DotEmu has sent us word that they have partnered with D4 Enterprise and are soon to release an iPhone port of the Sega Master System / MSX role playing adventure Golvellius: Valley of Doom.

golvellius_big

"Golvellius is a wonderful addition to our license portfolio and we are pleased to bring Golvellius to the iPhone and iPod Touch for a great retrogaming experience," said Xavier Liard, co-founder and CEO of DotEmu.

Similar to (and surely inspired by) The Legend of Zelda, but with 2D platform sequences that set it apart from Nintendo's  seminal work, Golvellius is an expansive title that many gamers missed due to its limited platform coverage.  Unlike Zelda, Golvellius is a rather linear, structured game consisting of seven distinct areas, where one must be completed before the next is unlocked.

The hero of the game is the brave Kelesis, a fearsome warrior bent on slaying the evil denizens of the game world in an effort to rescue the lovely princess Rena.  Aside from dispatching the standard baddies in every area, a dungeon boss must be defeated for each before the next area is unlocked.

As Hardcore Gaming 101 comments,

The world is huge and varied, offering landscapes from forests to deserts to graveyard to swamps to tropical islands. The graphics in the Master System and MSX2 versions are excellent, and helps define one of the most fully detailed action-RPG worlds next to SNK's Crystalis. The music, too, is excellent. Unlike most other games, the music doesn't change based on what area you're in - rather, it changes based on what equipment you've bought. It's really awesome to buy a new sword and crawl back out to the overworld, where you're greeted with a brand new triumphant theme song. Late in the game, you get an item that lets you walk across almost anything (with the exception of certain mountains which provide the world's boundaries) which gives a feeling of godliness usually only found in cheat codes. Some of the writing is kinda humorous too. Try to buy an item without enough cash, and these seemingly nice grandmothers will spout off a hilarious slew of olde English insults mocking your buffoonery. It makes that ill-translated old man from the original Zelda seem like such a loser.

See a partial gameworld map here.

A Sega Master System video gives an idea of the gameplay.

Golvellius: Valley of Doom will debut in the App Store sometime in August.

  • JoshC.

    When are we going to stop getting ports of old games with crap controls and get some original and inovative ideas?

    • spiffyone

      When older games stop selling.

      There's a place for nostalgia and making the old new for younger generations. IMHO, games, like any other medium (books, movies, music, etc.) should be preserved for future generations.

      That said, I understand the sentiment and agree on principle. We do need more new and innovative offerings...but I also state we should have the classics as well. There's nothing wrong with wanting BOTH.

    • Rozz

      These games sell because the people who buy them don't really care about games. There are tons of people who just buy whatever Tetris or Sonic or Pac Man or Mega Man adaption is available for the device they have right now.

      It's all about the impulse buys. They want to grab some apps for their phone, while in the store they see a game they remember from childhood and say "why not." Then they play it maybe three or four times and forget all about it. That's how it's been in mobile gaming for years now; most games are barely even playable and still sell anyway.

      I do wish Sega would step it up quality wise though. It can't be that difficult to come up with a usable control scheme if nothing else.

      • Peace

        Just the opposite is true. Its the people who buy the newet eye candythat are impulse buyers. No one buys old outdated graphics games on impulse. They buy them often for nostolgia or because they have more in depth play than modern games with their eye candy. In the days of Ultima IV graphics weren't the big thing it was story. Ultima IV is better than Final Fantasy 7 in story so is Chrono Trigger and Dragon Warrior 7.

  • JoshC.

    When are we going to stop getting ports of old games with crap controls and get some original and inovative ideas?

    • spiffyone

      When older games stop selling.

      There's a place for nostalgia and making the old new for younger generations. IMHO, games, like any other medium (books, movies, music, etc.) should be preserved for future generations.

      That said, I understand the sentiment and agree on principle. We do need more new and innovative offerings...but I also state we should have the classics as well. There's nothing wrong with wanting BOTH.

    • Rozz

      These games sell because the people who buy them don't really care about games. There are tons of people who just buy whatever Tetris or Sonic or Pac Man or Mega Man adaption is available for the device they have right now.

      It's all about the impulse buys. They want to grab some apps for their phone, while in the store they see a game they remember from childhood and say "why not." Then they play it maybe three or four times and forget all about it. That's how it's been in mobile gaming for years now; most games are barely even playable and still sell anyway.

      I do wish Sega would step it up quality wise though. It can't be that difficult to come up with a usable control scheme if nothing else.

      • Peace

        Just the opposite is true. Its the people who buy the newet eye candythat are impulse buyers. No one buys old outdated graphics games on impulse. They buy them often for nostolgia or because they have more in depth play than modern games with their eye candy. In the days of Ultima IV graphics weren't the big thing it was story. Ultima IV is better than Final Fantasy 7 in story so is Chrono Trigger and Dragon Warrior 7.

