Chillingo isn't one to sit idly by and watch the grass grow around the App Store.  The mobile game studio has a number of titles in development and has recently posted details and video of several not far from release.

Return to Mysterious Island

return to mysterious islandThe upcoming iPhone port of mobile title Return to Mysterious Island, developed by Tetraedge, is expected to take the cake as the largest game in the App Store.  Weighing in at 300MB, it features an onscreen interaction model somewhat reminiscent of Myst III: Exile.

The Return To Mysterious Island game is based on a strong-willed young woman, Mina, who is on a sailing voyage across the globe. Trapped in a tremendous storm, this young woman is marooned on a wild and supposedly deserted island. While exploring the unfamiliar places she discovers artifacts, living spaces and technologies that were left behind by the people who had traveled there before her.

The game, inspired by the Jules Verne novel, features a full 3D environment, 15 hours of gameplay, and a variety of minigames and mysteries.  Return to Mysterious Island is expected any day, now.  (Tetraedge is also at work porting Syberia, which is expected to hit the App Store in June.)

Zooloretto

zooloretto screenUpcoming Zooloretto, developed by SpinBottle Games, won Australian game of the year in 2007.  It places the player in a colorful, cartoony zoo setting and challenges them to use small, large, wild, and exotic animals and their young to try and attact as many visitors as possible to the zoo.  The game involves strategy and planning, as there's only room for so many animals in the zoo.

Up to four players at a time can play on a single device.

Features:

  • Use the touchscreen to drag and drop animals and vending stalls into your zoo
  • Drag the ”roller blind" from the top to gain an overview of your zoo and the zoos of the other players
  • Unlock new player characters and future add-ons in the integrated shop
  • 3D-view for zoos, animals und vending stalls
  • Animations and sounds of the animals makes you feel like you are in a zoo
  • Learn exciting details about all animals from the game in the encyclopedia
  • Play against the computer or up to 4 other players (Pass 'n Play)

"...a true Rolando killer with a 3D twist"

In a story just posted by Pocket Gamer, director Chris Byatte of Chillingo uses strong words in referencing an unnamed, upcoming title that will utilize iPhone OS 3.0's microtransactions and will see a simultaneous iPhone and WiiWare release.

"We have several titles in the works that will use iPhone 3.0 in-app purchasing, including several multiplayer games where you'll be able to purchase new characters and equipment. Plus we have a simultaneous release lined up for WiiWare and iPhone - a true Rolando killer with a 3D twist - it will include the ability to purchase new worlds. We also have several multiplayer games in the pipeline that will make full use of the excellent push notification 3.0 technology"

We'll see soon enough if the game stands up to Byatte's description.  Stay tuned...

  • dannys95

    Syberia for iPhone!! Heck yeah! Syberia for PC is 2 CD's big, and the walkthough is huge!! I want this bad.

    As to the "rolando killer".................that sounds interesting. But remember ngmoco is working with Secret Exit (3D "experts) so you never know.

  • dannys95

    Syberia for iPhone!! Heck yeah! Syberia for PC is 2 CD's big, and the walkthough is huge!! I want this bad.

    As to the "rolando killer".................that sounds interesting. But remember ngmoco is working with Secret Exit (3D "experts) so you never know.

  • trylleklovn

    Why does the mysterious island trailer feature the remains of a vista window near the top?

    • dannys95

      It's for recording purposes I guess. Some devs consider it easy to record videos on Windows or something.

  • trylleklovn

    Why does the mysterious island trailer feature the remains of a vista window near the top?

    • dannys95

      It's for recording purposes I guess. Some devs consider it easy to record videos on Windows or something.

  • Kevin R.

    Zooloretto? That's awseome, I can't wait! My family and I really enjoy the board game. It's won tons of awards including the prestigious Spiel des Jahres in 2007. You can see more at BoardGameGeek: http://www.boardgamegeek.com/boardgame/27588-Zooloretto

  • Kevin R.

