Out Now Outlanders (by Pomelo Games)

Discussion in 'Apple Arcade' started by Boardumb, Sep 18, 2019.

  1. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
    5,792
    259
    83
    THE BOSS
    Sacramento, CA
    [​IMG]

     
    shining jade likes this.
  2. gillod

    gillod Member

    Jan 18, 2014
    12
    0
    1
    This is running pretty rough on my iPad but I like the "speed challenge" aspect of a lot of the missions. It's fun trying to min/max a supply chain
     
  3. Morbus Iff

    Morbus Iff Well-Known Member

    Sep 9, 2010
    236
    31
    28
    I'm really liking this one. It's like colonial SimCity base-building, but with levels, so you always start over with new terrains, new optional challenges, and new goal conditions. The night-time is the only downside: while it makes sense that your workers won't work at night, it's a bit annoying having to wait around for the time to pass, even at x5 and x20. When a single level might have a 45 day goal, you eat up a healthy bit just real-time waiting.
     
  4. shining jade

    shining jade Well-Known Member

    Apr 1, 2013
    387
    3
    18
    I likes this one looks nice!
     
  5. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    4,345
    91
    48
    I’ve been saving this and Stranded Sails while I try out games to see what I want to keep and out time into and what I’ll put on the back burner.

    Hoping with the comment about time during the night dragging that it’ll still be good or something will open up to occupy that time as you progress.
     
  6. tekchic

    tekchic Well-Known Member

    Jun 5, 2009
    427
    15
    18
    Female
    Software Developer
    Phoenix, AZ
    I tried Stranded Sails over lunch today and was so disappointed. :( The controls are absolutely bonkers weird, it's not tap to move, it's not virtual left stick, it's some very weird drag over the top of your character (thus not being able to see where you're going) thing.

    I want to play Stranded Sails really badly, but the control scheme is keeping me from it -- I dumped it after five minutes of trying to figure it out. It looks SUPER fun, and I might try it with a DS4 controller this weekend, but otherwise I'm just gonna wait on an update. Sorry for the wall of text, but there's no Stranded Sails thread yet for me to grumble in :D

    That being said, I'm going to play Outlanders tonight because it looks like a blast. I'm thoroughly enjoying Apple Arcade so far, despite the wonky control scheme on this one (Stranded Sails) game.
     
  7. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
    5,792
    259
    83
    THE BOSS
    Sacramento, CA
    Here ya go! https://toucharcade.com/community/threads/stranded-sails-by-shifty-eye.400866/

    Also if you notice a game is out and doesn't have a thread, or even if you want a thread for an unreleased game (I'm still working on making threads for those) then just PM me or post about it in the general discussion thread and I'll get on it asap.
     
    Dailon80 likes this.
  8. Dailon80

    Dailon80 Well-Known Member

    Nov 10, 2014
    3,527
    37
    48
    Program Director/Radio DJ
    Eos
    Stranded sails plus PS4 controller is not bad at all much better! Try it that way you may like it much more ;)
     
  9. tekchic

    tekchic Well-Known Member

    Jun 5, 2009
    427
    15
    18
    Female
    Software Developer
    Phoenix, AZ
    Thanks! I was thinking of adding it but I didn't know the process. :)

    @Dailon80 - I'm gonna need to try it on controller -- it looks like such a fun game.

     
    Dailon80 likes this.
  10. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    4,345
    91
    48
    So I’ve only played the tutorial and the first level so far but it seems more like a resource management game than a town builder? I guess maybe that could change or that maybe it’s not a bad thing but I’d prefer a town builder. But I’ll still give it some more time beating some levels to see how it is.

    At first I thought night time was annoying too seems completely pointless but then I just started using night time to place new buildings and move workers around but yeh still kind of a bit of a waiting game. I also really wish I could remove old buildings when they no longer have any use.
     
  11. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
    982
    38
    28
    Ah but you can! Destroy button, bottom left.
    Use it to mark useless buildings and the builders add its destruction to their queue.
     
    ste86uk likes this.
  12. ForTheEmperor

    ForTheEmperor Active Member

    Aug 8, 2015
    38
    3
    8
    Such a great game! On to level 4 now and so far food has been the biggest labour drain, it takes a lot of people to make enough food for everyone!
     