  • spiffyone

    Is this an actual port, or simply a ROM of the SMS game running on an SMS emulator?

    Also...I would state that the connection between this and LoZ is tenuous at best. The overworld surely is inspired by LoZ (then again, LoZ itself was directly inspired by Adventure for Atari 2600/VCS), but as far as the meat and potatoes of the game was far more inspired by Sega's own Wonderboy in Monster Land (well, Westone's own Wonderboy in Monster Land, as they owned the game code...but Sega owned the Wonderboy IP...it's complicated). Wanna know how inspired? Look at the enemy sprites for the snakes. Almost identical.

    • JerryGr 43

      Hmm... Zelda was way more advanced and complex than Atari Adventure. And, I think this game was released before Wonder Boy in Monster Land, and the gameplay bears no resemblance whatsoever to Monster Land. Side scrolling, vs. overhead... they're both action/adventures, so what!

  • spiffyone

    Is this an actual port, or simply a ROM of the SMS game running on an SMS emulator?

    Also...I would state that the connection between this and LoZ is tenuous at best. The overworld surely is inspired by LoZ (then again, LoZ itself was directly inspired by Adventure for Atari 2600/VCS), but as far as the meat and potatoes of the game was far more inspired by Sega's own Wonderboy in Monster Land (well, Westone's own Wonderboy in Monster Land, as they owned the game code...but Sega owned the Wonderboy IP...it's complicated). Wanna know how inspired? Look at the enemy sprites for the snakes. Almost identical.

  • Veron

    Can we stop with the ports of 'retro' titles already?
    We have a device that can push decent visuals. Why this pining for blocky, pixellated graphics and old-school gameplay?
    I understand there's a place for nostalgia, but some of us need to move forward. We keep insisting the iPhone is a worthy alternative to the PSP and NDS, how many of these do you see appearing on these older platforms?

    it's depressing for me, personally when Carmack indicates he's working on a new game and all we see is old-timers whining that all they need (and hence what he should give priority to) is a port of Doom 1, a game we've all played to death hundreds of times already.

    • arn

      well, here's the thing. porting old games is relatively cheap. all the content development is done for you. Original content and development takes more $$ and requires more return in investment. So, it goes back to the App Store economy, and expected return. If devs can only make so much back on an iPhone game, then ports and casual $0.99 titles are going to make up the bulk of the games.

      • Veron

        Yeah, old ports but not THAT old! When Square Enix ports over older Final Fantasy games to the DS, do they just shove in the old games? Do they release the pixellated graphics of FF1? No! They enhance the immersiveness of the games, making them a whole lot more accessible.

        What's very important also is the gameplay. And there's no reason why improved version with enhanced graphics cannot pass across the same gameplay qualities. So if a developer can pass across the same gameplay while making it more appealing to other, less nostalgic gamers, why don't they?

      • spiffyone

        Because adding in those new bells and whistles is often met by indifference to the primary target consumer (those wanting to relive old classics), and it costs more to do that than just putting a ROM through an emulator.

        I can understand what you're saying about Squeenix upgraded ports on DS...but look at Wii VC. Does Squeenix upgrade old Dragon Warrior or Final Fantasy NES games for that? No. It's the same deal here, really.

        There's some (and I'm one of them, actually) who think the classics should be left untouched, preserved as they were originally when handling such nostalgia releases. If there's an upgraded version put out there, it should have the classic mode as an option.

      • Phoenixfury

        spiffyone, I couldn't have said it any better. I happen to be one of those people that like the original games untouched. Let's put it this way, I still love playing Pac-Man, and Ms. Pac-Man. I have the retro arcade fever.. However Konami did something bad, they put out a new graphical version of Frogger with out the original graphics... That kind of kills Frogger for me.. I barely touch it because it's not the same game I remember playing. Heck not even the same music either. Although Frogger was one of my favorite all time games, to me this version of Frogger is just a big "bag of hurt" full of frog poo. Frogger rant aside, now I have a Q*Bert rant. I've been checking the app store everyday since TA covered it a few weeks ago only to find out the rest of the world got it, and those of us in the US have to wait a few more weeks. Why Sony, why? Granted we'll get a graphical game pack with it, but for us retro fanboys, that means not so much to us. I feel like squirrel waiting for a nut as I wait for Sony to add fluff I'm not going to care so much about.

    • spiffyone

      PSP is full of PSone games for download. Sony just announced they're going to be opening up PSN (which both PSP and PS3 use for digital downloads) to have PC Engine/TurboGrafx-16 emulated classics. They're probably in negotiations with Sega as we speak to have the full backcatalog of Master System/Mark III and Genesis/MegaDrive games emulated and available via PSN.

