I've never actually seen Gameloft confirm true online multiplayer for this game. They've only gone so far as to say that it will have wi-fi mp, which could very easily mean local only. A lot of people seem to be assuming that it will include global online multiplayer, but I have yet to see any real evidence. Gameloft has a habit of being intentionally vague at times. Maybe it will, maybe it won't.

    Gameloft did, however, promise "dozens" of levels; meaning a minimum of 24 levels. Many full-length console games don't have that many levels. No Gameloft game to this point has ever had that many levels. No 3-D iphone game has ever had that many levels (Well, perhaps Assassin's Creed comes close. That was simply a port of a DS game though. It was really the DS game that had that many levels).

    Yeah, I'm thinking Gameloft's "dozens of levels" claim was an exaggeration. Modern Combat had 10 levels. One was a tutorial and one was a cut-scene. In actuality, Modern Combat really only had 8. We'll see. With dozens of levels and global multiplayer, this game would basically be the steal of the century at only 6.99. I'm skeptical, however, on both accounts.

    • HistorySchol

      They never confirmed online multiplayer for Asphalt 5 either until the very last minute, and that was only due to a concerted effort by Toucharcade forum members to keep asking both Gameloft's and Gameloft_UK's twitter accounts.

  • dumas1000

    I've never actually seen Gameloft confirm true online multiplayer for this game. They've only gone so far as to say that it will have wi-fi mp, which could very easily mean local only. A lot of people seem to be assuming that it will include global online multiplayer, but I have yet to see any real evidence. Gameloft has a habit of being intentionally vague at times. Maybe it will, maybe it won't.

    Gameloft did, however, promise "dozens" of levels; meaning a minimum of 24 levels. Many full-length console games don't have that many levels. No Gameloft game to this point has ever had that many levels. No 3-D iphone game has ever had that many levels (Well, perhaps Assassin's Creed comes close. That was simply a port of a DS game though. It was really the DS game that had that many levels).

    Yeah, I'm thinking Gameloft's "dozens of levels" claim was an exaggeration. Modern Combat had 10 levels. One was a tutorial and one was a cut-scene. In actuality, Modern Combat really only had 8. We'll see. With dozens of levels and global multiplayer, this game would basically be the steal of the century at only 6.99. I'm skeptical, however, on both accounts.

    • HistorySchol

      They never confirmed online multiplayer for Asphalt 5 either until the very last minute, and that was only due to a concerted effort by Toucharcade forum members to keep asking both Gameloft's and Gameloft_UK's twitter accounts.

  • dumas1000

    Pocket Gamer has a preview of NOVA to go along with the video. NOVA ships with 12 levels. Gameloft sure makes a helluva lots of promises that they never back up. Not that I would have expected NOVA to include dozens of levels. Of course I wouldn't have. But why the heck did they claim that NOVA would have twice the amounts of levels that it actually contains? For such a large and established entity, some of the things Gameloft does is extremely shady.

  • dumas1000

    Pocket Gamer has a preview of NOVA to go along with the video. NOVA ships with 12 levels. Gameloft sure makes a helluva lots of promises that they never back up. Not that I would have expected NOVA to include dozens of levels. Of course I wouldn't have. But why the heck did they claim that NOVA would have twice the amounts of levels that it actually contains? For such a large and established entity, some of the things Gameloft does is extremely shady.

  • Chris

    12 f ing levels!!! That's only 2 more than MC:S, Jesus when are they ever gonna realise that their games are to short! But atleast there is multiplayer :)

    • liquidmutiny

      i remember playing through Hero of Sparta(God of War) wondering when levels were going to end. I found the game long even though it had 8 or 9 levels. Developers think they have to make bite sized games for the iPhone. I even heard a developer say that on an episode of the touchArcade Podcast. I didn't agree with most of what that guy was saying. I think he was to Critical about Games. As long as you can leave the game and come back without restarting the level, its fine. Kinda like reading a book and using a bookmark when you have to put it down.

    • ben

      MC:S was 185 mbs, compared to a console game it is short but most people dont have a free gig of space for each app, which is what they would end up being if you wanted console length games, and the price would probably jump up as well.