    Zooloretto? That's awseome, I can't wait! My family and I really enjoy the board game. It's won tons of awards including the prestigious Spiel des Jahres in 2007. You can see more at BoardGameGeek: http://www.boardgamegeek.com/boardgame/27588-Zooloretto

  • 1337brian

    FTA - "A true Rolando killer with a 3D twist - it will include the ability to purchase new worlds"

    This bothers me, why do developers insist on making a game with only, say, 10 levels and then say oh we made a few more but if you want to play those, pay up again. Just seems scandoulous to me... Why not just make a complete game?!

    I for one will most likely never buy a game that does micro transactions, I think they are un-ethical and unfair to the consumer....

    • dannys95

      Not necessary. Could come with a bunch of levels and then being able to purchase more worlds.

      • 1337brian

        LoL, Funny my captcha was dan... anyways...
        The point I'm making is, video games are about skill, not how much money you have, I can see for certain games, i.e. MMO's with very rare loot or items, but paying money in any game to make your char better then other peoples is just plain cheating IMO. And for the new worlds or levels?... What's happened is dev's will intentionally make a game and leave out certain things like a new world, or costume, or level, or even characters! Then charge for them, why not just make a full game with this stuff already included and leave it at that? Because everyone is greedy and in the end guess who gets screwed. Us.

      • spiffyone

        Depends on how it's handled, brian.

        I mean...I remember paying for the add on packs for the older PC games, like the GTA games on PC (London '69). Come to think of it, Rockstar does the "extra content for purchase" thing pretty well (see the GTA IV add on The Lost and the Damned). So I think it will depend on how devs use it.

        If it's just an extra costume or game breaking weapon (in the case of FPS titles), then it would suck. But if it's handled like massive episodic content, not one or two new levels but a handful that adds an extra hour or two to an already finished and lengthy (for the mobile market) game, then paying isn't so bad.

        I know some devs will go the cheap route, as you fear, but, y'know what's beautiful about it? We, the consumers, have the ultimate say in all of this. A lot of us will be willing to pay for what MS and Rockstar term "epic episodic content", but I gather most of us will either ignore or lambast devs that attempt to sell cheap stuff for their unfinished game.

  • 1337brian

    FTA - "A true Rolando killer with a 3D twist - it will include the ability to purchase new worlds"

    This bothers me, why do developers insist on making a game with only, say, 10 levels and then say oh we made a few more but if you want to play those, pay up again. Just seems scandoulous to me... Why not just make a complete game?!

    I for one will most likely never buy a game that does micro transactions, I think they are un-ethical and unfair to the consumer....

    • dannys95

      Not necessary. Could come with a bunch of levels and then being able to purchase more worlds.

      • 1337brian

        LoL, Funny my captcha was dan... anyways...
        The point I'm making is, video games are about skill, not how much money you have, I can see for certain games, i.e. MMO's with very rare loot or items, but paying money in any game to make your char better then other peoples is just plain cheating IMO. And for the new worlds or levels?... What's happened is dev's will intentionally make a game and leave out certain things like a new world, or costume, or level, or even characters! Then charge for them, why not just make a full game with this stuff already included and leave it at that? Because everyone is greedy and in the end guess who gets screwed. Us.

      • spiffyone

        Depends on how it's handled, brian.

        I mean...I remember paying for the add on packs for the older PC games, like the GTA games on PC (London '69). Come to think of it, Rockstar does the "extra content for purchase" thing pretty well (see the GTA IV add on The Lost and the Damned). So I think it will depend on how devs use it.

        If it's just an extra costume or game breaking weapon (in the case of FPS titles), then it would suck. But if it's handled like massive episodic content, not one or two new levels but a handful that adds an extra hour or two to an already finished and lengthy (for the mobile market) game, then paying isn't so bad.

        I know some devs will go the cheap route, as you fear, but, y'know what's beautiful about it? We, the consumers, have the ultimate say in all of this. A lot of us will be willing to pay for what MS and Rockstar term "epic episodic content", but I gather most of us will either ignore or lambast devs that attempt to sell cheap stuff for their unfinished game.

  • dannys95

    BTW, The Tetraedge is also working on two other games for iPhone from the looks of it (based on their site).

  • mohawk

    inevitable has happened.first micro transaction app has arrived/announced and the rest of devs will follow.

  • dannys95

    BTW, The Tetraedge is also working on two other games for iPhone from the looks of it (based on their site).

