768249_5-1If you're a fan of physics games, it's time to go rummaging through your couch cushions to scrounge up some quarters to buy 2up Games' first iPhone game, Melon Golf [App Store]. Featuring 36 holes between the three standard courses and one unlockable course, touch controls that couldn't be more simple, and a difficulty curve that keeps you coming back for more, Melon Golf joins the ranks of my other physics favorites on the App Store.

The thing about Melon Golf is that it isn't really a golf game as much as it is just a golf inspired game. You are trying to get a melon in to a hole, and the levels are called courses, and that is about where the similarities end. To fling your melon, you draw back on the screen and let go. The controls work exactly like all the other slingshot and archery type games, and come just as naturally. You can put a spin on your melon after your launch it by swiping on the screen while it's in the air, a technique that becomes vital in later courses.

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Once you finish the easy set of courses, Melon Golf starts throwing spinning gears, moving obstacles, and holes that require some pretty high accuracy to get in one shot-- But that's one of the things that seems to draw me to the game so much. There doesn't seem to be a way to lose (or if there is, I haven't found it yet) so if you're not a Melon Golf pro, all you need to do is keep trying.

Getting the melon in to the hole in fewer shots than previous attempts has kept me playing courses I've already cleared and if there was one bad thing I had to say about the game it would be that there's no replay system. I've had a few absolutely unbelievable holes in one that I would have loved to be able to save, but this is a minor complaint. Melon Golf also has no music, but I usually play simple games like this while listening to podcasts, so it isn't an issue for me.

The developer put together this gameplay video:

If you like these kinds of physics games, there's no reason you won't also enjoy Melon Golf and if you're new to the "flinging stuff from point A to point B" genre, this game is a great place to start.

App Store Link: Melon Golf, 99¢

TouchArcade Rating

  • kalel39

    This game looks like fun. Gonna have to try it.

  • kalel39

    This game looks like fun. Gonna have to try it.

  • Dark NRG

    This is scary: I'm finding myself agreeing with Hodapp more and more each day :p I LOVE this game. My gf and I have been playing it nonstop after that crazy golf game that was nice, but this game is just such freakin cool graphics and fun!!! I'd like the dev to give an option to double tap or something for the slippery slopes to stop the melon from slipping so you can tee off again, instead of waiting like a minute for it to stop sliding. Other than that, I'm on expert mode, and it certainly is a path from fun and easy play to progressivly challenging. Anyone beat the "Island" yet?!?!?! Not me.

    • Hobgoblin1

      I have beaten the island but havent got the star as of yet. To beat the course in one shot I did 100% power on a gradient of about 16.3.....that should do it

  • Dark NRG

    This is scary: I'm finding myself agreeing with Hodapp more and more each day :p I LOVE this game. My gf and I have been playing it nonstop after that crazy golf game that was nice, but this game is just such freakin cool graphics and fun!!! I'd like the dev to give an option to double tap or something for the slippery slopes to stop the melon from slipping so you can tee off again, instead of waiting like a minute for it to stop sliding. Other than that, I'm on expert mode, and it certainly is a path from fun and easy play to progressivly challenging. Anyone beat the "Island" yet?!?!?! Not me.

  • http://www.visionaryart.biz nanokiwi

    yeah it's good - pretty irresistible really if you life to sling things round a bit

  • http://www.visionaryart.biz nanokiwi

    yeah it's good - pretty irresistible really if you life to sling things round a bit

  • Dark NRG

    Where's the "Melon Golf" thread? I know there was one, but I can't find it now.

  • Dark NRG

    Where's the "Melon Golf" thread? I know there was one, but I can't find it now.

  • XLM

    Looks fun. Some of the sounds sound borrowed from Rayman.

  • XLM

    Looks fun. Some of the sounds sound borrowed from Rayman.