  13. Morbus Iff

    Morbus Iff Well-Known Member

    Sep 9, 2010
    236
    31
    28
    Indeed! And the tomatoes take SOOoOoO long to grow :D

    I only got past level 3 (and optional objective) with four farms, fully planted, fully employed.
     
  14. ForTheEmperor

    ForTheEmperor Active Member

    Aug 8, 2015
    38
    3
    8
    Exactly. Right now I’m on level 4 with 10 adults and 4 children, I have a wheat farm (4 workers), mill (2 workers), and 2 bakeries (4 workers). Those 10 workers dedicated entirely to food with nothing else getting done are unable to feed those 14 people!!! If I put just 2 people into foraging then suddenly I have excess food. I feel like I’m missing something major, hopefully it’s just a balance issue with how long bread takes to make.
     
  15. Morbus Iff

    Morbus Iff Well-Known Member

    Sep 9, 2010
    236
    31
    28
    "Excess food" doesn't seem like a bad thing - it never seems to rot. I *always* have people forage, so that I can build up giant stores of food until I get enough production with alternatives (i.e., farms; I haven't tried level 4 yet). Adding more foraging huts is one of the first things I build. Early on, I put as much people as I can into foraging. When the area seems to be getting sparse, I'll bring it down to 1 person. When the area is empty, I'll reassign that person somewhere else. The mushrooms (at least they did in level 3) seemed to grow back, so after a week or so, I'd start putting people back in there. Even with all that, I still had a few days where people were going hungry (in level 3).
     
  16. Wrigg1ey

    Wrigg1ey New Member

    Oct 3, 2019
    1
    0
    1
    Female
    How you guys getting on? Hit level 4 and I’m struggling.
     
  17. Morbus Iff

    Morbus Iff Well-Known Member

    Sep 9, 2010
    236
    31
    28
    I just finished level 4 on my first try.

    My layout was pretty much solidified by Day 45. It's attached.

    There are two farms here, with nearly full plot allocation. Each farm has 50% tomatoes and 50% wheat. You'll also notice I've got my Sawmill built, right alongside the existing Bakery. This was the engine that pretty much completed the game for me. By Day 45, I started Prioritizing the Wickerbread Man - it needs 20 wood and 90 bread, and that takes a loNNg time for the builders to move over there. With all my building down, I had one builder start hoofing over all the supplies. He didn't complete bringing everything over until Day 82.

    With all the supplies there, it takes 300 man-hours to complete the Wickerbread Man. I had 2 to 4 builders working on this regularly, and I completed the level, with an optional objective population of 13 (10 adults, 3 children), on Day 91, nearly half the required completion (Day 180).

    Some other random tips:

    * Your workers will grow old and die after a while.
    * Use your decrees well. I told my workers to stop sexing until folks started dying, always maintaining a 13 population. At one point, I had 14 and pulled all workers off the Wickerbread Man until someone died. (Nothing makes your horny and hungry like a funeral.) Happiness is not a factor on this level either, so I would work everyone Hard until about 70% happiness, then stop until folks were 90% happy, then rinse and repeat. Nothing bad ever came of this.
    * If you run out of mushrooms, pull your worker off of it. They'll grow back.
    * The farm really has only two modes: planting, or harvesting. Once the entire plot is seeded, pull all your workers off and have them do something else. When you see wheat stalks or tomatos, put your workers back on there until you're fully harvested and fully seeded again.
    * In the screenshot, you can see I started to build another farm and lumberjack at the top. I ended up canceling the lumberjack, and only about 20-plotting the third Farm, with one permanent worker. Given that I completed on Day 91, I doubt I really needed this, but I'm always focussed on generating lots of food stock.
     

    Attached Files:

  18. writevli

    writevli Member

    Sep 28, 2019
    8
    1
    3
    Male
    Anyone had any luck with Level 6?
    After 100 days, somehow they all die of hunger. No matter how many farms I build
     
  19. earthlingdave

    earthlingdave New Member

    Oct 5, 2019
    1
    0
    1
    Hmm. Why are my workers always idle? What am I missing? I can’t seem to get them to work.
     
  20. writevli

    writevli Member

    Sep 28, 2019
    8
    1
    3
    Male
    If there are no mushrooms, tomatoes or trees left, they go Idle. Mushrooms, where & tomatoes grow back. Trees & rock don’t.
     

Share This Page