      DS has backwards compatibility with GBA, and the DSi revision will undoubtedly, through DSiware, have it's own version of Nintendo's Virtual Console service (ala Wii) at some point in the near future. VC = emulated classics from older Nintendo consoles and other non-Nintendo consoles.

      So these games are re-released because nostalgia is big busine$$. As an added benefit, again, younger gamers who didn't play these gems can play them now.

      That said, re-releases should be balanced with NEW releases as well. id understands this (DOOM Resurrection, DOOM Classic, etc.). Sega doesn't.

      • Alichan76

        I like old untouched ports. I also like the modernized version of said games (Centipede Ultra mode is fantastic for example. So yes, giving us both is the way forward. And even do it in as innovative a way as The Secret of Monkey Island, why not: )
        The only gripe I have with SEGA is that the games seem on the border of playable. Admittedly, I only have Sonic, but that was enough to understand what people have continued to say about their more recent offerings.
        Games are getting better and better, and SEGA seem hell bent on getting worse and worse. I have lost interest in them and their games......at least for now; )

  • Veron

    Can we stop with the ports of 'retro' titles already?
    We have a device that can push decent visuals. Why this pining for blocky, pixellated graphics and old-school gameplay?
    I understand there's a place for nostalgia, but some of us need to move forward. We keep insisting the iPhone is a worthy alternative to the PSP and NDS, how many of these do you see appearing on these older platforms?

    it's depressing for me, personally when Carmack indicates he's working on a new game and all we see is old-timers whining that all they need (and hence what he should give priority to) is a port of Doom 1, a game we've all played to death hundreds of times already.

    • arn

      well, here's the thing. porting old games is relatively cheap. all the content development is done for you. Original content and development takes more $$ and requires more return in investment. So, it goes back to the App Store economy, and expected return. If devs can only make so much back on an iPhone game, then ports and casual $0.99 titles are going to make up the bulk of the games.

      • Veron

        Yeah, old ports but not THAT old! When Square Enix ports over older Final Fantasy games to the DS, do they just shove in the old games? Do they release the pixellated graphics of FF1? No! They enhance the immersiveness of the games, making them a whole lot more accessible.

        What's very important also is the gameplay. And there's no reason why improved version with enhanced graphics cannot pass across the same gameplay qualities. So if a developer can pass across the same gameplay while making it more appealing to other, less nostalgic gamers, why don't they?

      • spiffyone

        Because adding in those new bells and whistles is often met by indifference to the primary target consumer (those wanting to relive old classics), and it costs more to do that than just putting a ROM through an emulator.

        I can understand what you're saying about Squeenix upgraded ports on DS...but look at Wii VC. Does Squeenix upgrade old Dragon Warrior or Final Fantasy NES games for that? No. It's the same deal here, really.

        There's some (and I'm one of them, actually) who think the classics should be left untouched, preserved as they were originally when handling such nostalgia releases. If there's an upgraded version put out there, it should have the classic mode as an option.

      • Phoenixfury

        spiffyone, I couldn't have said it any better. I happen to be one of those people that like the original games untouched. Let's put it this way, I still love playing Pac-Man, and Ms. Pac-Man. I have the retro arcade fever.. However Konami did something bad, they put out a new graphical version of Frogger with out the original graphics... That kind of kills Frogger for me.. I barely touch it because it's not the same game I remember playing. Heck not even the same music either. Although Frogger was one of my favorite all time games, to me this version of Frogger is just a big "bag of hurt" full of frog poo. Frogger rant aside, now I have a Q*Bert rant. I've been checking the app store everyday since TA covered it a few weeks ago only to find out the rest of the world got it, and those of us in the US have to wait a few more weeks. Why Sony, why? Granted we'll get a graphical game pack with it, but for us retro fanboys, that means not so much to us. I feel like squirrel waiting for a nut as I wait for Sony to add fluff I'm not going to care so much about.

    • spiffyone

      PSP is full of PSone games for download. Sony just announced they're going to be opening up PSN (which both PSP and PS3 use for digital downloads) to have PC Engine/TurboGrafx-16 emulated classics. They're probably in negotiations with Sega as we speak to have the full backcatalog of Master System/Mark III and Genesis/MegaDrive games emulated and available via PSN.

      DS has backwards compatibility with GBA, and the DSi revision will undoubtedly, through DSiware, have it's own version of Nintendo's Virtual Console service (ala Wii) at some point in the near future. VC = emulated classics from older Nintendo consoles and other non-Nintendo consoles.

      So these games are re-released because nostalgia is big busine$$. As an added benefit, again, younger gamers who didn't play these gems can play them now.

      That said, re-releases should be balanced with NEW releases as well. id understands this (DOOM Resurrection, DOOM Classic, etc.). Sega doesn't.