  • mohawk

    inevitable has happened.first micro transaction app has arrived/announced and the rest of devs will follow.

  • Jim

    Which one of those is supposed to resemble Rolando?

    P.S. My captcha is also DAN. There is not a lot of variety to them. Next, it will probably be IKEA again.

  • Jim

    Which one of those is supposed to resemble Rolando?

    P.S. My captcha is also DAN. There is not a lot of variety to them. Next, it will probably be IKEA again.

  • sticktron

    Is the Rolando-killer Toki Tori? That one's supposed to be a "premium console experience".

  • sticktron

    Is the Rolando-killer Toki Tori? That one's supposed to be a "premium console experience".

  • 1337brian

    @Spiffy, I agree with you 100% and yes right now my fears are based just on my speculation, but we all know there will be a few that takes advantage of the situation. In terms of "Epic Episodic" content, that's a different story. and those don't come normally until a game has been around for some time. Only time will tell, but my fingers are crossed!

  • 1337brian

    @Spiffy, I agree with you 100% and yes right now my fears are based just on my speculation, but we all know there will be a few that takes advantage of the situation. In terms of "Epic Episodic" content, that's a different story. and those don't come normally until a game has been around for some time. Only time will tell, but my fingers are crossed!

  • PP-himself

    i was waiting for myst since they announced that its in approval...but no sign! if return to mysterious island comes out first (who knows ^^) i will buy this!

  • PP-himself

    i was waiting for myst since they announced that its in approval...but no sign! if return to mysterious island comes out first (who knows ^^) i will buy this!

  • Kia

    "it will include the ability to purchase new worlds. "

    Yeah, uh, we already have this on tons of iPhone games...for free. -_-

  • Kia

    "it will include the ability to purchase new worlds. "

    Yeah, uh, we already have this on tons of iPhone games...for free. -_-

  • DannyV

    How is that a Rolando killer, Rolando is a platformer and Zooloretto is what, a time management game? Can't compare them.

    • http://www.silentrocco.com Rocco

      NOT Zooloretto is announced as Rolando killer :) Read carefully.

      • thebleeptruth

        LMFAO!!!

  • DannyV

    How is that a Rolando killer, Rolando is a platformer and Zooloretto is what, a time management game? Can't compare them.

    • http://www.silentrocco.com Rocco

      NOT Zooloretto is announced as Rolando killer :) Read carefully.

      • thebleeptruth

        LMFAO!!!

  • ricky

    I will avoid any/all use of microtransactions as a way to empty my pockets more quickly/frequently than a one-time purchase, just as I do not buy into the MMO racket.

  • ricky

    I will avoid any/all use of microtransactions as a way to empty my pockets more quickly/frequently than a one-time purchase, just as I do not buy into the MMO racket.

  • Tim

    To add onto the micro-transactions debate:

    This micro-transaction thing could be good guys (although I can definitely see the downside). Since the AppStore is being with $0.99 games which are driving prices and production value down - micro-transactions just may save the platform.

    Work with me here - So all the cheap-skates that think that games should be $0.99 no matter how much production time lasted or how high the budget was for a game can get in on the action. For those of us that want a premium experience (and already buy the better games for $4.99-$9.99 anyways) can pay the extra money and get more content.

    So instead of dev's having to make a whole new game - which is more costly and time consuming - they can just charge $0.99-$2.99 for added features. This will keep OVERALL costs down and profits up.

    You guys also have to remember that WE are the consumers - WE are the ones that determine the direction of the AppStore. If we don't buy games that rape us through micro-transactions then dev's will stop making them.

    tim

    • http://www.squarezerostudio.com Jose

      You may be right, Tim, though I have a feeling that those paying $0.99 will still feel cheated because they didn't get the "full" game.

      • Dan

        I think that micro transactions will help lots of developers, if they use it wisely. The only developers who will profit, is the ones who price at unreasonably low levels. For example, not many people will make micro transactions in assassins creed because it was so expensive. But if people payed 2.99 for the game and .99 for the next 10 levels until the game was up, the dev would get the same amount, but more people could buy it because of the low intro cost. Another example: if zen bound was 1.99 to begin with and each new level was .99, then those who love the game can buy more levels and maybe spend $10 for tons of levels and value, but those who don't like it, don't pay for new levels, and don't feel as ripped of.