  • LOLCATZ

    Aah, I love this game, the art style feels a lot like World of Goo

  • LOLCATZ

    Aah, I love this game, the art style feels a lot like World of Goo

  • rich_952000

    Wow, I see what you mean, Eli, about saving replays of shots. Although I saw some not-so-spectacular shots on that vid, I saw some pretty impressive ones, as well. ;)

  • rich_952000

    Wow, I see what you mean, Eli, about saving replays of shots. Although I saw some not-so-spectacular shots on that vid, I saw some pretty impressive ones, as well. ;)

  • http://Www.moistproduction.com Moist

    Sold!

  • http://Www.moistproduction.com Moist

    Sold!

  • aen

    count me in, merely for the weird mutant looks of that melon...

  • aen

    count me in, merely for the weird mutant looks of that melon...

  • http://myspace.com/thesoundmarshals Jim

    Looks like Tim burtons golf!!!

  • http://myspace.com/thesoundmarshals Jim

    Looks like Tim burtons golf!!!

  • http://rigid-chips.com Thorero

    This does look like a must have app, I'll be off to buy it as soon as I finish typing.

    The one thing it does remind me of though was one of the minigames in the PSP game, Loco Roco. They had a similar thing, in which you had to shoot the character through a course, trying to land on high score zones, without being eaten.

    Still, that was my favorite mini game, so this truly is an instant purchase.

  • http://rigid-chips.com Thorero

    This does look like a must have app, I'll be off to buy it as soon as I finish typing.

    The one thing it does remind me of though was one of the minigames in the PSP game, Loco Roco. They had a similar thing, in which you had to shoot the character through a course, trying to land on high score zones, without being eaten.

    Still, that was my favorite mini game, so this truly is an instant purchase.

  • swarmster

    Great game, although it could use a "finish sliding" or fast forward control that could let you advance to what the next shot would be. Especially useful when in a slippery-terrain bowl.

    And of course, like with all games I enjoy, I hope the dev considers adding more levels sometime in the future!

  • swarmster

    Great game, although it could use a "finish sliding" or fast forward control that could let you advance to what the next shot would be. Especially useful when in a slippery-terrain bowl.

    And of course, like with all games I enjoy, I hope the dev considers adding more levels sometime in the future!

  • swarmster

    Having played this game some more, I'd like to retract some of my excitement above. While it is still a slick game with nice graphics, and the first 18 holes are fairly good, the second half of the game has fallen into the trap so common with these kinds of "golf" games.

    Let me preface by saying I realize this isn't supposed to be Golf, per se, but there is a reason why real golf courses are designed with the principles they are: it's fun. Games that borrow from golf mechanics would benefit from considering this.

    I can go play the most challenging professional golf courses, and with very few exceptions, putt my way from green to cup on a hole without needing 100 strokes. Meaning, every stroke is progress towards the goal. What makes one player or one round better than the next is the amount of progress one is able to achieve with each stroke. This makes the player want to try again and again, in an attempt to refine their skills.

    But what games like this tend to devolve into are single-shot wonders, where off the tee you enter an outlandish obstacle, and if you have the perfect speed and trajectory, the ball will go into the cup (or at least very nearby). If you don't have that magic combination, you'll be thrown out of bounds or sent back to where you started. There is no shot progression or feeling of progress, just one-shots into the air over and over until everything clicks. It's kind of like if you went to a golf course and every hole was a lake with a cup floating on it. That's not challenging, it's poor design, no matter how many clever ramps and chain reactions are going off all around you. The problem is, good challenging courses are hard to design. You have to consider multiple strokes and landing areas, different approaches to the hole, and fitting but fair hazards along the way.

    Like I said, the first half of this game more or less avoids this course design pitfall, but the hard course is full of it. I'm not sure I even want to bother unlocking the final 9 holes, which are sure to be more of the same. Unfortunately this means I'll be very unlikely to ever pick up the game again, save maybe to play the first 9 or 18 once or twice. I don't want to dwell much longer on it, since it was only a buck (nor do I mean to pick on this game, since there are many that have the same problem), but honestly if there had been a lite version I might have saved my money.