  • Chris

    12 f ing levels!!! That's only 2 more than MC:S, Jesus when are they ever gonna realise that their games are to short! But atleast there is multiplayer :)

    • liquidmutiny

      i remember playing through Hero of Sparta(God of War) wondering when levels were going to end. I found the game long even though it had 8 or 9 levels. Developers think they have to make bite sized games for the iPhone. I even heard a developer say that on an episode of the touchArcade Podcast. I didn't agree with most of what that guy was saying. I think he was to Critical about Games. As long as you can leave the game and come back without restarting the level, its fine. Kinda like reading a book and using a bookmark when you have to put it down.

    • ben

      MC:S was 185 mbs, compared to a console game it is short but most people dont have a free gig of space for each app, which is what they would end up being if you wanted console length games, and the price would probably jump up as well.

  • HistorySchol

    HOLY SHIT!

  • HistorySchol

    HOLY SHIT!

  • RamuChano

    Even for GameLoft that's bold. I don't understand why they feel the need to be so blatant when ripping off other games. Why make the main character a near carbon copy of master chief? And the red guy at the end - that's a brute from Halo. They even managed to get the word 'orbital' into the name of the game, as a nod to Halo ODST (Orbital Drop Shock Trooper).

    It's surprising that they're owned by Ubisoft, who are a very respectable developer. I wouldn't have thought they would have wanted to be linked to a developer of cheap knock offs of other dev's titles.

  • RamuChano

    Even for GameLoft that's bold. I don't understand why they feel the need to be so blatant when ripping off other games. Why make the main character a near carbon copy of master chief? And the red guy at the end - that's a brute from Halo. They even managed to get the word 'orbital' into the name of the game, as a nod to Halo ODST (Orbital Drop Shock Trooper).

    It's surprising that they're owned by Ubisoft, who are a very respectable developer. I wouldn't have thought they would have wanted to be linked to a developer of cheap knock offs of other dev's titles.

  • AlexSmokin72

    I don't understand this, gameloft (ubisoft) has a very decent catolouge of games. Why is it that they feel the need to blow their resources on knock offs when they could be making weaker copies of ghost recon, randbow six, splinter cell, and many more. They should be like EA, EA lands all of their games on the top 25 for a very steady amount of time soley due to the brand names. Now gameloft is doing okay with things like assasins creed and hawx, but they should seriously take advantage of their library of games to work with. Plus i hate it how they cheap out and reuse all of their game engines like an old condom that seems outdated and uncomfortable.

  • AlexSmokin72

    I don't understand this, gameloft (ubisoft) has a very decent catolouge of games. Why is it that they feel the need to blow their resources on knock offs when they could be making weaker copies of ghost recon, randbow six, splinter cell, and many more. They should be like EA, EA lands all of their games on the top 25 for a very steady amount of time soley due to the brand names. Now gameloft is doing okay with things like assasins creed and hawx, but they should seriously take advantage of their library of games to work with. Plus i hate it how they cheap out and reuse all of their game engines like an old condom that seems outdated and uncomfortable.

  • http://www.petersonstudios.net CaptainPixel

    I don't see what the big deal is about it being a Halo clone. Halo was and is a successful game series. Lots of companies have emulated it in one form or another. Sure this has a VERY similar look to Halo, and it would have been nice if they stepped away from that, but it's far from the first game to go down that road.

    I'd love to play Halo on my iPhone, but since it's pretty unlikely that Bungie and Microsoft Game Studios are going to release a hand held game based on the series (unless it's for the Zune HD, but even that I doubt), I'm excited for Nova and look forward to playing it.

    Sure they get docked points for originality, but the main question should be is it going to be good to play?

  • http://www.petersonstudios.net CaptainPixel

    I don't see what the big deal is about it being a Halo clone. Halo was and is a successful game series. Lots of companies have emulated it in one form or another. Sure this has a VERY similar look to Halo, and it would have been nice if they stepped away from that, but it's far from the first game to go down that road.

