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Discussion in 'Apple Arcade' started by Boardumb, Sep 18, 2019.
This is running pretty rough on my iPad but I like the "speed challenge" aspect of a lot of the missions. It's fun trying to min/max a supply chain
I'm really liking this one. It's like colonial SimCity base-building, but with levels, so you always start over with new terrains, new optional challenges, and new goal conditions. The night-time is the only downside: while it makes sense that your workers won't work at night, it's a bit annoying having to wait around for the time to pass, even at x5 and x20. When a single level might have a 45 day goal, you eat up a healthy bit just real-time waiting.
I likes this one looks nice!
I’ve been saving this and Stranded Sails while I try out games to see what I want to keep and out time into and what I’ll put on the back burner.
Hoping with the comment about time during the night dragging that it’ll still be good or something will open up to occupy that time as you progress.
I tried Stranded Sails over lunch today and was so disappointed. The controls are absolutely bonkers weird, it's not tap to move, it's not virtual left stick, it's some very weird drag over the top of your character (thus not being able to see where you're going) thing.
I want to play Stranded Sails really badly, but the control scheme is keeping me from it -- I dumped it after five minutes of trying to figure it out. It looks SUPER fun, and I might try it with a DS4 controller this weekend, but otherwise I'm just gonna wait on an update. Sorry for the wall of text, but there's no Stranded Sails thread yet for me to grumble in
That being said, I'm going to play Outlanders tonight because it looks like a blast. I'm thoroughly enjoying Apple Arcade so far, despite the wonky control scheme on this one (Stranded Sails) game.
Here ya go! https://toucharcade.com/community/threads/stranded-sails-by-shifty-eye.400866/
Also if you notice a game is out and doesn't have a thread, or even if you want a thread for an unreleased game (I'm still working on making threads for those) then just PM me or post about it in the general discussion thread and I'll get on it asap.
Stranded sails plus PS4 controller is not bad at all much better! Try it that way you may like it much more
Thanks! I was thinking of adding it but I didn't know the process.
@Dailon80 - I'm gonna need to try it on controller -- it looks like such a fun game.
So I’ve only played the tutorial and the first level so far but it seems more like a resource management game than a town builder? I guess maybe that could change or that maybe it’s not a bad thing but I’d prefer a town builder. But I’ll still give it some more time beating some levels to see how it is.
At first I thought night time was annoying too seems completely pointless but then I just started using night time to place new buildings and move workers around but yeh still kind of a bit of a waiting game. I also really wish I could remove old buildings when they no longer have any use.
Ah but you can! Destroy button, bottom left.
Use it to mark useless buildings and the builders add its destruction to their queue.
Such a great game! On to level 4 now and so far food has been the biggest labour drain, it takes a lot of people to make enough food for everyone!
Indeed! And the tomatoes take SOOoOoO long to grow
I only got past level 3 (and optional objective) with four farms, fully planted, fully employed.
Exactly. Right now I’m on level 4 with 10 adults and 4 children, I have a wheat farm (4 workers), mill (2 workers), and 2 bakeries (4 workers). Those 10 workers dedicated entirely to food with nothing else getting done are unable to feed those 14 people!!! If I put just 2 people into foraging then suddenly I have excess food. I feel like I’m missing something major, hopefully it’s just a balance issue with how long bread takes to make.
"Excess food" doesn't seem like a bad thing - it never seems to rot. I *always* have people forage, so that I can build up giant stores of food until I get enough production with alternatives (i.e., farms; I haven't tried level 4 yet). Adding more foraging huts is one of the first things I build. Early on, I put as much people as I can into foraging. When the area seems to be getting sparse, I'll bring it down to 1 person. When the area is empty, I'll reassign that person somewhere else. The mushrooms (at least they did in level 3) seemed to grow back, so after a week or so, I'd start putting people back in there. Even with all that, I still had a few days where people were going hungry (in level 3).
How you guys getting on? Hit level 4 and I’m struggling.
I just finished level 4 on my first try.
My layout was pretty much solidified by Day 45. It's attached.
There are two farms here, with nearly full plot allocation. Each farm has 50% tomatoes and 50% wheat. You'll also notice I've got my Sawmill built, right alongside the existing Bakery. This was the engine that pretty much completed the game for me. By Day 45, I started Prioritizing the Wickerbread Man - it needs 20 wood and 90 bread, and that takes a loNNg time for the builders to move over there. With all my building down, I had one builder start hoofing over all the supplies. He didn't complete bringing everything over until Day 82.
With all the supplies there, it takes 300 man-hours to complete the Wickerbread Man. I had 2 to 4 builders working on this regularly, and I completed the level, with an optional objective population of 13 (10 adults, 3 children), on Day 91, nearly half the required completion (Day 180).
Some other random tips:
* Your workers will grow old and die after a while.
* Use your decrees well. I told my workers to stop sexing until folks started dying, always maintaining a 13 population. At one point, I had 14 and pulled all workers off the Wickerbread Man until someone died. (Nothing makes your horny and hungry like a funeral.) Happiness is not a factor on this level either, so I would work everyone Hard until about 70% happiness, then stop until folks were 90% happy, then rinse and repeat. Nothing bad ever came of this.
* If you run out of mushrooms, pull your worker off of it. They'll grow back.
* The farm really has only two modes: planting, or harvesting. Once the entire plot is seeded, pull all your workers off and have them do something else. When you see wheat stalks or tomatos, put your workers back on there until you're fully harvested and fully seeded again.
* In the screenshot, you can see I started to build another farm and lumberjack at the top. I ended up canceling the lumberjack, and only about 20-plotting the third Farm, with one permanent worker. Given that I completed on Day 91, I doubt I really needed this, but I'm always focussed on generating lots of food stock.
Anyone had any luck with Level 6?
After 100 days, somehow they all die of hunger. No matter how many farms I build
Hmm. Why are my workers always idle? What am I missing? I can’t seem to get them to work.
If there are no mushrooms, tomatoes or trees left, they go Idle. Mushrooms, where & tomatoes grow back. Trees & rock don’t.