    I'll leave my wish for more courses, or a sequel, because the aesthetic and concept are quite good. But I would qualify it with hoping that any further courses be a little more challenging in a real sense, and thereby more fun.

    • Dark NRG

      I find it funny how you contradict yourself in you statement, stating that you "realize this isn't golf", then go complain how it's not realistic. Sure, it's more like Putt Putt golf, but I disagree with you about design and lack of challenge. I DO agree with your first post, having worded what I've been trying to request in the official forum thread ;)

      • swarmster

        As I tried to explain, I don't see it as a contradiction on anything but the very surface.

        I understand the game is not a golf simulation, but any game that involves shooting an object toward a goal would be better off if it considered the elements of fun, challenging, rewarding course design proven by the sport who's name it borrows. I love "outlandish obstacles", but only when they don't massively detract from regular game progression, like they do in the harder courses of this game. Why bother counting strokes when every shot launches from the same spot and either goes in the hole or falls out of bounds?

        I wouldn't be so tough on the game if I didn't think it had a lot of potential.

      • Dark NRG

        Truthfully, I'm really not county strokes here. I do think you're being unrealistically hard and demanding on this 99cent first release;) But do tell me: did you find ANY stars?? I'm stupified on that one!

      • swarmster

        Maybe I'm being too hard for $0.99. I just wish there was a game that was a little more like golf and a little less like trial and error posing as golf. I'd gladly pay $10 for a similar game with better course designs.

        I found the star on Clockwork on the easy course. It shows up after you get a hole-in-one. Then you just need to shoot up over/into the upper gears and get a good bounce.

      • Dark NRG

        Thanks! I just needed and idea of what to look for. Does it show up on the same course after you get the hole in one, or on the next one? OR is it the same course, but like a bonus round after the star shows up? See, I thought it was hidden or somethin.

      • swarmster

        Nope, just get a hole-in-one on Clockwork (for example), and the next time you play that hole there will be a star above the upper gears. Then you hit the star with the melon to collect it.

    • http://erikveland.com Erik K Veland

      I have to agree with the review above. Later game is just take a shot and hope for the best. Seriously, the Tumbler is where I gave up. The courses LOOK cool, but they ought to be a tad more forgiving or open to strategy beyond "take a shot and pray it goes the right way".

  • swarmster

    Having played this game some more, I'd like to retract some of my excitement above. While it is still a slick game with nice graphics, and the first 18 holes are fairly good, the second half of the game has fallen into the trap so common with these kinds of "golf" games.

    Let me preface by saying I realize this isn't supposed to be Golf, per se, but there is a reason why real golf courses are designed with the principles they are: it's fun. Games that borrow from golf mechanics would benefit from considering this.

    I can go play the most challenging professional golf courses, and with very few exceptions, putt my way from green to cup on a hole without needing 100 strokes. Meaning, every stroke is progress towards the goal. What makes one player or one round better than the next is the amount of progress one is able to achieve with each stroke. This makes the player want to try again and again, in an attempt to refine their skills.

    But what games like this tend to devolve into are single-shot wonders, where off the tee you enter an outlandish obstacle, and if you have the perfect speed and trajectory, the ball will go into the cup (or at least very nearby). If you don't have that magic combination, you'll be thrown out of bounds or sent back to where you started. There is no shot progression or feeling of progress, just one-shots into the air over and over until everything clicks. It's kind of like if you went to a golf course and every hole was a lake with a cup floating on it. That's not challenging, it's poor design, no matter how many clever ramps and chain reactions are going off all around you. The problem is, good challenging courses are hard to design. You have to consider multiple strokes and landing areas, different approaches to the hole, and fitting but fair hazards along the way.

    Like I said, the first half of this game more or less avoids this course design pitfall, but the hard course is full of it. I'm not sure I even want to bother unlocking the final 9 holes, which are sure to be more of the same. Unfortunately this means I'll be very unlikely to ever pick up the game again, save maybe to play the first 9 or 18 once or twice. I don't want to dwell much longer on it, since it was only a buck (nor do I mean to pick on this game, since there are many that have the same problem), but honestly if there had been a lite version I might have saved my money.