    I'd love to play Halo on my iPhone, but since it's pretty unlikely that Bungie and Microsoft Game Studios are going to release a hand held game based on the series (unless it's for the Zune HD, but even that I doubt), I'm excited for Nova and look forward to playing it.

    Sure they get docked points for originality, but the main question should be is it going to be good to play?

  • Mike

    I hope they do a better job than Eliminate. That game had such potential, but the implementation was abysmal.
    Terrible pricing scheme, rediculously long recharge, broken match system.

    Hope this is a step forward.

  • Mike

    I hope they do a better job than Eliminate. That game had such potential, but the implementation was abysmal.
    Terrible pricing scheme, rediculously long recharge, broken match system.

    Hope this is a step forward.

  • Rad

    The game looks Great ! I sure hope this will launch by Christmas any word on the multi player options and price ?

  • Rad

    The game looks Great ! I sure hope this will launch by Christmas any word on the multi player options and price ?

  • Care-O-WAK

    Wow. That's not just a Halo clone, that's a Halo impersonator with a Halo fetish stealing Halo's hair off of its pillow so it can add it to the ball later.

    • http://www.twitchfactor.com Twitchfactor

      LOL!

      That's one of the funniest things I've read all week!

      "It puts on the lotion!"

    • mike

      as iPhone owners we're torn.

      we love our iPhone/iPods,we love the games, but we realize one of the best publishers is everything we despise:

      Gameloft is the Gaming version of Microsoft.

  • Care-O-WAK

    Wow. That's not just a Halo clone, that's a Halo impersonator with a Halo fetish stealing Halo's hair off of its pillow so it can add it to the ball later.

    • http://www.twitchfactor.com Twitchfactor

      LOL!

      That's one of the funniest things I've read all week!

      "It puts on the lotion!"

    • mike

      as iPhone owners we're torn.

      we love our iPhone/iPods,we love the games, but we realize one of the best publishers is everything we despise:

      Gameloft is the Gaming version of Microsoft.

  • qwertimus

    To me this looks like a mix of Halo and Metroid Prime. Graphics look good for the iPhone though...

  • qwertimus

    To me this looks like a mix of Halo and Metroid Prime. Graphics look good for the iPhone though...

  • darwiniandude

    This will be great. Gameloft games are good, regardless of how 'inspired' they are by popular titles. If only EA and other big publishers lavished this sort of attention on the platform.

    Where is Rockstar? I don't want dodgy chinatown DS, I want a real GTA, or a real Midnight club racing. I also want Bugbear's Flatout series, BADLY, on the iphone.

  • darwiniandude

    This will be great. Gameloft games are good, regardless of how 'inspired' they are by popular titles. If only EA and other big publishers lavished this sort of attention on the platform.

    Where is Rockstar? I don't want dodgy chinatown DS, I want a real GTA, or a real Midnight club racing. I also want Bugbear's Flatout series, BADLY, on the iphone.

  • Tristan Sylvan

    Haha, I love how everyone's hating on Eliminate xD

    You're all just a bunch of complainers who expect everything to be free and don't think the 30-something team at ngmoco should make enough money to keep them from begging on the streets. It's disgraceful. Eliminate is a great game with excellent execution. Sure, pricing could be improved a BIT, but you're not obligated to pay. I haven't paid a cent, but with all their special offers, I haven't needed to. Obviously if you're super nerds who play on their iPhone/iTouch FPS all day, then you're gonna want to be able to play a lot. If that's the case, play for free or pay to play and also earn credits. It's as simple as that.

    I don't know... It's just pretty annoying to see all of you whiners whining over a great game.

  • Tristan Sylvan

    Haha, I love how everyone's hating on Eliminate xD

    You're all just a bunch of complainers who expect everything to be free and don't think the 30-something team at ngmoco should make enough money to keep them from begging on the streets. It's disgraceful. Eliminate is a great game with excellent execution. Sure, pricing could be improved a BIT, but you're not obligated to pay. I haven't paid a cent, but with all their special offers, I haven't needed to. Obviously if you're super nerds who play on their iPhone/iTouch FPS all day, then you're gonna want to be able to play a lot. If that's the case, play for free or pay to play and also earn credits. It's as simple as that.