  • Tim

    To add onto the micro-transactions debate:

    This micro-transaction thing could be good guys (although I can definitely see the downside). Since the AppStore is being with $0.99 games which are driving prices and production value down - micro-transactions just may save the platform.

    Work with me here - So all the cheap-skates that think that games should be $0.99 no matter how much production time lasted or how high the budget was for a game can get in on the action. For those of us that want a premium experience (and already buy the better games for $4.99-$9.99 anyways) can pay the extra money and get more content.

    So instead of dev's having to make a whole new game - which is more costly and time consuming - they can just charge $0.99-$2.99 for added features. This will keep OVERALL costs down and profits up.

    You guys also have to remember that WE are the consumers - WE are the ones that determine the direction of the AppStore. If we don't buy games that rape us through micro-transactions then dev's will stop making them.

    tim

    • http://www.squarezerostudio.com Jose

      You may be right, Tim, though I have a feeling that those paying $0.99 will still feel cheated because they didn't get the "full" game.

      • Dan

        I think that micro transactions will help lots of developers, if they use it wisely. The only developers who will profit, is the ones who price at unreasonably low levels. For example, not many people will make micro transactions in assassins creed because it was so expensive. But if people payed 2.99 for the game and .99 for the next 10 levels until the game was up, the dev would get the same amount, but more people could buy it because of the low intro cost. Another example: if zen bound was 1.99 to begin with and each new level was .99, then those who love the game can buy more levels and maybe spend $10 for tons of levels and value, but those who don't like it, don't pay for new levels, and don't feel as ripped of.

  • dannys95

    Been thinking about it. A true Rolando killer..........with a 3D twist...........Wiiware related.............paid content with 3.0 features......

    That sounds like Toki Tori. And the fact Chillingo updated their site with the Toki Tori characted in 3D in their front page at least for me confirms it.

    • http://www.blakespot.com Blake Patterson

      Toki Tori doesn't seem similar to Rolando to me.

  • dannys95

    Been thinking about it. A true Rolando killer..........with a 3D twist...........Wiiware related.............paid content with 3.0 features......

    That sounds like Toki Tori. And the fact Chillingo updated their site with the Toki Tori characted in 3D in their front page at least for me confirms it.

    • http://www.blakespot.com Blake Patterson

      Toki Tori doesn't seem similar to Rolando to me.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I seriously doubt Toki Tori is the "Rolando Killer." The game is barely like Rolando at all, and it's not 3D, nor would it make any sense for it to be that way. The Toki Tori they are working on is a port, right? Unless they are making a brand new sequel to Toki Tori I just don't see it fitting the bill. Not sure why it matters enough for me to post about it at this point... I guess it's getting late. lol.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I seriously doubt Toki Tori is the "Rolando Killer." The game is barely like Rolando at all, and it's not 3D, nor would it make any sense for it to be that way. The Toki Tori they are working on is a port, right? Unless they are making a brand new sequel to Toki Tori I just don't see it fitting the bill. Not sure why it matters enough for me to post about it at this point... I guess it's getting late. lol.

  • thebleeptruth

    I don't get this zooloretto. So five players are competing? I'd rather have something like a zoo tycoon type of game. The iPod needs a few of those games even with non 3-d graphics as seen here in zooloretto. I'd buy a zoo tycoon game right away.

  • thebleeptruth

    I don't get this zooloretto. So five players are competing? I'd rather have something like a zoo tycoon type of game. The iPod needs a few of those games even with non 3-d graphics as seen here in zooloretto. I'd buy a zoo tycoon game right away.

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    It can't be Toki Tori. It's already on WiiWare. If you read carefully it says:

    " Plus we have a simultaneous release lined up for WiiWare and iPhone"

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    It can't be Toki Tori. It's already on WiiWare. If you read carefully it says:

    " Plus we have a simultaneous release lined up for WiiWare and iPhone"

  • eggzbacon

    What happened to the "Rolando Killer"?

  • eggzbacon

    What happened to the "Rolando Killer"?