    I'll leave my wish for more courses, or a sequel, because the aesthetic and concept are quite good. But I would qualify it with hoping that any further courses be a little more challenging in a real sense, and thereby more fun.

    • Dark NRG

      I find it funny how you contradict yourself in you statement, stating that you "realize this isn't golf", then go complain how it's not realistic. Sure, it's more like Putt Putt golf, but I disagree with you about design and lack of challenge. I DO agree with your first post, having worded what I've been trying to request in the official forum thread ;)

      • swarmster

        As I tried to explain, I don't see it as a contradiction on anything but the very surface.

        I understand the game is not a golf simulation, but any game that involves shooting an object toward a goal would be better off if it considered the elements of fun, challenging, rewarding course design proven by the sport who's name it borrows. I love "outlandish obstacles", but only when they don't massively detract from regular game progression, like they do in the harder courses of this game. Why bother counting strokes when every shot launches from the same spot and either goes in the hole or falls out of bounds?

        I wouldn't be so tough on the game if I didn't think it had a lot of potential.

      • Dark NRG

        Truthfully, I'm really not county strokes here. I do think you're being unrealistically hard and demanding on this 99cent first release;) But do tell me: did you find ANY stars?? I'm stupified on that one!

      • swarmster

        Maybe I'm being too hard for $0.99. I just wish there was a game that was a little more like golf and a little less like trial and error posing as golf. I'd gladly pay $10 for a similar game with better course designs.

        I found the star on Clockwork on the easy course. It shows up after you get a hole-in-one. Then you just need to shoot up over/into the upper gears and get a good bounce.

      • Dark NRG

        Thanks! I just needed and idea of what to look for. Does it show up on the same course after you get the hole in one, or on the next one? OR is it the same course, but like a bonus round after the star shows up? See, I thought it was hidden or somethin.

      • swarmster

        Nope, just get a hole-in-one on Clockwork (for example), and the next time you play that hole there will be a star above the upper gears. Then you hit the star with the melon to collect it.

    • http://erikveland.com Erik K Veland

      I have to agree with the review above. Later game is just take a shot and hope for the best. Seriously, the Tumbler is where I gave up. The courses LOOK cool, but they ought to be a tad more forgiving or open to strategy beyond "take a shot and pray it goes the right way".

  • fivejane

    This is a fine game for $0.99, but I understand swarmster's complaint. I have holes-in-one on everything up to about the middle of the hard levels, and it is becoming more and more a battle to (for example) get 93% and 82.6 degrees and get the perfect amount of spin. Since I can't just type in the power and angle, half of the difficulty of this game is fighting with the inherent fuzziness of the touchscreen and taking very, very similar shots over and over again.

  • fivejane

    This is a fine game for $0.99, but I understand swarmster's complaint. I have holes-in-one on everything up to about the middle of the hard levels, and it is becoming more and more a battle to (for example) get 93% and 82.6 degrees and get the perfect amount of spin. Since I can't just type in the power and angle, half of the difficulty of this game is fighting with the inherent fuzziness of the touchscreen and taking very, very similar shots over and over again.

  • http://Www.moistproduction.com Moist

    I also agree with previous comments. After a while its just a bunch of hail mary passes... Gets boring if you dont succeed in the first 45-60 tries. Still worth a buck.

  • http://Www.moistproduction.com Moist

    I also agree with previous comments. After a while its just a bunch of hail mary passes... Gets boring if you dont succeed in the first 45-60 tries. Still worth a buck.

  • zach1991

    This game rocks!

  • zach1991

    This game rocks!

  • http://melongolf.com Melon Golf

    Update 1.1 is out which fixes the issue mentioned above where the melon would take too long to come to rest on ice. This free update is available now on the iTunes App Store! Try it out!

  • http://melongolf.com Melon Golf

    Update 1.1 is out which fixes the issue mentioned above where the melon would take too long to come to rest on ice. This free update is available now on the iTunes App Store! Try it out!