    I don't know... It's just pretty annoying to see all of you whiners whining over a great game.

  • Jeff

    I think if all the clone moaners where bannned from downloading the game they would soon change their attitude.

    • http://www.twitchfactor.com Twitchfactor

      The thing about "teh internetz" is that the most vocal is actually the minority, NOT the majority.

      Anyone opening their mouth to bitch about "clones", aren't buying it anyway.

  • Jeff

    I think if all the clone moaners where bannned from downloading the game they would soon change their attitude.

    • http://www.twitchfactor.com Twitchfactor

      The thing about "teh internetz" is that the most vocal is actually the minority, NOT the majority.

      Anyone opening their mouth to bitch about "clones", aren't buying it anyway.

  • http://www.youtube.com/user/XxM1dn1GhTxX chris

    games looks awesome.these are some of the best graphics that have been developed for a mobile device.cant wait! im getting an ipod touch for christmas so ill get this game when it first arrives

  • http://www.youtube.com/user/XxM1dn1GhTxX chris

    games looks awesome.these are some of the best graphics that have been developed for a mobile device.cant wait! im getting an ipod touch for christmas so ill get this game when it first arrives

  • rodneyjacobs

    Nova>Eliminate Pro

    • Mike

      Agreed.

  • rodneyjacobs

    Nova>Eliminate Pro

    • Mike

      Agreed.

  • Mr Slinky Spring

    I hope that this game has enhancements for those of us wielding a 3gs..

  • Mr Slinky Spring

    I hope that this game has enhancements for those of us wielding a 3gs..

  • Cookies

    as much as I didn't like halo, this totally looks like a rip off.

  • Cookies

    as much as I didn't like halo, this totally looks like a rip off.

  • http://Yahoo.com Sean

    Yummy law suit :]

  • http://Yahoo.com Sean

    Yummy law suit :]

  • Mr. Reeee

    Face it, NONE of these games are very original. Marathon preceded Halo.... blah blah blah. They all have essentially the same scenarios. All you need do is swap out time, place, bad guys and weapons.

    Having some sort of post-apocalyptic theme with an evil corporation/government/occupying force or invaders is a must! You've got to be trapped in spaceship/castle/house/city/science facility that is, naturally, disabled and overrun with Nazis/zombies/aliens/monsters/criminals/enemy soldiers. You must run/swim/jump/fly/drive, solve tricky puzzles and moves, while shooting a clear path, picking up health packs, power-ups and new more deadly (hopefully outrageous, cool and humourous) to wipe out ever more crafty, larger and more powerful foes. Ultimately you must escape and save ___________ (fill in the blank).

    The only thing that distinguishes them is gameplay, good graphics and sound. Gameplay is the number ONE element! Some of these things can be a lot of fun on the iPod touch/iPhone. It's nice NOT getting sucked in for hours at a time as I would playing on my Mac!

    • Brian

      Macs don't play games.

    • http://forumninja.com lorenk

      Since Bungie developed both Halo and Marathon, it's not like they were copying themselves.

      I would have like to see Gameloft do something a bit more original. The fact that it looks nearly identical to Halo is disturbing. We can expect some lawsuits from MS and Bungie on this one.

    • Cookies

      It still looks exactly the same as halo, which most of the others in the string of rip-offs have atleast tried to avoid.

  • Mr. Reeee

    Face it, NONE of these games are very original. Marathon preceded Halo.... blah blah blah. They all have essentially the same scenarios. All you need do is swap out time, place, bad guys and weapons.

    Having some sort of post-apocalyptic theme with an evil corporation/government/occupying force or invaders is a must! You've got to be trapped in spaceship/castle/house/city/science facility that is, naturally, disabled and overrun with Nazis/zombies/aliens/monsters/criminals/enemy soldiers. You must run/swim/jump/fly/drive, solve tricky puzzles and moves, while shooting a clear path, picking up health packs, power-ups and new more deadly (hopefully outrageous, cool and humourous) to wipe out ever more crafty, larger and more powerful foes. Ultimately you must escape and save ___________ (fill in the blank).