      • Alichan76

        I like old untouched ports. I also like the modernized version of said games (Centipede Ultra mode is fantastic for example. So yes, giving us both is the way forward. And even do it in as innovative a way as The Secret of Monkey Island, why not: )
        The only gripe I have with SEGA is that the games seem on the border of playable. Admittedly, I only have Sonic, but that was enough to understand what people have continued to say about their more recent offerings.
        Games are getting better and better, and SEGA seem hell bent on getting worse and worse. I have lost interest in them and their games......at least for now; )

  • Loner

    I love these "old ports"

  • Loner

    I love these "old ports"

  • Ataru

    I guess we still have a long way to go before we get the likes of Dragon Quest and Final Fantasy.

  • Ataru

    I guess we still have a long way to go before we get the likes of Dragon Quest and Final Fantasy.

  • mjbreese

    I really hope this is a straight port, this game really had it's own charm that will be lost in translation. They recreated the original Phantasy Star for the Playstation 2 and it lost in it's translation so much that it really wasn't worth playing.

  • mjbreese

    I really hope this is a straight port, this game really had it's own charm that will be lost in translation. They recreated the original Phantasy Star for the Playstation 2 and it lost in it's translation so much that it really wasn't worth playing.

  • Jayminer

    I love this game, but I'm sceptical people who has never played it before will like it. And I wonder how well it will work with a virtual d-pad.
    But... Compile ftw!

  • Jayminer

    I love this game, but I'm sceptical people who has never played it before will like it. And I wonder how well it will work with a virtual d-pad.
    But... Compile ftw!

  • http://www.fdg-entertainment.com Future777

    I love Golvellius! Played it a lot many years ago and btw: It had great music. Wonder if it will have the FM audio of the japanese cartridge.

  • http://www.fdg-entertainment.com Future777

    I love Golvellius! Played it a lot many years ago and btw: It had great music. Wonder if it will have the FM audio of the japanese cartridge.

  • Hassan

    Wow, I wasn't expecting this. Golvellius is my favourite game of all time! I've been trying to find an English translation of the sequel that was released on the MSX 2+, but I've had no joy. Hopefully this will pave the way...

  • Hassan

    Wow, I wasn't expecting this. Golvellius is my favourite game of all time! I've been trying to find an English translation of the sequel that was released on the MSX 2+, but I've had no joy. Hopefully this will pave the way...

  • xood

    retro games is what destroyed the super xbox live arcade for me -- ah yes, and the price of all arcade games of course. :-)
    so I am very happy with the app games as there is a lot more cool stuff than badly ported old games. I love old games, after all I grew up with them. jet please make them really nice and cool and not just the same.

  • xood

    retro games is what destroyed the super xbox live arcade for me -- ah yes, and the price of all arcade games of course. :-)
    so I am very happy with the app games as there is a lot more cool stuff than badly ported old games. I love old games, after all I grew up with them. jet please make them really nice and cool and not just the same.

  • Matt

    I never comment on here.

    But this game defines my childhood.

    The music alone is worth whatever price they want to charge. :)

    I dunno how much you'll enjoy it if you didn't play it back in the SMS days though.

  • Matt

    I never comment on here.

    But this game defines my childhood.

    The music alone is worth whatever price they want to charge. :)

    I dunno how much you'll enjoy it if you didn't play it back in the SMS days though.

  • Aethereus

    Que pierdan el tiempo sacando estos juegos es demasiado. Todos quieren sacar dinero haciendo ports de mierda!! En PSP la calidad de os homebrews es mejor qu la de los juegs que estan sacando. Porque en iphone ahorase vende el homebrew? No tiene nombre. Panda e ruines y chacales.

  • Aethereus

    Que pierdan el tiempo sacando estos juegos es demasiado. Todos quieren sacar dinero haciendo ports de mierda!! En PSP la calidad de os homebrews es mejor qu la de los juegs que estan sacando. Porque en iphone ahorase vende el homebrew? No tiene nombre. Panda e ruines y chacales.

  • rowell

    i used to love this game!! GJ sega!
    i hope they dont use those long ass codes though! =)

    how about Phantasy Star sega!?!??! =)

    • http://www.myspace.com/moonsofjupitermusic RM imagery

      I was about to mention Phantasy Star from SMS (before the rest of the series were Genesis games).

      I would def play the original Phantasy S
      tar on my phone in 10-20 minute spurts.

  • rowell

    i used to love this game!! GJ sega!
    i hope they dont use those long ass codes though! =)

    how about Phantasy Star sega!?!??! =)

    • http://www.myspace.com/moonsofjupitermusic RM imagery

      I was about to mention Phantasy Star from SMS (before the rest of the series were Genesis games).

      I would def play the original Phantasy S
      tar on my phone in 10-20 minute spurts.