    The only thing that distinguishes them is gameplay, good graphics and sound. Gameplay is the number ONE element! Some of these things can be a lot of fun on the iPod touch/iPhone. It's nice NOT getting sucked in for hours at a time as I would playing on my Mac!

    • Brian

      Macs don't play games.

    • http://forumninja.com lorenk

      Since Bungie developed both Halo and Marathon, it's not like they were copying themselves.

      I would have like to see Gameloft do something a bit more original. The fact that it looks nearly identical to Halo is disturbing. We can expect some lawsuits from MS and Bungie on this one.

    • Cookies

      It still looks exactly the same as halo, which most of the others in the string of rip-offs have atleast tried to avoid.

  • Jason Tryl

    Haha, I love how everyone's hating on Eliminate xD

    You're all just a bunch of complainers who expect everything to be free and don't think the 30-something team at ngmoco should make enough money to keep them from begging on the streets. It's disgraceful. Eliminate is a great game with excellent execution. Sure, pricing could be improved a BIT, but you're not obligated to pay. I haven't paid a cent, but with all their special offers, I haven't needed to. Obviously if you're super nerds who play on their iPhone/iTouch FPS all day, then you're gonna want to be able to play a lot. If that's the case, play for free or pay to play and also earn credits. It's as simple as that.

    I don't know… It's just pretty annoying to see all of you whiners whining over a great game.

  • Jason Tryl

    Haha, I love how everyone's hating on Eliminate xD

    You're all just a bunch of complainers who expect everything to be free and don't think the 30-something team at ngmoco should make enough money to keep them from begging on the streets. It's disgraceful. Eliminate is a great game with excellent execution. Sure, pricing could be improved a BIT, but you're not obligated to pay. I haven't paid a cent, but with all their special offers, I haven't needed to. Obviously if you're super nerds who play on their iPhone/iTouch FPS all day, then you're gonna want to be able to play a lot. If that's the case, play for free or pay to play and also earn credits. It's as simple as that.

    I don't know… It's just pretty annoying to see all of you whiners whining over a great game.

  • dumas1000

    I always wondered why no one has ever sued Gameloft. Blades of Fury is a blatent clone of Soul Caliber. Gangstar is a horrific clone of GTA 3, right down to color palette, fonts, menus, logo's, etc. GT looks like a pathetic clone of Gran Turismo. The game's not out yet, granted, but jesus, just look at the logos. And N.O.V.A, forget about it. As unapologetic of a Halo clone as you can possiby get. Skater Nation seems a little less obvious in terms of it being a Tony Hawk clone. I think it's just different enough in order to Gameloft to get away with it. Also, we know MC was "inspired" by MW, but it's different enough as well, I think. But some of these games. I mean, I don't even know how Gameloft gets away with what they are doing.

    Realize, however, that if the companies that Gameloft blatently rips off decided to bring to the real deal to the appstore, they would demand between 20-30 easily for the finished product. Companies like Bungie and Poly already know that they can't possibly get that much, and that is why they don't develop iphone games in the first place.

    Activision will never deliver a true COD game. Nor will Konami give us true versions of Silient Hill or MGS. Square Enix will never give us a true Final Fantasy game. Production value is simply too high in the eyes of these companies to give the final product away for 9.99

    Gameloft producing a reasonable "Halo" clone for 6.99 is a pretty remarkable deal. Bungie would definitely want $30.00 for this game if it were an actual Halo game.

    • http://www.genializa.com Aletor

      A very interesting point of view. Sadly, I agree. They better ask us wether or not we are paying 30 for an iphone game... I would feel the temptation of buying a Final Fantasy no matter the price.

      • MrMuesli

        Don't you think that the reason we won't see those games mentioned is less a matter of the price people are willing to pay for an iDevice game, and more that the largest majority of app store customers are just wanting a casual fix? Or are they only buying casual games because that's what is mostly on offer? A bit of a Chicken and Egg situation as I see it. I secretly hope that it is the latter, and that all those supposed casual gamers out there are actually closet hardcore gamers, currently munching away on their casual 'match 3' vegetables like good boys and girls, but actually they are gagging for a hardcore steak at any price!

    • Cookies

      I fully agree, it's nice seeing someone who knows we're never gonna get any originals. Especially FFVII, there's way too many fanboys going on about square enix cranking out a couple of ports. IT's an interesting idea though, I was thinking mre about the developer's opinions (e.g. Square enix just don't want to remake FFVII) rather than actual costs.

  • dumas1000

    I always wondered why no one has ever sued Gameloft. Blades of Fury is a blatent clone of Soul Caliber. Gangstar is a horrific clone of GTA 3, right down to color palette, fonts, menus, logo's, etc. GT looks like a pathetic clone of Gran Turismo. The game's not out yet, granted, but jesus, just look at the logos. And N.O.V.A, forget about it. As unapologetic of a Halo clone as you can possiby get. Skater Nation seems a little less obvious in terms of it being a Tony Hawk clone. I think it's just different enough in order to Gameloft to get away with it. Also, we know MC was "inspired" by MW, but it's different enough as well, I think. But some of these games. I mean, I don't even know how Gameloft gets away with what they are doing.

    Realize, however, that if the companies that Gameloft blatently rips off decided to bring to the real deal to the appstore, they would demand between 20-30 easily for the finished product. Companies like Bungie and Poly already know that they can't possibly get that much, and that is why they don't develop iphone games in the first place.

    Activision will never deliver a true COD game. Nor will Konami give us true versions of Silient Hill or MGS. Square Enix will never give us a true Final Fantasy game. Production value is simply too high in the eyes of these companies to give the final product away for 9.99

    Gameloft producing a reasonable "Halo" clone for 6.99 is a pretty remarkable deal. Bungie would definitely want $30.00 for this game if it were an actual Halo game.

    • http://www.genializa.com Aletor

      A very interesting point of view. Sadly, I agree. They better ask us wether or not we are paying 30 for an iphone game... I would feel the temptation of buying a Final Fantasy no matter the price.

      • MrMuesli

        Don't you think that the reason we won't see those games mentioned is less a matter of the price people are willing to pay for an iDevice game, and more that the largest majority of app store customers are just wanting a casual fix? Or are they only buying casual games because that's what is mostly on offer? A bit of a Chicken and Egg situation as I see it. I secretly hope that it is the latter, and that all those supposed casual gamers out there are actually closet hardcore gamers, currently munching away on their casual 'match 3' vegetables like good boys and girls, but actually they are gagging for a hardcore steak at any price!

    • Cookies

      I fully agree, it's nice seeing someone who knows we're never gonna get any originals. Especially FFVII, there's way too many fanboys going on about square enix cranking out a couple of ports. IT's an interesting idea though, I was thinking mre about the developer's opinions (e.g. Square enix just don't want to remake FFVII) rather than actual costs.

  • Dan MacDonald

    I'm actually disgusted by how much this looks like halo. All of the aesthetics, down to the musical score, the name, the enemies. Despite looking "just enough" different to avoid copyright issues, the characters have the same proportions and behaviors as the Covenant. The main character looks like a cheap Spartan prototype, the weapons and environments are all SOOO familiar. It even has the same style of orchestral score for crying out loud.

    I understand making a game in the same genre as another because there's a wide appeal for that genre. But this is pathetic, what is it Gameloft? Are all your games designed by committee? Your games have great production values but no heart. Halo was a success because the people at bungie poured their heart and souls into it, this is just shovelware to capitalize on the value they created.

  • Dan MacDonald

    I'm actually disgusted by how much this looks like halo. All of the aesthetics, down to the musical score, the name, the enemies. Despite looking "just enough" different to avoid copyright issues, the characters have the same proportions and behaviors as the Covenant. The main character looks like a cheap Spartan prototype, the weapons and environments are all SOOO familiar. It even has the same style of orchestral score for crying out loud.

    I understand making a game in the same genre as another because there's a wide appeal for that genre. But this is pathetic, what is it Gameloft? Are all your games designed by committee? Your games have great production values but no heart. Halo was a success because the people at bungie poured their heart and souls into it, this is just shovelware to capitalize on the value they created.

  • Garbage

    First of all they said a dozen, NOT DOZENS, for all you ignorent people who are complaining. Dozen = 12. So the didnt lie. Second the reason why nobodys sued Gameloft is because the other companies dont care about the mobile clones. And Third why has this article turned into a debate about Gameloft and their ethics? I mean really if your going to post a comment, be on subject. with that being said i personally look foward to this mobile game.

  • Garbage

    First of all they said a dozen, NOT DOZENS, for all you ignorent people who are complaining. Dozen = 12. So the didnt lie. Second the reason why nobodys sued Gameloft is because the other companies dont care about the mobile clones. And Third why has this article turned into a debate about Gameloft and their ethics? I mean really if your going to post a comment, be on subject. with that being said i personally look foward to this mobile game.

  • NyoNyo

    I don't mind Gameloft using top notch games as inspiration; but do they have to be so blatant about it? That alien at the end is an Elite. I don't care what they end up calling it, it's an Elite. And that soldier at the beginning of the trailer looked like Master Chief wearing Helghast goggles.

  • NyoNyo

    I don't mind Gameloft using top notch games as inspiration; but do they have to be so blatant about it? That alien at the end is an Elite. I don't care what they end up calling it, it's an Elite. And that soldier at the beginning of the trailer looked like Master Chief wearing Helghast goggles.

  • tutukun

    look like iHalo.
    Im gonna stick to Eliminate for now :D

  • tutukun

    look like iHalo.
    Im gonna stick to Eliminate for now :D

  • dumas1000

    Gameloft affirmed that a single player story-driven campaign is planned that spans "dozens of levels."

    That's an exact quote from Pocket Gamer's original preview of N.O.V.A., posted on September 9, 2009. Obviously, Pocket Gamer got their information from Gameloft, because Touch Arcade reported the same exact facts.

    • Garbage

      again why has this article about gamelofts ethics, it should be about the "acual game" right & NO The info that "Gameloft" not pocket gamer or touch arcade. Use a little commen sence, they really dont mean 24 or more they mean 12. Thats info straight from gameloft's description

  • dumas1000

    Gameloft affirmed that a single player story-driven campaign is planned that spans "dozens of levels."

    That's an exact quote from Pocket Gamer's original preview of N.O.V.A., posted on September 9, 2009. Obviously, Pocket Gamer got their information from Gameloft, because Touch Arcade reported the same exact facts.

    • Garbage

      again why has this article about gamelofts ethics, it should be about the "acual game" right & NO The info that "Gameloft" not pocket gamer or touch arcade. Use a little commen sence, they really dont mean 24 or more they mean 12. Thats info straight from gameloft's description

  • dumas1000

    And I'm not neccessarily saying that what Gameloft does is bad for us as consumers. I feel bad for people who may get suckered into buying certain Gameloft games based upon false promises that Gameloft never delivers upon. For example, Gameloft absolutely promised multiplayer support for NFL 2010. That was a blatent lie. There will never be multiplayer for that game, nor was there ever going to be. Anyone who bought it based solely upon Gameloft's promise of mp got hosed. Also, Gameloft promised months ago an update for mid-level saves in MC.

    I know what Gameloft is and will never get suckered into buying one of their games based upon their twitter feed, which is where they tend to make most of these baseless promises. I buy or don't based upon what the game is the day it ships and I never expect anything to be added to Gameloft games after they have been released.

    But, like I said, Bungie, Square Enix, Activision, Konami, Poly would all insist upon selling their games for upwards of 30 a pop, while Gameloft sells reasonable clones of these games for 7. As long as we know exactly what Gameloft is, we as mobile device owners benefit greatly by Gameloft's app store presense.

  • dumas1000

    And I'm not neccessarily saying that what Gameloft does is bad for us as consumers. I feel bad for people who may get suckered into buying certain Gameloft games based upon false promises that Gameloft never delivers upon. For example, Gameloft absolutely promised multiplayer support for NFL 2010. That was a blatent lie. There will never be multiplayer for that game, nor was there ever going to be. Anyone who bought it based solely upon Gameloft's promise of mp got hosed. Also, Gameloft promised months ago an update for mid-level saves in MC.

    I know what Gameloft is and will never get suckered into buying one of their games based upon their twitter feed, which is where they tend to make most of these baseless promises. I buy or don't based upon what the game is the day it ships and I never expect anything to be added to Gameloft games after they have been released.

    But, like I said, Bungie, Square Enix, Activision, Konami, Poly would all insist upon selling their games for upwards of 30 a pop, while Gameloft sells reasonable clones of these games for 7. As long as we know exactly what Gameloft is, we as mobile device owners benefit greatly by Gameloft's app store presense.

  • Dan MacDonald

    I don't know why everyone assumes the bungie, valve, square etc. would sell their games at a high pricepoint. It would be business suicide to do so, especially with gameloft undercutting their prices with clones. I expect that were any of these companies to see iPhone as a platform they wanted to target they would price it competitively just like any other developer / publisher would. Gameloft makes money after all.

    • MrMuesli

      Because if they priced it that high, we would presumably get a faultless full game with all the bells and whistles. There would be no crashes, bugs, constant up-dates etc. The UI would be tailor made for the device. It would ooze polish (I know people hate that word, but not sure how else to put it), and hopefully dispel all our theories that you can't have this game or that game work on an iDevice. They would prove us wrong. I'd pay for that.

  • Dan MacDonald

    I don't know why everyone assumes the bungie, valve, square etc. would sell their games at a high pricepoint. It would be business suicide to do so, especially with gameloft undercutting their prices with clones. I expect that were any of these companies to see iPhone as a platform they wanted to target they would price it competitively just like any other developer / publisher would. Gameloft makes money after all.

    • MrMuesli

      Because if they priced it that high, we would presumably get a faultless full game with all the bells and whistles. There would be no crashes, bugs, constant up-dates etc. The UI would be tailor made for the device. It would ooze polish (I know people hate that word, but not sure how else to put it), and hopefully dispel all our theories that you can't have this game or that game work on an iDevice. They would prove us wrong. I'd pay for that.

  • dumas1000

    Exactly. A mobile Halo produced by Bingie would be extremely polished and require no updates. Just look as PSP games. Those games don't require bug fix updates, because they get it right the first time. But the budget/production value on high-end PSP games is much greater than with any iPhone. They can afford to invest more on the front end because of how much they are able to charge per copy on the back end.

    A true console-quality game, like say either The God of War or metal gear solid game that came out for the PSP, if ever created on the iPhone, could never be priced at 9.99.

    • MrMuesli

      Glad you agree. All it would take is for one big game developer to take a leap of faith, and just do it! Then, after that game sells like hot cakes (and it would) the others would follow, and before you know it, the dawning of a new age in iphone gaming will have been spawned: )

  • dumas1000

    Exactly. A mobile Halo produced by Bingie would be extremely polished and require no updates. Just look as PSP games. Those games don't require bug fix updates, because they get it right the first time. But the budget/production value on high-end PSP games is much greater than with any iPhone. They can afford to invest more on the front end because of how much they are able to charge per copy on the back end.

    A true console-quality game, like say either The God of War or metal gear solid game that came out for the PSP, if ever created on the iPhone, could never be priced at 9.99.

    • MrMuesli

      Glad you agree. All it would take is for one big game developer to take a leap of faith, and just do it! Then, after that game sells like hot cakes (and it would) the others would follow, and before you know it, the dawning of a new age in iphone gaming will have been spawned: )

  • mike adams

    halo would never come to the iphone cause its owned by microsoft. bill gates doesnt even allow ipods or iphones into his house if anyone is over and owns one.

    so this is the best we'll get.

    • Garbage

      agreed!

    • http://www.squarezerostudio.com squarezero

      Well, they brought Halo to the Mac, didn't they?

  • mike adams

    halo would never come to the iphone cause its owned by microsoft. bill gates doesnt even allow ipods or iphones into his house if anyone is over and owns one.

    so this is the best we'll get.

    • Garbage

      agreed!

    • http://www.squarezerostudio.com squarezero

      Well, they brought Halo to the Mac, didn't they?